Search found 16 matches
- Sat Aug 13, 2016 18:28
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
twoelk, thank you, you're most certainly brought order into this matter.
- Sat Aug 13, 2016 13:59
- Forum: Engine Builds
- Topic: Debugging MineTest with Visual Studio
- Replies: 1
- Views: 1317
Debugging MineTest with Visual Studio
Is debugging MineTest with Visual Studio is possible? I mean, I have in mind that if I do copy all libraries into sources\bin and then copy game directory into sources then I will get something that looks like install directory that INSTALL is making, but a... is there any way I can debug the .exe t...
- Fri Aug 12, 2016 23:56
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
paramat, okay, thank you, I think I got it. But which of the mapgens is a newest one? Judging from github it's a mapgen_v5.cpp, which was added at Nov 9, 2014. But a whole countdown thing from v6 and v7 is a bit tricky to understand. So which one is it?
- Wed Aug 10, 2016 11:29
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
paramat, is there a particular reason for that?
- Wed Aug 10, 2016 00:19
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
have one more question on this topic. the point of generation algorithm is to generate exactly the same blocks in exact same chunk by demand, this also mean that order in which chunks are generated should not affect blocks that generated in specific chunks. Please, correct me if I'm wrong on this on...
- Mon Aug 08, 2016 23:36
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
qwertymine3, thank you! This seems to be a very informative article. It's already answered a few questions for me.
- Mon Aug 08, 2016 20:39
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Re: Map generation algorithms
Okay, I get it about the code. Tell me then, is there any point to read MC code after MT code (map generation), just how different they are? besides MC lack of comments and variable names. I mean, the result look quite similiar.
- Mon Aug 08, 2016 13:48
- Forum: Feature Discussion
- Topic: Map generation algorithms
- Replies: 14
- Views: 2468
Map generation algorithms
We all know about minecraft decompiled sources, so called "Mod Coder Pack". So I want to ask, is MineTest map generation algorithms (v5, v6, v7) are based on decompiled Minecraft map generation algorithms or they are done from scratch?
- Sun Aug 07, 2016 21:56
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
Thanks everyone, it seem to work pretty well. :)
- Sun Aug 07, 2016 21:33
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
Tried to enable sound, if someone will follow my steps - you should move all files from "openal-soft-1.15.1\include\AL\" to "openal-soft-1.15.1\include\" or else you'll get an error about file that wasn't found.
- Sun Aug 07, 2016 21:22
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
Krock, thanks for your answer!
IRRLICHT_DLL - this is what I forgot to set, now INSTALL work without errors. :)
IRRLICHT_DLL - this is what I forgot to set, now INSTALL work without errors. :)
- Sun Aug 07, 2016 21:15
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
MineYoshi, thank you.
Without sound, changing CMake install file with Notepad and still getting error in the end of install, but... I make a working build of MineTest. hail to the pre-compiled libraries.
Maybe somebody knows what this INSTALL actually wants from me?
Without sound, changing CMake install file with Notepad and still getting error in the end of install, but... I make a working build of MineTest. hail to the pre-compiled libraries.
Maybe somebody knows what this INSTALL actually wants from me?
- Sun Aug 07, 2016 19:37
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
I dont know, wiki cleary says
but meanwhile I found MSVC pre-compiled libraries that, I suppose, contain everything I need to compile MineTest, so now I will tweak CMake around... I guesszlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip)
- Sun Aug 07, 2016 19:13
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
This is sources,
so I believe zip should at least contain thesezlibwapi.lib and zlibwapi.dll from zlib125dll.zip
- Sun Aug 07, 2016 19:04
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
Re: zlib 1.2.5
but thanks for trying
- Sun Aug 07, 2016 18:35
- Forum: Engine Builds
- Topic: zlib 1.2.5
- Replies: 14
- Views: 3936
zlib 1.2.5
Hi, I was trying to compile MineTest, I follow the wiki just step by step, and then, suddenly, it's like zlib125dll.zip was eradicated from this universe. I have the cognitive dissonance even when I look at this situation: help.png So what should I do? Please help me. http://dev.minetest.net/Compili...