Search found 213 matches

by AntumDeluge
Fri Sep 09, 2022 19:25
Forum: Feature Discussion
Topic: ContentDB Requests
Replies: 1
Views: 840

Re: ContentDB Requests

I would like to request the following mods that were originally created for Minetest Game: creative player_api I think these mods are useful outside of Minetest Game & should be made more standalone. player_api is already standalone as it does not have any dependencies. creative 's only real dep...
by AntumDeluge
Fri Sep 09, 2022 19:14
Forum: Feature Discussion
Topic: ContentDB Requests
Replies: 1
Views: 840

ContentDB Requests

A thread for requesting mods, texture packs, etc. to be added to ContentDB.

Created in response to: https://github.com/minetest/contentdb/issues/316
by AntumDeluge
Mon Aug 23, 2021 12:21
Forum: Mod Releases
Topic: [Mod] Industrial Lights [git][ilights]
Replies: 23
Views: 10147

Re: [Mod] Industrial Lights [git][ilights]

I love these lights. They make my helipad look great.

Image
by AntumDeluge
Tue Aug 17, 2021 09:21
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 283
Views: 95402

Re: open MT-Skin Database

I love the skin database. Thank you. Is it possible to link to the 3D previewer?
by AntumDeluge
Tue Aug 17, 2021 09:15
Forum: Minetest-related projects
Topic: Skin Preview Generator
Replies: 2
Views: 3157

Skin Preview Generator

This is a Python script for generating previews from player skins. https://forum.minetest.net/download/file.php?id=24757 🡆🡆🡆 https://forum.minetest.net/download/file.php?id=24758 Link: GitHub Gist Notes: I would like to update it to use Python libraries rather than use external ImageMagick executabl...
by AntumDeluge
Tue Aug 17, 2021 06:50
Forum: WIP Mods
Topic: [Mod] Simple Models [simple_models]
Replies: 0
Views: 2996

[Mod] Simple Models [simple_models]

Description A set (currently only one) of very simple models. https://raw.githubusercontent.com/AntumMT/mod-simple_models/master/screenshot.png Models node_1x2x1.obj for nodes with dimensions 1x2x1 https://raw.githubusercontent.com/AntumMT/mod-simple_models/master/previews/model.png https://raw.git...
by AntumDeluge
Fri Aug 13, 2021 06:19
Forum: WIP Mods
Topic: [Mod] Skeleton [skeleton]
Replies: 0
Views: 2944

[Mod] Skeleton [skeleton]

Description: A skeleton mob using the cmer (Creatures Revived) or mobs_redo API. Licensing: Code: MIT Textures: skeleton_mesh : by I don't know (CC BY-SA 3.0) skeleton_bone : by bart (CC0) Models: creatures_zombie.b3d : by BlockMen (CC-BY-SA 3.0) Requirements: Minetest min version: 5.0 Depends: non...
by AntumDeluge
Thu Aug 12, 2021 19:55
Forum: WIP Mods
Topic: [Mod] Wardrobe Outfits [wardrobe_outfits]
Replies: 0
Views: 2859

[Mod] Wardrobe Outfits [wardrobe_outfits]

Some select skins for the wardrobe . https://raw.githubusercontent.com/AntumMT/mod-wardrobe_outfits/master/screenshot.png Licensing Code: MIT Textures: See sources in README Links https://content.minetest.net/packages/AntumDeluge/wardrobe_outfits/shields/title/ Git repo Changelog TODO
by AntumDeluge
Mon Jul 26, 2021 22:39
Forum: Mod Releases
Topic: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
Replies: 26
Views: 8856

Re: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]

Not having a clear license will affect whether or not other developers include your mod with their own projects. If you don't care how the code is used, adding a note that it is WTFPL or CC0 licensed is fine. I personally prefer the simple & liberal MIT license , as it also includes a liability ...
by AntumDeluge
Wed Jul 21, 2021 22:56
Forum: Mod Releases
Topic: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
Replies: 26
Views: 8856

Re: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]

Are you using CC BY-SA 3.0 license for the code? I would suggest switching to something else. CC BY-SA is fine for images & textures, but not a good license for code.
by AntumDeluge
Sun Jul 18, 2021 19:19
Forum: Mod Releases
Topic: [Mod] Node Meta Manipulation [alternode] (v1.2)
Replies: 3
Views: 1138

Re: [Mod] Node Meta Manipulation [alternode] (v1.2)

I think your mod should list all the available keys for a given node, so you don't have to guess the key names. ;-) Agreed, I want to do this. I just didn't know how until I figured out MetaDataRef:to_table() . Will get a new version out soon. Does the node ownership work the same way that cornerno...
by AntumDeluge
Sun Jul 18, 2021 00:31
Forum: WIP Mods
Topic: [Mod] Lighted Helmets [lighted_helmets]
Replies: 0
Views: 3069

[Mod] Lighted Helmets [lighted_helmets]

Description: Light-emitting helmets. Supports helmets from the following mods: 3d_armor technic_armor xtraarmor amber rainbow_ore https://raw.githubusercontent.com/AntumMT/mod-lighted_helmets/master/screenshot.png Licensing: Code: MIT Textures: CC0 Usage: Crafting: See README Settings: lighted_helm...
by AntumDeluge
Sat Jul 17, 2021 21:20
Forum: WIP Mods
Topic: [Mod] Wielded Light for 3d_armor [3d_armor_light]
Replies: 0
Views: 2887

[Mod] Wielded Light for 3d_armor [3d_armor_light]

Description: A library for 3d_armor that adds wielded_light support. Licensing: Code: MIT Usage: Methods: armor_light.register(item, lvalue) - Register an item to emit light when equipped in the armor inventory. - params: - item: Item name or ItemStack. - lvalue: Light value (optional) (default: 10...
by AntumDeluge
Thu Jul 15, 2021 04:12
Forum: WIP Mods
Topic: [Mod] Equipment Wear [equip_wear]
Replies: 0
Views: 2774

[Mod] Equipment Wear [equip_wear]

Description: Allows tool & equipment wear to be disabled. Supports tools (pick, axe, shovel, etc.), weapons, & armor. Supported armor mods: 3d_armor Licensing: MIT Usage: Settings: tool_wear - Enables/Disables wear for tools such as picks, axes, shovels, etc. - type: bool - default: true we...
by AntumDeluge
Thu Jul 08, 2021 05:32
Forum: WIP Mods
Topic: [Mod] Wardrobe [wardrobe_ad]
Replies: 0
Views: 1215

[Mod] Wardrobe [wardrobe_ad]

Description: Provides a simple way to change skins on the default character mesh. Forked from prestidigitator's wardrobe mod . https://raw.githubusercontent.com/AntumMT/mod-wardrobe/master/screenshot.png Licensing: Code: MIT Textures by prestidigitator: CC0 character-preview.png created from player...
by AntumDeluge
Tue Jul 06, 2021 13:13
Forum: Client-side modding
Topic: [CSM] Client Music [cmus]
Replies: 9
Views: 3226

[CSM] Client Music [cmus]

Description: Simple client-side music player. NOTE: Unfortunately, until Minetest supports media with client-side mods, only music provided by the server can be played. Licensing: MIT Usage: Chat commands: .cmus <command> [<sound_file>] - Manage music. - commands: - play: Play a music file. - stop:...
by AntumDeluge
Tue Jul 06, 2021 11:36
Forum: Mod Releases
Topic: [Mod] PlayMus [1.3] [playmus]
Replies: 21
Views: 7066

Re: [Mod] PlayMus [1.3] [playmus]

The links are dead. Does anyone have a copy?
by AntumDeluge
Sun Jul 04, 2021 13:54
Forum: WIP Mods
Topic: [MOD] 3D Armor Gloves/Gauntlets
Replies: 10
Views: 2265

Re: [MOD] 3D Armor Gloves/Gauntlets

Nice! Glad to have some more armor. Just tested it & going to add it to my game.

Edit: Excited this will be added to ContentDB.
by AntumDeluge
Sat Jul 03, 2021 07:54
Forum: Mod Releases
Topic: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]
Replies: 26
Views: 8856

Re: [Mod] Extra armors for 3d_armor [0.3][xtraarmors]

Will you be adding this to ContentDB?
by AntumDeluge
Sat Jun 26, 2021 18:11
Forum: WIP Mods
Topic: [abandoned] [Mod] Walking Light [wlight]
Replies: 0
Views: 709

[abandoned] [Mod] Walking Light [wlight]

Note: this mod has been abandoned in favor of wielded_light now that it has support for 3d_armor via 3d_armor_light Description: Illuminates the area around a player when equipped with a light-emitting item. Also supports equipped armor with 3d_armor . https://raw.githubusercontent.com/AntumMT/mod-...
by AntumDeluge
Tue Jun 15, 2021 18:53
Forum: WIP Mods
Topic: [Mod] Sounds [sounds]
Replies: 3
Views: 924

Re: [Mod] Sounds [sounds]

sirrobzeroone wrote:
Tue Jun 15, 2021 05:42
Not sure if you want to add
Thanks. I appreciate your suggestion. I'm a bit burnt out at the moment. But I will check it out more closely when I get some more energy.
by AntumDeluge
Tue Jun 15, 2021 02:47
Forum: WIP Mods
Topic: [Mod] Sounds [sounds]
Replies: 3
Views: 924

[Mod] Sounds [sounds]

Description: This mod is intended to provide a set of free sounds & reduce dependencies on default & MTG . As of right now, only sounds from default mod have been added. Licensing: Code: MIT Media: multiple ( see README ) Usage: If your mod depends on default for node sounds only, then you ...
by AntumDeluge
Thu Jun 10, 2021 13:49
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 53
Views: 26146

Re: [Mod] Painting [0.8] [painting]

Ported HybridDog's eye pos fixes to work with TenPlus1's fork.

My masterpiece:
Image
by AntumDeluge
Fri May 28, 2021 11:51
Forum: WIP Mods
Topic: [Mod] Personal Bookmarks [pbmarks]
Replies: 0
Views: 638

[Mod] Personal Bookmarks [pbmarks]

Description: Allows players to create a limited number of personal bookmarks to where they can teleport. https://raw.githubusercontent.com/AntumMT/mod-pbmarks/master/screenshot.png Licensing: Code: MIT Textures: CC0 Requirements: Minetest minimum version: 5.0.0 Depends: https://content.minetest.net...
by AntumDeluge
Fri May 28, 2021 07:05
Forum: WIP Mods
Topic: [Mod] World Data Manager [wdata]
Replies: 0
Views: 778

[Mod] World Data Manager [wdata]

Description A library for managing data files in the world directory. It takes a little work to read from & write to data in the world directory. wdata aims to make that easier by utilizing just two simple methods. This mod is essentially an alternative to Minetest's built-in StorageRef & w...