Search found 88 matches
- Mon Apr 13, 2020 08:58
- Forum: General Discussion
- Topic: [question] I'd like another biome, or realm up in the sky
- Replies: 1
- Views: 522
[question] I'd like another biome, or realm up in the sky
Hello! I'm still a noobie, and need help with modding :P i'd like to make another mapgeneration high up in air without modifying Earth. In my case, i want to make mars in the same world, so people can just teleport up, and be at Mars or the Moon. I had a solution before to use "ore blobs",...
- Wed Jan 08, 2020 09:57
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250664
Re: Post your videos!
just go and check it out ;D
you can visit it on Illuna TechEth any time!
https://www.youtube.com/watch?v=Myl_euu0gaw
you can visit it on Illuna TechEth any time!
https://www.youtube.com/watch?v=Myl_euu0gaw
- Tue Sep 03, 2019 12:51
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55510
Re: [Server] Pandorabox
Hello! i would like to do two things: 1: somehow check out the mars and moon mod you use, or if its a modifed one, can i check it out without going trough the process of survival. you can revoke me interact, i just want to have enough xp to look around to inspire my own mod im working on. 2: i would...
- Wed May 22, 2019 09:11
- Forum: Modding Discussion
- Topic: [question] how can i set a surface that generates up in air
- Replies: 8
- Views: 1315
Re: [question] how can i set a surface that generates up in
Thank you for the help! though ill stick with the "ores", floatlands are islands, and i need mars in one peace xD thank you anyways, i may even use them as asteroids :D
- Fri May 10, 2019 12:22
- Forum: Modding Discussion
- Topic: [question] how can i set a surface that generates up in air
- Replies: 8
- Views: 1315
Re: [question] how can i set a surface that generates up in
yeah thanks! i also found out that ore_type = "blob" is a better solution coulse if you set the offset to 1.0 it basicly creates cubes. it reduces the air holes a thousand of times. i also made a loop for it to reduce even further: for loop = 1 , 2 do minetest.register_ore({ ore_type = &qu...
- Wed May 08, 2019 18:01
- Forum: Modding Discussion
- Topic: [question] how can i set a surface that generates up in air
- Replies: 8
- Views: 1315
Re: [question] how can i set a surface that generates up in
oh hey, thank you!
wow why i did not find multi dimensions! thank you, ill take a look on it, and will learn how to make them :D
sadly the old moon realm download link is broken. (at least for me)
thanks for the help!
wow why i did not find multi dimensions! thank you, ill take a look on it, and will learn how to make them :D
sadly the old moon realm download link is broken. (at least for me)
thanks for the help!
- Wed May 08, 2019 15:18
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38032
Re: [Mod] Mars Survive 9 [marssurvive]
Hello! i have a plan in my mars game, what i want to bring back to life again. i have a plan about making surface generated in the air (for example +20.000 nodes above the ground) but, im not good at coding yet, and i didnt find any good example to find out how to do that. can you please help me ? i...
- Wed May 08, 2019 15:15
- Forum: Modding Discussion
- Topic: [question] how can i set a surface that generates up in air
- Replies: 8
- Views: 1315
[question] how can i set a surface that generates up in air
Hello! i have a few plans about making a biome that generates up in air (for example +10 000 nodes above the ground) so people can start their survival on the normal mapgen, and then they can teleport up to the "second stage" or the mood or whatewer. im not a good coder yet, i work with ex...
- Sun May 05, 2019 17:48
- Forum: WIP Mods
- Topic: [Mod] Scrolls [mobs redo]
- Replies: 5
- Views: 1330
Re: [Mod] Scrolls [mobs redo]
so cool dude!!!
- Fri May 03, 2019 13:40
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150238
Re: Post your mapgen questions here (modding or engine)
hi! how can i set stuff to generate in the sky ? like i set a biome that min depth +10000 and max depth +15000.
like a sky world, or just something entirely different than usual, so people can teleport there. (for example teleport up to the moon's surface.)
like a sky world, or just something entirely different than usual, so people can teleport there. (for example teleport up to the moon's surface.)
- Fri May 03, 2019 09:27
- Forum: WIP Games
- Topic: [game] mars game [1.0]
- Replies: 9
- Views: 5191
Re: [game] mars game [1.0]
sorry guys, this stuff is a bit broken now. i wasnt able to maintanence or just take a look on this bad boy :/ ik its a bit late to reply, but if you read this, you sould know: it may have a few errors. since minetest is upgraded i may start it ower. i started to work on a wery similar game, that wi...
- Fri Nov 30, 2018 10:36
- Forum: Servers
- Topic: [Server] [VIP] The wonderful World of Illuna
- Replies: 45
- Views: 12220
Re: [Server] [VIP] The wonderful World of Illuna
If i know it right, i can download the latest save fo the vip world. i couldn't find it, can someone help me where can i find it, or send me a link ?
- Thu Nov 15, 2018 09:39
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826093
Re: [Game] MineClone 2 [0.42.1]
yeah i had to deal with the horse army too :D here how i fixed it: /minetest/games/MineClone2/mods/ENTITIES/mobs_mc/horse.lua go to the bottom, and youll find this : --Spawn Function mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_...
- Wed Nov 14, 2018 22:35
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826093
Re: [Game] MineClone 2 [0.42.1]
i saw the mineclone2 plus modpack, and it has willage generation. why we still dont have it? it would be awesome...
- Wed Nov 14, 2018 22:27
- Forum: WIP Mods
- Topic: [MOD-PACK] MineClone 2 Plus! [mc2plus]
- Replies: 29
- Views: 11359
Re: [MOD-PACK] MineClone 2 Plus! [mc2plus]
I got this error minetest 0.4.17 with mineclone 2 0.41.3 MineClone2-5e31db0/mods/mc2plus/gt2mc2/enchanted.lua:5: attempt to index global 'mobs' (a nil value) 2018-08-22 20:10:09: ERROR[Main]: stack traceback: 2018-08-22 20:10:09: ERROR[Main]: ...mes/MineClone2-5e31db0/mods/mc2plus/gt2mc2/enchanted....
- Wed Nov 14, 2018 21:46
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826093
Re: [Game] MineClone 2 [0.42.1]
HI! i realy like this game. i did a few changes, to make it more "minetest" for me :D yet i want to try add witchcraft mod to this game, and i tought to share this idea with you. there are not too mutch potions in the game, so that mod sould make it ;) (sorry my english is bad...) ill may...
- Sun Nov 11, 2018 08:04
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826093
Re: [Game] MineClone 2 [0.42.1]
HI! i realy like this game. i did a few changes, to make it more "minetest" for me :D yet i want to try add witchcraft mod to this game, and i tought to share this idea with you. there are not too mutch potions in the game, so that mod sould make it ;) (sorry my english is bad...) ill mayb...
- Fri Mar 09, 2018 08:53
- Forum: WIP Mods
- Topic: [Mod]Gemeric v1.0[Mod]
- Replies: 15
- Views: 2863
Re: [Mod]Gemeric v1.0[Mod]
i where trying to add this mod to my world, but suddenly when i press "save" it didnt worked. i checked the dephences, and i saw, that the mod turned itself off... tryed again and again and agan ... and the i sayd "WHAT THE ..." any ways, it didnt told me any errorrs. can you hel...
- Wed Mar 07, 2018 13:31
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49423
Re: [Mod] Bone-Based Animation [playeranim]
with the new armors mod, it has a bug when its enabled. the caracters hands (not mining) ar pointed up, and when mining hands are mooving at my back. the animation is upside down :P :D
- Mon Mar 05, 2018 09:01
- Forum: WIP Mods
- Topic: [Mod] Minerdream [v0.2][minerdream] - Slimy and Decorative!
- Replies: 43
- Views: 7655
Re: [mod]Minerdream [v0.2](Slimy and Decorative!)
i had an error too. cant sent a pic. , but i had problems with armour.lua:3:attempt to index field 'config' (a nil value)
- Mon Mar 05, 2018 08:55
- Forum: Mod Releases
- Topic: [Mod] Mana [1.3.3] [mana]
- Replies: 32
- Views: 17976
Re: [Mod] Mana [1.2.0] [mana]
lol i wrote it to wrong place ... sry
- Mon Mar 05, 2018 08:39
- Forum: WIP Mods
- Topic: [Mode] Portals API [portals_api]
- Replies: 6
- Views: 2839
Re: [Mode] Portals API [portals_api]
[quote="jordan4ibanez"] Portals API [*]You must click the lowest central node in the portal or there will be air pockets in the bottom of the portal [*]Portals have no teleportation function, so they just build themselves for now[/list] i know that this is an api, but as you wrote, i tough...
- Sun Mar 04, 2018 06:40
- Forum: WIP Mods
- Topic: [Mode] Portals API [portals_api]
- Replies: 6
- Views: 2839
Re: [Mode] Portals API [portals_api]
hi!
this is the perfect mod for me as it is now, but it doesent creates the portal. what do i have to click? where? with what?
this is the perfect mod for me as it is now, but it doesent creates the portal. what do i have to click? where? with what?
- Wed Feb 28, 2018 07:30
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 175
- Views: 75564
Re: [Mod] Villages for Minetest [mg_villages]
hi! im intrested about this mod, but i had an error what i could not find to fix it :P
and a question: are they mooving, or just standing there in small groups.
and a question: are they mooving, or just standing there in small groups.
- Tue Feb 13, 2018 09:16
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 223
- Views: 53438
Re: [Game] Farlands [v1 - The Beginning]
hi :)
i would like to play this game, it looks awesome. but i only have minetest 4.15
i had some errors, and propally becoulse the old minetest :)
could you help me ?
i would like to play this game, it looks awesome. but i only have minetest 4.15
i had some errors, and propally becoulse the old minetest :)
could you help me ?