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Re: [MOD] dn_position [0.1 alpha] [dn_position]

azekill_DIABLO wrote:nice!

EDIT: it's lie pressing f5. and it seen to have inverted YAW

I've just found f-keys too. I will correct it to work like this.
by procedural_map
Tue Sep 27, 2016 22:18
 
Forum: WIP Mods
Topic: [MOD] dn_position [0.1 alpha] [dn_position]
Replies: 2
Views: 316

[MOD] dn_position [0.1 alpha] [dn_position]

(Copy paste from https://github.com/nedzadarek/dn_position/blob/master/README.md) What the mod does: It shows coordinates (x, y & z), angle & symbol for the direction of the world (North - N, South - S etc.) Version: 0.1alpha Installation: Unpack into mods' folder. Dependencies: License: Che...
by procedural_map
Sun Sep 25, 2016 20:05
 
Forum: WIP Mods
Topic: [MOD] dn_position [0.1 alpha] [dn_position]
Replies: 2
Views: 316

Re: Doesn't recognize custom biome

I was able to get it to work by adding a depends.txt with default in. Maybe that's the problem? Because unless the biomes are loaded, there aren't any biomes for Minetest to clear. This was with minetest game though. Thank you. It worked for me too! To be honest, this should be noted at http://dev....
by procedural_map
Sun Sep 18, 2016 21:07
 
Forum: Problems
Topic: Doesn't recognize custom biome
Replies: 7
Views: 589

procedural map

Using Lua, how do I procedurally generate a map? I copy-pasted some examples from wiki into init.lua but they don't work (don't create map or something like this) For example (I might use not proper minetest's names) 1) y = 1 => sand y < 1 => rock y > 1 => air 2) Then let's say every 3rd block in x-...
by procedural_map
Wed Aug 17, 2016 12:20
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 625
Views: 52124

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