Search found 148 matches

by Clyde
Sun May 03, 2020 10:06
Forum: Client-side modding
Topic: Bot client?
Replies: 2
Views: 277

Re: Bot client?

After that the problem is that bots can't learn about their environment from CSMs Don't say no, if you're not sure. I know no limitation of codelines or some important restrictions in lua at CSM's. CSM's can check their environment. CSM's can manipulate data. CSM's can read and store data. Moving i...
by Clyde
Sun May 03, 2020 01:44
Forum: Mod Releases
Topic: [Mod] Server Cleaner [servercleaner]
Replies: 10
Views: 1502

Re: [Mod] Server Cleaner [servercleaner]

The idea behind this mod is good. The mod works really good, sometimes to good. For me, the mod deletes to fast without asking, this is the reason, why i have uninstalled it form my server. Automatic delete of player, it's ok. But deleting without asking could be end in a desaster. Automatic delete ...
by Clyde
Sat Apr 18, 2020 15:03
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 1
Views: 236

[MOD] Smart chat [smart_chat]

Hello, i have written a small but easy extendable chat for minetest. Smart chat With this mod, you have the capability: https://raw.githubusercontent.com/acmgit/smart_chat/master/screenshot.jpg A lightweight mod but easy extendable. Configurable about the minetest-settings. A public chat, looks like...
by Clyde
Sat Apr 18, 2020 14:12
Forum: Mod Releases
Topic: [Mod] Petz [v14.9] [petz]
Replies: 1052
Views: 51338

Re: [Mod] Petz [v9.0] [petz]

Hello, on my Server, i use the last version of your mod. It runs best but i have a strange and funny behaviour on the mod: If a player tames a horse and then he is riding the horse, this happens: https://forum.minetest.net/download/file.php?mode=view&id=21559&sid=7599bb21f852da393efe3fa361b8e68b If ...
by Clyde
Wed Apr 01, 2020 21:47
Forum: Mod Releases
Topic: [Mod] Petz [v14.9] [petz]
Replies: 1052
Views: 51338

Re: [Mod] Petz [v8.22] [petz]

Hello, it seems the silkworms have a little problem, my server has crashed with: 2020-04-01 21:58:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'petz' in callback environment_Step(): .../games/Smalltech/mods/mp_mobs/petz/petz/api/api_silk.lua:211: bad argument #1 t...
by Clyde
Tue Mar 31, 2020 10:38
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 946

Re: [MOD]Aqua Farming [aqua_farming]

Thank you, i've it on my server in action. For me, the oceans and rivers looks better and the small fishes are glad about it, because they can hide there from the sharks ;-).

I see no really good reason to change the License, so i don't change it.
by Clyde
Thu Mar 26, 2020 09:43
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 15
Views: 2981

Re: [CSM] Distancer

Update:

Not a new release, but i have fixed a silly bug, if you use the last release, update it with the repository.

Greetings, Clyde.
by Clyde
Mon Mar 23, 2020 19:51
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 946

Re: [MOD]Aqua Farming [aqua_farming]

Update: I proudly presents: Aqua-Farming now with Seeds. The plants now throws besides himself, seeds. This seeds are now the base to plant new seafood. Oh, of course, the plants now needs special soil: Watersoil. This soil is craftable and only there you can use the seeds. https://raw.githubuserco...
by Clyde
Sun Mar 22, 2020 00:30
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 15
Views: 2981

Re: [CSM] Distancer

Update: Version 3.1 Complete reworked code. New function safe_dead added. Easy to add commands for the Future. Added a dynamic Helpsystem. The new version has now a safe_dead-mode. When this mode is on and you die in the game, the distancer set's the waypoint to your position of death. But the dist...
by Clyde
Wed Mar 18, 2020 14:41
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 988

Re: [question] Is is possible to have/use empty/hidden name

? Code: Select all server.minetest.one:30001 2/60 3/40 5.1.1, BrainCraft Asia Thailand - App 5.x - fast server... 2d / 2.1y 294 / 34 That is my server. Seems you missunderstood me, i talked about my server, where i had a similar problem and was hoping, this information helps you. I know your server...
by Clyde
Wed Mar 18, 2020 13:23
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 988

Re: [question] Is is possible to have/use empty/hidden name

your all so funny: old versions, stable and dev are all on git, where I take them all from ... hihi, so mean, your answer didn't help anything yet. so I'm sorry about that, the server list tells me 5.2.0-dev. I compile it with the flag -DCMAKE_BUILD_TYPE=Release. as at 5.2.0-dev I saw that command ...
by Clyde
Wed Mar 18, 2020 09:55
Forum: Feature Discussion
Topic: Swords seem obsolete.
Replies: 29
Views: 2736

Re: Swords seem obsolete.

Another Example: Remove the Sword in the basic game and see what will happen. One Case is: Mods they need the Sword, now don't have a basic sword. So they have now to implement their own Swords with own Recipes. At the end you have for the same tool many recipes, which in the worst case are collidin...
by Clyde
Wed Mar 18, 2020 08:54
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 988

Re: [question] Is is possible to have/use empty/hidden name

Directly from git with compiling and installing.
by Clyde
Tue Mar 17, 2020 14:15
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 988

Re: [question] Is is possible to have/use empty/hidden name

This looks like this here:

viewtopic.php?f=11&t=19664&start=25#p368352

The code of the mods were ok.
The solution for me was the update to the newest version of minetest at the server.
Greetings, Clyde.
by Clyde
Sun Mar 15, 2020 23:32
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 946

Re: [MOD]Aqua Farming [aqua_farming]

Thanks for the comments, this is the first version. It works and of course, i will develop again on it. I see nothing wrong on the license here, many mods here are written under this license. I wrote and write this mod for the community, the player who likes minetest and want to give one more possib...
by Clyde
Sun Mar 15, 2020 17:00
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 946

Re: [MOD]Aqua Farming [aqua_farming]

Special thanks, but what's wrong on the License?
by Clyde
Sat Mar 14, 2020 16:52
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 946

[MOD]Aqua Farming [aqua_farming]

Have you ever explored the sea in MT? What have you excited discovered? Sand? Dirt? CAVES? Admittedly, since MT 5.x something has changed in this direction, we have now corals and kelp ... But have you ever played with the idea to build a garden under water and it's not unusually to eat alga, see su...
by Clyde
Tue Mar 10, 2020 13:17
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 68
Views: 9006

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

Now it works fine, thank you for fixing.

Greetings, Clyde.
by Clyde
Tue Mar 10, 2020 12:01
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 970
Views: 365590

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Yes, i love your texture-pack, really good and beautiful work.

Thanks for your help, i will update the homedecor on my server.

Greetings, Clyde.
by Clyde
Mon Mar 09, 2020 12:36
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 68
Views: 9006

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

A dirty solution for me was, i defined function file_exists() before to check the file. Then it was working again, but i'm not sure, that this is the right way. -- Return true if file exists and is readable. local function file_exists(path) local file = io.open(path, "rb") if file then file:close() ...
by Clyde
Mon Mar 09, 2020 12:11
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 68
Views: 9006

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

Thanks, then i will use the issue.
It is the latest git-version from your mod, but the latest dev-version of mt too. But maybe it's the dev-version,
what will cause this error.

Greetings, Clyde.
by Clyde
Mon Mar 09, 2020 01:25
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 68
Views: 9006

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

Hello, is this a build-in function in lua? 2020-03-09 01:55:50: WARNING[Main]: Undeclared global variable "file_exists" accessed at ...mes/Smalltech/mods/hunger_ng/system/interoperability.lua:26 2020-03-09 01:55:50: ACTION[Main]: Server: Shutting down 2020-03-09 01:55:50: ERROR[Main]: ModError: Fail...
by Clyde
Sun Mar 08, 2020 12:47
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 970
Views: 365590

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Hello, i have the homedecor modpack in the newest version installed and this problem: https://forum.minetest.net/download/file.php?mode=view&id=21328&sid=b034a2ae3a2d3e0625f05a7060f04cd9 Seems there happens something strange with the textures of this doors, maybe you can help me. Thanks and greeting...
by Clyde
Thu Mar 05, 2020 23:36
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 56
Views: 21203

Re: [Mod] Item magnet and in-world node drops [item_drop]

Hello, i was testing the mod on my server, but 2020-03-05 23:26:36: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): /usr/local/share/minetest/builtin/game/item.lua:22: attempt to index local 'img1' (a nil value) 2020-03-05 23:26:36: ERR...
by Clyde
Thu Mar 05, 2020 03:27
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 68
Views: 9006

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

Thank you, this explains a lot.