Search found 46 matches

by Teen_Miner
Sun Feb 18, 2024 18:12
Forum: Problems
Topic: Diamond Hoe missing from game
Replies: 7
Views: 940

Re: Diamond Hoe missing from game

The bronze, mese and diamond hoes were removed to better retune the current one's. The steel hoe was given 500 uses just like the previous diamond version to compensate. Note: using lucky_blocks mod can still drop the missing hoes and if removed from minetest, Farming Redo will always have them in ...
by Teen_Miner
Mon Jan 08, 2024 04:34
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 45
Views: 29118

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

Is this mod still being maintained? If not, is there a newer, updated mod that would be good alternative to this? Perhaps MT_Village_set might be of intrest to you. Those houses there can be placed with a single block. My handle_schematics mod can also spawn structures. There may be other, similar ...
by Teen_Miner
Thu Dec 28, 2023 03:00
Forum: WIP Mods
Topic: [Mod] Backpacks [backpacks]
Replies: 45
Views: 11457

Re: [Mod] Backpacks [backpacks]

The link for the newer version of the backpacks mod takes me to what looks like a deleted GitHub page. Is there another page where I can find the newer backpacks mod?
by Teen_Miner
Tue Dec 12, 2023 04:15
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 141
Views: 24742

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Version 3.5a * Added nodes from some other mods as heat sources for EEE Heater * Reduced dig times for coreglass tools * Increased High-temperature Furnace heat use to 150 * Added API methods for registering Expansion Crusher and Lava Melter recipes Link: https://gitlab.com/alerikaisattera/terumet ...
by Teen_Miner
Sun Dec 03, 2023 03:46
Forum: Mod Releases
Topic: [Mod] Fancy Cars [cars]
Replies: 11
Views: 2686

Re: [Mod] Fancy Cars [cars]

When I try to enter any of the cars, the world crashes. Is there an updated or forked version of this mod I could use? The closest I can get is vehicle mash, but I want to find a mod with just these cars that works in 5.7.0 and the upcoming 5.8.0. I remember using these cars years ago in my world an...
by Teen_Miner
Sat Dec 02, 2023 20:18
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 90
Views: 15833

Re: [Mod] Settlements [settlements]

I got these errors when trying to use the settlements mods in 5.7.0: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/settlements_fantasy/settlements_ruins/init.lua: ...test/mods/settlements_fantasy/settlements_ruins/init.lua:67: attempt to call field 'register_settlement' (...
by Teen_Miner
Sun Jan 29, 2023 17:32
Forum: Mod Releases
Topic: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]
Replies: 19
Views: 5840

Re: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]

Got this error when mese and steel chakrams hit a block: AsyncErr: Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:204: Collision info missing, this is caused by an out-of-date/buggy mod or game stack traceback: [C]: in function 'a...
by Teen_Miner
Fri Sep 30, 2022 02:12
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 38
Views: 7462

Re: Let's talk about combat

I found that combat in Minetest is a bit confusing and might use some improvements. Have you noticed that when you are attacked by a few monsters at once, you are hopeless with a stone sword? Also in 5.0, it's planned that iron ore will occur deeper, which will make you even more hopeless. The full...
by Teen_Miner
Sat Feb 05, 2022 20:26
Forum: News
Topic: MTGame: 3 hoe types deprecated for eventual removal
Replies: 30
Views: 22046

Re: MTGame: 3 hoe types deprecated for eventual removal

my subgame *game :) Bronze had a very notable presense in the history of man, before steel or iron. You don't really get this in Minetest Game, as iron is very accessable and immediately gets you steel. A game I'm working on have proper unlocking of recipes and different qualities of furnace - iron...
by Teen_Miner
Tue Mar 02, 2021 00:12
Forum: WIP Mods
Topic: [mod] Motorboat [motorboat]
Replies: 21
Views: 3701

Re: [mod] Motorboat [motorboat]

I don't know how to apply fuel. Same with the newer helicopter mod.
by Teen_Miner
Wed Feb 24, 2021 21:20
Forum: Mod Releases
Topic: [Mod] Instant Buildings [V 5.0] [instabuild]
Replies: 45
Views: 29118

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

Is this mod still being maintained? If not, is there a newer, updated mod that would be good alternative to this?
by Teen_Miner
Mon Feb 22, 2021 23:12
Forum: Mod Releases
Topic: [Mod] Car that drifts and skids [driftcar]
Replies: 7
Views: 3913

Re: [Mod] Car that drifts and skids [driftcar]

This game makes me wish i appreciated the mod before. Now i want an updated stand-alone mod with more cars and colors. I can easily see myself drifting on streets with this.
by Teen_Miner
Tue Feb 09, 2021 00:34
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 175
Views: 74974

Re: [Mod] Villages for Minetest [mg_villages]

I got this error: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): /home/user/.minetest/mods/village_sandcity/init.lua:13: attempt to call field 'replace_tree_trunk' (a nil value) stack traceback: /home/user/.minetest/mods/village_sandcity/init.lua:...
by Teen_Miner
Tue Feb 09, 2021 00:16
Forum: Old Mods
Topic: [Mod] Nodebox Utility [20120810] [nbu]
Replies: 9
Views: 15428

Re: [Mod] Nodebox Utility [20120810] [nbu]

No download link?
by Teen_Miner
Mon Feb 08, 2021 16:43
Forum: Mod Releases
Topic: [Mod] Snow and wool for stairs etc [moresnow]
Replies: 21
Views: 10730

Re: [Mod] Snow and wool for stairs etc [moresnow]

I keep getting this: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/villages_modpack/moresnow/init.lua: Unknown node: moresnow:snow_panel_top stack traceback: [C]: in function 'get_content_id' ...est/mods/villages_modpack/moresnow/snow_on_construct.lua:15: in function 'bui...
by Teen_Miner
Mon Feb 08, 2021 16:22
Forum: WIP Mods
Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
Replies: 41
Views: 6723

Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/min...
by Teen_Miner
Mon Feb 08, 2021 15:36
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 175
Views: 74974

Re: [Mod] Villages for Minetest [mg_villages]

Can you tell me where I can find the code for the amount and types of items found in village chests? Every chest seems to be filled with as many items as can possibly fit in the box.
by Teen_Miner
Thu Jan 07, 2021 20:20
Forum: Modding Discussion
Topic: [Help] Identify this mod
Replies: 9
Views: 950

Re: [Help] Identify this mod

If you're willing to take suggestions for similar mods, there is Points of Interest which works with unified inventory, though I'm unfortunately unable to identify the particular one used in the screenshot.
by Teen_Miner
Thu Jan 07, 2021 15:26
Forum: WIP Mods
Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
Replies: 41
Views: 6723

Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/n******/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/mine...
by Teen_Miner
Fri Dec 25, 2020 01:22
Forum: Mod Releases
Topic: [Mod] Nuclear Material [nuclear_material]
Replies: 17
Views: 7729

Re: Mod Idea

Sorry to do this but I don't know how to make a page of my own to do this. So, Click on the link below to view and download a mod that I have improved! Link: https://www.dropbox.com/sh/59f648bm7zhqcsz/AABqWePC60S1DNib0jGaZiu5a?dl=0 Hope this link even works. What you must do to make this work. 1. D...
by Teen_Miner
Thu Dec 24, 2020 23:20
Forum: Maps
Topic: [v2.1] New York City with paramat's mapgen
Replies: 70
Views: 41465

Re: [v2.1] New York City with paramat's mapgen

The doors are displayed as unknown nodes an there are a lot of unknown nodes by the name of 'nature:blossom', of which I cannot find the nature mod used here. Do you know where I can find it? Never mind, I dealt with the nature mod but the doors are still a problem. Also, will there ever be an updat...
by Teen_Miner
Mon Dec 21, 2020 03:15
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 51
Views: 22680

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

I recently downloaded this mod and got this error: ModError: Failed to load and run script from /home/[my name]/.minetest/mods/mapit/init.lua: /home/[my name]/.minetest/mods/mapit/init.lua:105: attempt to call field 'execute' (a nil value) stack traceback: /home/[my name]/.minetest/mods/mapit/init.l...
by Teen_Miner
Tue Aug 04, 2020 16:12
Forum: WIP Mods
Topic: [Mod] Aviation [aviation_mp]
Replies: 3
Views: 3951

Re: [Mod] Aviation [aviation_mp]

The download link doesn't work. And has there been any updates recently?
by Teen_Miner
Sat Jul 25, 2020 22:48
Forum: Mod Releases
Topic: [Mod] Timespeed [timespeed]
Replies: 22
Views: 6511

Re: [Mod] Timespeed [timespeed]

How do I change the speed? This is set in minetest.conf . You can either set the values directly or use the advanced configuration within the client. Daytime is unchanged (72 is the default value) and nighttime is changed to 360 (72 also is the default value here). You can also define when the spee...
by Teen_Miner
Sat Jul 25, 2020 22:43
Forum: Maps
Topic: [Map]Super Mine Kart Testmap
Replies: 15
Views: 2745

Re: [Map]Super Mine Kart Testmap

Hello, I find that the karts are a bit too slow for my liking sooo......i'm going to be using this map with other vehicle mods since i'm kind of the high speed Tokyo Drift-like driving type of person. Hope you don't mind.