Search found 817 matches

Return to advanced search

Re: Redcrab's server

rubenwardy wrote:Available here: https://rubenwardy.com/redcrab/downloads/


THANK YOU!
by cactuz_pl
Sat Aug 24, 2019 19:43
 
Forum: Servers
Topic: Redcrab's server
Replies: 5025
Views: 615770

Re: Redcrab's server

Yeah, it would be great to have copy of Redcrab's world file. Well, at least I have some screenshots, enjoy:

https://imgur.com/a/dzMSE3v
by cactuz_pl
Sat Aug 24, 2019 16:11
 
Forum: Servers
Topic: Redcrab's server
Replies: 5025
Views: 615770

Re: [128x] Text_textures 0.2

Evergreen wrote:
TheEpicJames wrote:link BROKEN

Ubuntu one has been shut down. I hope cactuz recovered it.


I'm sorry.

DOWNLOAD

Black and green edition
by cactuz_pl
Mon Jul 13, 2015 12:24
 
Forum: Texture Packs
Topic: [128x] Text_textures 0.2
Replies: 14
Views: 5087

Re: Redcrab's server

Well... 30402 is fine. I hope this is redcrab updating stuff.
by cactuz_pl
Sat Jun 07, 2014 19:11
 
Forum: Servers
Topic: Redcrab's server
Replies: 5025
Views: 615770

Re: [Mod] Fire Braziers [1.2] [brazier]

Currently, light can't be different colors. There was a discussion about that a while ago, but it's long dead. I didn't know that. Excalibur Zero, you can still make green fire by changing textures, and as I said before this is only suggestion. Suggestion #2: Blue burner flame, high on 2 blocks. ht...
by cactuz_pl
Mon May 26, 2014 13:26
 
Forum: Mod Releases
Topic: [Mod] Fire Braziers [1.2] [brazier]
Replies: 13
Views: 5457

Re: [Mod] Fire Braziers [1.2] [brazier]

I have small suggestion, do not feel compelled to:

Green fire, It would be great for dungeons. Green fire could give green light. (Blue, red, violet would be great too.)
by cactuz_pl
Mon May 26, 2014 09:32
 
Forum: Mod Releases
Topic: [Mod] Fire Braziers [1.2] [brazier]
Replies: 13
Views: 5457

Re: [64x64] Random textures

Krock wrote:But sadly, it can't beat the text-only TP


Do you mean THIS?
by cactuz_pl
Sun May 25, 2014 12:46
 
Forum: Texture Packs
Topic: [64x64] Random textures
Replies: 3
Views: 1704

[64x64] Random textures

This is very simple bash script generating random textures using Evolvotron. Example: https://forum.minetest.net/download/file.php?mode=view&id=601&sid=c4e5798682a5200e0e7ea8b7bffb870c Every time you execute this script you will get new texture pack. You may change textures size by editing s...
by cactuz_pl
Sun May 25, 2014 12:17
 
Forum: Texture Packs
Topic: [64x64] Random textures
Replies: 3
Views: 1704

Re: [Mod] Clock [testclock]

You know how much time you have before dark, and how long you need to wait for daylight. I guess nobody likes to build in night.
by cactuz_pl
Wed May 21, 2014 17:09
 
Forum: WIP Mods
Topic: [Mod] Clock [testclock]
Replies: 19
Views: 3393

[Mod] Clock [testclock]

This mod adds in-game time clock and two countdowns: Time to next sunrise and sunset. This is improved version of kaeza's code (Licence: WTFPL) which you can find here . https://forum.minetest.net/download/file.php?mode=view&id=563&sid=b66084cc707165afd8efebec609b38e1 Countdowns shows real t...
by cactuz_pl
Wed May 21, 2014 16:52
 
Forum: WIP Mods
Topic: [Mod] Clock [testclock]
Replies: 19
Views: 3393

Re: Post your mod requests/ideas here

Thanks, kaeza! Edit: I did it! It took me 2 hours. I know you could do it in 5 minutes but programming is something new for me. This code looks very ugly and bad, I'm noob. The most important thing is that this is working! (It shows time to next sunrise.) Thanks for code again, kazea. local player_h...
by cactuz_pl
Tue May 20, 2014 18:20
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 258884

Re: Post your mod requests/ideas here

Minetest time of day, in debug mode (or in HUD, in one of the corners). Optionaly time to next sunrise/sunset. 10:38 //Ingame time, for 24h or "10:38 AM" for 12h time Next sunset in: 5:25 //M:SS realtime This would be very handy when you are waitnig for daylight. I know this can't be done ...
by cactuz_pl
Tue May 20, 2014 18:00
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 258884

Re: [Mod] Fire Braziers [1.0] [brazier]

Ahh, It was long day, let's kindle a fire in the fireplace. https://forum.minetest.net/download/file.php?mode=view&id=536&sid=7b7d31bb1e936651a59b6b3d6b620667 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! https://forum.minetest.net/download/file.php?mode=view&id=537&sid=7b7d31bb1e93665...
by cactuz_pl
Sun May 18, 2014 10:49
 
Forum: Mod Releases
Topic: [Mod] Fire Braziers [1.2] [brazier]
Replies: 13
Views: 5457

Re: Redcrab's server

Maybe thats not important or nothng new, but Redcrab's is working with newest client. (0.4.9 - dev) https://www.dropbox.com/s/f07z8vwyqavz09o/Zrzut%20ekranu%20z%202014-05-12%2015%3A50%3A06.png https://www.dropbox.com/s/f07z8vwyqavz09o/Zrzut%20ekranu%20z%202014-05-12%2015%3A50%3A06.png
by cactuz_pl
Mon May 12, 2014 13:53
 
Forum: Servers
Topic: Redcrab's server
Replies: 5025
Views: 615770

Re: Redcrab's server

Good to see you redcrab. I'm glad you are back. Since you were away I recruited Sokomine and Foobar long time ago, and Erthome in last months. I haven't seen Foobar for a long time, but Erthome is very active.To grant them I used your in-game account, what you probably know now from many messages I ...
by cactuz_pl
Fri May 09, 2014 18:24
 
Forum: Servers
Topic: Redcrab's server
Replies: 5025
Views: 615770

Nie ma za co przepraszać.

Co do "próżni", to masz rację, chodzi o klienta. Jest to bardzo częsty problem na tym serwerze. Musisz użyć starszej wersji.
by cactuz_pl
Wed Apr 09, 2014 12:28
 
Forum: Polski
Topic: Rozmowy po Polsku.
Replies: 137
Views: 33609

Również chciałem się przywitać :) Miło widzieć, że dzieje się coś takiego jak minetest - sporo zabawy za darmo i legalnie! Chciałem też zapytać o uprawnienia do serwera redcraba - wszedłem sobie, żeby zobaczyć co tam tworzycie i chętnie bym z Wami pograł, o ile serwer wciąż żyje :) Rozumiem, że pow...
by cactuz_pl
Tue Apr 08, 2014 12:39
 
Forum: Polski
Topic: Rozmowy po Polsku.
Replies: 137
Views: 33609

sfan5 wrote:16 FullHD screens would cost about 1,600€...
I used this modified client made by me


Thank You.

Screenshot, very big and extremely slow (thanks to UbuntuOne :).
Textures: Haven NG
by cactuz_pl
Wed Dec 18, 2013 18:22
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1085642

sfan5 wrote:This is a really really big screenshot (8K that means 7680x4320)
click me
I didn't put it into IMG tags because not everyone may want to see it


How did you do that?
Did you use modified client, console commands or you have 16 FullHD screens?
by cactuz_pl
Wed Dec 18, 2013 13:07
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1085642

Done:
Image
by cactuz_pl
Mon Dec 16, 2013 09:46
 
Forum: Maps
Topic: Mini map
Replies: 23
Views: 6596

Like this?

Image

[spoiler]Minetest 0.4.8 dev, without any mods[/spoiler]
by cactuz_pl
Sun Dec 15, 2013 18:30
 
Forum: Feature Discussion
Topic: [idea] water halfnodes
Replies: 1
Views: 730

iradonpm wrote:unfortunately i cant run linux my stupid pc wont let me ive tried dual booting but it wont work.... if i give you access to my map could you do this for me?


I may try. Send me link with world folder or post it here.

I'm not sure, maybe you can try to run Linux using Virtual Box?
by cactuz_pl
Wed Dec 11, 2013 14:31
 
Forum: Maps
Topic: Mini map
Replies: 23
Views: 6596

I agree with Nachtholm, "Inferno" is great name for "Bottomland". My suggestions for the name of " Topland " are: " Vault ", " Paradise ", " Rapture ", " Eternity ", " Arcadia ", " Dreamland "; (...) for " Bottomland ": " Purgatory ", " Abyss ", " Oblivion ", " Underworld ", " Perdition "; [spoiler]...
by cactuz_pl
Thu Dec 05, 2013 18:41
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5300

hoodedice wrote:That is the Ubuntu font? LOL! I use it like, almost daily, but? ROFL! Did you 'draw' the words? Or used a 'Type-tool'?


"Type-tool" in Gimp 2.8.6, font: Ubuntu, Bold, size: 32, smoothing - disabled.
Edit: Actually this is "Text tool".
by cactuz_pl
Thu Dec 05, 2013 15:17
 
Forum: Texture Packs
Topic: [128x] Text_textures 0.2
Replies: 14
Views: 5087

File "defaul.PNG" is just my sample which I have forgotten to remove before upload and "defaul_torch.PNG" is my mistakle, thanks for showing me this. This font is called "Ubuntu" (bold). http://font.ubuntu.com/ Edit: Anyway, "default_torch.png" doesn't work because Minetest is using animation on tor...
by cactuz_pl
Thu Dec 05, 2013 15:05
 
Forum: Texture Packs
Topic: [128x] Text_textures 0.2
Replies: 14
Views: 5087
Next

Return to advanced search