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Re: [question] how can i set a surface that generates up in

Thank you for the help! though ill stick with the "ores", floatlands are islands, and i need mars in one peace xD thank you anyways, i may even use them as asteroids :D
by jakab
Wed May 22, 2019 09:11
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 293

Re: [question] how can i set a surface that generates up in

yeah thanks! i also found out that ore_type = "blob" is a better solution coulse if you set the offset to 1.0 it basicly creates cubes. it reduces the air holes a thousand of times. i also made a loop for it to reduce even further: for loop = 1 , 2 do minetest.register_ore({ ore_type = &qu...
by jakab
Fri May 10, 2019 12:22
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 293

Re: [question] how can i set a surface that generates up in

oh hey, thank you!
wow why i did not find multi dimensions! thank you, ill take a look on it, and will learn how to make them :D
sadly the old moon realm download link is broken. (at least for me)
thanks for the help!
by jakab
Wed May 08, 2019 18:01
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 293

Re: [Mod] Mars Survive 9 [marssurvive]

Hello! i have a plan in my mars game, what i want to bring back to life again. i have a plan about making surface generated in the air (for example +20.000 nodes above the ground) but, im not good at coding yet, and i didnt find any good example to find out how to do that. can you please help me ? i...
by jakab
Wed May 08, 2019 15:18
 
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 109
Views: 20815

[question] how can i set a surface that generates up in air

Hello! i have a few plans about making a biome that generates up in air (for example +10 000 nodes above the ground) so people can start their survival on the normal mapgen, and then they can teleport up to the "second stage" or the mood or whatewer. im not a good coder yet, i work with ex...
by jakab
Wed May 08, 2019 15:15
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 293

Re: [Mod] Scrolls [mobs redo]

so cool dude!!!
by jakab
Sun May 05, 2019 17:48
 
Forum: WIP Mods
Topic: [Mod] Scrolls [mobs redo]
Replies: 5
Views: 697

Re: Post your mapgen questions here (modding or engine)

hi! how can i set stuff to generate in the sky ? like i set a biome that min depth +10000 and max depth +15000.
like a sky world, or just something entirely different than usual, so people can teleport there. (for example teleport up to the moon's surface.)
by jakab
Fri May 03, 2019 13:40
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 43187

Re: [game] mars game [1.0]

sorry guys, this stuff is a bit broken now. i wasnt able to maintanence or just take a look on this bad boy :/ ik its a bit late to reply, but if you read this, you sould know: it may have a few errors. since minetest is upgraded i may start it ower. i started to work on a wery similar game, that wi...
by jakab
Fri May 03, 2019 09:27
 
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 8
Views: 1840

Re: [Server] [VIP] The wonderful World of Illuna

If i know it right, i can download the latest save fo the wip world. i couldn't find it, can someone help me where can i find it, or send me a link ?
by jakab
Fri Nov 30, 2018 10:36
 
Forum: Servers
Topic: [Server] [VIP] The wonderful World of Illuna
Replies: 45
Views: 7045

Re: [Game] MineClone 2 [0.42.1]

yeah i had to deal with the horse army too :D here how i fixed it: /minetest/games/MineClone2/mods/ENTITIES/mobs_mc/horse.lua go to the bottom, and youll find this : --Spawn Function mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_...
by jakab
Thu Nov 15, 2018 09:39
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1455
Views: 152920

Re: [Game] MineClone 2 [0.42.1]

i saw the mineclone2 plus modpack, and it has willage generation. why we still dont have it? it would be awesome...
by jakab
Wed Nov 14, 2018 22:35
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1455
Views: 152920

Re: [MOD-PACK] MineClone 2 Plus! [mc2plus]

I got this error minetest 0.4.17 with mineclone 2 0.41.3 MineClone2-5e31db0/mods/mc2plus/gt2mc2/enchanted.lua:5: attempt to index global 'mobs' (a nil value) 2018-08-22 20:10:09: ERROR[Main]: stack traceback: 2018-08-22 20:10:09: ERROR[Main]: ...mes/MineClone2-5e31db0/mods/mc2plus/gt2mc2/enchanted....
by jakab
Wed Nov 14, 2018 22:27
 
Forum: WIP Mods
Topic: [MOD-PACK] MineClone 2 Plus! [mc2plus]
Replies: 29
Views: 4512

Re: [Game] MineClone 2 [0.42.1]

HI! i realy like this game. i did a few changes, to make it more "minetest" for me :D yet i want to try add witchcraft mod to this game, and i tought to share this idea with you. there are not too mutch potions in the game, so that mod sould make it ;) (sorry my english is bad...) ill may...
by jakab
Wed Nov 14, 2018 21:46
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1455
Views: 152920

Re: [Game] MineClone 2 [0.42.1]

HI! i realy like this game. i did a few changes, to make it more "minetest" for me :D yet i want to try add witchcraft mod to this game, and i tought to share this idea with you. there are not too mutch potions in the game, so that mod sould make it ;) (sorry my english is bad...) ill mayb...
by jakab
Sun Nov 11, 2018 08:04
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1455
Views: 152920

Re: [Mod]Gemeric v1.0[Mod]

i where trying to add this mod to my world, but suddenly when i press "save" it didnt worked. i checked the dephences, and i saw, that the mod turned itself off... tryed again and again and agan ... and the i sayd "WHAT THE ..." any ways, it didnt told me any errorrs. can you hel...
by jakab
Fri Mar 09, 2018 08:53
 
Forum: WIP Mods
Topic: [Mod]Gemeric v1.0[Mod]
Replies: 12
Views: 977

Re: [Mod] Bone-Based Animation [playeranim]

with the new armors mod, it has a bug when its enabled. the caracters hands (not mining) ar pointed up, and when mining hands are mooving at my back. the animation is upside down :P :D
by jakab
Wed Mar 07, 2018 13:31
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 94
Views: 18587

Re: [mod]Minerdream [v0.2](Slimy and Decorative!)

i had an error too. cant sent a pic. , but i had problems with armour.lua:3:attempt to index field 'config' (a nil value)
by jakab
Mon Mar 05, 2018 09:01
 
Forum: WIP Mods
Topic: [Mod] Minerdream [v0.2][minerdream] - Slimy and Decorative!
Replies: 41
Views: 3216

Re: [Mod] Mana [1.2.0] [mana]

lol i wrote it to wrong place ... sry
by jakab
Mon Mar 05, 2018 08:55
 
Forum: Mod Releases
Topic: [Mod] Mana [1.3.1] [mana]
Replies: 27
Views: 9777

Re: [Mode] Portals API [portals_api]

[quote="jordan4ibanez"] Portals API [*]You must click the lowest central node in the portal or there will be air pockets in the bottom of the portal [*]Portals have no teleportation function, so they just build themselves for now[/list] i know that this is an api, but as you wrote, i tough...
by jakab
Mon Mar 05, 2018 08:39
 
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 6
Views: 1199

Re: [Mode] Portals API [portals_api]

hi!
this is the perfect mod for me as it is now, but it doesent creates the portal. what do i have to click? where? with what?
by jakab
Sun Mar 04, 2018 06:40
 
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 6
Views: 1199

Re: [Mod] Villages for Minetest [mg_villages]

hi! im intrested about this mod, but i had an error what i could not find to fix it :P

and a question: are they mooving, or just standing there in small groups.
by jakab
Wed Feb 28, 2018 07:30
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 138
Views: 25833

Re: [Game] Farlands [v1 - The Beginning]

hi :)

i would like to play this game, it looks awesome. but i only have minetest 4.15
i had some errors, and propally becoulse the old minetest :)
could you help me ?
by jakab
Tue Feb 13, 2018 09:16
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 203
Views: 22177

Re: [game] mars game [1.0]

ah, you ment theese, i tought you found mods to marssurvive mod :) yes i have known theese, and as i wrote, its almost same like marssurvive, coulse i made it from marssurvive :) but thank you to sending me the second attachment. ill try to add that mod too to the game, i like it :) this game is sta...
by jakab
Sat Oct 07, 2017 07:59
 
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 8
Views: 1840

Re: [game] mars game [1.0]

there is marssurvive mods ? i didnt know about it. and do you mean a 'mod' under "high tech stuff" ?
by jakab
Fri Oct 06, 2017 07:09
 
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 8
Views: 1840

[game] mars game [1.0]

Hi ! This is my first modification for minetest what can be used by anyone without errors :) (i hope ...) It is almost the same like marssurvive (https://forum.minetest.net/viewtopic.php?t=13913), but i have added technic, and moreores usable for the mod. You can add any mods, coulse the default mod...
by jakab
Sun Oct 01, 2017 07:57
 
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 8
Views: 1840
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