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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

This mod is excellent!

All that's missing is Rufus.

Image
by euroclydon
Thu Sep 08, 2016 18:07
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 130
Views: 83022

Re: [Mod] Meshnodes [0.2.0] [meshnode]

Thank you for the feedback on the development branch and sharing those excellent screen shots, if you're still around :) Not a problem. I generally don't drink beer at 10:30 in the morning, but when I do it's to come down off the vodka. I wanted to make some videos, but I don't have a decent video ...
by euroclydon
Thu Sep 08, 2016 18:03
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 73
Views: 23904

Re: [Mod] Simple Shooter [0.5.3] [shooter]

benrob0329 wrote:You load it with TNT and hold shift + press space to shoot.


Thanks, I'll give it a shot. (Pun intended!)
by euroclydon
Mon Jun 20, 2016 12:55
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 41517

Re: [Mod] Simple Shooter [0.5.3] [shooter]

Hello stu. I enjoy this mod.

I've figured out every weapon except the gun turret. I can't figure out how to get it to fire. I put an ammo pack in its inventory, attached my self via right click, I can turn it around, up and down, but it won't shoot. What am I doing wrong?

Thanks.
by euroclydon
Sun Jun 12, 2016 16:36
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 41517

Re: [Mod] Meshnodes [0.2.0] [meshnode]

Hello stu. I just want to tell you that your "persistent" branch works very well. I edited the meshnode.lua file so that: MESHNODE_MAX_SPEED = 4 MESHNODE_MAX_LIFT = 2 Click image for larger. Raiding a Pyramid ... https://c2.staticflickr.com/8/7322/27308646360_20a8db5c1e_c.jpg Returning to ...
by euroclydon
Fri Jun 10, 2016 18:53
 
Forum: Mod Releases
Topic: [Mod] Meshnodes [0.3.0] [meshnode]
Replies: 73
Views: 23904

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