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[Mod] Mesecons Stealthnode

Hello @ll, do you know the ghoststones in mesecons? Yes? What would you say, there are ghoststones who looks like default wood, or like a jungletree? Mesecons Stealthnode is a mod, that give you this kind of ghoststones. Ghoststones who looks like normal wood, or like a jungletree and much more. And...
by Clyde
Thu Feb 14, 2019 23:37
 
Forum: WIP Mods
Topic: [Mod] Mesecons Stealthnode
Replies: 0
Views: 90

Re: [Mod] Clementine Tree (clementinetree)

It's a working solution ;-).
Thx, now i was able to download your trees.

Greetings, Clyde.
by Clyde
Thu Feb 14, 2019 11:47
 
Forum: WIP Mods
Topic: [Mod] Clementine Tree (clementinetree)
Replies: 4
Views: 299

Re: Krisenstimmung Mod Errors ohne Ende :(

Von wo hast du denn den Mod her? Hier der Link zum originalen Modpack: https://gitlab.com/VanessaE/homedecor_modpack Es könnte hier genau das Problem sein, der Mod ist zu neu. MT steht in den Startlöchern zu Version 5.0.0 und da gibt es doch einige Veränderungen, die unter Version 0.4.17 wie du sie ...
by Clyde
Wed Feb 13, 2019 14:06
 
Forum: Deutsch
Topic: Krisenstimmung Mod Errors ohne Ende :(
Replies: 4
Views: 168

Re: [Mod] Clementine Tree (clementinetree)

Cool trees, i like it, but only a (noob)-question:

How can i download this tree-mods?
If i click on the link, i come to the repository, but there is nothing to download, only your full game with engine.

Image

Greetings, Clyde.
by Clyde
Wed Feb 13, 2019 13:44
 
Forum: WIP Mods
Topic: [Mod] Clementine Tree (clementinetree)
Replies: 4
Views: 299

Re: Neuere/Ältere Version?

Hmm, wer nicht fragt, wird nichts erfahren ;-), also finde ich deine Fragen mehr angebracht als falsch. Aber wenn du bereit bist neues zu lernen, dann lege ich dir https://de.wikipedia.org/wiki/Docker_(Software) ans Herz. Es ist, wenn man es mal verstanden hat, wie es klappt, wesentlich einfacher, L...
by Clyde
Tue Feb 05, 2019 18:01
 
Forum: Deutsch
Topic: Neuere/Ältere Version?
Replies: 35
Views: 795

Re: Hud für eine begrenzte zeit anzeigen

minetest.register_node("parcour:endpoint", { description = "Zielpont", drawtype = "plantlike", waving = 0, tiles = {"checkpoint.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, groups = {snappy = 5,}, on_punch = function(pos...
by Clyde
Tue Jan 22, 2019 20:12
 
Forum: Deutsch
Topic: Hud für eine begrenzte zeit anzeigen
Replies: 1
Views: 110

Re: [CSM] Distancer

Update: Only for MT 5.x.x With Version 2.7, added a API to Distancer for Modwriter. Var: ⋅ dst.ver | Version Number of the loaded Distancer. ⋅ dst.rev | Revision Number of the loaded Distancer. ⋅ dst.name | Name of the Mod. API: ⋅ dst.send_pos(name, position) ...
by Clyde
Mon Jan 14, 2019 15:31
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [Server] Lilly in the valley

@ this small world & server?
by Clyde
Wed Jan 09, 2019 11:14
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4091

Re: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)

Python is installed, because so far it works but now: python auto_mod.py Welcome to the Automatic Mod Builder For Minetest Verison: V1.0 ~Built by Henry Oliver Traceback (most recent call last): File "auto_mod.py", line 198, in <module> inp = raw_input("Make a New Mod [Y/n]: ") N...
by Clyde
Wed Jan 02, 2019 18:54
 
Forum: Minetest-related projects
Topic: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)
Replies: 11
Views: 546

Re: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)

Sadly it don't work: #>python ./setup.py Traceback (most recent call last): File "./setup.py", line 2, in <module> import py2exe ModuleNotFoundError: No module named 'py2exe' #>python ./setup.py Traceback (most recent call last): File "./setup.py", line 2, in <module> import py2e...
by Clyde
Mon Dec 31, 2018 12:11
 
Forum: Minetest-related projects
Topic: Automatic Mod Creation Tool For Minetest (A.M.C.T.F.M)
Replies: 11
Views: 546

Re: [MOD]Barchairs[git]

Update:

Barchairs has now an simple Interface integrated. So you can register your own Barchairs, and make Barchairs support your own Mod.

Greetings, Clyde.
by Clyde
Sun Dec 30, 2018 02:57
 
Forum: WIP Mods
Topic: [MOD]Barchairs[git]
Replies: 5
Views: 544

Re: [CSM] Distancer

You're Welcome, Lone_Wolf ;-).

Update:
Hud for Waypoint added. You can see a Hud in red with <Marker> on the Screen.
Of course is this Hud on and off switchable.
.dhud_waypoint on|off

Greetings Clyde.
by Clyde
Fri Dec 28, 2018 23:56
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [CSM] Distancer

Update:

Commands now shorter .dhud ....
Command .dhud on|off added. Turns all HUD's of the Distancer on or off.

Greetings. Clyde.
by Clyde
Fri Dec 28, 2018 22:35
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [CSM] Distancer

Hello,

i like your idea with the shorter commands, it's nothing what is carved in stone, so i think, i will do it so.
Thx for your proposal, Lone_Wolf.

Greetings Clyde.
by Clyde
Sun Dec 23, 2018 11:36
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [CSM] Distancer

Update: Version 2.2 Command to changes the Position of the HUD added. .distancer_hud_change | Shows you the current Position of the HUD in Chat. .distancer_hud_change -r | Reset's the Position of the HUD to default. .distancer_hud_change -w .x,.y | Changes the Position of the HUD to the given Posit...
by Clyde
Sat Dec 22, 2018 12:42
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [CSM] Distancer

Update:
New Release but only for MT 5.x.x.
Now the Distancer has a HUD, which can be turned on or off.

The new Commands for this Release are:

.distancer_hud_mapblock on|off
.distancer_hud_measure on|off

Greetings, Clyde.
by Clyde
Thu Dec 20, 2018 23:19
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [CSM] Distancer

Update: Command .waypoint renamed to .marker Nice job, Thanks a lot. Can you try to implement this using a CSM HUD ? It can be nice to au refresh data on screen using that Good idea, but .... Does support the 0.4.x Clients of MT the CSM HUD? If yes, then i do something wrong and get an Error, that ...
by Clyde
Wed Dec 19, 2018 20:59
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

[CSM] Distancer

Simple, short, Distancer . Distancer is a Client-Side Mod, which should help you to build in Minetest. This Mod measures distances or show's you the current Mapblock of your Position. Commands: ⋅ .marker | Shows you the current stored Marker. ⋅ .marker -s | Set's the Marker to yo...
by Clyde
Sat Dec 15, 2018 19:04
 
Forum: Client-side modding
Topic: [CSM] Distancer
Replies: 10
Views: 709

Re: [MOD]Barchairs[git]

Thanks a lot,
the idea behind this mod was, that i haven't found a mod with barchairs ;-).

Little Update, i've a simple Bar added.
Recipes, of course, i add it to the first Post.

Greetings, Clyde.
by Clyde
Mon Nov 05, 2018 16:19
 
Forum: WIP Mods
Topic: [MOD]Barchairs[git]
Replies: 5
Views: 544

[MOD]Barchairs[git]

Hello @ll, i will you now show my Mod Barchairs . This mod will add simply barchairs to your world. https://github.com/acmgit/minetest_barchairs/raw/master/screenshot.jpg Source: https://github.com/acmgit/minetest_barchairs Download: https://github.com/acmgit/minetest_barchairs.git Depends: default ...
by Clyde
Sat Nov 03, 2018 22:33
 
Forum: WIP Mods
Topic: [MOD]Barchairs[git]
Replies: 5
Views: 544

Re: How to become a "normal user"?

If you start a server, you become automatically admin.

Solution could be:
You insert the Name of an Admin in minetest.conf and start a minetestserver in the background.

Topic in minetest.conf:
Name = <Name of Admin>

Take a look at viewtopic.php?f=10&t=17373.
by Clyde
Thu Oct 11, 2018 22:45
 
Forum: Problems
Topic: How to become a "normal user"?
Replies: 5
Views: 433

Re: [Arch Linux] Server not responding

Make at /var/log a directory named minetest Change the user for the directory to minetest:minetest with chown -r minetest:minetest /var/log/minetest Edit the File /etc/systemd/system/multi-user.target.wants/minetest@.....service and add at the line [Service] . . ExecStart=/usr/bin/minetestserver --c...
by Clyde
Wed Oct 10, 2018 10:14
 
Forum: Problems
Topic: [Arch Linux] Server not responding
Replies: 4
Views: 293

Re: [Server] Jungle

I agree with you, Gundul ;-).

Same old story:
Why make it easy if it can also be complicated ....
by Clyde
Mon Sep 10, 2018 22:12
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35828
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