Hi LazyJ,
Could I have this Borg skin installed for playername "Pyros"?
"Resistance is futile!"
Search found 25 matches
- Sat Jun 24, 2017 18:23
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272439
Re: [modpack] Prehistoric Life [0.3.1] [prehistoric_life]
Hello, I'm having problems unzipping this. When I type in the terminal: "unzip prehistoriclife_modpack-0.3.1-C9.zip" it gives me this error: Archive: prehistoriclife_modpack-0.3.1-C9,zip End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one ...
- Sat Jan 14, 2017 22:34
- Forum: Problems
- Topic: [SOLVED] Pacman repository outdated
- Replies: 12
- Views: 1952
[SOLVED] Pacman repository outdated
Solved thanks to Morn76
- Thu Dec 29, 2016 19:42
- Forum: Feature Discussion
- Topic: Remove Torches, I'm Serious
- Replies: 31
- Views: 6453
Re: Remove Torches, I'm Serious
Both sides of this debate have good points.
Refueling torches seems... shall we say boring?
And yet infinite torches seems weird. (Especially when fire is finite)
Fireplaces seem more like a later-in-the-game sort of thing.
However, I'd cast my vote for keeping torches but making fires burn longer.
Refueling torches seems... shall we say boring?
And yet infinite torches seems weird. (Especially when fire is finite)
Fireplaces seem more like a later-in-the-game sort of thing.
However, I'd cast my vote for keeping torches but making fires burn longer.
- Thu Dec 29, 2016 19:08
- Forum: General Discussion
- Topic: Subworlds
- Replies: 18
- Views: 3885
Re: Subworlds
This sounds like a great idea. Would it open a new world and then close the old one? Or would it keep both open? While the latter would be more preferable (especially for servers) it would also require double the processing power. Also, wouldn't the other world, if used in multiplayer, require its o...
- Tue Dec 20, 2016 02:37
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573203
Re: Post your modding questions here
Hello,
I would like to know the code for making an entity spawn another entity, such as a fighter jet firing a missile.
I would also like to do this without the use of any APIs such as vehicle_ mash, not that I have anything against them.
Is this possible?
I would like to know the code for making an entity spawn another entity, such as a fighter jet firing a missile.
I would also like to do this without the use of any APIs such as vehicle_ mash, not that I have anything against them.
Is this possible?
- Sun Nov 27, 2016 02:00
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069747
Re: Post your screenshots!
Amazing! I'm trying to build my own with mesecons.
I've always wondered how you use and program those touchscreens.
I've always wondered how you use and program those touchscreens.
- Sun Oct 30, 2016 23:53
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2270
Re:now "Pyros 3D Models" NOT requesting service
IMPORTANT ANNOUNCEMENT I have decided that my speed of fulfilling requests is not fast enough to run this kind of service. From now on, this will be a collection of models free to download and use. I will still finish requests made up to this point. After this, new requests will be considered "...
- Tue Oct 04, 2016 01:40
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2270
Re: Pyros 3D Model Requesting Service
The pegasus is basically done. Just animation left, but first I want to make sure this is what you want: https://forum.minetest.net/download/file.php?id=7703 And rearing: (whether you want that in the animation or not) https://forum.minetest.net/download/file.php?id=7704 As for the UV maps fitting ...
- Sat Oct 01, 2016 01:48
- Forum: Problems
- Topic: Green Box Impedes Inventory Menu
- Replies: 8
- Views: 1745
Re: Green Box Impedes Inventory Menu
Maybe, but sometimes it even happens with an innocent mouse-overkaadmy wrote:I've also noticed this, although it usually stays for less than a second, I think it's the formspec being incorrectly drawn before completely loading.
Poor chests.
addi, yes, that's the green box caught red-handed.
- Sat Oct 01, 2016 01:42
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2270
Re: Pyros 3D Model Requesting Service
Now for the bad news... I would like to request a wizard type character. Just based on the default player model and adding the pointy wizard hat and a beard. Sorry, BrandonReese. For religious reasons I would prefer not to make a wizard model. However, there are Blender tutorials and other Blender u...
- Sat Oct 01, 2016 01:25
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2270
Re: Pyros 3D Model Requesting Service
Ok! Thanks for the request :) Sorry for not being online for a while; I'll work on the models and they should be ready this Sunday. Just to make sure I got it right: Requirements would be: * animation sequence for trotting * animation sequence for gallopping * animation sequence or single frame for ...
- Sun Sep 18, 2016 20:49
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2270
Pyros 3D Model Collection
FORMERLY A MODEL REQUESTING SERVICE
All requests made up to this point will be fulfilled.
After that, new requests will be considered "suggestions".
All requests made up to this point will be fulfilled.
After that, new requests will be considered "suggestions".
- Sun Sep 18, 2016 20:33
- Forum: Problems
- Topic: Green Box Impedes Inventory Menu
- Replies: 8
- Views: 1745
Re: Green Box Impedes Inventory Menu
I use 0.4.14, which I believe is the most recent version.
- Sun Aug 21, 2016 23:54
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573203
Re: Post your modding questions here
I'm having a problem with my airplane mod: my version of the Wright Flyer! (Okay, okay, I admit. I'm just editing Pavel_S's helicopter mod.) However, I have an error: Failed to load and run script from /home/pyros/.minetest/wrightflyer/init.lua: /usr/share/minetest/builtin/game/register.lua:97: atte...
- Sun Aug 21, 2016 23:38
- Forum: Problems
- Topic: Green Box Impedes Inventory Menu
- Replies: 8
- Views: 1745
Green Box Impedes Inventory Menu
Hello, I have a problem with a small rectangular green box appearing in the top left corner of the screen. When this happens, I cannot access the inventory. To make it go away I have to press ESC, sometimes repeatedly. I notice it often appears when I mouse over a chest or furnace. It also partly co...
- Sun Aug 07, 2016 18:42
- Forum: WIP Mods
- Topic: [Mod] Banners Mod [1.0] [banners]
- Replies: 19
- Views: 8411
Re: [Mod] Banners Mod [1.0] [banners]
Nice!
This is a great idea.
*clicks download*
This is a great idea.
*clicks download*
- Sun Aug 07, 2016 18:38
- Forum: WIP Mods
- Topic: [Mod] [Desertlife] (WIP) [desertlife] (V2)
- Replies: 9
- Views: 1640
Re: [Mod] [Desertlife] (WIP) [desertlife] (V2)
I added the screenshots in the first post. I still really need textures.
What license should I use?pithy wrote:Needs a license.
What is lgpl?azekill_DIABLO wrote:why not lgpl?
- Fri Aug 05, 2016 01:26
- Forum: WIP Mods
- Topic: [Mod] [Desertlife] (WIP) [desertlife] (V2)
- Replies: 9
- Views: 1640
[Mod] [Desertlife] (WIP) [desertlife] (V2)
Hello, This is my first posted mod; consequently it needs much work. Much thanks to rubenwardy's Minetest Modding Book for teaching me how to mod. I need textures for, well, everything. Don't use this on a multiplayer, or even expect it to be done. This mod was placed in WIP for a reason. Version 2 ...
- Fri Jul 29, 2016 11:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069747
Re: Post your screenshots!
I can't upload the map!azekill_DIABLO wrote: Nice! Can i have the map pls? i like your buildind and i have an idea for it!
Every time I try, I get the error:
"ERROR 403 ENTITY TOO LARGE"
What should I do?
- Thu Jul 28, 2016 17:51
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573203
Re: Post your modding questions here
How hard would it be to create an Internet mod?
I mean, would you use node metadata (like shared chests)
to create a sort of "wireless channel?" not unlike a digiline's wired version?
Also, could this be used to interface to Mesecons to create a switch that can
be controlled from afar?
I mean, would you use node metadata (like shared chests)
to create a sort of "wireless channel?" not unlike a digiline's wired version?
Also, could this be used to interface to Mesecons to create a switch that can
be controlled from afar?
- Thu Jul 28, 2016 17:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069747
Re: Post your screenshots!
Welcome to the Pyros Tower!
Amazing! I saw your Babylon earlier on this topic and now it's finished!coeseta wrote:Today I finished my little Babylon :D
- Thu Jul 28, 2016 11:46
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069747
Re: Post your screenshots!
+1Me Me and Me wrote:Here is a train depot I made:
- Sun Jul 10, 2016 20:41
- Forum: WIP Mods
- Topic: [mod]Azewheel:a car mod[azewheel][WIP]
- Replies: 61
- Views: 14320
Re: [mod]Azewheel:a car mod[azewheel][WIP]
Hello, I seem to have a problem with the car (and bus) floating a short distance above the ground. I believe this may be a problem with either the nodebox or model itself. In any case this can be corrected with shortening the nodebox, or, with a lesser degree of quality, the model itself by importin...
- Sun Jul 10, 2016 19:39
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 162006
Re: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger
Hello, I enjoy using your mod any time I want a true-to-life Minetest experience. Also thank you for adding support for so many mods such as Ethereal. Is the API mentioned in the first post available in the hud_hunger directory, or do I copy certain parts of code from the HUD Lua file? I suspect thi...