Search found 57 matches

by timsoft
Thu Dec 10, 2020 17:44
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

thanks for the pointer. Ive editted waterlife\spawn.lua and commented out the snake spawner.(lines 74-88 ). I had already commented out the dofile entry that loads the snakes. Re. the wildlife, I'll just have to hunt over the map in the area where I originally enabled it to find the entities.
by timsoft
Wed Dec 09, 2020 17:42
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

ok thanks; so I'll have to trawl through. Because (in the case of wildlife mod) I had removed it entirely from the world, I was surprised to still see elements in the world. I'll go hunting. on windows I use crimson editor (emmerald editor) which has a nice search text in files in folders option whi...
by timsoft
Wed Dec 09, 2020 10:49
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

just a quick question. hopefully it's not off topic. I's probably more minetest general, but here goes.. In adding mobs to HQ (farm animals, monsters and water stuff), I also tried wildlife mod. I got tired of the wolves and so removed the mod, but my world seems to still have spawn points for the w...
by timsoft
Fri Dec 04, 2020 11:04
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

goats, thanks for looking at that. At the moment I use mese lamps, and ladders to create breathing pockets, with glass tunnels and air shelters. I remember glowing mossy cobblestone, or it may have been called messy coblestone, I seem to remember seeing both; that was with the cave mining goblins, w...
by timsoft
Fri Dec 04, 2020 10:47
Forum: WIP Mods
Topic: [Mod] Thirsty [thirsty] (WIP)
Replies: 94
Views: 17750

Re: [Mod] Thirsty [thirsty] (WIP)

is there a way to add thirst quenching for drinks from farming redo, such as milk, coffee, mint tea using Thirsty?
by timsoft
Tue Dec 01, 2020 22:25
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 86
Views: 11374

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)

many thanks, Regarding drinks, I didn't realise that Hunger_NG didn;t include drinks. Looking deeper at hamlets quest which is the game I'm playing, it includes Hunger_NG and Thirst, but Thirst does nothing with drinks either. I'm wondering what the point of things like mint tea and coffee is, as it...
by timsoft
Tue Dec 01, 2020 11:31
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 79
Views: 14596

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

wonderful. thanks. I look forward to food working with hunger_ng; Yes, I used the tnt to get through slade, it took a while and about 150 blocks of tnt, but it worked. :-) I did find some stuff online about digging below it, but I gave up trying that, the layer was too wide spread and deep. thanks f...
by timsoft
Tue Dec 01, 2020 10:02
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 86
Views: 11374

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)

hi, I am playing hamlets quest which uses Hunger NG with farming redo and caverns df. I noticed that some items of food don't satiate. The ones i've spotted relating to farming redo are as follows. mint tea, onion soup, apple pie, spaghetti, butter, pasta, meat block, cheese block, cup of hot chocol...
by timsoft
Mon Nov 30, 2020 23:06
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.46] [farming]
Replies: 501
Views: 196822

Re: [Mod] Farming Redo [1.45] [farming]

Hi, just a litle bug report. Some of the receipes for food don't satiate with Hunger NG. Is there any chance of adding them.? What doesn't appear to work (satiate) (with Farming Redo included in hamlets quest) is mint tea, onion soup, apple pie, spaghetti, butter, pasta, meat block, cheese block, cu...
by timsoft
Mon Nov 30, 2020 21:25
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 79
Views: 14596

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

apparently the mod providing satiation is Hunger NG see this post to see an example of adding satiation etc to food. https://forum.minetest.net/viewtopic.php?p=384976#p384976 slade took me a while to figure how to get through it, and some enabling of stuff in hamlets quest which was using your df-ca...
by timsoft
Mon Nov 30, 2020 18:46
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

thanks for all that info, very helpfull. I'll start creating a list of all the stuff that needs to be done, and make suitable requests, and it means if I can't wait, I can manually add the hunger data for the existing worlds.
by timsoft
Mon Nov 30, 2020 09:33
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 79
Views: 14596

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

a quick question. How do you dig glowstone in the primordial caves without it exploding? I've just got deep enough (-3500+) to find them. They look impressive. I want to try and collect some and use it for underground farming. I'm using this mod via hamlets quest, and satiation for food receipes of ...
by timsoft
Mon Nov 30, 2020 09:20
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

sorry to hear it is the last version you're doing. Thanks for all the work you've put into this game. My kids and I play it quite reqularly. I got down as deep as slade, and found the only way to get though it is with tnt blocks, so I enabled tnt sticks, as well as the gunpowder (so tunnel_tubes don...
by timsoft
Sat Oct 17, 2020 21:14
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
Replies: 345
Views: 18569

Re: [mod] water_life - mobs for mobkit - V171020[water_life]

my pleasure. I saw it mentioned regarding another mod, and when I checked, it was the same. :-)
by timsoft
Fri Oct 16, 2020 20:17
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

just a comment that you also need to comment out the unregistering of tnt:gunpowder as that is another product of digging the tunnel_tube. and shows as unknown in your inventory otherwise. (even without mobs)
by timsoft
Fri Oct 16, 2020 12:17
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

Thanks very much. That was it :-) it no longer crashes when being spat at by dungeon masters, which means that it shouldn't crash on the tunnel_tube df trees in dfcaverns either. It would be good if it wasn't disabled by default, to avoid the crashes at depth, and for those users who want to add mob...
by timsoft
Thu Oct 15, 2020 12:55
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

thanks for the reply. I checked the init.lua in \hamlets_quest\mods\MTG_MODS\tnt\ as suggested. the last lines in that file contain.. tnt.register_tnt({ name = "tnt:tnt", description = "TNT", radius = tnt_radius, }) which seems to imply it should be there, regardless of any tnt_e...
by timsoft
Wed Oct 14, 2020 19:56
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

I dug down to about -900, and am getting this error regularly. AsyncErr: ServerThread::run Lua: Runtime error from mod 'df_trees' in callback node_on_timer(): Unknown node: tnt:tnt stack traceback: [C]: in function 'get_content_id' ...64\bin\..\games\hamlets_quest\mods\MTG_MODS\tnt\init.lua:302: in ...
by timsoft
Sun Oct 11, 2020 22:14
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
Replies: 345
Views: 18569

Re: [mod] water_life - mobs for mobkit - V091020[water_life]

the problem with the sounds is because almost all of them are in stereo. This stops openal from posistioniing the sound in 3d, and also means that the volume is high, however near. taken from lua.api.txt For positional playing of sounds, only single-channel (mono) files are supported. Otherwise Open...
by timsoft
Sun Oct 11, 2020 12:25
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2197
Views: 403853

Re: [Mod] Mobs Redo [1.53] [mobs]

very odd. I manually added enable_tnt=true to the hamlets_quest minetest.conf file and in creation mode, added a mobspawner set to create dungeon_master although the first or second fireball behaved as usual, the third one caused minetest to crash out with: AsyncErr: ServerThread::run Lua: Runtime e...
by timsoft
Sat Oct 10, 2020 17:34
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2197
Views: 403853

Re: [Mod] Mobs Redo [1.53] [mobs]

tenplus: as far as I can tell, I have enabled your updated tnt mod, but it looks like hamlets quest has it's own tnt mod, as well. Maybe it's version is overwriding your one. Is there an easy way to tell which tnt mod (minetestgame, hamlets quest, or yours) is actually being used? in a world/game?
by timsoft
Thu Oct 08, 2020 21:47
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2197
Views: 403853

Re: [Mod] Mobs Redo [1.53] [mobs]

this is an error in tnt mod which was fixed in dev version, failing that you can use my version of tnt mod from notabug.org/tenplus1 It's taken a while to come accross another dungeonmaster since adding your tnt mod and enabling it, but I finally did, and unfortunately it crashed again. Error messa...
by timsoft
Thu Oct 01, 2020 13:42
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

bug report: The recipes for helmet stew, helmet roast etc made with helmet mushrooms no longer satiate.
by timsoft
Thu Oct 01, 2020 12:33
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34880

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

It was using a v7 map, which was working fine, but he increased the speed, and it crashed when he was digging quickly. Maybe it was doing some things too fast, so some properties were in an undefined state.
by timsoft
Sun Sep 20, 2020 13:26
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
Replies: 345
Views: 18569

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

I just found out, i need bug net, craft [string,string,empty][string,string,empty]
[stick,empty,empty] rather than regular net. I did notice that the poison was damaging my armour which is a little odd. is that intentional?