Search found 11 matches
Re: Axinite
Depuis le 20 Avril, 2020 l'hébergement du serveur a été repris par scr267. L'addresse DNS du serveur n'a pas changé. Au plaisir de vous revoir en ligne sur Axinite. = ) P.S. Merci a Sporax, Taikedz, Rafi59, Peppy et AugTop pour tout le travail qui a été fait dans le passé. J'espère pouvoir continué ...
- Thu Feb 13, 2020 21:09
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 10
- Views: 1553
Re: [Server] Aurelium
Désolé - une coupure de réseaux 10 minutes a causé un bug avec la VM... Après quelques heures elle à perdu sont réseaux aussi. Je ne l'ai appercus que bien plus tard.
- Mon Nov 18, 2019 19:34
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 10
- Views: 1553
Re: [Server] Aurelium
Merci Thierry_Fr, ton horloge est superbe!
- Mon Nov 18, 2019 19:30
- Forum: Minetest-related projects
- Topic: Free domain for minetest servers and projects: minetest.land
- Replies: 14
- Views: 2559
Re: Free domain for minetest servers and projects: minetest.
Thanks also! Very very helpful and handy!
- Fri May 03, 2019 13:46
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 10
- Views: 1553
[Server] Aurelium
Details: Name: Aurelium Adress: aurelium.minetest.land:30001 MT-Version: 5.x Admin: scr267, xenonca, Rafi59, Antares1, tomraceror, olliy_, samtux Supporters: Pez, ob, NonoGamingOFFI_YTB Update: The server address has changed, we are now using aurelium.minetest.land. Summary: Aurelium is a Survival ...
- Wed Apr 04, 2018 21:20
- Forum: WIP Mods
- Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
- Replies: 87
- Views: 19055
Re: [Mod] Advanced NPC (WIP) [advanced_npc]
Hi I ran into the following error using the current master branch: 2018-04-04 17:05:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advanced_npc' in callback node_on_timer(): Runtime error from mod 'advanced_npc' in callback luaentity_Activate(): /home/someuser...
- Mon Apr 02, 2018 15:44
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 97
- Views: 18060
Re: [Mod] Skinsdb [skinsdb]
That was exactly the problem - I've updated 3d_armor to the latest version and its working perfectly well.
Thanks very much, I appreciate the response!
Thanks very much, I appreciate the response!
- Sun Apr 01, 2018 19:48
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 97
- Views: 18060
Re: [Mod] Skinsdb [skinsdb] - bug?
I've installed the skin, updated the database and can see all the skins in the inventory as well as the raw texture, but when I 'select' it I keep getting the following error: ERROR[Main]: generateImage(): Could not load image "character_1220.png.png" while building texture; Creating a dum...
- Sun Sep 24, 2017 19:36
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 1572
Re: Character is too tall or high
Ok, thats more clear... and sorry I didn't catch on with the solution provided to the OP - I didn't realize they were referring to the minetest_game.
It looks like the problem was with the minetest_game version; I cloned the correct one to test it, and it worked perfectly.
Thanks!
It looks like the problem was with the minetest_game version; I cloned the correct one to test it, and it worked perfectly.
Thanks!
- Sun Sep 24, 2017 15:19
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 1572
Re: Character is too tall or high
Thanks maikerumine; I'm not sure I understand your answer - I haven't written these mods, I'm using mobs_redo and mobs_npc, etc... In an RPM packaged version of minetest 0.4.16, there is no problems. In a compiled version of minetest 0.4.16 I get the problem. Why would the mod's use of player_api di...
- Sun Sep 24, 2017 02:23
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 1572
Re: Character is too tall or high
I'm having a similar problem: In my case the problem appears to be that NPC character textures appear 50% higher than the collisionbox; this makes them appear higher, or levitating: npc-texture-position.png On the other hand, regular player textures appear at normal height, but the collisionbox is 5...