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Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

that sounds pretty nice (i think that is just more realistic then normal ores and caves)! go one with this nice work :) Just one idea which came in my mind: maybe you can add Canyons if u have much time? like this: https://en.wikipedia.org/wiki/Valles_Marineris https://upload.wikimedia.org/wikipedia...
by juli
Fri Jul 05, 2019 16:22
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2782

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

yes i know ... i know marssurvive has some issues but maybe i'll take some time to fix some things or so.
But a question: Can i find ores in underground if i use this mapgen? It looks not that there are no caves yet, but that would be maybe no Problem ...
by juli
Fri Jul 05, 2019 14:45
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2782

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Ok, I found the reason why it worked for me... the problem is present only when technic is not enabled. So the "stone everywhere" issue is fixed. Juli, I use MT 5.0.1 but I don't have this 'random' error. Can you test again with last commit ? Technic is a dependency? it seems not anymore ;)
by juli
Fri Jul 05, 2019 08:17
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2782

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Now it works well!
Image
by juli
Fri Jul 05, 2019 08:15
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2782

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

which version of minetest does it need? i have similar problems with the mapgen atm. at first it said: 2019-07-04 17:47:27: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'cratermg' in callback environment_OnGenerated(): /home//.minetest/mods/cratermg/mapgen.lua:230: bad ar...
by juli
Thu Jul 04, 2019 15:51
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [mapgen]
Replies: 39
Views: 2782

Re: [Server] Minetest_MarsSurvival

ok I will add this two things in maybe 5 days or so, because i'am not here over easter time.
by juli
Thu Mar 29, 2018 13:48
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Modpack] TechPack [techpack]

at which time does the harvester harvest again? If i start it it harvests one time, but if the tree growed again it does it not again
(or it does take just to much time until it repeats it)
by juli
Thu Mar 29, 2018 08:24
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13719

Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon

can u please explain how to use the timer?
by juli
Thu Mar 29, 2018 08:21
 
Forum: WIP Mods
Topic: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addons2]
Replies: 3
Views: 671

Re: [Server] Minetest_MarsSurvival

paper cups same recipe as cups but with paper instead of glass. The main difference is the paper cups disappear after consumption Ok i can add a paper cup, but i don't realy understand why this is need. alternative crafting coffee with water sources which can be stacked as oppose to having to have ...
by juli
Wed Mar 28, 2018 05:17
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

I did take a bit time to do that simply right now :) And i replaced finally the torch with another node (because a torch would not burn on mars) the LED its still craftable like a torch, but there is a new receipe too. The airgen and airmaker receipes changed to make them more real and not so resour...
by juli
Thu Mar 22, 2018 22:31
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

Due too this: https://forum.minetest.net/viewtopic.php?f=18&t=18349&hilit=mod+translation+client i think i will not translate the quests for now, maybe i write a note in the wiki in multiple languages, where the way to do the quests is written. But If 5.0 is stable i think we will change to ...
by juli
Tue Mar 20, 2018 07:41
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

Server is back idk how it happened ...
15:11 -!- MarsServer [~Minetest@139.59.238.211] has joined #marsserver
by juli
Wed Mar 14, 2018 14:14
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

As we discuss on the server, air should have a cost to maintain the air space. Otherwise continuely generating air has no purpose. 8 to start, 8 to keep stable every hour or two. You don't want air production and checking to weight down the server. Yes normaly it should be already like this, but i ...
by juli
Tue Mar 13, 2018 06:43
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

Air generation by flowers on the other hand has gone crazy. The 7 generators for one room had generated 1000s of unstable air blocks and was bouncing in the tubes. The other with 5 gens wasn't any better. Hooked up a silver chest to deal with the fallout. I agree and maybe i'll reduce it soon. I wo...
by juli
Mon Mar 12, 2018 20:58
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [modpack] mars_pack [0.0.1][first test release]

if u need a modpack look here:
https://github.com/linushsao/marsu_game-linus-v0.2
That is the subgame we use on marsserver, based on default and mars_pack, but also many other mods.
by juli
Mon Mar 12, 2018 15:38
 
Forum: WIP Mods
Topic: [modpack] mars_pack [0.0.1][first test release]
Replies: 26
Views: 4338

Re: [modpack] mars_pack [0.0.1][first test release]

hmm i hope it will work now, i have now pulled the mars_pack version we use on mars server over it, because the bugfixes etc are at first there done most times. It should work with 4.16 stable well ... tested today. Also some mapgen changes are added, like different sand colors. For the air generati...
by juli
Mon Mar 12, 2018 10:03
 
Forum: WIP Mods
Topic: [modpack] mars_pack [0.0.1][first test release]
Replies: 26
Views: 4338

Re: [Server] Minetest_MarsSurvival

No air yet but I have air maker sort of harvesting air from the trees on one side.. very slowly. Like one air block per day if I'm lucky. piping is under the floor. No air generators at all. Yes at moment u get the air much faster with the little flower airmaker, the other has to be configured well...
by juli
Mon Mar 12, 2018 06:56
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

I'am building now the Tutorial area :) https://forum.minetest.net/download/file.php?mode=view&id=14357&sid=9f465043951ba8da198bae5bbea21510 The area is already protected as a open area, i made a mod to teleport people without spawn priv back into that area, but its not uploaded yet i'am not ...
by juli
Thu Mar 08, 2018 21:04
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

safely removing pollution, mymonth .. moving lightning for later readd ... in progress pollution is still need for scifi plants, i may reduce it only I'am having truble with the mod-versions etc. It would be nice if for the next time, if a mod is added, the version and date of download is written in...
by juli
Tue Mar 06, 2018 10:56
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

Question: Who needs the mods mymonth and Pollution? I suggest to remove both. Also the same question for the Spiders/glowtest Also i have now reduced the aliens again, i think they should appear here and there but not everywhere ... If u want to reduce them more, just ask. About vortheless or how th...
by juli
Tue Mar 06, 2018 07:15
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

Many bugfixes - fix gravity now the jump heigh isn't anymore too high ... - fix spacesuit, not reloading if empty - fix grass doesn't spread on dirt, if no other grass is near - fix tm3 changes XD he missunderstood the chance for the abm: 30 means a chance of 1/30 ... 30% would be 100/30 EDIT: i fo...
by juli
Mon Mar 05, 2018 21:53
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

hi there i'am not dead but i'am also not on mars ^^ ... Michael Eh, i'am everytime open for some changes of air, but i would like if u explain the exact Problem u have with the air. It is true that it is not tested to much, because i have not endless time, maybe there are still some bugs. Afaik the ...
by juli
Fri Mar 02, 2018 11:11
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Minetest_MarsSurvival

why is the server down??? any ideas?

Aha it has been because of the economy mod, but why?
it has not changed since one year on this server ...
by juli
Fri Nov 17, 2017 07:22
 
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 41358

Re: [Server] Regulus: A Mars Server

this server looks nice!
It seems: the first mars-server with an good admin!!! nice, but i have no time to play :(
by juli
Tue Oct 24, 2017 18:37
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13662

Re: [MOD] cannons with a lot of features! [2.5] [cannons]

I found out in the code that the entity checks only all 0.3 seconds for objects around, i increased it to 0.01 seconds and then i could kill players, the lag ws also not so much
by juli
Thu Sep 07, 2017 16:09
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 87
Views: 25672
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