Search found 37 matches
- Tue Mar 02, 2021 00:12
- Forum: WIP Mods
- Topic: [mod] Motorboat [motorboat]
- Replies: 17
- Views: 871
Re: [mod] Motorboat [motorboat]
I don't know how to apply fuel. Same with the newer helicopter mod.
- Wed Feb 24, 2021 21:20
- Forum: Mod Releases
- Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
- Replies: 42
- Views: 22138
Re: [Mod] Instant Buildings [V 5.0] [instabuild]
Is this mod still being maintained? If not, is there a newer, updated mod that would be good alternative to this?
- Mon Feb 22, 2021 23:12
- Forum: Mod Releases
- Topic: [Mod] Car that drifts and skids [driftcar]
- Replies: 6
- Views: 1655
Re: [Mod] Car that drifts and skids [driftcar]
This game makes me wish i appreciated the mod before. Now i want an updated stand-alone mod with more cars and colors. I can easily see myself drifting on streets with this.
- Tue Feb 09, 2021 00:34
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 154
- Views: 43289
Re: [Mod] Villages for Minetest [mg_villages]
I got this error: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): /home/user/.minetest/mods/village_sandcity/init.lua:13: attempt to call field 'replace_tree_trunk' (a nil value) stack traceback: /home/user/.minetest/mods/village_sandcity/init.lua:...
- Tue Feb 09, 2021 00:16
- Forum: Old Mods
- Topic: [Mod] Nodebox Utility [20120810] [nbu]
- Replies: 7
- Views: 11557
Re: [Mod] Nodebox Utility [20120810] [nbu]
No download link?
- Mon Feb 08, 2021 16:43
- Forum: Mod Releases
- Topic: [Mod] Snow and wool for stairs etc [moresnow]
- Replies: 20
- Views: 7116
Re: [Mod] Snow and wool for stairs etc [moresnow]
I keep getting this: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/villages_modpack/moresnow/init.lua: Unknown node: moresnow:snow_panel_top stack traceback: [C]: in function 'get_content_id' ...est/mods/villages_modpack/moresnow/snow_on_construct.lua:15: in function 'bui...
- Mon Feb 08, 2021 16:22
- Forum: WIP Mods
- Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
- Replies: 37
- Views: 3525
Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/min...
- Mon Feb 08, 2021 15:36
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 154
- Views: 43289
Re: [Mod] Villages for Minetest [mg_villages]
Can you tell me where I can find the code for the amount and types of items found in village chests? Every chest seems to be filled with as many items as can possibly fit in the box.
- Thu Jan 07, 2021 20:20
- Forum: Modding Discussion
- Topic: [Help] Identify this mod
- Replies: 9
- Views: 265
Re: [Help] Identify this mod
If you're willing to take suggestions for similar mods, there is Points of Interest which works with unified inventory, though I'm unfortunately unable to identify the particular one used in the screenshot.
- Thu Jan 07, 2021 15:26
- Forum: WIP Mods
- Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
- Replies: 37
- Views: 3525
Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/n******/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/mine...
- Fri Dec 25, 2020 01:22
- Forum: Mod Releases
- Topic: [Mod] Nuclear Material [nuclear_material]
- Replies: 17
- Views: 6001
Re: Mod Idea
Sorry to do this but I don't know how to make a page of my own to do this. So, Click on the link below to view and download a mod that I have improved! Link: https://www.dropbox.com/sh/59f648bm7zhqcsz/AABqWePC60S1DNib0jGaZiu5a?dl=0 Hope this link even works. What you must do to make this work. 1. D...
- Thu Dec 24, 2020 23:20
- Forum: Maps
- Topic: [v2.1] New York City with paramat's mapgen
- Replies: 70
- Views: 30916
Re: [v2.1] New York City with paramat's mapgen
The doors are displayed as unknown nodes an there are a lot of unknown nodes by the name of 'nature:blossom', of which I cannot find the nature mod used here. Do you know where I can find it? Never mind, I dealt with the nature mod but the doors are still a problem. Also, will there ever be an updat...
- Mon Dec 21, 2020 03:15
- Forum: Mod Releases
- Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
- Replies: 51
- Views: 17753
Re: [Mod] MapIt [1.2] [mapit] – another mapping mod
I recently downloaded this mod and got this error: ModError: Failed to load and run script from /home/[my name]/.minetest/mods/mapit/init.lua: /home/[my name]/.minetest/mods/mapit/init.lua:105: attempt to call field 'execute' (a nil value) stack traceback: /home/[my name]/.minetest/mods/mapit/init.l...
- Tue Aug 04, 2020 16:12
- Forum: WIP Mods
- Topic: [Mod] Aviation [aviation_mp]
- Replies: 3
- Views: 2484
Re: [Mod] Aviation [aviation_mp]
The download link doesn't work. And has there been any updates recently?
- Sat Jul 25, 2020 22:48
- Forum: Mod Releases
- Topic: [Mod] Timespeed [timespeed]
- Replies: 22
- Views: 3417
Re: [Mod] Timespeed [timespeed]
How do I change the speed? This is set in minetest.conf . You can either set the values directly or use the advanced configuration within the client. Daytime is unchanged (72 is the default value) and nighttime is changed to 360 (72 also is the default value here). You can also define when the spee...
- Sat Jul 25, 2020 22:43
- Forum: Maps
- Topic: [Map]Super Mine Kart Testmap
- Replies: 15
- Views: 1191
Re: [Map]Super Mine Kart Testmap
Hello, I find that the karts are a bit too slow for my liking sooo......i'm going to be using this map with other vehicle mods since i'm kind of the high speed Tokyo Drift-like driving type of person. Hope you don't mind.
- Sat Jul 25, 2020 22:43
- Forum: Maps
- Topic: [Map]Super Mine Kart Testmap
- Replies: 15
- Views: 1191
Re: [Map]Super Mine Kart Testmap
Hello, I find that the karts are a bit too slow for my liking sooo......i'm going to be using this map with other vehicle mods since i'm kind of the high speed Tokyo Drift-like driving type of person.
- Sat Jul 25, 2020 21:42
- Forum: Maps
- Topic: swim bath - schwimmbad Map
- Replies: 11
- Views: 873
Re: swim bath - schwimmbad Map
I clicked the link and the there was a 404 error. The map wasn't there.soeren06 wrote: ↑Tue May 05, 2020 08:28https://workupload.com/file/pVmshhyUVMt
have fun at the first imaginable swimming pool .
viel spaß beim esten vorstellbaren swimmbad.
for 5.2.0 and .5.3.0
- Sun Jun 28, 2020 16:36
- Forum: Mod Releases
- Topic: [Mod] Timespeed [timespeed]
- Replies: 22
- Views: 3417
Re: [Mod] Timespeed [timespeed]
How do I change the speed? (and what's supposed to be the default?) I feel like the day/night cycle is a bit too fast on my end and the default time will stay still if I have no mods(that's not supposed to happen). I just want to set it to the time speed that Minetest is supposed to have by default ...
- Sat Jun 27, 2020 19:54
- Forum: WIP Mods
- Topic: [MOD]Colored Beds [beds]
- Replies: 11
- Views: 1572
Re: [MOD]Colored Beds [beds]
I've noticed something that I find a bit irritating. The simple bed would take the texture pack's version of the wool texture and slap it on top of the foot of the default bed textures on their respective colors. It doesn't happen to the fancy beds,just the simple one. This is all aesthetic and doe...
- Sat Jun 27, 2020 19:27
- Forum: Servers
- Topic: [Server] Alone in the Wild Land (SE Asia server)
- Replies: 113
- Views: 19188
Re: [Server] Alone in the Wild Land (SE Asia server)
Hello, I have a problem. I just joined and I spawned in a pitch black cave with water and I can't see anything so I don't even know if there's an exit. I was plopped in the water and I could not read any of the rules or other starter info that every new player reads because I keep getting immediatel...
- Thu Jun 18, 2020 17:04
- Forum: Texture Packs
- Topic: [32x] Vattic's Minecraft Faithful
- Replies: 33
- Views: 20178
Re: [32x] Vattic's Minecraft Faithful
Has this texture pack been updated in some time? The links to the newer versions lead to non-existent Github pages(Error 404).
- Wed Jun 10, 2020 15:41
- Forum: WIP Mods
- Topic: [MOD]Colored Beds [beds]
- Replies: 11
- Views: 1572
Re: [MOD]Colored Beds [beds]
I've noticed something that I find a bit irritating. The simple bed would take the texture pack's version of the wool texture and slap it on top of the foot of the default bed textures on their respective colors. It doesn't happen to the fancy beds,just the simple one. This is all aesthetic and does...
- Tue Jun 09, 2020 12:11
- Forum: Texture Packs
- Topic: 32x John Smith Texture Pack - 0.4.17
- Replies: 108
- Views: 61153
Re: 32x John Smith Texture Pack - 0.4.17
Where can I download the latest version? seems all the links above are dead this is the only version i can find its for 0.5.0 https://minetest.thatrspiserver.co.uk/john_smith.html not noticed any compatibilty issues with the latest version of minetest. tell us what you think of the textures as i am...
- Sat Jun 06, 2020 14:20
- Forum: Texture Packs
- Topic: 32x John Smith Texture Pack - 0.4.17
- Replies: 108
- Views: 61153
Re: 32x John Smith Texture Pack - 0.4.17
Where can I download the latest version?