its here https://github.com/22i/amc/ to test the parrot out go into creative and find parrot spawn egg thereazekill_DIABLO wrote:great thing, you should release it!
Search found 76 matches
- Sat May 20, 2017 15:06
- Forum: Modding Discussion
- Topic: tool that changes mob's texture from all its textures
- Replies: 6
- Views: 1239
Re: tool that changes mob's texture from all its textures
- Fri May 12, 2017 19:00
- Forum: Modding Discussion
- Topic: tool that changes mob's texture from all its textures
- Replies: 6
- Views: 1239
tool that changes mob's texture from all its textures
When you spawn a mob with an egg from mobs redo it comes with a random texture textures = {{"parrot_blue.png"},{"parrot_green.png"},{"parrot_grey.png"}}, But when you want to test out different mob textures you need to spawn more and even then you might not get the mob ...
- Wed Apr 26, 2017 09:53
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339133
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
how can visible 3d wielded items be added to new mob models like you added shield and items to 3d_armor_character.blend?
- Sat Apr 22, 2017 14:18
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640860
Re: [Mod] Mobs Redo [1.34] [mobs]
I noticed that path following works with Oerkki, Sand monster and Dirt monster, but not with spider or tree monster. I can't open the mesh models with Blender. Can someone check where the origin of the models is? not sure but found these https://forum.minetest.net/viewtopic.php?t=3063 https://githu...
- Thu Apr 06, 2017 20:34
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064994
- Wed Apr 05, 2017 05:29
- Forum: General Discussion
- Topic: anvils fall on you and tnt ignites at your position every10s
- Replies: 3
- Views: 712
Re: anvils fall on you and tnt ignites at your position ever
this is perfect could you explain the code and document it.
- Mon Apr 03, 2017 11:00
- Forum: General Discussion
- Topic: anvils fall on you and tnt ignites at your position every10s
- Replies: 3
- Views: 712
anvils fall on you and tnt ignites at your position every10s
tnt ignites and blows up at your position every 10 seconds https://youtu.be/tB36gC-IO0s?t=261
5x5 anvils falling at your position every 10 seconds https://youtu.be/tB36gC-IO0s?t=1349
How can this be done?
5x5 anvils falling at your position every 10 seconds https://youtu.be/tB36gC-IO0s?t=1349
How can this be done?
- Sat Apr 01, 2017 05:08
- Forum: Modding Discussion
- Topic: 2d mobs always facing player
- Replies: 5
- Views: 1065
Re: 2d mobs always facing player
there is a certain charm to them also think of all the 2d sprites already made we could use
- Fri Mar 31, 2017 22:54
- Forum: Modding Discussion
- Topic: 2d mobs always facing player
- Replies: 5
- Views: 1065
2d mobs always facing player
are there any mods that already make 2d mobs always face you so that you never see their sides? Like these https://youtu.be/V9lW0Q43ufY?t=108 in doom? If not then how is it posible to make these always face you with mobs redo? the only mod that uses 2dmobs as far as i know is http://cornernote.githu...
- Sun Mar 19, 2017 10:21
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131576
Re: Convert Minecraft maps to Minetest WorldEdit schematics
download for MCEdit filter is not working
- Mon Mar 13, 2017 11:35
- Forum: Modding Discussion
- Topic: Blender training series
- Replies: 61
- Views: 10721
Re: Blender training series
How to make blender mob hold a sword or bow like in Minecraft for mobs redo - mob that uses two textures one for body the other for sword. Item that mob is holding should not be a plane and should be easily changed to hold other items like bow in lua so that its texture pack compatible. like model h...
- Mon Jan 30, 2017 20:44
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833229
Re: [Game] MineClone 2 [0.4.0]
i can help out with the rest of the minecraft mobs that are missing just need animations
blender files https://github.com/22i/minecraft-voxel-blender-models
quick minetest mod to test how mobs look like * amc - depends on mobs redo
https://github.com/22i/amc
blender files https://github.com/22i/minecraft-voxel-blender-models
quick minetest mod to test how mobs look like * amc - depends on mobs redo
https://github.com/22i/amc
- Wed Dec 28, 2016 16:36
- Forum: Modding Discussion
- Topic: Blueprint guide for building?
- Replies: 3
- Views: 875
Re: Blueprint guide for building?
You would get blueprints by: small chance when mining, in chests, fishing,mob drops,villager trading, award for completing achievments. i know these mods towntest, townchest, handle_schematics and worldedit. -they need an option to load placeholder blocks so that you can still build it yourself just...
- Wed Dec 28, 2016 12:57
- Forum: Modding Discussion
- Topic: Blueprint guide for building?
- Replies: 3
- Views: 875
Blueprint guide for building?
There should be an item that you get as a reward - blueprints. You can put that blueprint into a machine - then layout of small nodes appear as a guide to where you need to place blocks to build it. is there any mod that already does this? if not how can this be done? it should work like these https...
- Sat Dec 24, 2016 11:47
- Forum: Servers
- Topic: Gabo's TEST Server
- Replies: 111
- Views: 24175
Re: Gabo's TEST Server
How were the stars made and what mod?gabo.xandre wrote:A fine view of Lumberton Gardens:
https://www.reddit.com/r/Minetest/comme ... _on_gabos/
- Fri Dec 16, 2016 15:23
- Forum: Mod Releases
- Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
- Replies: 239
- Views: 79916
Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
advanced npc is trying to achieve that but instead of punching you will need rightclick you will also need mobs redo https://github.com/hkzorman/advanced_npcchristoferlevich wrote:I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?
- Fri Dec 16, 2016 14:39
- Forum: Modding Discussion
- Topic: Thief mob that can steal your items?
- Replies: 4
- Views: 868
Re: Thief mob that can steal your items?
In nssm there are some mobs that can do this kind of thing: - morgut can steal your food. And if you kill it it will drop your food; - morlu does the same thing but with armors. i have tried out Morgut and he is able to steal nssm food but cant steal apples and bread? Thief can also steals from che...
- Tue Dec 06, 2016 09:02
- Forum: Modding Discussion
- Topic: Thief mob that can steal your items?
- Replies: 4
- Views: 868
Thief mob that can steal your items?
This is the thief mob that is going to steal your precious items and hurt you by 1 heart. He steals and then runes away. The stolen items appear in his hand and when he is defeated he drops back the items he stolen. How can this be done with for example mobs redo?
- Sat Dec 03, 2016 21:22
- Forum: Modding Discussion
- Topic: Collisionboxes rotate based upon where mob is looking?
- Replies: 3
- Views: 713
Collisionboxes rotate based upon where mob is looking?
is it possible for the collisionboxes to rotate with the mobs-mobs redo? Right now the collision box is static and does not change ever no matter in what direction mob is facing. Collision box is either smaller than the mob or too big to cover most of the mob. Here is a mob that we can see has a sma...
- Thu Nov 17, 2016 20:01
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572577
Re: Post your modding questions here
it works! is it posible to change the text color, boldness and such?
- Thu Nov 17, 2016 19:18
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572577
Re: Post your modding questions here
i want to make it so that each time you join the game you get a random welcome message. How can this be done?
Code: Select all
minetest.register_on_joinplayer(function(player)
minetest.chat_send_all("Welcome1.")
end)
- Tue Nov 15, 2016 15:52
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640860
Re: [Mod] Mobs Redo [1.32] [mobs]
Is there a way to make mobs bigger with an item growray? Growray is a tool with durability. When you rightclick a mob with it it changes mobs visual size from visual_size = {x=4, y=4}, to visual_size = {x=5, y=5}, and each time we growray a mob it grows by 1 in x and y until he is a giant mob then w...
- Tue Nov 08, 2016 16:37
- Forum: Feature Discussion
- Topic: Slideshow on the load screen
- Replies: 9
- Views: 1455
Re: Slideshow on the load screen
There should also be random quotes or gameplay tips on the loading screen.
- Sun Nov 06, 2016 14:07
- Forum: WIP Mods
- Topic: [Mod] More creeps and weirdoes [amcaw]
- Replies: 11
- Views: 4026
Re: [Mod] More creeps and weirdoes [amcaw]
yes! there will be animations. I will try to completely animate 1 creep or more per day - will take a while since there are atleast 37 creeps that will take aproximetly a month or less depending on how quick i get. You can help out with the animation here you will need blender for it. other than tha...
- Sun Nov 06, 2016 13:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640860
Re: [Mod] Mobs Redo [1.32] [mobs]
The latest update changed mob spawning so that it actually counts the number of a specific mob inside the area beforehand and spawns a new one only if within limits... Here is an example of a new spawn command which is easier to use: mobs:spawn({ name = "mobs_animal:cow", nodes = {"g...