Update:
Version 3.3
Coffee. Coffee bushes like Vine is added.
You can cook a cup of hot coffee, but watch out, hot coffee has an special secret for you.
Greetings, Clyde.
Search found 218 matches
- Sat Feb 24, 2024 18:25
- Forum: WIP Mods
- Topic: [Mod] Cucina Vegana
- Replies: 56
- Views: 12394
- Wed Feb 21, 2024 23:13
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244358
Re: [Mod] Petz [z73] [petz]
Hi i found 1 error petz crashed 2 time my server , i think some animals attach the train of advtrain but i'm not sure No, it's not advtrain. Have the same problem at my server Zeitsprung. I made the following workaround: if not tgtobj then return else if not tgtobj:get_luaentity() then return end e...
- Tue Feb 20, 2024 01:35
- Forum: WIP Mods
- Topic: [Mod] Cucina Vegana
- Replies: 56
- Views: 12394
Re: [Mod] Cucina Vegana
I'm having problems with corn. Once it's been harvested, it appears as unknown in the inventory. I looked and saw that the texture cucina_vegana_corn.png is present. Thanks for reporting, it was indeed a bug. The name of the item doesn't match with itemname. The texture was found in the 16x16 subfo...
- Sat Feb 10, 2024 16:40
- Forum: WIP Mods
- Topic: [MOD] Smart chat [smart_chat]
- Replies: 17
- Views: 2593
Re: [MOD] Smart chat [smart_chat]
Update: Version 1.7 What's new: Chatkommand /me implemented. Option to disable the overwrite of the /me command. Option to enable the log of all channels. At Contentdb: https://content.minetest.net/packages/Clyde/smart_chat/shields/title/ https://content.minetest.net/packages/Clyde/smart_chat/shiel...
- Fri Feb 09, 2024 16:51
- Forum: WIP Mods
- Topic: [MOD] Smart chat [smart_chat]
- Replies: 17
- Views: 2593
Re: [MOD] Smart chat [smart_chat]
@hephaestus Smart chat is logging all channels, but only in the verbose mode. Check the lib.lua minetest.log("verbose", "[MOD] " .. lib.modname .. " : Module lib: chat: <" .. playername .. "> " .. text) But i will add an option to change this log to action, th...
- Fri Feb 09, 2024 15:49
- Forum: WIP Mods
- Topic: [MOD] Smart chat [smart_chat]
- Replies: 17
- Views: 2593
Re: [MOD] Smart chat [smart_chat]
Update: Version 1.6 What's new: A new option added: smart_chat.join_with_priv This let the join-command check the privs of the user and let only user with the privilege "channeluser" join into another channel. At Contentdb: https://content.minetest.net/packages/Clyde/smart_chat/shields/ti...
- Thu Feb 08, 2024 03:01
- Forum: WIP Mods
- Topic: [MOD] Smart chat [smart_chat]
- Replies: 17
- Views: 2593
Re: [MOD] Smart chat [smart_chat]
Only the public channel will be logged, to log all channels, i have to look to add it. But pay attention, the size of the log will "explode" ... In debug? I am afraid, i can't follow you. The reason why everybody can create channels is, this channels are not fixed. If the last player leave...
- Sun Jan 21, 2024 14:15
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 33
- Views: 7281
Re: [Mod] Signs Bot [signs_bot]
You have to register this crops, then it works.
Cucina Vegana is doing so.
Greetings, Clyde.
Cucina Vegana is doing so.
Greetings, Clyde.
- Mon Jun 19, 2023 20:56
- Forum: WIP Mods
- Topic: [Mod] Beamer
- Replies: 4
- Views: 1037
Re: [Mod] Beamer
Update:
Version 1.5 ready for download.
Now, the beamer has an internal security-check. Wrong/Defekt/Worst packages who don't pass the check, will be ignored.
The beamer now encrypts now the beams.
It's recommended to install a mod like smart_chat for this mod.
Greetings, Clyde.
Version 1.5 ready for download.
Now, the beamer has an internal security-check. Wrong/Defekt/Worst packages who don't pass the check, will be ignored.
The beamer now encrypts now the beams.
It's recommended to install a mod like smart_chat for this mod.
Greetings, Clyde.
- Mon Jun 12, 2023 19:27
- Forum: Deutsch
- Topic: Bio Hazard Anzug
- Replies: 4
- Views: 707
Re: Bio Hazard Anzug
Ja, ist ein alter mod aber er funktioiniert immer noch.
Ich denke auch, der mod ist fertig, wüsste nicht, was sich daran noch ändern sollte.
Gruß, Clyde.
Ich denke auch, der mod ist fertig, wüsste nicht, was sich daran noch ändern sollte.
Gruß, Clyde.
- Sun Jun 11, 2023 19:11
- Forum: Deutsch
- Topic: Bio Hazard Anzug
- Replies: 4
- Views: 707
Re: Bio Hazard Anzug
Der Anzug ist nach wie vor noch auf Zeitsprung und auch craftbar.
Der mod heisst: hazmat_suit.
Leider kann ich dir die Quelle nicht mehr sagen und ja, es ist der Anzug aus dem Technic-modpack.
Gruß, Clyde.
Der mod heisst: hazmat_suit.
Leider kann ich dir die Quelle nicht mehr sagen und ja, es ist der Anzug aus dem Technic-modpack.
Gruß, Clyde.
- Thu Jun 08, 2023 14:23
- Forum: WIP Mods
- Topic: [Mod] Cucina Vegana
- Replies: 56
- Views: 12394
Re: [Mod] Cucina Vegana
Update:
Version 3.2
Fixes some bugs and added Vine as special crop.
Greetings, Clyde.
Version 3.2
Fixes some bugs and added Vine as special crop.
Greetings, Clyde.
- Thu Jun 08, 2023 14:05
- Forum: WIP Mods
- Topic: [Mod] Beamer
- Replies: 4
- Views: 1037
Re: [Mod] Beamer
Update:
Version 1.3 is now out.
It allows you now to beam between different server.
It's recommended to install a mod like smart_chat for this mod.
Greetings, Clyde.
Version 1.3 is now out.
It allows you now to beam between different server.
It's recommended to install a mod like smart_chat for this mod.
Greetings, Clyde.
- Wed Jun 07, 2023 20:22
- Forum: WIP Mods
- Topic: [Mod] Mesecons Stealthnode
- Replies: 6
- Views: 1944
Re: [Mod] Mesecons Stealthnode
Upadate:
Stealthnodes has now conducting nodes added.
New API:
register_stealthnode(modname, nodename)
register_conductnode(modname, nodename)
Greetings, Clyde.
Stealthnodes has now conducting nodes added.
New API:
register_stealthnode(modname, nodename)
register_conductnode(modname, nodename)
Greetings, Clyde.
- Wed May 03, 2023 16:20
- Forum: WIP Mods
- Topic: [Mod] Beamer
- Replies: 4
- Views: 1037
Re: [Mod] Beamer
Update:
Version 1.2 is released.
Dig now a beamer with an axe or pickaxe.
Greetings, Clyde.
Version 1.2 is released.
Dig now a beamer with an axe or pickaxe.
Greetings, Clyde.
- Sun Apr 30, 2023 19:12
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244358
Re: [Mod] Petz [z57] [petz]
Thanks, that were nice.
- Tue Apr 18, 2023 16:57
- Forum: WIP Mods
- Topic: [Mod] Beamer
- Replies: 4
- Views: 1037
Re: [MOD] Beamer
Update:
Version 1.1 is released.
Cleaner code.
More checks added.
Chatcommand /tricorder added.
Greetings, Clyde.
Version 1.1 is released.
Cleaner code.
More checks added.
Chatcommand /tricorder added.
Greetings, Clyde.
- Mon Apr 17, 2023 21:03
- Forum: WIP Mods
- Topic: [Mod] Beamer
- Replies: 4
- Views: 1037
[Mod] Beamer
Beamer https://raw.githubusercontent.com/acmgit/beamer/master/textures/beamer_screenshot.png Many people knows Star Trek and the famous transporter. Ok, the technic isn't so far, that we can beam people, but with this mod, you're in Minetest able to beam Items from your Inventory to an Inventory of...
- Sun Apr 16, 2023 20:24
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244358
Re: [Mod] Petz [z57] [petz]
Question and/or suggestion:
Is it possible to define areas and have mobs spawn only there?
Greetings, Clyde.
Is it possible to define areas and have mobs spawn only there?
Greetings, Clyde.
- Sat Apr 15, 2023 15:06
- Forum: WIP Mods
- Topic: [MOD]Aqua Farming [aqua_farming]
- Replies: 18
- Views: 3707
Re: [MOD]Aqua Farming [aqua_farming]
Update:
Version 1.3
Changed some Textures for more colors at the sea.
Added a new plant, the sponge. (sry, it's not spongeBOB :-))
Have fun,
Greetings, Clyde.
Version 1.3
Changed some Textures for more colors at the sea.
Added a new plant, the sponge. (sry, it's not spongeBOB :-))
Have fun,
Greetings, Clyde.
- Sat Apr 08, 2023 12:49
- Forum: WIP Mods
- Topic: [MOD] Cheeseeee! [cheese]
- Replies: 8
- Views: 1261
Re: [MOD] Cheeseeee! [cheese]
Hello Annalysa,
Cool mod, i like it.
I've your mod translated into german, you have a pull request.
Greetings,
Clyde.
Cool mod, i like it.
I've your mod translated into german, you have a pull request.
Greetings,
Clyde.
- Thu Apr 06, 2023 23:14
- Forum: WIP Mods
- Topic: [Mod] Cucina Vegana
- Replies: 56
- Views: 12394
Re: [Mod] Cucina Vegana
Update:
Version 3.1 has released.
Thanks maze-80 there are now aliases for default-farming and farming_redo. This should prevent troubles when farming_redo will installed later.
Axcore has given me a list of bugs and troubles, which are now fixed.
Greetings, Clyde.
Version 3.1 has released.
Thanks maze-80 there are now aliases for default-farming and farming_redo. This should prevent troubles when farming_redo will installed later.
Axcore has given me a list of bugs and troubles, which are now fixed.
Greetings, Clyde.
- Thu Mar 02, 2023 01:12
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244358
Re: [Mod] Petz [z51] [petz]
From my Server: Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback on_joinplayer(): ...alltech_Game/mods/mp_mobs/petz/petz/misc/lycanthropy.lua:214: attempt to index local 'pre_werewolf_animati...
- Wed Aug 31, 2022 06:58
- Forum: Deutsch
- Topic: [Server] Zeitsprung
- Replies: 5
- Views: 925
Re: [Server] Zeitsprung
Are you sure, that you was the trigger for the crash?
I found a problem with smart_chat, where the server tries every minute to restart and ended in a crash.
I found a problem with smart_chat, where the server tries every minute to restart and ended in a crash.
- Tue Aug 30, 2022 17:41
- Forum: Deutsch
- Topic: [Server] Zeitsprung
- Replies: 5
- Views: 925
Re: [Server] Zeitsprung
Hi Ruslan,
do you have a date, when it happens, because i want to check my logs.
If you remember:
Do you have build it with a certain block?
When yes, maybe you can tell me what block.
do you have a date, when it happens, because i want to check my logs.
If you remember:
Do you have build it with a certain block?
When yes, maybe you can tell me what block.