Search found 161 matches

by BlueTangs Rock
Fri Jun 26, 2020 09:37
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V210620[water_life]

Gundul wrote:
Thu Jun 25, 2020 17:10
Feeding Mr.Croc :D

Image

Remember. Do not come too near or you will be the food XD
This kinda reminds me of the "Interior Crocodile Alligator" meme;
https://youtu.be/kZwhNFOn4ik

Lol.
by BlueTangs Rock
Thu Jun 04, 2020 04:23
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V310520[water_life]

BlueTangs Rock wrote:
Thu Jun 04, 2020 00:03
I'll make sure to prioritize finishing the current texture project before trying to do any new ones.
Whoops, I meant to make an edit, but accidentally quoted myself instead, lol.
by BlueTangs Rock
Thu Jun 04, 2020 00:03
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V310520[water_life]

I'll make sure to prioritize finishing the current texture project before trying to do any new ones.
by BlueTangs Rock
Wed Jun 03, 2020 23:28
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V310520[water_life]

How do the new reef fish look like? I'm quite excited to hear that they're in the newest update. I could also volunteer to help make a texture for the anemones if you'ld like. About anemone texture. Wasn't there something you wanted to finish first. Something with textures, too. :P Good point, Lol
by BlueTangs Rock
Tue Jun 02, 2020 05:42
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V310520[water_life]

Update 310520 - craft corals to dyes - added clownfish and coralfish All credits for models, textures and animations for the two new fish go to Sapier. The fish spawn near corals and can be caught be the bugnet, as usual. Caught and set out again they will become permanent and can be set in a aquar...
by BlueTangs Rock
Tue May 26, 2020 23:11
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10401

Re: [Mod] Australia 0.4

Oooooooooooooooh... 2020-05-26 00:24:55: ERROR[Main]: ModError: Failed to load and run script from C:\Program Files\minetest-5.0.0\bin\..\mods\australia\init.lua: 2020-05-26 00:24:55: ERROR[Main]: Invalid field "inventory_image" (expected string got table). 2020-05-26 00:24:55: ERROR[Main]: stack t...
by BlueTangs Rock
Tue May 26, 2020 22:58
Forum: General Discussion
Topic: Missing images on the Minetest Nodes Wiki
Replies: 2
Views: 128

Re: Missing images on the Minetest Nodes Wiki

Wuzzy wrote:
Tue May 26, 2020 20:20
That's because nobody bothered to create the images.

See also. https://wiki.minetest.net/Wiki_guidelines#Style
Ah, Ok. I was just confused about the situation since I've never seen anything else on the Official Wiki have a complete description entry but no image, lol.
by BlueTangs Rock
Tue May 26, 2020 22:51
Forum: WIP Mods
Topic: [MOD] Aquaz (aquaz) (v1.2)
Replies: 10
Views: 570

Re: [MOD] Aquaz (aquaz) (v1.2)

Greetings, I'd like to give a suggestion for the renewability of coral. If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing...
by BlueTangs Rock
Tue May 26, 2020 07:10
Forum: General Discussion
Topic: How to change the spawn point?
Replies: 3
Views: 157

Re: How to change the spawn point?

You could also use beds to set your individual spawnpoint, though if you're wanting to change the place where everyone spawns then the Minetest conf. command above is the way to go.
by BlueTangs Rock
Tue May 26, 2020 03:53
Forum: General Discussion
Topic: What's your favorite thing about Minetest?
Replies: 3
Views: 169

Re: What's your favorite thing about Minetest?

The thing that I like about Minetest is that the game could be as simple or as complex as you'd like it to be depending on which mods you download, or if you like to play with just the Default content.
by BlueTangs Rock
Tue May 26, 2020 02:58
Forum: General Discussion
Topic: Missing images on the Minetest Nodes Wiki
Replies: 2
Views: 128

Missing images on the Minetest Nodes Wiki

Greetings, I've noticed that on the Minetest Nodes Wiki the entries for Dry dirt, Dry dirt with dry grass, and Dry/Wet dry soil are missing their images. Links to the entries: Dry dirt: https://wiki.minetest.net/Dry_Dirt Dry dirt with dry grass: https://wiki.minetest.net/Dry_Dirt_with_Dry_Grass Dry/...
by BlueTangs Rock
Mon May 25, 2020 08:47
Forum: WIP Mods
Topic: [MOD] Aquaz (aquaz) (v1.2)
Replies: 10
Views: 570

Re: [MOD] Aquaz (aquaz) (v1.2)

Greetings, I'd like to give a suggestion for the renewability of coral. If you'd like renewability with the corals, you could add a chance of getting coral larvae (kind of like coral "seeds") for mining their respective coral, like how you sometimes get seeds for mining tall grass, and then placing ...
by BlueTangs Rock
Mon May 25, 2020 08:36
Forum: WIP Mods
Topic: [Mod] Cube Mobs - Mobs for survival using mobkit
Replies: 1
Views: 220

Re: [Mod] Cube Mobs - Mobs for survival using mobkit

Seems like quite a nice mod. If you're looking for some suggestions for possible block-mob abilities I could give you some.
by BlueTangs Rock
Mon May 25, 2020 08:31
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V210520[water_life]

Do the clams in this mod have the same uses as in Topywo's sea mod pack, where I believe you could use them for certain sea-brick/glass crafting recipes (If I could recall correctly)?
by BlueTangs Rock
Mon May 25, 2020 08:26
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v1.12)
Replies: 45
Views: 1904

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life. ...
by BlueTangs Rock
Mon May 25, 2020 08:25
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v1.12)
Replies: 45
Views: 1904

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life. ...
by BlueTangs Rock
Sat May 23, 2020 09:07
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v1.12)
Replies: 45
Views: 1904

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
by BlueTangs Rock
Fri May 08, 2020 02:38
Forum: WIP Mods
Topic: [MOD] Aquaz (aquaz) (v1.2)
Replies: 10
Views: 570

Re: [MOD] Aquaz Deco (aquaz)

Looks very nice! Do the ocean plants survive digging? Would be a shame if they didn't. And is there a way to multiply them? The response is: I don't know, I copy the coral and kelp code of MTG :-D That can answer the renewability question, as both Default kelp and coral are non-renewable interestin...
by BlueTangs Rock
Wed May 06, 2020 07:47
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V030520[water_life]

Updates on the texture making: I apologise for not releasing the fixed textures yet, I've been having trouble with getting my textures to have transparent backgrounds as I'm unsure about how safe Gimp and Krita are to use, meanwhile a recent wave of schoolwork has also gotten me a bit overwhelmed, l...
by BlueTangs Rock
Wed Apr 22, 2020 21:10
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

mexilord wrote:
Termos wrote:
Gundul wrote:there are surely other apps available than Microsoft paint, I guess.
like gimp
or krita (i prefer krita)
https://krita.org/en/
Ok, I'll make sure to check it out later. Thank you guys for program suggestions!
by BlueTangs Rock
Mon Apr 20, 2020 08:49
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

Texture Creation update: I have now created a Whale oil barrel and redone the texture of the cooked variant of piranha, now the only thing left is to find a way to get transparent backgrounds as Microsoft paint supposedly can't do that, Lol.
by BlueTangs Rock
Sun Apr 19, 2020 07:55
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

Thanks, most of your textures are really pretty, like the lit oil lamp and many others, too. The cooked piranha is maybe not so. x) But I will definitely use your shark and whale stuff, also the cooked urchin and spears and arrows. Only, could you please change the background color to transparent ?...
by BlueTangs Rock
Sun Apr 19, 2020 06:09
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

The textures are complete. I also created some extra non-shark/whale related item textures in case they're needed in the future which includes: -Raw and cooked piranha -Raw and cooked urchin -Kelp cutting(Raw kelp that could also be used to replant kelp plants) and dried kelp -Sushi rolls. Hopefully...
by BlueTangs Rock
Fri Apr 17, 2020 04:36
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11816

Re: [mod] water_life - mobs for mobkit - V130420[water_life]

Sprite creation update: I'm half way done with total amount of textures, however it's 2:53 AM, and I have online school tomorrow, so I likely won't be completely finished until tomorrow, but I'm still going in strong on the textures regardless. Take your time. :) This is no competition of who is th...
by BlueTangs Rock
Thu Apr 16, 2020 07:34
Forum: Feature Discussion
Topic: Marram grass seeds and kelp leaf cuttings/spores
Replies: 2
Views: 285

Re: Marian grass seeds and kelp leaf cuttings/spores

Ah, Indeed I get the name mixed up sometimes, lol. I'll go ahead and fix the naming errors.