Search found 21 matches

by rabenkind
Wed May 03, 2023 16:47
Forum: Problems
Topic: player banning because of constantly rule breaking
Replies: 7
Views: 1491

Re: player banning because of constantly rule breaking

Hello! I simply disabled draconis (the mod in question) as this is a mod that is not really maintained and i'm not willing to do that. Beside that the mod draconis also didn't give what I expected. So disabling was a good solution. I dont know why you think i hide code. I will not do that and all of...
by rabenkind
Tue May 02, 2023 10:38
Forum: Problems
Topic: player banning because of constantly rule breaking
Replies: 7
Views: 1491

Re: player banning because of constantly rule breaking

Hello! I decided to use verbana. There i can mark hole ASN's as suspicious. Then new ppl have only limited privs and i get a messages. You can do banning on IP, ASN and name. A very flexible solution. @Festus: yeah i dont care about ppl who behave strange do griefing and such. I also have no problem...
by rabenkind
Sat Apr 29, 2023 11:13
Forum: Problems
Topic: player banning because of constantly rule breaking
Replies: 7
Views: 1491

player banning because of constantly rule breaking

Hello! I have a problem with a player who keeps breaking all the rules. Griefing and also exploiting vulnerabilities in the code of individual mods. I have banned him (xban) but he keeps coming back with a new account under a different IP. In conversation with him comes only that he means all well a...
by rabenkind
Thu Apr 27, 2023 19:21
Forum: Mod Releases
Topic: [Mod] X Bows [x_bows]
Replies: 73
Views: 15172

Re: [Mod] X Bows [x_bows]

Hello SaKeL! thx for your advice. I disabled that in minetest.conf. If it happens again i will tell it here. Regarding the many mods that overriding the model you mean such mods as 3d_armor and skinsdb i guess? Maybe also wielded_light. Other mods like offhand and controls i added later and the erro...
by rabenkind
Wed Apr 26, 2023 20:37
Forum: Mod Releases
Topic: [Mod] X Bows [x_bows]
Replies: 73
Views: 15172

Re: [Mod] X Bows [x_bows]

Hello! ServerError: AsyncErr: Lua: Runtime error from mod 'x_bows' in callback environment_Step(): ...aster/bin/../games/minetest_game/mods/player_api/api.lua:100: assertion failed! ERROR[Main]: stack traceback: ERROR[Main]: [C]: in function 'get_player_data' ERROR[Main]: ...aster/bin/../games/minet...
by rabenkind
Wed Jan 04, 2023 11:35
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244587

Re: [Mod] Petz [z41] [petz]

Hello runs! Thanks for your answer. The error is as i tought. So i simply disabled mesetec. Petz is much more important for my players then mesetec. For me too :-) Many thanks to you for this great mod. People here having much fun with all the different animals. greetings rabenkind ps only to inform...
by rabenkind
Tue Jan 03, 2023 23:27
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244587

Re: [Mod] Petz [z41] [petz]

Hello! I have an error that sometimes crash the server. Any ideas what is causing this? 2023-01-03 22:37:27: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback luaentity_Step(): Runtime error from mod 'petz' in callback item_OnPlace(): .../Minetest/minetest-master/bin...
by rabenkind
Fri Dec 23, 2022 16:35
Forum: WIP Mods
Topic: ARK
Replies: 2
Views: 731

Re: ARK

Heya!
The links are broken.

greetz rabenkind
by rabenkind
Fri Dec 02, 2022 11:06
Forum: Modding Discussion
Topic: Problem with a wheel mesh
Replies: 6
Views: 545

Re: Problem with a wheel mesh

Hello!

Thanks for your help guys. Problem solved!
Merging all the parts was the solution. Now it looks real fine.
waggon_wheels.png
waggon_wheels.png (187.73 KiB) Viewed 489 times
greetings
by rabenkind
Thu Dec 01, 2022 18:44
Forum: Modding Discussion
Topic: Problem with a wheel mesh
Replies: 6
Views: 545

Re: Problem with a wheel mesh

Hello!

I'm trying .obj
After you mentioned it i installed b3d exporter but result is nearly the same. This time the topmost spoke is visible. But the rest is not.
Blenderversion 2.83.5 from current stable Debian.

Thanks and greetings
by rabenkind
Thu Dec 01, 2022 14:49
Forum: Modding Discussion
Topic: Problem with a wheel mesh
Replies: 6
Views: 545

Problem with a wheel mesh

Hello! I made a model in Blender for an good old wheel. In Blender all seem fine so far. Its a first design yet not ready. The wheel should have 8 spokes but in minetest there are only two rendered. Attached a screenshot and a link to the blender file. Hope someone has an idea. greetings Screenshot ...
by rabenkind
Fri Jul 22, 2022 08:57
Forum: Mod Releases
Topic: [Mod] xp_redo [1.0] [xp_redo]
Replies: 10
Views: 4543

Re: [Mod] xp_redo [1.0] [xp_redo]

Hello! Thanks for your reply. The solution was indeed simple. I simply entered this mods as optional mod (dependency) for xp_redo. That way the entities are "registered" (the table is read) and then it counts the xp. greetings rabenkind ps. Sorry for my bad explanation but writing in engli...
by rabenkind
Thu Jul 21, 2022 13:55
Forum: Mod Releases
Topic: [Mod] xp_redo [1.0] [xp_redo]
Replies: 10
Views: 4543

Re: [Mod] xp_redo [1.0] [xp_redo]

Hello! Every player love this mod me too! My players told me that when they hit a Skeleton or a Scorpion they recive no xp. Other mobs like eg. animals, sandman or oerkkie works. Scorpion fron Nathan [1] Skeleton from Saturn [2] I've had a look at the code but no clue where to change or add somethin...
by rabenkind
Sat Jun 04, 2022 09:20
Forum: Modding Discussion
Topic: Flying machines
Replies: 32
Views: 5175

Re: Flying machines

Hello
I like your machines. Some older ones say around the Wright-Era would be nice

Go on with your good Work!

Greetings rabenkind
by rabenkind
Fri Jun 03, 2022 15:31
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16682

Re: [WIP][Mod]Facade[facade]

Hello! I've made a new column. Also enhanced the shaper machine menu. If you like it use it. The code is at https://github.com/rabenkind-new/facade Here's a screenshot: Frome left to right: only front rabbets, corner rabbets and last all around http://minetest.c-lfs.de/minetest/screenshot_20220603_1...
by rabenkind
Sun May 29, 2022 17:09
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064777

Re: Post your screenshots!

Thank you. I like the style of the most builds you and Tumeni create. It's like greek, Roman, france from long ago. It fits my own once.
Have an nice day!

Greetings rabenkind
by rabenkind
Sun May 29, 2022 15:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064777

Re: Post your screenshots!

SB66 wrote:
Mon Jun 21, 2021 18:59
...

Hello
Nice Building!
Would be glad to know where i can get these mosaic blocks?

Greetings rabenkind

Image
by rabenkind
Sat May 21, 2022 11:17
Forum: Mod Releases
Topic: [Mod] Minecart [minecart]
Replies: 66
Views: 11673

Re: [Mod] Minecart [minecart]

Hallo!
Really great mod i love it! It took a while to figure it out but now how could i ever have lived without it :-)

Grüße Rabenkind
by rabenkind
Fri May 20, 2022 20:25
Forum: WIP Mods
Topic: [Mod] Technic Diamond [V. 1.0]
Replies: 2
Views: 995

Re: [Mod] Technic Diamond [V. 1.0]

Hello
With a grinder and a compressor and some Tubes, injectors you can produce endless coal. Thats a bug.🐜
Greetings Rabenkind
by rabenkind
Thu May 19, 2022 10:33
Forum: Mod Releases
Topic: [Mod] Hallelujah Mountains [cloudlands]
Replies: 100
Views: 40554

Re: [Mod] Hallelujah Mountains [cloudlands]

Hello!
Nice mod i really like it. The islands are a little bit small but anyway.

greetz
by rabenkind
Mon Mar 05, 2018 13:52
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495231

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hello

is it possible to have the digtron placing tracks. There is a file called digtron.lua inside of the advtrains folder. It is referenced by the advtrains init.lua but i'm not able to place track inside the digtron-builder.

If i should ask on the digtron thread please advise.

Thanks