Sure, go ahead: https://github.com/minetest-texture-pac ... tion/pulls
Search found 1760 matches
- Thu May 25, 2023 07:53
- Forum: Texture Packs
- Topic: PixelPerfection - By XSSheep
- Replies: 40
- Views: 53009
Re: PixelPerfection - By XSSheep
- Sun Jun 14, 2020 06:17
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev]
- Replies: 15
- Views: 24013
Re: [Windows] Daily development build [5.0.0-dev]
If I provide a Gitlab Runner for macOS, will you produce macOS builds too?
- Wed May 27, 2020 18:50
- Forum: WIP Mods
- Topic: [Mod]Automatically Downloaded GitHub Skins[skins]
- Replies: 2
- Views: 1074
Re: [Mod]Automatically Downloaded GitHub Skins[skins]
Magnificent! Perhaps one day this can be turned into a library for easy dynamic loading of PNGs for whatever purpose.
- Mon May 18, 2020 08:18
- Forum: Mod Releases
- Topic: [Mod] Schematic Editor [1.8.0] [schemedit]
- Replies: 84
- Views: 24292
Re: [Mod] Schematic Editor [1.3.0] [schemedit]
Nice updates, Wuzzy. Come to think of it, I've needed a way to mass export schematics. Any ideas? Maybe an "Export schematics from all loaded schematic blocks" function?
- Wed May 06, 2020 12:02
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
I'll give this a look and see the licensing on the texture pack tomorrow. looks very nice Actually, the MCL2 textures are Pixel Perfection, which is neatly licensed CC-BY-SA. See what you can scavange from my PP texture pack for MTG here in addition to the original. Also note that XSSheep made a be...
- Mon May 04, 2020 08:38
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
I hope that #7284 can get implemented soon as it would, for starters, be able to improve weather and nether environmental effects in Crafter.
- Mon May 04, 2020 08:20
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
Very nice experience and enchanting prototypes, Oil_boi! If you're looking for experience orb textures, the PixelPerfection one is pretty good as base, imo =D
- Sun May 03, 2020 20:36
- Forum: Client-side modding
- Topic: Request / Project - Schematica.
- Replies: 16
- Views: 2878
Re: Request / Project - Schematica.
About time for a truly player-friendly schematic mod like this is being made. =)
If opting for entity based ghost nodes I’d strongly suggest looking into how meshnode does a very similar thing.
If opting for entity based ghost nodes I’d strongly suggest looking into how meshnode does a very similar thing.
- Sun May 03, 2020 10:06
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 836232
Re: [Game] MineClone 2 [0.64.0]
Pxtl,
I think there’s hardly any extra commands for MCL2. But alot of the commands in command mods for MT are generic, thus fitting MCL2 too.
I think there’s hardly any extra commands for MCL2. But alot of the commands in command mods for MT are generic, thus fitting MCL2 too.
- Thu Apr 30, 2020 18:18
- Forum: General Discussion
- Topic: There are too many PRs
- Replies: 124
- Views: 10900
Re: There are too many PRs
Agreed. Thanks Wuzzy for addressing this huge issue. Another argument I’ve seen in multiple PR discussions is about feature code maintenance. The argument goes that since the core developer group is that spread thin already, the possible merge of the PR in question still risk basically code rot from...
- Thu Apr 30, 2020 17:41
- Forum: WIP Mods
- Topic: [Mod] Cycle Limit [cycle_limit]
- Replies: 8
- Views: 2031
Re: [Mod] Cycle Limit [cycle_limit]
Dare to say no to modpacks! =D
This mod’s functionality should become an engine feature, eventually.
This mod’s functionality should become an engine feature, eventually.
- Thu Apr 30, 2020 17:40
- Forum: WIP Mods
- Topic: [mod] Grunds [grunds] [biome]
- Replies: 41
- Views: 5090
Re: [mod] Grunds [grunds] [biome]
Very good. I should try it out. That blog post describes a stunning game world btw. The music is absolutely beautiful. Are you looking to build more concepts from the original narrative?
- Thu Apr 30, 2020 07:54
- Forum: WIP Mods
- Topic: [mod] Grunds [grunds] [biome]
- Replies: 41
- Views: 5090
Re: [mod] Grunds [grunds] [biome]
Stellar work! Does the algorithm support trees of different scale?
- Sun Apr 26, 2020 17:44
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 100
- Views: 40639
Re: [Mod] Hallelujah Mountains [cloudlands]
Great mod, thank you DrFrankenstone. I have my singleplayer game with 2x2 km map already explored. I want to introduce cloudlands to my game. Will islands be generated outside this explored 2x2 km region above not yet discovered lands? I am not very familiar with the way maps generated, so if someo...
- Sun Apr 26, 2020 09:46
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 127
- Views: 25800
Re: [Mod] Regional Weather [regional_weather] [0.2.0]
This sounds cery promising. I’m checking out the Climate API mod as well.
- Sat Apr 25, 2020 17:03
- Forum: WIP Mods
- Topic: [Mod] Cycle Limit [cycle_limit]
- Replies: 8
- Views: 2031
Re: [Mod] Cycle Limit - limits slot switching [cycle_limit]
Sounds good to me!
But the dependency link is broken.
But the dependency link is broken.
- Sat Apr 25, 2020 17:02
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068547
Re: Post your screenshots!
Nice! A two-seater?
- Fri Apr 24, 2020 15:12
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI Yes!! I love the fact that you're including the Aether realm by default. Nether, overworld, aether… it's balanced. I liked the aether portal transition better than Nether's. It's less ob...
- Wed Apr 22, 2020 20:47
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :( Why? just Why?? Here are two statements that may answer your question =) A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5 I am having ...
- Tue Apr 21, 2020 09:26
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20743
Re: [ALPHA] Crafter
I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc.
- Fri Apr 17, 2020 13:38
- Forum: Modding Discussion
- Topic: Consensus on generic libraries
- Replies: 18
- Views: 2551
Re: Consensus on generic libraries
Agreed. Thinking more on the topic, I think that the question of "Should we make generic libraries" really should be "How can we get collaboration on generic libraries going?". Like, - How can we generate and foster a productive and collaborative development community inside the ...
- Fri Apr 17, 2020 08:37
- Forum: Modding Discussion
- Topic: Consensus on generic libraries
- Replies: 18
- Views: 2551
Re: Consensus on generic libraries
I'm not even trying to bash core development either. I can see why, with given resources, the scope is what it is. Because of that, let's not make the best thing (engine-based features) become enemy of the good (mod-based feautures).
- Thu Apr 16, 2020 17:43
- Forum: Modding Discussion
- Topic: Consensus on generic libraries
- Replies: 18
- Views: 2551
Re: Consensus on generic libraries
It's like I want to vote "No, anything meriting a library should be in the engine" but then I quite realistically would have to wait another 5 yrs before building a game…
- Wed Apr 15, 2020 09:19
- Forum: Modding Discussion
- Topic: Consensus on generic libraries
- Replies: 18
- Views: 2551
Re: Consensus on generic libraries
Since we talked library mods specifically I disregarded actual game content since that's usually not included in lib mods (or shouldn't, imo). But on that topic I strongly feel that if the default art style was properly documented and art directed the community would have more of chance to adhere to...
- Wed Apr 15, 2020 08:00
- Forum: General Discussion
- Topic: Post your Screenshots of Terrain!
- Replies: 243
- Views: 110395
Re: Post your Screenshots of Terrain!
Still want that code, Skamiz! T_T