Search found 33 matches

by timsoft
Sun Sep 20, 2020 13:26
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V130920[water_life]
Replies: 263
Views: 13221

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

I just found out, i need bug net, craft [string,string,empty][string,string,empty]
[stick,empty,empty] rather than regular net. I did notice that the poison was damaging my armour which is a little odd. is that intentional?
by timsoft
Sun Sep 20, 2020 12:23
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V130920[water_life]
Replies: 263
Views: 13221

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

what tool/method do you have to use to catch snakes to make serum?.
Even after death you remain poisoned on respawn, which effectively ends the game, unless I can catch 3 of them to make serum. It makes sense to be poisoned for a period of time, or until you take an antidote, but not past death.
by timsoft
Sun Sep 20, 2020 09:22
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

Hi, my son has just found another crashing issue. the error message is hamlets_quest\mods\MAP\dfcaverns\df_caverns/level1.lua:167: attempt to index local 'heatmap' (a nil value) I've looked at the lua file and can't see why it hasn't picked up the heatmap variable/array/object already defined at lin...
by timsoft
Thu Sep 17, 2020 21:41
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2087
Views: 379981

Re: [Mod] Mobs Redo [1.53] [mobs]

hi, I am getting an error with mobs_monsters when using it with hamlets quest. the dungeon master when he spits fire at you, when it hits, it looks like it tries to place a tnt:tnt block and explode it but this fails (on hamlets quest). It worked fine with earlier versions when the mobs were include...
by timsoft
Sun Sep 13, 2020 11:38
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

it doesn't happen every time, sometimes the block burns really fast, it took me 3 blocks before I repeated it.
this is in normal ( non creative) mode, thats why it's taken me a little while to test :-)
by timsoft
Sun Sep 13, 2020 11:28
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

a screenclip of the (new) odd behaviour in hamlets quest
by timsoft
Sun Sep 13, 2020 11:16
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

no it doesn't happen on vanilla minetest. For that the coal has permenant fire on top of it when lit with the flint without burning the coal, (like hamlets quest used to) but the glass is uneffected.
by timsoft
Wed Sep 09, 2020 20:47
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

certainily if your starting point is in a treeless frozen area it can be hard to get going, but survival game is what it is to start with, until you've got some steel and a bed to set your respawn point.. Recently heat damage was added. I get the odd behaviour that a coal block sitting on a 3x3 grid...
by timsoft
Tue Sep 08, 2020 20:24
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

i tried to find which mod the pies were in, but although I found the apple pies in some configs, I didn't find blueberry pies, so I couldn't compare them, or figure out which one needed fixing. I think there may also be an issue with the onion soup, although beetroot soup works fine. I'll have a clo...
by timsoft
Tue Sep 08, 2020 13:10
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

i think i've found my problem with torches. sometimes my mouse seems to send a double-left-click instead of a single one. I've got it going on and off now, and can place it when it is on. I can now also see a bar going down showing the torch being used. I don't notice a progress on the oil lamp. doe...
by timsoft
Mon Sep 07, 2020 21:18
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

with the newer version i noticed that burning coal blocks don't burn indefinitely when lit with the flint like they used to. I've newer been able to use torches, so i used coal blocks instead. Is there a simple edit I can do to restore the previous behaviour for the coal blocks ?, as navigating unde...
by timsoft
Mon Sep 07, 2020 12:26
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

i've identified the problem mod, which is "better_fences"
all of the other ones, including sedimentology appear to be fine, but the moment you add better_fences you get the errors mentioned.
by timsoft
Mon Sep 07, 2020 08:38
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

it would be worth someone updating https://wiki.minetest.net/Controls which still has the old control key.
by timsoft
Mon Sep 07, 2020 07:45
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

will do, i'll report back here. The V "fixed" the minimap, thanks I hadn't seen that the keys had changed..
by timsoft
Sun Sep 06, 2020 17:44
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

i spoke too soon. I am still getting the error I mentioned at first. I also finally crafted a mapping kit on my new world with the 5.3 minetest (windows 64bit version), and it is not showing the minimap when I press f9, even with the mapping kit in the inventory. any ideas?
by timsoft
Thu Sep 03, 2020 20:21
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

you are right, it does appear to be sedimentology. I've taken that off for now. and those errors are gone.
thanks
by timsoft
Wed Sep 02, 2020 21:55
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

yes I am. I have added some of the mob mods since they were removed from the main in-game mods, but not much else. I have better_fences, footprints, gates_long,mobkit,mobs,mobs_animal,mobs_monster,mobs_npc,mobs_others,sedimentology, and water_life in an attempt to restore similar mobs, but it doesn'...
by timsoft
Wed Sep 02, 2020 18:35
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

hi, I am getting "Invalid field wield_image (expected string got boolean). stack traceback: [C]: in function 'register_item_raw' ...es\minetest-5.3.0-win64\bin\..\builtin\game\register.lua:487: in function 'override_item' ....\games\hamlets_quest\mods\PHYSICSfallen_nodes\init.lua:183: in function 'T...
by timsoft
Sun May 24, 2020 22:27
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]

I was looking at a castle door (castle door 13) which needs brown stained wood to craft.
how do you get brown stained wood (not in creation mode).? I can get brown die, but
can't figure out how to apply it to wood. (and thanks for the game/mod collection.)
by timsoft
Mon Mar 16, 2020 16:37
Forum: Game Releases
Topic: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]
Replies: 186
Views: 30682

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

coblestone is like rubble. if you cook it in an oven it turns into stone which will stay up. also with wood. trunk pieces fall, but they can be converted into planks which do not fall. 1trunk block => 4 wood(plank) blocks you can't use sand, gravel,soil,or dirt for roof as they fall. if you are not ...
by timsoft
Tue Oct 23, 2018 11:07
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 76788

Re: [Game] Adventuretest

the lua issue is an lua issue:-). if using windows, try the 32bit version of minetest, if linux try the 64bit version. when lua gets fixed, the problem will be resolved. Regarding the villagers attacking. the odds are 50/50 whether you get a friendly village, or a village full of barbarians. You can...
by timsoft
Tue Jun 05, 2018 22:05
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 65
Views: 27001

Re: Minetest 0.4.17 (Bugfix release)

any chance of a gc64bit windows version, as the regular 64bit windows version fails to load my worlds (with dreambuilder mod) with a lua OOM error (37MB) I get the same with 0.4.16 where the regular version crashes but the gc64 version is ok.
by timsoft
Mon Apr 16, 2018 08:59
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 76788

Re: [Game] Adventuretest

yes, hopefully brandon still checks this forum and will add the patches. adventuretest is a bit of fun and the villages look great. it would be nice to have different tasks for the female npc, that would need extra data saved (items to collect), like for the chests quests. brendan may have already i...
by timsoft
Sun Apr 15, 2018 17:34
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 76788

Re: [Game] Adventuretest another patch

you get crashes if mobs are directly below,( or above) you. the following patch seems to fix it (it removes a division by zero issue which returns nan for yaw.) in mods/mobs/api.lua (1 place) and mods/mobs/step.lua (3 places) the line local yaw=math.atan(vec.z/vec.x)+math.pi/2 needs to be replaced w...
by timsoft
Sun Apr 15, 2018 12:50
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 76788

Re: [Game] Adventuretest - patch

to answer my own question, for the benefit of others. To turn off blood effects, coment out the blood_particles line in player.lua and also the first occurence of it in api.lua for mobs, Alternatively, edit the /mods/mobs./textures/mobs_blood.png and make it blue instead of red, then the damage is c...