Search found 13 matches
- Thu Nov 30, 2023 04:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491813
Re: [Mod] Advanced Trains [advtrains] [2.4.3]
Hi Blockhead I apologize for the late reply. Thank you very much for your detailed answer, which included all the necessary commands for modifying the data. Unfortunately, it didn't work. I was initially concerned about losing the ATC and track data, but I realized that it would be either impossible...
- Sat Nov 04, 2023 15:31
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491813
Re: [Mod] Advanced Trains [advtrains] [2.4.3]
Hi Orwell, I am currently in the process of upgrading from version 1.3.8 to 2.4.3. My initial approach involved creating a backup of my world folder, followed by replacing the existing mod with the new one, along with the addition of "moretrains" due to the presence of trains such as “advt...
Re: Axinite
Depuis le 20 Avril, 2020 l'hébergement du serveur a été repris par scr267. L'addresse DNS du serveur n'a pas changé. Au plaisir de vous revoir en ligne sur Axinite. = ) P.S. Merci a Sporax, Taikedz, Rafi59, Peppy et AugTop pour tout le travail qui a été fait dans le passé. J'espère pouvoir continué ...
- Thu Feb 13, 2020 21:09
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 14
- Views: 3921
Re: [Server] Aurelium
Désolé - une coupure de réseaux 10 minutes a causé un bug avec la VM... Après quelques heures elle à perdu sont réseaux aussi. Je ne l'ai appercus que bien plus tard.
- Mon Nov 18, 2019 19:34
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 14
- Views: 3921
Re: [Server] Aurelium
Merci Thierry_Fr, ton horloge est superbe!
- Mon Nov 18, 2019 19:30
- Forum: Minetest-related projects
- Topic: Free domain for minetest servers and projects: minetest.land
- Replies: 14
- Views: 4562
Re: Free domain for minetest servers and projects: minetest.
Thanks also! Very very helpful and handy!
- Fri May 03, 2019 13:46
- Forum: Servers
- Topic: [Server] Aurelium
- Replies: 14
- Views: 3921
[Server] Aurelium
Details: Name: Aurelium Adress: aurelium.minetest.land:30001 MT-Version: 5.x Admin: scr267, xenonca, Rafi59, Antares1, tomraceror, olliy_, samtux Supporters: Pez, ob, NonoGamingOFFI_YTB Update: The server address has changed, we are now using aurelium.minetest.land. Summary: Aurelium is a Survival ...
- Wed Apr 04, 2018 21:20
- Forum: WIP Mods
- Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
- Replies: 92
- Views: 31012
Re: [Mod] Advanced NPC (WIP) [advanced_npc]
Hi I ran into the following error using the current master branch: 2018-04-04 17:05:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advanced_npc' in callback node_on_timer(): Runtime error from mod 'advanced_npc' in callback luaentity_Activate(): /home/someuser...
- Mon Apr 02, 2018 15:44
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36049
Re: [Mod] Skinsdb [skinsdb]
That was exactly the problem - I've updated 3d_armor to the latest version and its working perfectly well.
Thanks very much, I appreciate the response!
Thanks very much, I appreciate the response!
- Sun Apr 01, 2018 19:48
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36049
Re: [Mod] Skinsdb [skinsdb] - bug?
I've installed the skin, updated the database and can see all the skins in the inventory as well as the raw texture, but when I 'select' it I keep getting the following error: ERROR[Main]: generateImage(): Could not load image "character_1220.png.png" while building texture; Creating a dum...
- Sun Sep 24, 2017 19:36
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
Ok, thats more clear... and sorry I didn't catch on with the solution provided to the OP - I didn't realize they were referring to the minetest_game.
It looks like the problem was with the minetest_game version; I cloned the correct one to test it, and it worked perfectly.
Thanks!
It looks like the problem was with the minetest_game version; I cloned the correct one to test it, and it worked perfectly.
Thanks!
- Sun Sep 24, 2017 15:19
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
Thanks maikerumine; I'm not sure I understand your answer - I haven't written these mods, I'm using mobs_redo and mobs_npc, etc... In an RPM packaged version of minetest 0.4.16, there is no problems. In a compiled version of minetest 0.4.16 I get the problem. Why would the mod's use of player_api di...
- Sun Sep 24, 2017 02:23
- Forum: Problems
- Topic: Character is too tall or high
- Replies: 14
- Views: 2562
Re: Character is too tall or high
I'm having a similar problem: In my case the problem appears to be that NPC character textures appear 50% higher than the collisionbox; this makes them appear higher, or levitating: npc-texture-position.png On the other hand, regular player textures appear at normal height, but the collisionbox is 5...