Search found 21 matches
- Wed May 03, 2023 16:47
- Forum: Problems
- Topic: player banning because of constantly rule breaking
- Replies: 7
- Views: 1491
Re: player banning because of constantly rule breaking
Hello! I simply disabled draconis (the mod in question) as this is a mod that is not really maintained and i'm not willing to do that. Beside that the mod draconis also didn't give what I expected. So disabling was a good solution. I dont know why you think i hide code. I will not do that and all of...
- Tue May 02, 2023 10:38
- Forum: Problems
- Topic: player banning because of constantly rule breaking
- Replies: 7
- Views: 1491
Re: player banning because of constantly rule breaking
Hello! I decided to use verbana. There i can mark hole ASN's as suspicious. Then new ppl have only limited privs and i get a messages. You can do banning on IP, ASN and name. A very flexible solution. @Festus: yeah i dont care about ppl who behave strange do griefing and such. I also have no problem...
- Sat Apr 29, 2023 11:13
- Forum: Problems
- Topic: player banning because of constantly rule breaking
- Replies: 7
- Views: 1491
player banning because of constantly rule breaking
Hello! I have a problem with a player who keeps breaking all the rules. Griefing and also exploiting vulnerabilities in the code of individual mods. I have banned him (xban) but he keeps coming back with a new account under a different IP. In conversation with him comes only that he means all well a...
- Thu Apr 27, 2023 19:21
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15188
Re: [Mod] X Bows [x_bows]
Hello SaKeL! thx for your advice. I disabled that in minetest.conf. If it happens again i will tell it here. Regarding the many mods that overriding the model you mean such mods as 3d_armor and skinsdb i guess? Maybe also wielded_light. Other mods like offhand and controls i added later and the erro...
- Wed Apr 26, 2023 20:37
- Forum: Mod Releases
- Topic: [Mod] X Bows [x_bows]
- Replies: 73
- Views: 15188
Re: [Mod] X Bows [x_bows]
Hello! ServerError: AsyncErr: Lua: Runtime error from mod 'x_bows' in callback environment_Step(): ...aster/bin/../games/minetest_game/mods/player_api/api.lua:100: assertion failed! ERROR[Main]: stack traceback: ERROR[Main]: [C]: in function 'get_player_data' ERROR[Main]: ...aster/bin/../games/minet...
- Wed Jan 04, 2023 11:35
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245124
Re: [Mod] Petz [z41] [petz]
Hello runs! Thanks for your answer. The error is as i tought. So i simply disabled mesetec. Petz is much more important for my players then mesetec. For me too :-) Many thanks to you for this great mod. People here having much fun with all the different animals. greetings rabenkind ps only to inform...
- Tue Jan 03, 2023 23:27
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245124
Re: [Mod] Petz [z41] [petz]
Hello! I have an error that sometimes crash the server. Any ideas what is causing this? 2023-01-03 22:37:27: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback luaentity_Step(): Runtime error from mod 'petz' in callback item_OnPlace(): .../Minetest/minetest-master/bin...
Re: ARK
Heya!
The links are broken.
greetz rabenkind
The links are broken.
greetz rabenkind
- Fri Dec 02, 2022 11:06
- Forum: Modding Discussion
- Topic: Problem with a wheel mesh
- Replies: 6
- Views: 546
Re: Problem with a wheel mesh
Hello!
Thanks for your help guys. Problem solved!
Merging all the parts was the solution. Now it looks real fine.
greetings
Thanks for your help guys. Problem solved!
Merging all the parts was the solution. Now it looks real fine.
greetings
- Thu Dec 01, 2022 18:44
- Forum: Modding Discussion
- Topic: Problem with a wheel mesh
- Replies: 6
- Views: 546
Re: Problem with a wheel mesh
Hello!
I'm trying .obj
After you mentioned it i installed b3d exporter but result is nearly the same. This time the topmost spoke is visible. But the rest is not.
Blenderversion 2.83.5 from current stable Debian.
Thanks and greetings
I'm trying .obj
After you mentioned it i installed b3d exporter but result is nearly the same. This time the topmost spoke is visible. But the rest is not.
Blenderversion 2.83.5 from current stable Debian.
Thanks and greetings
- Thu Dec 01, 2022 14:49
- Forum: Modding Discussion
- Topic: Problem with a wheel mesh
- Replies: 6
- Views: 546
Problem with a wheel mesh
Hello! I made a model in Blender for an good old wheel. In Blender all seem fine so far. Its a first design yet not ready. The wheel should have 8 spokes but in minetest there are only two rendered. Attached a screenshot and a link to the blender file. Hope someone has an idea. greetings Screenshot ...
- Fri Jul 22, 2022 08:57
- Forum: Mod Releases
- Topic: [Mod] xp_redo [1.0] [xp_redo]
- Replies: 10
- Views: 4548
Re: [Mod] xp_redo [1.0] [xp_redo]
Hello! Thanks for your reply. The solution was indeed simple. I simply entered this mods as optional mod (dependency) for xp_redo. That way the entities are "registered" (the table is read) and then it counts the xp. greetings rabenkind ps. Sorry for my bad explanation but writing in engli...
- Thu Jul 21, 2022 13:55
- Forum: Mod Releases
- Topic: [Mod] xp_redo [1.0] [xp_redo]
- Replies: 10
- Views: 4548
Re: [Mod] xp_redo [1.0] [xp_redo]
Hello! Every player love this mod me too! My players told me that when they hit a Skeleton or a Scorpion they recive no xp. Other mobs like eg. animals, sandman or oerkkie works. Scorpion fron Nathan [1] Skeleton from Saturn [2] I've had a look at the code but no clue where to change or add somethin...
- Sat Jun 04, 2022 09:20
- Forum: Modding Discussion
- Topic: Flying machines
- Replies: 32
- Views: 5185
Re: Flying machines
Hello
I like your machines. Some older ones say around the Wright-Era would be nice
Go on with your good Work!
Greetings rabenkind
I like your machines. Some older ones say around the Wright-Era would be nice
Go on with your good Work!
Greetings rabenkind
- Fri Jun 03, 2022 15:31
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16706
Re: [WIP][Mod]Facade[facade]
Hello! I've made a new column. Also enhanced the shaper machine menu. If you like it use it. The code is at https://github.com/rabenkind-new/facade Here's a screenshot: Frome left to right: only front rabbets, corner rabbets and last all around http://minetest.c-lfs.de/minetest/screenshot_20220603_1...
- Sun May 29, 2022 17:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067493
Re: Post your screenshots!
Thank you. I like the style of the most builds you and Tumeni create. It's like greek, Roman, france from long ago. It fits my own once.
Have an nice day!
Greetings rabenkind
Have an nice day!
Greetings rabenkind
- Sun May 29, 2022 15:23
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067493
- Sat May 21, 2022 11:17
- Forum: Mod Releases
- Topic: [Mod] Minecart [minecart]
- Replies: 66
- Views: 11721
Re: [Mod] Minecart [minecart]
Hallo!
Really great mod i love it! It took a while to figure it out but now how could i ever have lived without it :-)
Grüße Rabenkind
Really great mod i love it! It took a while to figure it out but now how could i ever have lived without it :-)
Grüße Rabenkind
- Fri May 20, 2022 20:25
- Forum: WIP Mods
- Topic: [Mod] Technic Diamond [V. 1.0]
- Replies: 2
- Views: 1002
Re: [Mod] Technic Diamond [V. 1.0]
Hello
With a grinder and a compressor and some Tubes, injectors you can produce endless coal. Thats a bug.🐜
Greetings Rabenkind
With a grinder and a compressor and some Tubes, injectors you can produce endless coal. Thats a bug.🐜
Greetings Rabenkind
- Thu May 19, 2022 10:33
- Forum: Mod Releases
- Topic: [Mod] Hallelujah Mountains [cloudlands]
- Replies: 100
- Views: 40615
Re: [Mod] Hallelujah Mountains [cloudlands]
Hello!
Nice mod i really like it. The islands are a little bit small but anyway.
greetz
Nice mod i really like it. The islands are a little bit small but anyway.
greetz
- Mon Mar 05, 2018 13:52
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 496063
Re: [Mod] Advanced Trains [advtrains] [1.13]
Hello
is it possible to have the digtron placing tracks. There is a file called digtron.lua inside of the advtrains folder. It is referenced by the advtrains init.lua but i'm not able to place track inside the digtron-builder.
If i should ask on the digtron thread please advise.
Thanks
is it possible to have the digtron placing tracks. There is a file called digtron.lua inside of the advtrains folder. It is referenced by the advtrains init.lua but i'm not able to place track inside the digtron-builder.
If i should ask on the digtron thread please advise.
Thanks