Search found 53 matches

Return to advanced search

Re: [Server] Regulus: A Mars Server

It seems that the server is down due to a bug when someone placed a technic swiching station. We are working on it 2018-10-04 14:59:44: WARNING[Server]: active block modifiers took 329ms (longer than 200ms) 2018-10-04 14:59:47: ACTION[Server]: UltraNexoV2 digs technic:switching_station at (-25,10,25...
by Me Me and Me
Tue Oct 09, 2018 01:25
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Yes, the server is down. We are looking into the issue. I will give another update tomorrow.
Sorry. :(
by Me Me and Me
Mon Oct 08, 2018 00:08
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

How do you pull up the map hud? Been trying to figure out. Maybe we need a land vehicle like the lunar rover for the game. =) You can enable the map with [f7] or [shift-f7]. We can use one of the vehicle api's and a new model to make a land vehicle. We'll probably have it done within a week or two.
by Me Me and Me
Fri Aug 03, 2018 21:03
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I made a new CTF map called Desert Spikes. It contains high peaks, an ocean, and a large cavern system which extends from one side of the map to the other. On CTF I am "WHYjustbecause". https://forum.minetest.net/download/file.php?mode=view&id=15416&sid=4a34a2c73544498327e10b82d3ef...
by Me Me and Me
Fri Jun 22, 2018 20:48
 
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 61
Views: 3958

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I wish you re-spawned with apples in your inventory. Even just a few, so that on maps like "The bridge", and "Caverns", you wouldn't run out of apples, especially on long matches.
by Me Me and Me
Sun Jun 17, 2018 19:53
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1365
Views: 57337

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Hi, I watched your video about making maps for CTF, and I made some of my own. One of them is a Snowy map. https://forum.minetest.net/download/file.php?id=15060 CTF subgame does not work on my computer, so the map is un-tested. On CTF I am WHYjustbecause. conf: r = 115 name = Glacial Conflict h = 14...
by Me Me and Me
Fri May 18, 2018 20:42
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1365
Views: 57337

Re: [Server] EMPOWERED FACTIONS (GRAND RELEASE)

Hi all. I was playing on your server today as Regulus, and I tried to add a new rank to my faction with /f newrank <rankname>, and after I hit enter, the server crashed.(but it came back up in a minute)

Maybe there is a bug with the factions mods?

Thanks, Me Me and Me.
by Me Me and Me
Wed Apr 25, 2018 21:41
 
Forum: Servers
Topic: .
Replies: 88
Views: 3183

Re: How can you do Ray Casting in Minetest?

Do you mean like a laser-beam? If so then that is not really what ray-casting means in game-engine terms. `minetest.raycast` is generally used to detect objects or nodes that intersect an imaginary line (or ray) which may be useful to tell if your gun has actually 'hit' anything but will not emit a...
by Me Me and Me
Tue Apr 17, 2018 01:45
 
Forum: Modding Discussion
Topic: How can you do Ray Casting in Minetest?
Replies: 17
Views: 422

How can you do Ray Casting in Minetest?

Hi! I'm trying to make a beam-like gun in minetest,
and I know in some game engines you use "Ray Casting" to emit the beam.
So I was wondering, is there an easy way to do that in minetest?

Thanks, Me Me and Me.
by Me Me and Me
Fri Apr 13, 2018 01:19
 
Forum: Modding Discussion
Topic: How can you do Ray Casting in Minetest?
Replies: 17
Views: 422

Re: [Server] Regulus: A Mars Server

Jetpacks don't work. Tried and built one. Right clicked, jetpack disappears, countdown timer of 5 seconds appears, jumped, jumped again... again. Time up, no pack, no flight, no trying again. There was a discussion about this on the Flight Modpack thread, it's been a source of confusion for many us...
by Me Me and Me
Sat Dec 02, 2017 04:46
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

OH NO PLZ STOP CHANGING THE PROTECTION BLOCK RADIUS!!!!!!!!!!! SORRY FOR SPAM BUT ITS NOT ACCEPTABLE. Back to normal Like many players in server have adapted to the 7 radius protection block after changing it... 2 times Plz get back to 7, it's so annoying rebulding entire structures just because of...
by Me Me and Me
Fri Dec 01, 2017 02:38
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Whyeee, the obdy craft still doesn't works minetest.register_craft({ output = "obdy:table", recipe = { {"", "", ""}, {"default:obsidian", "default:diamondblock", "diamondblock"}, {"default:steel_ingot", "default:st...
by Me Me and Me
Sun Nov 12, 2017 21:47
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Sires wrote:Humm, the serving is crashing sometimes


I know, there are still quite a few buggy mods. Thanks for finding the telepointer bug. Right now we restart the server as soon as we see it's crashed, but in the near future we'll have an automatic restart script.
Sorry for any inconveniences.
by Me Me and Me
Tue Oct 24, 2017 03:31
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Announcing the Halloween Item Contest!

Suggest a Halloween item to be added to the server on this forum or via email in-game!
The winning item will be available for sale in the Event Center near spawn for the Halloween season!
In addition, the winner will receive 100 minegelds!
by Me Me and Me
Sat Oct 21, 2017 15:00
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

:D I just loved the server, it have everything I like, technic, mesecons, pipeworks, digilines, some plugins of this mods and no-mobs or nether :DDDD so good, just one question, Where is tin?!?!?!?!?!? Also... Many technic items cannot be crafted cuz there is no way to get some technic ores such as...
by Me Me and Me
Fri Oct 20, 2017 20:11
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Update! archfan has remodeled the spawn to provide some new-player storage via the smartrenting mod, and also built an arena for a Halloween event! Visit it any time with the buttons in the spawn. The new spawn: https://forum.minetest.net/download/file.php?mode=view&id=12611&sid=6df17a81efba...
by Me Me and Me
Sun Oct 15, 2017 20:37
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [Server] Regulus: A Mars Server

Andrey01 wrote:I have played on your server and it is really nice! But... what do bugs to aliens?


The aliens have a critical bug that crashes the server. It may be because they're using deprecated functions, or because we don't have all runtime dependencies. We're looking into it :)
by Me Me and Me
Thu Oct 12, 2017 01:05
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

[Server] Regulus: A Mars Server

Address: minetest.silano-consulting.com Port: 30001 Regulus: A Mars Server This server runs a slightly modified version of marssurvive, with additional mods such as Hyperloop and Technic. New: Speed around in a shuttle, perhaps even having air battles with rangedweapons! Admins: Regulus (me); archf...
by Me Me and Me
Wed Oct 11, 2017 01:52
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 156
Views: 8348

Re: [0.4.14] LinuxGaming2 - A Server for Builders

Hi. Could you install my new skin texture please?

Image
Geordi LaForge...
Ingame MeMeandMe2.
URL: https://forum.minetest.net/download/file.php?id=10921
by Me Me and Me
Fri Jun 16, 2017 22:07
 
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 761
Views: 123668

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

orwell wrote:This appears to be the last version that uses the old api functions.
Using GitHub, you can roll back to any commit in the past, and download it.
https://github.com/orwell96/advtrains/b ... trains.zip

Thanks! now it works again :)
by Me Me and Me
Wed Jun 14, 2017 16:58
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.13]
Replies: 1117
Views: 112453

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

Hi. How do I get one of the older releases of advtrains?
The current version has errors with the "minetest.settings" function. I'm unable to upgrade to the newest minetest due to outdated repositories for my Linux distro.
by Me Me and Me
Mon Jun 12, 2017 22:52
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.13]
Replies: 1117
Views: 112453

Re: Post your screenshots!

Here is THE DOOMSDAY MACHINE as seen in the Star Trek: Original Series episode of that name. https://forum.minetest.net/download/file.php?id=10580 And a Miranda Class Starship, as seen in Star Trek II: The Wrath of Khan https://forum.minetest.net/download/file.php?id=10581
by Me Me and Me
Sat May 27, 2017 00:27
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8144
Views: 880733

Re: [Modpack] Unter Null [unternull]

I found a solid!....

Image

Now I can build an underwater settlement!

Image

??????

Image
by Me Me and Me
Sat Feb 11, 2017 19:16
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 40
Views: 7268

Re: [Mod] Villages for Minetest [mg_villages]

There doesn't seem to be much of a market for mese (I have more than 30 crystals!)
Can you please add some buildings that cost mese?
It's an awesome mod!
by Me Me and Me
Thu Feb 09, 2017 02:31
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 133
Views: 20855

Re: Where does Sam's stuff go?

TumeniNodes wrote:I also agree it should not be a permanent/fixated part of the character model

Maybe this model could be switched to, when the user selects a backpack to use?


That's a good idea.

I think the texture of the backpack, instead of the model, could be switched from transparent to non-transparent.
by Me Me and Me
Wed Feb 08, 2017 02:31
 
Forum: Feature Discussion
Topic: Where does Sam's stuff go?
Replies: 16
Views: 1094
Next

Return to advanced search