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Re: [MOD] Callback API for key and mousebutton[1.0][controls

I need to check multiple keys at the same time. For instance, I want to check that Aux and Up is pressed at the same time while at the same time checking that no other keys are being pressed. How?

Can key be returned as a table instead? (key.up, key.sneak and so on)
by texmex
Wed May 22, 2019 08:48
 
Forum: WIP Mods
Topic: [MOD] Callback API for key and mousebutton[1.0][controls]
Replies: 14
Views: 1349

Re: Post your screenshots!

@Hugues Ross What's the texture pack?
by texmex
Sun May 19, 2019 21:04
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8510
Views: 962879

Re: [Mod] On eat [on_eat]

Why not just wrap any existing on_eat function and add this code?

Code: Select all
Like,
existing_on_eat = on_eat

on_eat = function()
  your stuff
  existing_on_eat()
end
by texmex
Sat May 18, 2019 07:59
 
Forum: WIP Mods
Topic: [Mod] On eat [on_eat]
Replies: 11
Views: 480

Re: [Mod] HUD bars [2.0.0] [hudbars]

macOS too.
by texmex
Fri May 17, 2019 15:17
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.0.0] [hudbars]
Replies: 158
Views: 36181

Re: [Mod] On eat [on_eat]

Excellent contribution. I’ve seen similar in MCL2 but not as standalone. You should submit this to either MTG or even the engine’s builtin Lua.
by texmex
Thu May 16, 2019 16:42
 
Forum: WIP Mods
Topic: [Mod] On eat [on_eat]
Replies: 11
Views: 480

Re: 0.4.17.1 OS X

Here you go, the official Homebrew 0.4.17.1 version but with direct download:
by texmex
Tue May 14, 2019 19:43
 
Forum: General Discussion
Topic: 0.4.17.1 OS X
Replies: 2
Views: 186

Re: [Mod] TNT run [tnt_run]

Looks good. We need engine-powered on_walk_over though!
by texmex
Tue May 14, 2019 17:00
 
Forum: WIP Mods
Topic: [Mod] TNT run [tnt_run]
Replies: 6
Views: 343

Re: [mod] Async [async]

Sounds useful!
by texmex
Mon May 13, 2019 21:17
 
Forum: WIP Mods
Topic: [Mod] Async [async]
Replies: 4
Views: 452

Re: [mod] monitoring

The reason for me asking was that I think some of the data might also be used in mods providing RPG elements for characters in a game. But that is probably best left to a mod dedicated to fetching whatever data is needed. Overkill and out of scope. :D I’m a fellow inhabitant of the Land, you’ll find...
by texmex
Mon May 13, 2019 20:42
 
Forum: WIP Mods
Topic: [mod] monitoring
Replies: 3
Views: 227

Re: [mod] monitoring

This is solid work, thank you for making it! I wonder, is the the cumulative data saved in Minetest for possible access from other mods?

Welcome to Minetest Land btw :)
by texmex
Mon May 13, 2019 19:15
 
Forum: WIP Mods
Topic: [mod] monitoring
Replies: 3
Views: 227

by texmex
Mon May 13, 2019 17:16
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8510
Views: 962879

Re: Let's talk about combat

PolySaken wrote:
texmex wrote:About floating damage numbers, this can easily be achieved by using particles.

So like minecraft's damage indicators mod?

Had to google that but yes, exactly.
by texmex
Sun May 12, 2019 10:54
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 32
Views: 1422

Re: Post your screenshots!

Good work v-rob. Let’s hope best (formspec replacement) is not made the enemy of good (formspec improvement).
by texmex
Sun May 12, 2019 05:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8510
Views: 962879

Re: Let's talk about combat

About floating damage numbers, this can easily be achieved by using particles.
by texmex
Sat May 11, 2019 21:35
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 32
Views: 1422

Re: [macOS] Neoascetic's nightly builds and others

I second this emotion. I keep my Macs as stock as possible and don't want to install any of these platforms. I just want to find the stable compiled .app file for 5.0.1. I don't know why this has been this way for so long. The Devs do really wonderful work and I LOVE Minetest. I'm spinning up an ub...
by texmex
Sat May 11, 2019 21:32
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 306
Views: 85121

Re: [Mod] Achievements [3.2.0] [awards] – group support

Those award images are brilliant.
by texmex
Fri May 10, 2019 06:57
 
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 194
Views: 65808

Re: [macOS] Neoascetic's nightly builds and others

Sorry, I overlooked the requirements. Why anyone would use macports when homebrew exists is beyond me since it’s basically the same thing, but I won’t judge. The problem with MT for Mac is that an official release channel doesn’t exist for this platform. But like I said before, why not just download...
by texmex
Thu May 09, 2019 20:41
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 306
Views: 85121

Re: [Game] Alpha [Wip]

Good work with the pig mod. They behave much better then all the other mob engines I’ve seen tbh.
by texmex
Thu May 09, 2019 16:25
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 6
Views: 329

Re: [macOS] Neoascetic's nightly builds and others

The brew formula was updated with 5.0.1 25 days ago.
by texmex
Wed May 08, 2019 20:53
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 306
Views: 85121

Re: [Game] MineClone 2 [0.53.2]

None, just install it.
by texmex
Wed May 08, 2019 20:50
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146433

Re: [Game] MineClone 2 [0.53.2]

by texmex
Wed May 08, 2019 17:42
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146433

Re: [macOS] Neoascetic's nightly builds and others

Or you can just do brew install minetest, it’s up to you. ;P
by texmex
Wed May 08, 2019 17:01
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 306
Views: 85121

Re: [mod][api] smallblocks [k_smallblocks]

This is a great solution to the old problem of having to spam the node list with all subnode combos. Kudos!
by texmex
Wed May 08, 2019 16:58
 
Forum: WIP Mods
Topic: [mod][api] smallblocks [k_smallblocks]
Replies: 14
Views: 557

Re: [MOD] Pillars API [git][Pillars]

A good simple system. Thanks!
by texmex
Wed May 08, 2019 16:53
 
Forum: Mod Releases
Topic: [MOD] Pillars API [git][Pillars]
Replies: 2
Views: 193

Re: [Game] Alpha [Wip]

The fire works great, it's very snappy. I suggest a "Scorched grass" be put where fire has raged, with a long timer to slowly swap back to regular grass nodes.

(If soil fertility ever becomes a thing, this soil would also become more fertile than before :) )
by texmex
Tue May 07, 2019 22:07
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 6
Views: 329
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