The server is currently down due to HDD space issues on the server machine. archfan will attempt once more to transfer it to a more powerful machine, but in the interim we apologize for the downtime.Michael Eh? wrote:Okay first off server down.. :(
Search found 54 matches
- Tue Feb 26, 2019 21:54
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
- Tue Oct 09, 2018 01:25
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
It seems that the server is down due to a bug when someone placed a technic swiching station. We are working on it 2018-10-04 14:59:44: WARNING[Server]: active block modifiers took 329ms (longer than 200ms) 2018-10-04 14:59:47: ACTION[Server]: UltraNexoV2 digs technic:switching_station at (-25,10,25...
- Mon Oct 08, 2018 00:08
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
Yes, the server is down. We are looking into the issue. I will give another update tomorrow.
Sorry. :(
Sorry. :(
- Fri Aug 03, 2018 21:03
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
How do you pull up the map hud? Been trying to figure out. Maybe we need a land vehicle like the lunar rover for the game. =) You can enable the map with [f7] or [shift-f7]. We can use one of the vehicle api's and a new model to make a land vehicle. We'll probably have it done within a week or two.
- Fri Jun 22, 2018 20:48
- Forum: Maps
- Topic: Maps for Capture the Flag mega-topic
- Replies: 240
- Views: 53374
Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
I made a new CTF map called Desert Spikes. It contains high peaks, an ocean, and a large cavern system which extends from one side of the map to the other. On CTF I am "WHYjustbecause". https://forum.minetest.net/download/file.php?mode=view&id=15416&sid=4a34a2c73544498327e10b82d3ef...
- Sun Jun 17, 2018 19:53
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 290603
Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
I wish you re-spawned with apples in your inventory. Even just a few, so that on maps like "The bridge", and "Caverns", you wouldn't run out of apples, especially on long matches.
- Fri May 18, 2018 20:42
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 290603
Re: [Server] Capture the Flag Server (Guns!) - Multiple maps
Hi, I watched your video about making maps for CTF, and I made some of my own. One of them is a Snowy map. https://forum.minetest.net/download/file.php?id=15060 CTF subgame does not work on my computer, so the map is un-tested. On CTF I am WHYjustbecause. conf: r = 115 name = Glacial Conflict h = 14...
Re: [Server] EMPOWERED FACTIONS (GRAND RELEASE)
Hi all. I was playing on your server today as Regulus, and I tried to add a new rank to my faction with /f newrank <rankname>, and after I hit enter, the server crashed.(but it came back up in a minute)
Maybe there is a bug with the factions mods?
Thanks, Me Me and Me.
Maybe there is a bug with the factions mods?
Thanks, Me Me and Me.
- Tue Apr 17, 2018 01:45
- Forum: Modding Discussion
- Topic: How can you do Ray Casting in Minetest?
- Replies: 17
- Views: 2169
Re: How can you do Ray Casting in Minetest?
Do you mean like a laser-beam? If so then that is not really what ray-casting means in game-engine terms. `minetest.raycast` is generally used to detect objects or nodes that intersect an imaginary line (or ray) which may be useful to tell if your gun has actually 'hit' anything but will not emit a...
- Fri Apr 13, 2018 01:19
- Forum: Modding Discussion
- Topic: How can you do Ray Casting in Minetest?
- Replies: 17
- Views: 2169
How can you do Ray Casting in Minetest?
Hi! I'm trying to make a beam-like gun in minetest,
and I know in some game engines you use "Ray Casting" to emit the beam.
So I was wondering, is there an easy way to do that in minetest?
Thanks, Me Me and Me.
and I know in some game engines you use "Ray Casting" to emit the beam.
So I was wondering, is there an easy way to do that in minetest?
Thanks, Me Me and Me.
- Sat Dec 02, 2017 04:46
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
Jetpacks don't work. Tried and built one. Right clicked, jetpack disappears, countdown timer of 5 seconds appears, jumped, jumped again... again. Time up, no pack, no flight, no trying again. There was a discussion about this on the Flight Modpack thread, it's been a source of confusion for many us...
- Fri Dec 01, 2017 02:38
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
OH NO PLZ STOP CHANGING THE PROTECTION BLOCK RADIUS!!!!!!!!!!! SORRY FOR SPAM BUT ITS NOT ACCEPTABLE. Back to normal Like many players in server have adapted to the 7 radius protection block after changing it... 2 times Plz get back to 7, it's so annoying rebulding entire structures just because of...
- Sun Nov 12, 2017 21:47
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
Whyeee, the obdy craft still doesn't works minetest.register_craft({ output = "obdy:table", recipe = { {"", "", ""}, {"default:obsidian", "default:diamondblock", "diamondblock"}, {"default:steel_ingot", "default:st...
- Tue Oct 24, 2017 03:31
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
I know, there are still quite a few buggy mods. Thanks for finding the telepointer bug. Right now we restart the server as soon as we see it's crashed, but in the near future we'll have an automatic restart script.Sires wrote:Humm, the serving is crashing sometimes
Sorry for any inconveniences.
- Sat Oct 21, 2017 15:00
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
Announcing the Halloween Item Contest!
Suggest a Halloween item to be added to the server on this forum or via email in-game!
The winning item will be available for sale in the Event Center near spawn for the Halloween season!
In addition, the winner will receive 100 minegelds!
Suggest a Halloween item to be added to the server on this forum or via email in-game!
The winning item will be available for sale in the Event Center near spawn for the Halloween season!
In addition, the winner will receive 100 minegelds!
- Fri Oct 20, 2017 20:11
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
:D I just loved the server, it have everything I like, technic, mesecons, pipeworks, digilines, some plugins of this mods and no-mobs or nether :DDDD so good, just one question, Where is tin?!?!?!?!?!? Also... Many technic items cannot be crafted cuz there is no way to get some technic ores such as...
- Sun Oct 15, 2017 20:37
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
Update! archfan has remodeled the spawn to provide some new-player storage via the smartrenting mod, and also built an arena for a Halloween event! Visit it any time with the buttons in the spawn. The new spawn: https://forum.minetest.net/download/file.php?mode=view&id=12611&sid=6df17a81efba...
- Thu Oct 12, 2017 01:05
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
Re: [Server] Regulus: A Mars Server
The aliens have a critical bug that crashes the server. It may be because they're using deprecated functions, or because we don't have all runtime dependencies. We're looking into it :)Andrey01 wrote:I have played on your server and it is really nice! But... what do bugs to aliens?
- Wed Oct 11, 2017 01:52
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28318
[Server] Regulus: A Mars Server
Address: minetest.silano-consulting.com Port: 30001 Regulus: A Mars Server This server runs a slightly modified version of marssurvive, with additional mods such as Hyperloop and Technic. New: Speed around in a shuttle, perhaps even having air battles with rangedweapons! Admins: Regulus (me); archf...
- Fri Jun 16, 2017 22:07
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272399
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Hi. Could you install my new skin texture please?
Geordi LaForge...
Ingame MeMeandMe2.
URL: download/file.php?id=10921
Geordi LaForge...
Ingame MeMeandMe2.
URL: download/file.php?id=10921
- Wed Jun 14, 2017 16:58
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496757
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Thanks! now it works again :)orwell wrote:This appears to be the last version that uses the old api functions.
Using GitHub, you can roll back to any commit in the past, and download it.
https://github.com/orwell96/advtrains/b ... trains.zip
- Mon Jun 12, 2017 22:52
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496757
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Hi. How do I get one of the older releases of advtrains?
The current version has errors with the "minetest.settings" function. I'm unable to upgrade to the newest minetest due to outdated repositories for my Linux distro.
The current version has errors with the "minetest.settings" function. I'm unable to upgrade to the newest minetest due to outdated repositories for my Linux distro.
- Sat May 27, 2017 00:27
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069525
Re: Post your screenshots!
Here is THE DOOMSDAY MACHINE
as seen in the Star Trek: Original Series episode of that name.
And a Miranda Class Starship, as seen in Star Trek II: The Wrath of Khan
as seen in the Star Trek: Original Series episode of that name.
And a Miranda Class Starship, as seen in Star Trek II: The Wrath of Khan
- Sat Feb 11, 2017 19:16
- Forum: Mod Releases
- Topic: [Modpack] Unter Null [unternull]
- Replies: 43
- Views: 14482
Re: [Modpack] Unter Null [unternull]
I found a solid!....
Now I can build an underwater settlement!
??????
Now I can build an underwater settlement!
??????
- Thu Feb 09, 2017 02:31
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 175
- Views: 76155
Re: [Mod] Villages for Minetest [mg_villages]
There doesn't seem to be much of a market for mese (I have more than 30 crystals!)
Can you please add some buildings that cost mese?
It's an awesome mod!
Can you please add some buildings that cost mese?
It's an awesome mod!