Search found 4 matches

by izzy
Wed Aug 17, 2016 01:33
Forum: WIP Mods
Topic: [Mod] Forge [0.2] [forge]
Replies: 11
Views: 3423

Re: [Mod] Forge [0.2] [forge]

yes! this: Railroad crucible cars are on the list, dunno when I will get to them. Pull requests are welcome :) If only Voxel Area Objects existed... Nice mod! Thanks. Though I think it might be a bit too easy to make an infinite metal machine with this, a geothermal generator, and a cobblestone gen...
by izzy
Mon Aug 15, 2016 22:14
Forum: WIP Mods
Topic: [Mod] Forge [0.2] [forge]
Replies: 11
Views: 3423

Re: [Mod] Forge [0.2] [forge]

alloying would be nice I've been flipping back and forth on how that should work. On one hand it's nice to separate the metals by density, on the other hand it would be nice to make alloys. I want to figure out a good mechanic to allow both. Ideas? why does it use lv? it should use more energy, wit...
by izzy
Sun Aug 14, 2016 18:20
Forum: WIP Mods
Topic: [Mod] Forge [0.2] [forge]
Replies: 11
Views: 3423

Re: [Mod] Forge [0.1] [forge]

Line 612 of init.lua: melts_to is nil. EDIT: Another bug: the electrode reports no network, even when it's connected and working. EDIT2: get_node_group is deprecated in favor of get_item_group, which works for any item. EDIT3: Not sure if you intended this, but this has good grief potential in melt...
by izzy
Sun Aug 14, 2016 05:14
Forum: WIP Mods
Topic: [Mod] Forge [0.2] [forge]
Replies: 11
Views: 3423

[Mod] Forge [0.2] [forge]

Technic-based electric arc furnaces, crucible materials, and non-renewable "finite-liquids" like molten metals. Mundane waste material can be melted down and refined for steel, copper, gold, and glass. Crafting guides and information can be found on Github: https://github.com/yzziizzy/mine...