Search found 362 matches

by Codesound
Mon Jun 13, 2022 17:52
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1494
Views: 240512

Re: [Mod] Petz [v23.1] [petz]

It is time to improve Petz and create a Z version . To all users/servers who use Petz and like i t: 1. How should Petz be improved? 2. What is wrong with Petz? 3. A request. Hi, It's a stupid req: the flamingo Bird? Or birds that populating the beaches.... flocks of birds? (WOW)..... To fuse the CP...
by Codesound
Sun Jun 05, 2022 13:55
Forum: WIP Mods
Topic: [Mod] doxy’s Minitram [doxy_mini_tram]
Replies: 27
Views: 5180

Re: [Mod] doxy’s Minitram [doxy_mini_tram]

Beautiful mod!!! Thanks! :) How can I to change the tram color? Do you have the bike mod installed too? Then you need to enable minitram_konstal_105_liveries and use the Bike Painter tool on the tram. The “multi_component” stuff is not relevant if you only want to change the base color. Though, in ...
by Codesound
Sun Jun 05, 2022 13:53
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1494
Views: 240512

Re: [Mod] Petz [v23.1] [petz]

It is time to improve Petz and create a Z version . To all users/servers who use Petz and like i t: 1. How should Petz be improved? 2. What is wrong with Petz? 3. A request. Hi, It's a stupid req: the flamingo Bird? Or birds that populating the beaches.... flocks of birds? (WOW)..... To fuse the CP...
by Codesound
Sun Feb 27, 2022 12:28
Forum: WIP Mods
Topic: [Mod] doxy’s Minitram [doxy_mini_tram]
Replies: 27
Views: 5180

Re: [Mod] doxy’s Minitram [doxy_mini_tram]

Beautiful mod!!! Thanks.....

How can I to change the tram color?

Thanks again!
by Codesound
Sun Feb 27, 2022 11:51
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 21
Views: 3262

Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

Hi, using this beautiful tool, Minetest 5.5 crashes when I place it on the snow layer (not on the snow cube, but on the one that has settled on top); it's possible to fix? AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): Invalid position (expected table got nil). stack traceback:...
by Codesound
Tue Jan 18, 2022 14:16
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help... I've tried building this three times now, and always with the same result: at part 55, Signal 2 does not have a "Finiish route at the end of the next section" button (but Signa...
by Codesound
Sun Dec 05, 2021 13:40
Forum: WIP Mods
Topic: Redwood Biome [redw] (v0.3)
Replies: 16
Views: 1803

Re: Redwood Biome [redw] (v0.2)

Love It! .......

Thanks again
by Codesound
Thu Nov 25, 2021 18:09
Forum: Italiano
Topic: Tutorial base su ADVTrains
Replies: 0
Views: 1127

Tutorial base su ADVTrains

Ciao a tutti.... Dopo ben 3 rilasci ho finito un piccolo tutorial sulla creazione di un piccolo circuito ferroviario con ADVTrains che sono contento di condividere. E in inglese, spero vada bene ugualmente.... Se qualcuno vuole farne altri, sarebbe una bella collaborazione, altrimenti, pazienza.... ...
by Codesound
Wed Nov 24, 2021 20:40
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Hi, the Rev.3 of the tutorial is here.... hope you like it... - Terminology: You said Rule but to be consistent with advtrains the term should be Route. When I hear "Rule" I think ARS Rule like on signals and station/stop tracks do you allow me for this tutorial this term? ;-) with the nex...
by Codesound
Tue Nov 23, 2021 16:43
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi, Looks nice. There are a few (mostly minor) things to point out: Thanks... Orwell, not orvell ...... big mistake.... thanks Step 83 mentions the orientation of station tracks which are placed in step 2. sorry, I don't know what you mean. Steps 8-10: maybe an explanation of why these points are ch...
by Codesound
Mon Nov 22, 2021 16:20
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi all, I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help... https://www.0090.it/cc/index.php/s/jaX5iZSPqez5qPt Thank you! This would have helped me when i was just beginning, two seasons ago. Lua is complicated, and i usggest you start fr...
by Codesound
Mon Nov 22, 2021 16:16
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi Codesound, great work. This version is much clearer. Thank you, it is also for your precious contribute! - You always need to assign all TCBs to a track before creating any sections. I followed your guide and failed, so the TCBs all ended up having one big monster section. The only solution is t...
by Codesound
Sun Nov 21, 2021 10:03
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi all,

I completely rewritten the mini guide... I hope it's better than the first one.... thank you all for the help...

https://www.0090.it/cc/index.php/s/7nLcimzbHR6MtKb
by Codesound
Mon Nov 15, 2021 19:45
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

The A/B sides are decided by the orientation of a track. Advtrains stores the connections of a track using a "conns table" - in short, the directions the track can connect in. In the simplest case, it contains two entries - the two directions it connects to. For straight tracks, rotating ...
by Codesound
Mon Nov 15, 2021 18:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Welcome to the world of AdvTrains :). Thanks! 2 - Is this a beginner tutorial? You haven't explain how to make the branch. It's OK if it's not, but maybe point to prerequisite reading in the introduction. You're right! 4 - Railway exchange? The correct translation of 'Incrocio ferroviario' would be...
by Codesound
Sun Nov 14, 2021 13:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi, I made a simple step-by-step guide of how I made a small railway circuit regulated by traffic lights and interchanges. Needless to say, it was very difficult for me as I know virtually nothing about trains let alone how these are implemented inside this beautiful mod . I was inspired by an alrea...
by Codesound
Sat Nov 13, 2021 20:10
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Not to diminish what you've done Loppi, but I have had a really nice subway texture redo in the works over on my GitHub for a while now. It has suffered a bit from my indecision, but I hope to release it one day. Hi, this is a wonderful idea! It gives color and greatly diversifies the various railw...
by Codesound
Sat Nov 13, 2021 20:07
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686960

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

HI,

thank you all for the kind answers... I still have to learn a lot.... Thanks again
by Codesound
Tue Oct 26, 2021 16:17
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686960

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Hi,

The vertical "Cable" does not works when the connection is made by the upper side of it....
It Is normal?


Image
by Codesound
Tue Oct 26, 2021 16:13
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi all, these days I will try to understand this mod more deeply, to create a more complex structure in the world of my children, but it is very complicated... I have seen some tutorials found on youtube and wiki but I understand only a few basic things. I felt the same when I learnt how to interlo...
by Codesound
Sun Oct 24, 2021 05:35
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488092

Re: [Mod] Advanced Trains [advtrains] [2.3.1]

Hi all, these days I will try to understand this mod more deeply, to create a more complex structure in the world of my children, but it is very complicated.... I have seen some tutorials found on youtube and wiki but I understand only a few basic things. So I started to create a simple point where ...
by Codesound
Sat Aug 28, 2021 14:19
Forum: WIP Games
Topic: [Game] Juanchi Game (v4.10) [NOW OpenSource]
Replies: 183
Views: 50424

Re: [Game] Juanchi Game (v4.4) [NOW OpenSource]

Hi,


when I try to download the game from github, an "invalid url "message appears

Thanks
by Codesound
Sat Jul 24, 2021 10:53
Forum: WIP Mods
Topic: Simple cars mod wip
Replies: 10
Views: 1397

Re: Simple cars mod wip

Hi, Thanks for this mod.

Just a couple of tips:

1. Sam stays on his feet when he's in a car

2. the black edge of the glass makes it difficult to drive: is it possible to hide it?


Image

Image
by Codesound
Thu May 06, 2021 11:00
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1494
Views: 240512

Re: [Mod] Petz [v20.2] [petz]

runs wrote:
Wed May 05, 2021 12:29
Codesound wrote:
Sat May 01, 2021 14:53
Hi,

how can I set that trains kill animals?

Thanks....

This is an advtrains fault. Petz are entities perfectly pushables.
Oh, thanks! And thanks also for all your mods!
by Codesound
Sat May 01, 2021 14:53
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1494
Views: 240512

Re: [Mod] Petz [v20.2] [petz]

Hi,

how can I set that trains kill animals?

Thanks....