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Re: [Mod] Liquid uprooting, liquid erosion [floodables]

Thank you for your kind words. It's good to hear someone seeing the landscaping potential of the mod. :)

Please submit your improvements as a PR if you'd like.
by texmex
Sun Sep 23, 2018 16:05
 
Forum: WIP Mods
Topic: [Mod] Liquid uprooting, liquid erosion [floodables]
Replies: 19
Views: 3014

Re: [Mod] Minetest Game item help [0.11.0] [doc_minetest_gam

MTG = Minetest Game. Both mod’s been in there since 10 months: https://github.com/minetest/minetest_ga ... aster/mods
by texmex
Sun Sep 23, 2018 04:30
 
Forum: WIP Mods
Topic: [Mod] Minetest Game item help [0.11.0] [doc_minetest_game]
Replies: 36
Views: 3573

Re: [Mod] Liquid uprooting, liquid erosion [floodables]

Link fixed now!
by texmex
Sun Sep 23, 2018 04:09
 
Forum: WIP Mods
Topic: [Mod] Liquid uprooting, liquid erosion [floodables]
Replies: 19
Views: 3014

Re: [Server] Blocky Survival: The unique server

Greco Roman with a christian flag on top? ;)
by texmex
Sat Sep 22, 2018 20:20
 
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 23
Views: 1174

Re: [Mod] Ray-traced explosion library/API [explosions]

Congratulations on finalizing the mod! I’m looking forward to trying it.
by texmex
Sat Sep 22, 2018 18:01
 
Forum: WIP Mods
Topic: [Mod] Ray-traced explosion library/API [explosions]
Replies: 12
Views: 596

Re: [mod] Heads 2.0 [heads]

Nice! But you got to start using git… :/
by texmex
Sat Sep 22, 2018 17:25
 
Forum: WIP Mods
Topic: [mod] Heads 2.0 [heads]
Replies: 5
Views: 196

Re: [Mod] Mobs Redo [1.47] [mobs]

Yes, mobs are entities and not items, so that won’t work. There’s a mod called entity_override which should provide this function. https://github.com/taikedz-mt/entity_override
by texmex
Sat Sep 22, 2018 04:38
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1544
Views: 215436

Re: New to coding, need help with deeper modifications

External cheap 1080p monitor is what I use. Old MacBook. I believe the engine is quite unoptimized. Compare with Build A World, which engine is also built on Irrlicht.
by texmex
Fri Sep 21, 2018 19:36
 
Forum: Modding Discussion
Topic: New to coding, need help with deeper modifications
Replies: 13
Views: 192

Re: Amidst for Minetest: A mapping and biomes tool

DrFrankenstone wrote:
Jordach wrote:Couldn't you just put that data in JSON or something to allow people to edit it themselves outside the Java Applet like we already do for uh, Biome Data?

Not a bad idea. Perfect is the enemy of the good, this way would at least make some of the functionality accessible.

Yes! Excellent!
by texmex
Fri Sep 21, 2018 18:59
 
Forum: Minetest-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 37
Views: 2303

Re: New to coding, need help with deeper modifications

Ubuntu 18.04.1 LTS, radeon card (not sure that it's relevant here but it seems to be an issue in a lot of games) Hmm, I’ve only seen it on macOS up until now. Please take the time report this in https://github.com/minetest/minetest/issues/2697 as this is now on at least two platforms and also becau...
by texmex
Fri Sep 21, 2018 18:52
 
Forum: Modding Discussion
Topic: New to coding, need help with deeper modifications
Replies: 13
Views: 192

Re: New to coding, need help with deeper modifications

plaguedoctor wrote:
texmex wrote:Does setting fps_max

Yes! That's really good! Thanks! :D

Cool! That bug has been pestering me since the start. What’s your platform?
by texmex
Fri Sep 21, 2018 18:39
 
Forum: Modding Discussion
Topic: New to coding, need help with deeper modifications
Replies: 13
Views: 192

Re: New to coding, need help with deeper modifications

Does setting fps_max in advanced settings to, let’s say, 999 help? (Restart may be needed)
by texmex
Fri Sep 21, 2018 08:45
 
Forum: Modding Discussion
Topic: New to coding, need help with deeper modifications
Replies: 13
Views: 192

Re: [Mod] Bone-Based Animation [playeranim]

Rui wrote:
Isja Krass wrote:is it now possible to work with the emote-mod ?

https://youtu.be/eQUxYD9ABLk WIP

Was that a sneak-bow at the end?! :D
by texmex
Fri Sep 21, 2018 07:13
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 90
Views: 15142

Re: Amidst for Minetest: A mapping and biomes tool

Is it possible to modify mapgen settings in Amidst? Not just view them?

Image
by texmex
Fri Sep 21, 2018 05:41
 
Forum: Minetest-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 37
Views: 2303

Re: Mods for sale?

AFAIK you may definitely sell your mod to a price of your liking. Any already existing code used for this mod has its license defining what should happen with derivates. Most licenses dictates free distribution of the source code. That means everyone may download the source code for free instead of ...
by texmex
Thu Sep 20, 2018 04:59
 
Forum: Modding Discussion
Topic: Mods for sale?
Replies: 2
Views: 89

Re: [16x] Good Morning Craft

Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free" ...
by texmex
Wed Sep 19, 2018 22:45
 
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 31
Views: 7919

Re: Amidst for Minetest: A new map tool

Congrats on the valley mg support!
by texmex
Sun Sep 16, 2018 10:57
 
Forum: Minetest-related projects
Topic: Amidst for Minetest: A mapping and biomes tool
Replies: 37
Views: 2303

Re: [Mod] Elepower - A new powerful modpack [elepower]

Nice addition! Did you end up having them degrade over time?
by texmex
Fri Sep 14, 2018 12:21
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 86
Views: 3647

Re: Is the community decreased?

[rant about how bad a name Minetest is for a well-developed game with tons of community content and how despite the uphill battle of a bad name it manages to amass a player base]
by texmex
Thu Sep 13, 2018 10:33
 
Forum: General Discussion
Topic: Is the community decreased?
Replies: 14
Views: 494

Re: [Mod] Elepower - A new powerful modpack [elepower]

No, why? Just overwrite the torch's on_place and look for torches when the gas spreads. Don’t torches already have an on_place function? What happens with the existing one? You can save the existing one from minetest.registered_nodes into a local variable and call in the new function before you do ...
by texmex
Thu Sep 13, 2018 05:36
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 86
Views: 3647

Tectonic Mapgen…

Image
Image
by texmex
Wed Sep 12, 2018 12:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8005
Views: 832641

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Btw, your mapgen is beautiful and much appreciated. I have a question though. Are nodes associated with hot biomes supposed to mix with "cold" nodes? Take this screenshot for example. It's taken in the far SW corner of the map. You can see that snow nodes mix with rainforest littered dirt....
by texmex
Wed Sep 12, 2018 12:41
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator [mg_tectonic]
Replies: 40
Views: 2765

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Have you considered porting this to C++ for greater performance?
by texmex
Wed Sep 12, 2018 07:17
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator [mg_tectonic]
Replies: 40
Views: 2765

Re: [Mod] Elepower - A new powerful modpack [elepower]

No, why? Just overwrite the torch's on_place and look for torches when the gas spreads.

Don’t torches already have an on_place function? What happens with the existing one?
by texmex
Tue Sep 11, 2018 19:31
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 86
Views: 3647
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