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Re: [Mod] /back command [back]

texmex wrote:Good one!

Thanks!
by kosmonautik
Sun Feb 24, 2019 20:01
 
Forum: WIP Mods
Topic: [Mod] /back command [back]
Replies: 2
Views: 235

Re: Topic move requests

by kosmonautik
Sun Feb 24, 2019 17:02
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 33
Views: 30517

[Mod] /back command [back]

This mod adds: '/back' chatcommand (teleports the player to their death position) 'back' privilege (allows the player to do '/back') It was written with a little help from Krock, Kroukuk and ExeterDad. Thanks a lot! Inspired by Minecraft's /back command. Author: kosmonautik Mod dependencies: none Li...
by kosmonautik
Sun Feb 24, 2019 17:00
 
Forum: WIP Mods
Topic: [Mod] /back command [back]
Replies: 2
Views: 235

Re:

A ještě bych se chtěl zeptat: Jsou ve verzi 0.4.dev-20120606 vůbec mobové? Ve starších verzích stačilo jen nahlédnout do nějaké jeskyně a už po mě letělo 20 ohnivých koulí, ale v téhle verzi jsem nepotkal ještě ani jednoho oerkiiho, dungeonmastera a dokonce ani krysu, a to už mám za sebou průzkum t...
by kosmonautik
Mon Aug 27, 2018 10:53
 
Forum: Česky
Topic: Čeština
Replies: 43
Views: 12744

Re: [Mod] Toolsredo [toolsredo]

!!! UPDATE !!!
Skypainters
-- see above
by kosmonautik
Fri Aug 24, 2018 20:25
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: /back Command

Well I made this and got stuck here: minetest.register_on_dieplayer(function(player) local pos = player:getpos() end) minetest.register_chatcommand("back", { params = "", description = "", func = function(name, param) local player = minetest.get_player_by_name(name) if ...
by kosmonautik
Fri Aug 24, 2018 15:47
 
Forum: Modding Discussion
Topic: /back Command
Replies: 4
Views: 233

Re: [Linux] Portable Minetest client and server as AppImages

Is the download link still working? Loading takes ages (for me) and when loaded the site is full of random characters.
by kosmonautik
Fri Aug 24, 2018 10:06
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 7343

/back Command

Hello. While playing I died and couldn't get back to my death location - it was just too far away... Then I remembered there was a /back command in Minecraft and tried it out - It didn't work, as expected. So I spent a few hours this afternoon searching the developer wiki etc. If anyone of you have ...
by kosmonautik
Tue Aug 21, 2018 17:52
 
Forum: Modding Discussion
Topic: /back Command
Replies: 4
Views: 233

Re: Coding - help with pickaxes

How I would do this: local dig_range_increase = {} dig_range_increase["test_3x3:pick_3x3"] = 1 local dig_hand_digable = true minetest.register_tool("test_3x3:pick_3x3", { description = "3x3 Pick", inventory_image = "gui_furnace_arrow_fg.png^default_tool_diamondpic...
by kosmonautik
Mon Apr 16, 2018 06:37
 
Forum: Modding Discussion
Topic: Coding - help with pickaxes
Replies: 4
Views: 332

Coding - help with pickaxes

Hello everyone. In past I got an idea which doesn't let me sleep. I would like to make a mod containing a special pickaxe. It's function would be when you dig a node it will also dig nodes around (like the player is going to break the yellow cube and when he does so the red cubes will dissapear and ...
by kosmonautik
Thu Mar 29, 2018 07:55
 
Forum: Modding Discussion
Topic: Coding - help with pickaxes
Replies: 4
Views: 332

Re:

texture pack update i have updated the texture pack for 0.4.6. Also the links are fixed now. enjoy Menche wrote: The mediafire link on this page works, but not the one on his google page. I strongly prefer UbuntuOne to Mediafire, as it has direct links and no ads (you don't need Ubuntu to use it).&...
by kosmonautik
Sun Jan 07, 2018 14:30
 
Forum: Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.17
Replies: 104
Views: 49844

Re: [Mod] Toolsredo [toolsredo]

rubenwardy wrote:You should use double quotes, then you can do this:

Code: Select all
description = "God's Rod",


Alternatively you may be able to escape the apostrophe:

Code: Select all
description = 'God\'s Rod',

Fixed. Thanks for the idea.
by kosmonautik
Sun Jan 07, 2018 14:24
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: [Mod] Toolsredo [toolsredo]

No, not the putting one texture over another, I meant, how did you make the stone look embossed? It's a shader in settings. I shaded the ore textures so they match the gems a bit better. Please put your project on github and add a license. http://i.imgur.com/wb1oLVs.png Done. Thank you.
by kosmonautik
Mon Jan 01, 2018 09:13
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: [Mod] Toolsredo [toolsredo]

Lone_Wolf wrote:Looks great!
May I suggest you use https://github.com/ ? It makes managing code a lot simpler

Yes, I looked at default mods.
by kosmonautik
Sat Dec 30, 2017 19:13
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: [Mod] Toolsredo [toolsredo]

That image that shows the crystal ores, what setting lets you have stone embossed like that? That's quite simple. It's just an texture option for the node. I made a texture with that pattern and wrote this to init.lua: tiles = {'default_stone.png^toolsredo_ore_ruby.png'}, The default_stone.png is t...
by kosmonautik
Sat Dec 30, 2017 16:48
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

Looks it might work! I thought you aren't a coder? And what about the license, if you didn't write it yourself? Anyway, thank you very much! No problem I could code, I know a little C. But I didn't know lua. I took a look at this and that helped me a lot. The code is from another mod. If I looked a...
by kosmonautik
Sat Dec 30, 2017 14:04
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

please make all the textures 16 by 16 pixel, should fit the game better! Now on Christmas holidays I have more time than usual, so all the textures will be updated. I'm even going to add some more tools... Welcome back! Here is some code you can use to register an ore minetest.register_ore({ ore_ty...
by kosmonautik
Fri Dec 29, 2017 07:58
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

azekill_DIABLO wrote:please make all the textures 16 by 16 pixel, should fit the game better!

Now on Christmas holidays I have more time than usual, so all the textures will be updated. I'm even going to add some more tools...
by kosmonautik
Thu Dec 28, 2017 20:33
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

Why not make the minerals mineable? I have NO idea how to code in 'lua' but you should be able to copy&paste one of the sections of code for one of the default ores, and change the texture and drop so that you have a mineable mineral. (Even though I'm English people sometimes think I'm foreign,...
by kosmonautik
Thu Apr 20, 2017 05:45
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

kosmonautik wrote:I have noticed one more thing.
The minerals are registered as nodes.
Write a reply to let me know, how to remake this mistake. Thanks.

I also forgot to show you the minerals. They are made from green wool, red wool, blue wool or violet wool.


Ok, I fixed it.
by kosmonautik
Thu Apr 13, 2017 11:39
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: Tools redo mod for minetest [toolsredo]

I have noticed one more thing.
The minerals are registered as nodes.
Write a reply to let me know, how to remake this mistake. Thanks.

I also forgot to show you the minerals. They are made from green wool, red wool, blue wool or violet wool.
by kosmonautik
Thu Apr 13, 2017 06:55
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

[Mod] Toolsredo [toolsredo]

Hello everyone. Newest update 24. 8. 2018!!! The newest version's updates: ⋅ Skypainters added. This mod adds a few tools to the game: Hammer Digs like an usual pickaxe. Steel Hammer This one digs like a better pickaxe. It has longer life than the basic hammer. Golden Hammer Digs quite fas...
by kosmonautik
Thu Apr 13, 2017 06:49
 
Forum: Mod Releases
Topic: [Mod] Toolsredo [toolsredo]
Replies: 28
Views: 2627

Re: [Mod] Enchanting [git] [enchanting]

Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.

Thanks, kosmonautik
by kosmonautik
Mon Dec 05, 2016 14:04
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6156

How to set a spawnpoint?

Sorry for stupid question. Do you know, how to set a spawnpoint without any mode? I know, you know but please answer my question.

Thanks,

kosmonautik
by kosmonautik
Wed Jul 13, 2016 12:35
 
Forum: Problems
Topic: How to set a spawnpoint?
Replies: 1
Views: 212

Mesecons map

Hi, I'm a new person, who is using mesecons. I created this world because I have to test mesecons project somewhere. So, if you know new mesecons systems, download the file, build the system there and upload the world folder as answer to this topic. I don't upload screenshot, because it is a small s...
by kosmonautik
Tue Jul 12, 2016 13:40
 
Forum: Maps
Topic: Mesecons map
Replies: 1
Views: 770
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