I've just found f-keys too. I will correct it to work like this.azekill_DIABLO wrote:nice!
EDIT: it's lie pressing f5. and it seen to have inverted YAW
Search found 4 matches
- Tue Sep 27, 2016 22:18
- Forum: WIP Mods
- Topic: [MOD] dn_position [0.1 alpha] [dn_position]
- Replies: 2
- Views: 654
Re: [MOD] dn_position [0.1 alpha] [dn_position]
- Sun Sep 25, 2016 20:05
- Forum: WIP Mods
- Topic: [MOD] dn_position [0.1 alpha] [dn_position]
- Replies: 2
- Views: 654
[MOD] dn_position [0.1 alpha] [dn_position]
(Copy paste from https://github.com/nedzadarek/dn_position/blob/master/README.md) What the mod does: It shows coordinates (x, y & z), angle & symbol for the direction of the world (North - N, South - S etc.) Version: 0.1alpha Installation: Unpack into mods' folder. Dependencies: License: Che...
- Sun Sep 18, 2016 21:07
- Forum: Problems
- Topic: Doesn't recognize custom biome
- Replies: 7
- Views: 1150
Re: Doesn't recognize custom biome
I was able to get it to work by adding a depends.txt with default in. Maybe that's the problem? Because unless the biomes are loaded, there aren't any biomes for Minetest to clear. This was with minetest game though. Thank you. It worked for me too! To be honest, this should be noted at http://dev....
- Wed Aug 17, 2016 12:20
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151391
procedural map
Using Lua, how do I procedurally generate a map? I copy-pasted some examples from wiki into init.lua but they don't work (don't create map or something like this) For example (I might use not proper minetest's names) 1) y = 1 => sand y < 1 => rock y > 1 => air 2) Then let's say every 3rd block in x-...