Search found 160 matches

by Clyde
Wed Jan 13, 2021 15:08
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
Replies: 373
Views: 21323

Re: [mod] water_life - mobs for mobkit - V271220[water_life]

Hello Gundul. I don't know, if someone has written about it, but: The snakes are poison, this is good, as it is, but if you don't have an antidote, you have to die. So far, so good, but if you was going throw the tunnel and come back from the dead, you're poisoned again. Dangerous Situation, the acc...
by Clyde
Fri Jan 08, 2021 14:03
Forum: Mod Releases
Topic: [Mod] Points of Interest [poi]
Replies: 16
Views: 3506

Re: [Mod] Points of Interest [poi]

Update:
PoI stores now to the points the current facedir of the player.
This is backward compatible by read the old points.
After changing or store a new point, the point have the new format.

Code for facedir by Treer. Thank you.

Special Greetings, Clyde.
by Clyde
Tue Nov 24, 2020 17:54
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

It looks like, you use an older version of distancer. But nevermind, i found another bug, that i fixed.
Please update to version 3.3 or directly from github, then you should work without any troubles.

Greetings, Clyde.
by Clyde
Tue Nov 24, 2020 17:12
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

No, this seems to be a bug, i will take a look on it, thanks for reporting.
by Clyde
Sun Nov 22, 2020 19:48
Forum: WIP Mods
Topic: [Mod] Cucina Vegana
Replies: 35
Views: 4120

Re: [Mod] Cucina Vegana

These settings have been around a little longer, but ok. It was the idea to give the admin's or player the chance, to let start the growing at stage 1 instead as seed. Because, if someone has trouble with other mods, so this people has the chance to use cucina_vegana again. Cucina_vegana registers t...
by Clyde
Sun Nov 22, 2020 15:59
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 2
Views: 449

Re: [MOD] Smart chat [smart_chat]

Sorry, i'm a little bit late, but i wan't last time not here. Interesting idea, to listen to multiple channels ;-). This feature was thought for moderators, but of course, it should be possible, to listen to more than one channel. Take the modul cmd_toggle, there is the code for the public channel. ...
by Clyde
Sun Nov 22, 2020 14:12
Forum: WIP Mods
Topic: [Mod] Cucina Vegana
Replies: 35
Views: 4120

Re: [Mod] Cucina Vegana

Hello ThorfinnS, the problem with registering at signs_bot should now be fixed. Please update your version. The problem was: i tried to register with register_sign_bot. This function doesn't exists, it's: register_sign s _bot. You know, lazy programmer uses copy & paste ... ;-). Greetings, Clyde.
by Clyde
Sun Nov 22, 2020 13:50
Forum: WIP Mods
Topic: [Mod] Cucina Vegana
Replies: 35
Views: 4120

Re: [Mod] Cucina Vegana

Hello and sorry for the late answer, i was the last time not here. Yes, Cucina-Vegana has the support for the signs_bot from https://github.com/joe7575/signs_bot, or should have it. I'm testing again, because i know at my last experiences, there were some trouble with the mod. The bot's has worked f...
by Clyde
Sat Nov 21, 2020 03:38
Forum: General Discussion
Topic: ClientMods
Replies: 1
Views: 196

Re: ClientMods

by Clyde
Fri Nov 20, 2020 20:03
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

Update:

Added a API-Documentation of distancer for Developers.
You can find now api.md or api.txt for plain txt.

Greetings, Clyde.
by Clyde
Fri Nov 20, 2020 15:07
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

Distance supports only 1 Waypoint, but you can take a look at the module mark, there are the code for the waypoints. It would be possible to support more than 1 waypoint, but the handling would be much more complicated. You can create a new module for distancer and at the end of the init.lua add: do...
by Clyde
Sun May 03, 2020 10:06
Forum: Client-side modding
Topic: Bot client?
Replies: 2
Views: 552

Re: Bot client?

After that the problem is that bots can't learn about their environment from CSMs Don't say no, if you're not sure. I know no limitation of codelines or some important restrictions in lua at CSM's. CSM's can check their environment. CSM's can manipulate data. CSM's can read and store data. Moving i...
by Clyde
Sun May 03, 2020 01:44
Forum: Mod Releases
Topic: [Mod] Server Cleaner [servercleaner]
Replies: 10
Views: 1950

Re: [Mod] Server Cleaner [servercleaner]

The idea behind this mod is good. The mod works really good, sometimes to good. For me, the mod deletes to fast without asking, this is the reason, why i have uninstalled it form my server. Automatic delete of player, it's ok. But deleting without asking could be end in a desaster. Automatic delete ...
by Clyde
Sat Apr 18, 2020 15:03
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 2
Views: 449

[MOD] Smart chat [smart_chat]

Hello, i have written a small but easy extendable chat for minetest. Smart chat With this mod, you have the capability: https://raw.githubusercontent.com/acmgit/smart_chat/master/screenshot.jpg A lightweight mod but easy extendable. Configurable about the minetest-settings. A public chat, looks like...
by Clyde
Sat Apr 18, 2020 14:12
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84318

Re: [Mod] Petz [v9.0] [petz]

Hello, on my Server, i use the last version of your mod. It runs best but i have a strange and funny behaviour on the mod: If a player tames a horse and then he is riding the horse, this happens: https://forum.minetest.net/download/file.php?mode=view&id=21559&sid=7599bb21f852da393efe3fa361b8...
by Clyde
Wed Apr 01, 2020 21:47
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84318

Re: [Mod] Petz [v8.22] [petz]

Hello, it seems the silkworms have a little problem, my server has crashed with: 2020-04-01 21:58:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'petz' in callback environment_Step(): .../games/Smalltech/mods/mp_mobs/petz/petz/api/api_silk.lua:211: bad argument #1 t...
by Clyde
Tue Mar 31, 2020 10:38
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 1302

Re: [MOD]Aqua Farming [aqua_farming]

Thank you, i've it on my server in action. For me, the oceans and rivers looks better and the small fishes are glad about it, because they can hide there from the sharks ;-).

I see no really good reason to change the License, so i don't change it.
by Clyde
Thu Mar 26, 2020 09:43
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

Update:

Not a new release, but i have fixed a silly bug, if you use the last release, update it with the repository.

Greetings, Clyde.
by Clyde
Mon Mar 23, 2020 19:51
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 1302

Re: [MOD]Aqua Farming [aqua_farming]

Update: I proudly presents: Aqua-Farming now with Seeds. The plants now throws besides himself, seeds. This seeds are now the base to plant new seafood. Oh, of course, the plants now needs special soil: Watersoil. This soil is craftable and only there you can use the seeds. https://raw.githubuserco...
by Clyde
Sun Mar 22, 2020 00:30
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 21
Views: 4005

Re: [CSM] Distancer

Update: Version 3.1 Complete reworked code. New function safe_dead added. Easy to add commands for the Future. Added a dynamic Helpsystem. The new version has now a safe_dead-mode. When this mode is on and you die in the game, the distancer set's the waypoint to your position of death. But the dist...
by Clyde
Wed Mar 18, 2020 14:41
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 1059

Re: [question] Is is possible to have/use empty/hidden name

? Code: Select all server.minetest.one:30001 2/60 3/40 5.1.1, BrainCraft Asia Thailand - App 5.x - fast server... 2d / 2.1y 294 / 34 That is my server. Seems you missunderstood me, i talked about my server, where i had a similar problem and was hoping, this information helps you. I know your server...
by Clyde
Wed Mar 18, 2020 13:23
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 1059

Re: [question] Is is possible to have/use empty/hidden name

your all so funny: old versions, stable and dev are all on git, where I take them all from ... hihi, so mean, your answer didn't help anything yet. so I'm sorry about that, the server list tells me 5.2.0-dev. I compile it with the flag -DCMAKE_BUILD_TYPE=Release. as at 5.2.0-dev I saw that command ...
by Clyde
Wed Mar 18, 2020 09:55
Forum: Feature Discussion
Topic: Swords seem obsolete.
Replies: 29
Views: 3203

Re: Swords seem obsolete.

Another Example: Remove the Sword in the basic game and see what will happen. One Case is: Mods they need the Sword, now don't have a basic sword. So they have now to implement their own Swords with own Recipes. At the end you have for the same tool many recipes, which in the worst case are collidin...
by Clyde
Wed Mar 18, 2020 08:54
Forum: Problems
Topic: [question] Is is possible to have/use empty/hidden name ?
Replies: 10
Views: 1059

Re: [question] Is is possible to have/use empty/hidden name

Directly from git with compiling and installing.