Search found 83 matches

by zorman2000
Fri Oct 19, 2018 01:12
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 146
Views: 19879

Re: [Games] BlockColor

I have to say I'm positively and pleasantly impressed how far this game has come.

Keep up the *great* work!
by zorman2000
Sun Sep 16, 2018 17:26
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 146
Views: 19879

Re: [Game] BlockColor

Happy to see my contribution included! There are two good ways to use the trampoline: First, step on a trampoline and start jumping, keep the jump button pressed to go higher and higher. When you don't want to continue just stop pressing the jump button, it will slowly stop jumping until it gets to ...
by zorman2000
Fri Sep 14, 2018 01:51
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 146
Views: 19879

Re: [Game] BlockColor

I have to say I really like this game, and the idea behind it.
As soon as I could today I downloaded this and played with my kid. He was very happy and we enjoyed some time playing around.

I miss sleeping on bed and driving the cars. However, good job so far, I really appreciate this game!
by zorman2000
Sun Aug 19, 2018 16:17
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 4894

Re: [MOD] Home Blocks [home_blocks]

This is a great mod overall. I like that this has different kind of furniture, like the stone table, that looks actually very good with Minetest default decor style. For the table/record player/music box, you might want to use my gramophone mod , which is fully functional and blends well with the de...
by zorman2000
Sun Apr 08, 2018 14:21
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Hi I ran into the following error using the current master branch: 2018-04-04 17:05:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advanced_npc' in callback node_on_timer(): Runtime error from mod 'advanced_npc' in callback luaentity_Activate(): /home/someuse...
by zorman2000
Sat Mar 24, 2018 22:29
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Would You recommend 0.5.0 ? From version 0.4.16, can this be done smoothly, without breaking connection with already discovered world and everything created in it? As a programmer, could You give some advice to the beginner how to do it? Assuming you are using the latest version of advanced_npc, yo...
by zorman2000
Wed Feb 07, 2018 19:09
Forum: WIP Mods
Topic: [Mod] Item shelf [itemshelf]
Replies: 40
Views: 3081

Re: [Mod] Item shelf [itemshelf]

It would be cool if we had the option to make a shelf either drop its contents or to retain them while stored in inventory. Meh, I just think it would be nice to have it in the api for a developer to choose to use or not. I don't know how to do it (nodes keeping their inventories while being held a...
by zorman2000
Wed Feb 07, 2018 01:12
Forum: WIP Mods
Topic: [Mod] Item shelf [itemshelf]
Replies: 40
Views: 3081

Re: [Mod] Item shelf [itemshelf]

Might I suggest group choppy instead of group cracky since these are wooden shelves? When I destroy the shelf I get items back but not the shelf itself. Can anything be done about that? Yes, everything added! Check out the latest code changes in GitHub. Group changed to "choppy" now instead of "cra...
by zorman2000
Wed Feb 07, 2018 00:43
Forum: WIP Mods
Topic: [Mod] Item shelf [itemshelf]
Replies: 40
Views: 3081

Re: [Mod] Item shelf [itemshelf]

Grizzly Adam wrote:OK, I see. It is now being placed in in the proper direction but when the shelf is rotated it does not rotate with.
Are you rotating the shelf with the screwdriver by any chance?
I haven't considered this usecase I guess.
by zorman2000
Tue Feb 06, 2018 23:57
Forum: WIP Mods
Topic: [Mod] Item shelf [itemshelf]
Replies: 40
Views: 3081

Re: [Mod] Item shelf [itemshelf]

Hello everyone, first of all, huge thanks for all the positive comments! My apologies I have not been active over here, I have been looking at the feedback and doing some work on this mod, but haven't updated yet. Here is an update: Add half-width shelf, with open back as well (asked by GrizzlyAdam ...
by zorman2000
Fri Jan 19, 2018 15:23
Forum: WIP Mods
Topic: [Mod] Item shelf [itemshelf]
Replies: 40
Views: 3081

[Mod] Item shelf [itemshelf]

Description: The item shelf mod is a simple mod that adds to shelves that can hold up to 4 or 6 items. This small limitation is due to the fact that shelves show the items they are holding using entities. The entities are purely static and consume 0 CPU (like the ones in itemframes for example), bu...
by zorman2000
Sat Jan 13, 2018 01:57
Forum: WIP Mods
Topic: [Mod] Gramophone (WIP) [gramophone]
Replies: 13
Views: 1554

Re: [Mod] Gramophone (WIP) [gramophone]

Thanks all for all the positive comments!

Update:
I have reduced the rate and the quality of all music tracks, and reduced the file size of all files from 54.7MB to only 14.6MB!
This should cut the loading speed of Minetest while using this mod.
by zorman2000
Sat Jan 13, 2018 01:55
Forum: WIP Mods
Topic: [Mod] Gramophone (WIP) [gramophone]
Replies: 13
Views: 1554

Re: [Mod] Gramophone (WIP) [gramophone]

the_raven_262 wrote: The first part, it doesn't have the tempo indication though.
Confirmed it is in the Allegro soundtrack included here, cheers!
by zorman2000
Sun Dec 31, 2017 16:25
Forum: WIP Mods
Topic: [Mod] Gramophone (WIP) [gramophone]
Replies: 13
Views: 1554

Re: [Mod] Gramophone (WIP) [gramophone]

Thank you all for the good comments! Happy to see that my goal that it looks nice and fits Minetest is achieved! +1 For the Brandenburg Concerto no. 2 (my favourite one), -1 for not including my favourite part of it. What is your favorite part? I'm not a fan of the license (CC-BY-NC) of the Canon an...
by zorman2000
Sun Dec 31, 2017 06:45
Forum: WIP Mods
Topic: [Mod] Gramophone (WIP) [gramophone]
Replies: 13
Views: 1554

[Mod] Gramophone (WIP) [gramophone]

Description The Gramophone mod is based on Emile Berliner's flat discs (which are, of course, the most popular) and deviates from the usual, classic phonograph style of having an external horn. The design of this gramophone or phonograph is based on devices that don't have an external horn and seem...
by zorman2000
Mon Nov 13, 2017 20:22
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Sounds good then, thank you!
by zorman2000
Mon Nov 13, 2017 19:57
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Please could you tell me the licenses for the latest skins textures? Do you have any objection to any of them being used in a skins mod for MTGame? The licenses for all the skins included in this mod (except for the child textures and "npc_male1.png" and "npc_female1.png") should be CC BY-SA. I can...
by zorman2000
Sun Oct 29, 2017 13:46
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

azekill_DIABLO wrote:That some very interesting chnages. will merge it into voxellar for the 2.2
Thanks azekill! Those are great news. Feel free to reach out to me if you need any help!
by zorman2000
Fri Oct 20, 2017 02:12
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

New update! Today's update is not as big as the previous one, however, sometimes, small details really matters. This update tries to polish advanced_npc by introducing small fixes and features. IMPORTANT This update breaks compatibility with previous versions! I have added migration code that will ...
by zorman2000
Sat Oct 07, 2017 19:16
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

I came up with a very rough video demonstrating how to use the manual spawning features and the farmer!
https://www.youtube.com/watch?v=6iBNTnCv-XQ

Around minute 5 is the farmer in action!
by zorman2000
Sat Oct 07, 2017 19:12
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

For developers: Please note that Advanced NPC is planned to be a framework, a mod you can include to make your own NPCs and use the functions provided here. However, the API is heavily undocumented, and is still not friendly enough yet to include anywhere. This will be improved in the future. Does ...
by zorman2000
Sat Oct 07, 2017 16:50
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 31994

Re: [Game] Farlands [v1 - The Beginning]

This subgame is amazing! I love the textures, the different and detailed plants and the models! They are great! The concepts are also really good, I like that there is automation, farming, dinosaurs, some exploration and village building! I'm thinking about adding support for this subgame to my adva...
by zorman2000
Sat Oct 07, 2017 16:42
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 31994

Re: [Game] Farlands [v1 - The Beginning]

Woops, got an error message, but I can't upload the screenshot to Github, however. So I will drop it here I fixed this by adding if self and not self.walk_velocity == nil then set_velocity(self, self.walk_velocity) end But it would be better to find the real reason I think set_velocity isn't visibl...
by zorman2000
Sat Oct 07, 2017 16:21
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 85
Views: 16593

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

New update! Change log Oct. 7, 2017 This is a big update! It has been a while since last update in the forum, but the repo has been quite active. I actually wanted to make some videos to showcase the major feature, however I have been unable to do so. I shall soon be able to make these videos which...
by zorman2000
Fri Sep 08, 2017 13:00
Forum: WIP Mods
Topic: [Mod] Advanced Guards [advanced_guards]
Replies: 13
Views: 2062

Re: [Mod] Advanced Guards [advanced_guards]

twoelk wrote: how about cactus guards?
they could be useless on attack but harm the the hitter if attacked
so less soldier but more guard
sort of purely defensive
Sounds like a great idea! I will try to implement this!