Search found 61 matches
- Thu Jun 07, 2018 14:32
- Forum: Mod Releases
- Topic: [Mod] missions [2.3] [missions]
- Replies: 26
- Views: 8413
Re: [Mod] missions [1.1] [missions]
Wow these mods just keep getting better and better! This is looking very nice! :D
- Thu Jun 07, 2018 14:20
- Forum: Engine Builds
- Topic: Lightweight Android build of 0.4.15
- Replies: 3
- Views: 2998
Re: Lightweight Android build of 0.4.15
This is no longer under active development. I have been very busy, and this was more of an experiment, and challenge for myself. I will update this to 0.4.17, but no guarantees about long term support :) Hopefully this was useful to somebody! :D
- Thu Mar 29, 2018 21:56
- Forum: Mod Releases
- Topic: [mod] Prevent new accounts from joining [nonew]
- Replies: 8
- Views: 2777
Re: [mod] Prevent new accounts from joining [nonew]
Wow this is a great mod. Exactly what I wanted :D
- Thu Jun 22, 2017 12:53
- Forum: Servers
- Topic: How to run a basic dedicated server under Ubuntu Linux
- Replies: 0
- Views: 1359
How to run a basic dedicated server under Ubuntu Linux
Ok, so here's a kinda long, but (mostly) complete guide on making a basic dedicated Minetest server on Ubuntu. I'm making the foolish assumption that you are using Ubuntu 16.04, either the server or desktop version, though this will also work on Debian, I believe. First, setup openssh-server on you...
- Mon Jun 05, 2017 00:31
- Forum: Modding Discussion
- Topic: os.execute issues lauching bash script (linux)
- Replies: 3
- Views: 1177
Re: os.execute issues lauching bash script (linux)
Thanks a million!!!! Totally the issue. I wasted about five hours on google trying to find an answer...this solved it in five minutes xD
- Sun Jun 04, 2017 22:59
- Forum: Modding Discussion
- Topic: os.execute issues lauching bash script (linux)
- Replies: 3
- Views: 1177
os.execute issues lauching bash script (linux)
Ok, so i'm trying to write a minetest script that executes a bash script on my server when a player joins or leaves. The code is as follows: minetest.register_on_joinplayer(function(player) local playerlist = minetest.get_connected_players() local player_number = table.getn(playerlist) if player_num...
- Fri Feb 17, 2017 16:41
- Forum: Servers
- Topic: Mods for PvP server?
- Replies: 7
- Views: 1237
Re: Mods for PvP server?
Ok, no problem. ;)
- Fri Feb 17, 2017 03:16
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5676
Re: (Poll) What needs improved in the Android port of Minete
Yeah, I agree. I have an older phone, it it does not work well with multiplayer. :(
- Thu Feb 16, 2017 14:32
- Forum: Mod Releases
- Topic: [Modpack] Unter Null [unternull]
- Replies: 43
- Views: 14415
Re: [Modpack] Unter Null [unternull]
Cool! This will be fun to play.... :D
- Tue Feb 14, 2017 15:22
- Forum: WIP Mods
- Topic: Advanced TNT:tnta MOD
- Replies: 30
- Views: 4254
Re: Advanced TNT:tnta MOD
THIS IS AWESOME! How did you get the flash grenade effect?! Thanks man!
- Mon Feb 13, 2017 20:29
- Forum: Feature Discussion
- Topic: Should wool become a fuel?
- Replies: 13
- Views: 2138
Re: Should wool become a fuel?
I think it should burn, similar to grass, or other materials. However it is extremely stupid to burn your hard earned wool :)
- Mon Feb 13, 2017 20:07
- Forum: Feature Discussion
- Topic: Proposal to improve Minetest’s horrible controls
- Replies: 104
- Views: 26726
Re: Proposal to improve Minetest’s horrible controls
My thoughts exactly. The controls are great, and very playable on Survivalcraft. IDK how difficult it would be to implement something like this...benrob0329 wrote:Yeah, I think that MT touch controlls need to be closer to Survival Craft (Tap and hold = dig, Tap = place/punch entity)
- Thu Feb 09, 2017 00:37
- Forum: Engine Builds
- Topic: Lightweight Android build of 0.4.15
- Replies: 3
- Views: 2998
Re: Lightweight Android build of 0.4.15
Thanks! My first project :)
- Mon Jan 30, 2017 19:18
- Forum: WIP Mods
- Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
- Replies: 29
- Views: 7185
Re: CUTE CUBIC MOBS 2 [ccmobs]
Ok, cool! Will try it out! :)
- Mon Jan 30, 2017 17:14
- Forum: General Discussion
- Topic: Non-OpenGL graphics
- Replies: 4
- Views: 1106
Re: Non-OpenGL graphics
I don't know why, but trying to run MT on my gaming pc (i5, 8gb ram, gtx 960 4g) using OpenGL only gets me ~50 - 60 fps, but software gets be ~60 fps all the time. :/ I'm not sure why, it works BETTER than OpenGL, which uses the GPU.
- Mon Jan 30, 2017 17:10
- Forum: General Discussion
- Topic: Fastest settings/special build for slow computer?
- Replies: 6
- Views: 2200
Re: Fastest settings/special build for slow computer?
I would recommend that you get the latest drivers for your graphics card. Also, maybe it would be a good idea to turn off extra background apps/services. All the above are also good ideas ;)
- Mon Jan 30, 2017 16:35
- Forum: WIP Mods
- Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
- Replies: 29
- Views: 7185
Re: CUTE CUBIC MOBS 2 [ccmobs]
Hey, this looks great! Only one problem, when I spawn a tree monster or rock monster, it crashes and gives me this error: Lua: Runtime error from mod 'ccmobs' in callback lua_entity_Step():/home/laser/minetest/bin/..mods/ccmobs/api.lua:223: attempt to compare number with nil stack traceback: /home/l...
- Mon Jan 30, 2017 16:23
- Forum: WIP Mods
- Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
- Replies: 31
- Views: 13813
Re: [Mod] Functional Lua Computers [0.5] [digicompute]
Cool! Gonna check this out...
- Mon Jan 30, 2017 16:07
- Forum: Texture Packs
- Topic: 4x4 texture pack (only for minetest_game)
- Replies: 12
- Views: 5765
Re: 4x4 texture pack (only for minetest_game)
Ok, thanks! I used your texture pack in my release of MT for Android: viewtopic.php?f=42&t=16539&p=248913#p248913 :)
- Mon Jan 30, 2017 00:41
- Forum: Engine Builds
- Topic: Lightweight Android build of 0.4.15
- Replies: 3
- Views: 2998
Lightweight Android build of 0.4.15
Hey guys, over the last few days I have been working on creating an Android 0.4.15 port of MT. It is based off of 0.4.15 dev, so it may be a little buggy. I've added Unified Inventory to both APKs, and different textures for the "light" version. Anyway, hope someone can use this! :D MT Lig...
- Sun Jan 29, 2017 23:18
- Forum: Texture Packs
- Topic: 4x4 texture pack (only for minetest_game)
- Replies: 12
- Views: 5765
Re: 4x4 texture pack (only for minetest_game)
Hi, what's the license on this? Also, is it ok if I use it for my android port of MT? Thanks!
- Sun Jan 29, 2017 22:41
- Forum: Engine Builds
- Topic: [Linux] Portable Minetest client and server as AppImages
- Replies: 43
- Views: 25444
Re: [Linux] Portable Minetest client and server as AppImages
Hey, good job! I now take MT with me on a usb drive :)
- Sun Jan 29, 2017 19:00
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5676
(Poll) What needs improved in the Android port of Minetest?
Hey guys, I'm thinking of improving the android port of MT! Before I start, I wanted to see what people think needs changed/improved. I'm not great at programming, so I'm not sure how much i can do. Just curious what people want! :D
- Sun Jan 29, 2017 13:35
- Forum: News
- Topic: Help with Android needed
- Replies: 32
- Views: 20811
Re: Android developer needed
Ok, well, even though I am terrible at coding, I have successfully compiled an Android port of 0.4.15! :) If anyone wants it, here's the link. Still working on it... viewtopic.php?f=42&t=16539
- Sat Jan 28, 2017 15:07
- Forum: News
- Topic: Help with Android needed
- Replies: 32
- Views: 20811
Re: Android developer needed
I'd love to help, not a dev. :( I think that the Android port has its place, but the controls need improved. Something similar to the game Survivalcraft? Honestly, I would not mind playing, as long as the controls are changed a bit. :)