Search found 1759 matches

by texmex
Sun Jun 14, 2020 06:17
Forum: Builds
Topic: [Windows] Daily development build [5.0.0-dev]
Replies: 13
Views: 9442

Re: [Windows] Daily development build [5.0.0-dev]

If I provide a Gitlab Runner for macOS, will you produce macOS builds too?
by texmex
Wed May 27, 2020 18:50
Forum: WIP Mods
Topic: [Mod]Automatically Downloaded GitHub Skins[skins]
Replies: 2
Views: 152

Re: [Mod]Automatically Downloaded GitHub Skins[skins]

Magnificent! Perhaps one day this can be turned into a library for easy dynamic loading of PNGs for whatever purpose.
by texmex
Mon May 18, 2020 08:18
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.4.0] [schemedit]
Replies: 40
Views: 7020

Re: [Mod] Schematic Editor [1.3.0] [schemedit]

Nice updates, Wuzzy. Come to think of it, I've needed a way to mass export schematics. Any ideas? Maybe an "Export schematics from all loaded schematic blocks" function?
by texmex
Wed May 06, 2020 12:02
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

I'll give this a look and see the licensing on the texture pack tomorrow. looks very nice Actually, the MCL2 textures are Pixel Perfection, which is neatly licensed CC-BY-SA. See what you can scavange from my PP texture pack for MTG here in addition to the original. Also note that XSSheep made a be...
by texmex
Mon May 04, 2020 08:38
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

I hope that #7284 can get implemented soon as it would, for starters, be able to improve weather and nether environmental effects in Crafter.
by texmex
Mon May 04, 2020 08:20
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

Very nice experience and enchanting prototypes, Oil_boi! If you're looking for experience orb textures, the PixelPerfection one is pretty good as base, imo =D
by texmex
Sun May 03, 2020 20:36
Forum: Client-side modding
Topic: Request / Project - Schematica.
Replies: 16
Views: 244

Re: Request / Project - Schematica.

About time for a truly player-friendly schematic mod like this is being made. =)

If opting for entity based ghost nodes I’d strongly suggest looking into how meshnode does a very similar thing.
by texmex
Sun May 03, 2020 10:06
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1901
Views: 285200

Re: [Game] MineClone 2 [0.64.0]

Pxtl,

I think there’s hardly any extra commands for MCL2. But alot of the commands in command mods for MT are generic, thus fitting MCL2 too.
by texmex
Thu Apr 30, 2020 18:18
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2674

Re: There are too many PRs

Agreed. Thanks Wuzzy for addressing this huge issue. Another argument I’ve seen in multiple PR discussions is about feature code maintenance. The argument goes that since the core developer group is that spread thin already, the possible merge of the PR in question still risk basically code rot from...
by texmex
Thu Apr 30, 2020 17:41
Forum: WIP Mods
Topic: [Mod] Cycle Limit [cycle_limit]
Replies: 7
Views: 228

Re: [Mod] Cycle Limit [cycle_limit]

Dare to say no to modpacks! =D

This mod’s functionality should become an engine feature, eventually.
by texmex
Thu Apr 30, 2020 17:40
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 39
Views: 885

Re: [mod] Grunds [grunds] [biome]

Very good. I should try it out. That blog post describes a stunning game world btw. The music is absolutely beautiful. Are you looking to build more concepts from the original narrative?
by texmex
Thu Apr 30, 2020 07:54
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 39
Views: 885

Re: [mod] Grunds [grunds] [biome]

Stellar work! Does the algorithm support trees of different scale?
by texmex
Sun Apr 26, 2020 17:44
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 85
Views: 10742

Re: [Mod] Hallelujah Mountains [cloudlands]

Great mod, thank you DrFrankenstone. I have my singleplayer game with 2x2 km map already explored. I want to introduce cloudlands to my game. Will islands be generated outside this explored 2x2 km region above not yet discovered lands? I am not very familiar with the way maps generated, so if someo...
by texmex
Sun Apr 26, 2020 09:46
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.2]
Replies: 46
Views: 1438

Re: [Mod] Regional Weather [regional_weather] [0.2.0]

This sounds cery promising. I’m checking out the Climate API mod as well.
by texmex
Sat Apr 25, 2020 17:03
Forum: WIP Mods
Topic: [Mod] Cycle Limit [cycle_limit]
Replies: 7
Views: 228

Re: [Mod] Cycle Limit - limits slot switching [cycle_limit]

Sounds good to me!

But the dependency link is broken.
by texmex
Sat Apr 25, 2020 17:02
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9538
Views: 1213664

Re: Post your screenshots!

Nice! A two-seater?
by texmex
Fri Apr 24, 2020 15:12
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI Yes!! I love the fact that you're including the Aether realm by default. Nether, overworld, aether… it's balanced. I liked the aether portal transition better than Nether's. It's less ob...
by texmex
Wed Apr 22, 2020 20:47
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :( Why? just Why?? Here are two statements that may answer your question =) A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5 I am having ...
by texmex
Tue Apr 21, 2020 09:26
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5951

Re: [ALPHA] Crafter

I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc.
by texmex
Fri Apr 17, 2020 13:38
Forum: Modding Discussion
Topic: Consensus on generic libraries
Replies: 18
Views: 339

Re: Consensus on generic libraries

Agreed. Thinking more on the topic, I think that the question of "Should we make generic libraries" really should be "How can we get collaboration on generic libraries going?". Like, - How can we generate and foster a productive and collaborative development community inside the general MT community...
by texmex
Fri Apr 17, 2020 08:37
Forum: Modding Discussion
Topic: Consensus on generic libraries
Replies: 18
Views: 339

Re: Consensus on generic libraries

I'm not even trying to bash core development either. I can see why, with given resources, the scope is what it is. Because of that, let's not make the best thing (engine-based features) become enemy of the good (mod-based feautures).
by texmex
Thu Apr 16, 2020 17:43
Forum: Modding Discussion
Topic: Consensus on generic libraries
Replies: 18
Views: 339

Re: Consensus on generic libraries

It's like I want to vote "No, anything meriting a library should be in the engine" but then I quite realistically would have to wait another 5 yrs before building a game…
by texmex
Wed Apr 15, 2020 09:19
Forum: Modding Discussion
Topic: Consensus on generic libraries
Replies: 18
Views: 339

Re: Consensus on generic libraries

Since we talked library mods specifically I disregarded actual game content since that's usually not included in lib mods (or shouldn't, imo). But on that topic I strongly feel that if the default art style was properly documented and art directed the community would have more of chance to adhere to...
by texmex
Wed Apr 15, 2020 08:00
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 161
Views: 12067

Re: Post your Screenshots of Terrain!

Still want that code, Skamiz! T_T
by texmex
Wed Apr 15, 2020 07:45
Forum: Modding Discussion
Topic: Consensus on generic libraries
Replies: 18
Views: 339

Re: Consensus on generic libraries

I'd like to have more generic libraries, where developers collaborate on improving performance and feature set. That demands alot of actual collaboration, which most MT developers don't seem particularly interested in other than in case of the engine itself. I'd love for at least some clusters of mo...