Search found 362 matches
- Mon Jun 13, 2022 17:52
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1494
- Views: 240512
Re: [Mod] Petz [v23.1] [petz]
It is time to improve Petz and create a Z version . To all users/servers who use Petz and like i t: 1. How should Petz be improved? 2. What is wrong with Petz? 3. A request. Hi, It's a stupid req: the flamingo Bird? Or birds that populating the beaches.... flocks of birds? (WOW)..... To fuse the CP...
- Sun Jun 05, 2022 13:55
- Forum: WIP Mods
- Topic: [Mod] doxy’s Minitram [doxy_mini_tram]
- Replies: 27
- Views: 5180
Re: [Mod] doxy’s Minitram [doxy_mini_tram]
Beautiful mod!!! Thanks! :) How can I to change the tram color? Do you have the bike mod installed too? Then you need to enable minitram_konstal_105_liveries and use the Bike Painter tool on the tram. The “multi_component” stuff is not relevant if you only want to change the base color. Though, in ...
- Sun Jun 05, 2022 13:53
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1494
- Views: 240512
Re: [Mod] Petz [v23.1] [petz]
It is time to improve Petz and create a Z version . To all users/servers who use Petz and like i t: 1. How should Petz be improved? 2. What is wrong with Petz? 3. A request. Hi, It's a stupid req: the flamingo Bird? Or birds that populating the beaches.... flocks of birds? (WOW)..... To fuse the CP...
- Sun Feb 27, 2022 12:28
- Forum: WIP Mods
- Topic: [Mod] doxy’s Minitram [doxy_mini_tram]
- Replies: 27
- Views: 5180
Re: [Mod] doxy’s Minitram [doxy_mini_tram]
Beautiful mod!!! Thanks.....
How can I to change the tram color?
Thanks again!
How can I to change the tram color?
Thanks again!
- Sun Feb 27, 2022 11:51
- Forum: Mod Releases
- Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
- Replies: 21
- Views: 3262
Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Hi, using this beautiful tool, Minetest 5.5 crashes when I place it on the snow layer (not on the snow cube, but on the one that has settled on top); it's possible to fix? AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): Invalid position (expected table got nil). stack traceback:...
- Tue Jan 18, 2022 14:16
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help... I've tried building this three times now, and always with the same result: at part 55, Signal 2 does not have a "Finiish route at the end of the next section" button (but Signa...
- Sun Dec 05, 2021 13:40
- Forum: WIP Mods
- Topic: Redwood Biome [redw] (v0.3)
- Replies: 16
- Views: 1803
Re: Redwood Biome [redw] (v0.2)
Love It! .......
Thanks again
Thanks again
- Thu Nov 25, 2021 18:09
- Forum: Italiano
- Topic: Tutorial base su ADVTrains
- Replies: 0
- Views: 1127
Tutorial base su ADVTrains
Ciao a tutti.... Dopo ben 3 rilasci ho finito un piccolo tutorial sulla creazione di un piccolo circuito ferroviario con ADVTrains che sono contento di condividere. E in inglese, spero vada bene ugualmente.... Se qualcuno vuole farne altri, sarebbe una bella collaborazione, altrimenti, pazienza.... ...
- Wed Nov 24, 2021 20:40
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Hi, the Rev.3 of the tutorial is here.... hope you like it... - Terminology: You said Rule but to be consistent with advtrains the term should be Route. When I hear "Rule" I think ARS Rule like on signals and station/stop tracks do you allow me for this tutorial this term? ;-) with the nex...
- Tue Nov 23, 2021 16:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi, Looks nice. There are a few (mostly minor) things to point out: Thanks... Orwell, not orvell ...... big mistake.... thanks Step 83 mentions the orientation of station tracks which are placed in step 2. sorry, I don't know what you mean. Steps 8-10: maybe an explanation of why these points are ch...
- Mon Nov 22, 2021 16:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi all, I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help... https://www.0090.it/cc/index.php/s/jaX5iZSPqez5qPt Thank you! This would have helped me when i was just beginning, two seasons ago. Lua is complicated, and i usggest you start fr...
- Mon Nov 22, 2021 16:16
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi Codesound, great work. This version is much clearer. Thank you, it is also for your precious contribute! - You always need to assign all TCBs to a track before creating any sections. I followed your guide and failed, so the TCBs all ended up having one big monster section. The only solution is t...
- Sun Nov 21, 2021 10:03
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi all,
I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help...
https://www.0090.it/cc/index.php/s/7nLcimzbHR6MtKb
I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help...
https://www.0090.it/cc/index.php/s/7nLcimzbHR6MtKb
- Mon Nov 15, 2021 19:45
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
The A/B sides are decided by the orientation of a track. Advtrains stores the connections of a track using a "conns table" - in short, the directions the track can connect in. In the simplest case, it contains two entries - the two directions it connects to. For straight tracks, rotating ...
- Mon Nov 15, 2021 18:06
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Welcome to the world of AdvTrains :). Thanks! 2 - Is this a beginner tutorial? You haven't explain how to make the branch. It's OK if it's not, but maybe point to prerequisite reading in the introduction. You're right! 4 - Railway exchange? The correct translation of 'Incrocio ferroviario' would be...
- Sun Nov 14, 2021 13:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi, I made a simple step-by-step guide of how I made a small railway circuit regulated by traffic lights and interchanges. Needless to say, it was very difficult for me as I know virtually nothing about trains let alone how these are implemented inside this beautiful mod . I was inspired by an alrea...
- Sat Nov 13, 2021 20:10
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Not to diminish what you've done Loppi, but I have had a really nice subway texture redo in the works over on my GitHub for a while now. It has suffered a bit from my indecision, but I hope to release it one day. Hi, this is a wonderful idea! It gives color and greatly diversifies the various railw...
- Sat Nov 13, 2021 20:07
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 686960
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
HI,
thank you all for the kind answers... I still have to learn a lot.... Thanks again
thank you all for the kind answers... I still have to learn a lot.... Thanks again
- Tue Oct 26, 2021 16:17
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 686960
- Tue Oct 26, 2021 16:13
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi all, these days I will try to understand this mod more deeply, to create a more complex structure in the world of my children, but it is very complicated... I have seen some tutorials found on youtube and wiki but I understand only a few basic things. I felt the same when I learnt how to interlo...
- Sun Oct 24, 2021 05:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488092
Re: [Mod] Advanced Trains [advtrains] [2.3.1]
Hi all, these days I will try to understand this mod more deeply, to create a more complex structure in the world of my children, but it is very complicated.... I have seen some tutorials found on youtube and wiki but I understand only a few basic things. So I started to create a simple point where ...
- Sat Aug 28, 2021 14:19
- Forum: WIP Games
- Topic: [Game] Juanchi Game (v4.10) [NOW OpenSource]
- Replies: 183
- Views: 50424
Re: [Game] Juanchi Game (v4.4) [NOW OpenSource]
Hi,
when I try to download the game from github, an "invalid url "message appears
Thanks
when I try to download the game from github, an "invalid url "message appears
Thanks
- Sat Jul 24, 2021 10:53
- Forum: WIP Mods
- Topic: Simple cars mod wip
- Replies: 10
- Views: 1397
- Thu May 06, 2021 11:00
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1494
- Views: 240512
- Sat May 01, 2021 14:53
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1494
- Views: 240512
Re: [Mod] Petz [v20.2] [petz]
Hi,
how can I set that trains kill animals?
Thanks....
how can I set that trains kill animals?
Thanks....