Thanks!texmex wrote:Good one!
Search found 30 matches
- Sun Feb 24, 2019 20:01
- Forum: Mod Releases
- Topic: [Mod] /back command [back]
- Replies: 2
- Views: 1562
Re: [Mod] /back command [back]
- Sun Feb 24, 2019 17:00
- Forum: Mod Releases
- Topic: [Mod] /back command [back]
- Replies: 2
- Views: 1562
[Mod] /back command [back]
This mod adds: '/back' chatcommand (teleports the player to their death position) 'back' privilege (allows the player to do '/back') It was written with a little help from Krock, Kroukuk and ExeterDad. Thanks a lot! Inspired by Minecraft's /back command. Author: kosmonautik Mod dependencies: none Li...
Re:
A ještě bych se chtěl zeptat: Jsou ve verzi 0.4.dev-20120606 vůbec mobové? Ve starších verzích stačilo jen nahlédnout do nějaké jeskyně a už po mě letělo 20 ohnivých koulí, ale v téhle verzi jsem nepotkal ještě ani jednoho oerkiiho, dungeonmastera a dokonce ani krysu, a to už mám za sebou průzkum t...
- Fri Aug 24, 2018 20:25
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: [Mod] Toolsredo [toolsredo]
!!! UPDATE !!!
Skypainters
-- see above
Skypainters
-- see above
- Fri Aug 24, 2018 15:47
- Forum: Modding Discussion
- Topic: /back Command
- Replies: 4
- Views: 1049
Re: /back Command
Well I made this and got stuck here: minetest.register_on_dieplayer(function(player) local pos = player:getpos() end) minetest.register_chatcommand("back", { params = "", description = "", func = function(name, param) local player = minetest.get_player_by_name(name) if ...
- Fri Aug 24, 2018 10:06
- Forum: Engine Builds
- Topic: [Linux] Portable Minetest client and server as AppImages
- Replies: 43
- Views: 25443
Re: [Linux] Portable Minetest client and server as AppImages
Is the download link still working? Loading takes ages (for me) and when loaded the site is full of random characters.
- Tue Aug 21, 2018 17:52
- Forum: Modding Discussion
- Topic: /back Command
- Replies: 4
- Views: 1049
/back Command
Hello. While playing I died and couldn't get back to my death location - it was just too far away... Then I remembered there was a /back command in Minecraft and tried it out - It didn't work, as expected. So I spent a few hours this afternoon searching the developer wiki etc. If anyone of you have ...
- Mon Apr 16, 2018 06:37
- Forum: Modding Discussion
- Topic: Coding - help with pickaxes
- Replies: 4
- Views: 910
Re: Coding - help with pickaxes
How I would do this: local dig_range_increase = {} dig_range_increase["test_3x3:pick_3x3"] = 1 local dig_hand_digable = true minetest.register_tool("test_3x3:pick_3x3", { description = "3x3 Pick", inventory_image = "gui_furnace_arrow_fg.png^default_tool_diamondpic...
- Thu Mar 29, 2018 07:55
- Forum: Modding Discussion
- Topic: Coding - help with pickaxes
- Replies: 4
- Views: 910
Coding - help with pickaxes
Hello everyone. In past I got an idea which doesn't let me sleep. I would like to make a mod containing a special pickaxe. It's function would be when you dig a node it will also dig nodes around (like the player is going to break the yellow cube and when he does so the red cubes will dissapear and ...
- Sun Jan 07, 2018 14:30
- Forum: Texture Packs
- Topic: 32x John Smith Texture Pack - 0.4.17
- Replies: 116
- Views: 81872
Re:
texture pack update i have updated the texture pack for 0.4.6. Also the links are fixed now. enjoy Menche wrote: The mediafire link on this page works, but not the one on his google page. I strongly prefer UbuntuOne to Mediafire, as it has direct links and no ads (you don't need Ubuntu to use it).&...
- Sun Jan 07, 2018 14:24
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: [Mod] Toolsredo [toolsredo]
Fixed. Thanks for the idea.rubenwardy wrote:You should use double quotes, then you can do this:
Alternatively you may be able to escape the apostrophe:Code: Select all
description = "God's Rod",
Code: Select all
description = 'God\'s Rod',
- Mon Jan 01, 2018 09:13
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: [Mod] Toolsredo [toolsredo]
Done. Thank you.whitephoenix wrote:It's a shader in settings.Chem871 wrote:No, not the putting one texture over another, I meant, how did you make the stone look embossed?
I shaded the ore textures so they match the gems a bit better. Please put your project on github and add a license.
- Sat Dec 30, 2017 19:13
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: [Mod] Toolsredo [toolsredo]
Yes, I looked at default mods.Lone_Wolf wrote:Looks great!
May I suggest you use https://github.com/ ? It makes managing code a lot simpler
- Sat Dec 30, 2017 16:48
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: [Mod] Toolsredo [toolsredo]
That image that shows the crystal ores, what setting lets you have stone embossed like that? That's quite simple. It's just an texture option for the node. I made a texture with that pattern and wrote this to init.lua: tiles = {'default_stone.png^toolsredo_ore_ruby.png'}, The default_stone.png is t...
- Sat Dec 30, 2017 14:04
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
Looks it might work! I thought you aren't a coder? And what about the license, if you didn't write it yourself? Anyway, thank you very much! No problem I could code, I know a little C. But I didn't know lua. I took a look at this and that helped me a lot. The code is from another mod. If I looked a...
- Fri Dec 29, 2017 07:58
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
please make all the textures 16 by 16 pixel, should fit the game better! Now on Christmas holidays I have more time than usual, so all the textures will be updated. I'm even going to add some more tools... Welcome back! Here is some code you can use to register an ore minetest.register_ore({ ore_ty...
- Thu Dec 28, 2017 20:33
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
Now on Christmas holidays I have more time than usual, so all the textures will be updated. I'm even going to add some more tools...azekill_DIABLO wrote:please make all the textures 16 by 16 pixel, should fit the game better!
- Thu Apr 20, 2017 05:45
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
Why not make the minerals mineable? I have NO idea how to code in 'lua' but you should be able to copy&paste one of the sections of code for one of the default ores, and change the texture and drop so that you have a mineable mineral. (Even though I'm English people sometimes think I'm foreign,...
- Thu Apr 13, 2017 11:39
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
Ok, I fixed it.kosmonautik wrote:I have noticed one more thing.
The minerals are registered as nodes.
Write a reply to let me know, how to remake this mistake. Thanks.
I also forgot to show you the minerals. They are made from green wool, red wool, blue wool or violet wool.
- Thu Apr 13, 2017 06:55
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
Re: Tools redo mod for minetest [toolsredo]
I have noticed one more thing.
The minerals are registered as nodes.
Write a reply to let me know, how to remake this mistake. Thanks.
I also forgot to show you the minerals. They are made from green wool, red wool, blue wool or violet wool.
The minerals are registered as nodes.
Write a reply to let me know, how to remake this mistake. Thanks.
I also forgot to show you the minerals. They are made from green wool, red wool, blue wool or violet wool.
- Thu Apr 13, 2017 06:49
- Forum: Mod Releases
- Topic: [Mod] Toolsredo [toolsredo]
- Replies: 28
- Views: 6183
[Mod] Toolsredo [toolsredo]
Hello everyone. Newest update 24. 8. 2018!!! The newest version's updates: Skypainters added. This mod adds a few tools to the game: Hammer Digs like an usual pickaxe. Steel Hammer This one digs like a better pickaxe. It has longer life than the basic hammer. Golden Hammer Digs quite fast. Even long...
- Mon Dec 05, 2016 14:04
- Forum: Mod Releases
- Topic: [Mod] Enchanting [git] [enchanting]
- Replies: 18
- Views: 14913
Re: [Mod] Enchanting [git] [enchanting]
Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.
Thanks, kosmonautik
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.
Thanks, kosmonautik
- Wed Jul 13, 2016 12:35
- Forum: Problems
- Topic: How to set a spawnpoint?
- Replies: 1
- Views: 562
How to set a spawnpoint?
Sorry for stupid question. Do you know, how to set a spawnpoint without any mode? I know, you know but please answer my question.
Thanks,
kosmonautik
Thanks,
kosmonautik
- Tue Jul 12, 2016 13:40
- Forum: Maps
- Topic: Mesecons map
- Replies: 1
- Views: 1231
Mesecons map
Hi, I'm a new person, who is using mesecons. I created this world because I have to test mesecons project somewhere. So, if you know new mesecons systems, download the file, build the system there and upload the world folder as answer to this topic. I don't upload screenshot, because it is a small s...
- Tue Jul 12, 2016 08:07
- Forum: Texture Packs
- Topic: Modern texture pack
- Replies: 7
- Views: 2582
Re: Modern texture pack
Thanks.azekill_DIABLO wrote:yeah screenshots! it sounds like a nice pack!