Search found 174 matches

by Shara
Sun Feb 10, 2019 12:34
Forum: WIP Mods
Topic: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]
Replies: 20
Views: 3807

Re: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]

If you have someone design it specifically for MT, instead of using a photo, you'll probably find it looks better as well, because it can be made to tile correctly.
by Shara
Thu Feb 07, 2019 00:35
Forum: WIP Mods
Topic: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]
Replies: 20
Views: 3807

Re: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]

Oh, so I have to add a license for my texture?
Yes, you do.

Did Lowes publish the image under this license? You can't decide a license for something you didn't produce yourself unless the owner of that something has set a license on it that allows you to.
by Shara
Wed Feb 06, 2019 23:24
Forum: WIP Mods
Topic: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]
Replies: 20
Views: 3807

Re: [Mod] Gray Vinyl Flooring [1.1] [gray_vinyl]

What license is the texture?
by Shara
Fri Feb 01, 2019 00:54
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

That's the expected response. The problem is you can start off saying that one brick is red and one is green, so you'd have "Red Bricks" and "Green Bricks", but what if you have several the same colour? Maybe tell them apart by stone type? Then what if each type of stone has seve...
by Shara
Thu Jan 31, 2019 22:03
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

It breaks the immersion into the game world a bit.
This makes no sense to me. There's plenty of things in the real world I'd call "bricks" for example. But that doesn't mean they all look identical or are the same size or could be used for the same thing.
by Shara
Thu Jan 31, 2019 09:51
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

Well, I definitely had a problem with it
Then change it in the version you use, or if you play on a server, ask the owner of that server to change it.
by Shara
Thu Jan 31, 2019 02:24
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

Cave Realms has existed since 2014 and I have never heard of any other player having an issue with descriptions. You're very welcome to change the descriptions in the version you are using, and I can let you know what to change to achieve that if you need help, but I'm not going to use such long and...
by Shara
Wed Jan 30, 2019 12:20
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

It's called coal dust because it is coal dust. It's simply a block of it, and you can turn nine of them into a coal block. I don't see what advantage changing the description brings, and it would put the name and description at odds with each other, which isn't something I want to do without good re...
by Shara
Tue Jan 29, 2019 17:01
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 67
Views: 21382

Re: [Mod] Other Worlds [other_worlds]

No need for a sorry. Please always feel free to ask any questions you have about the mods you find here.
by Shara
Tue Jan 29, 2019 14:51
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 67
Views: 21382

Re: [Mod] Other Worlds [other_worlds]

Are you looking to customise the actual gravity values or have them vary within a layer? The way it currently works is that gravity is set per layer, along with the skyboxes, so the gravity in the Outer Space layer is constant through that layer, but different from the gravity in the Red Space layer.
by Shara
Tue Jan 29, 2019 14:46
Forum: Mod Releases
Topic: [Mod] Cave Realms Lite [caverealms_lite]
Replies: 47
Views: 31209

Re: [Mod] Cave Realms Lite [caverealms_lite]

Coal dust in CRL comes from the node in the original Cave Realms, which is also a very old mod and is used on many servers. If I change the name, it will leave worlds filled with unknown nodes or I'll need to rely on aliases, which it is much better to avoid. There are servers using both Technic and...
by Shara
Mon Jan 28, 2019 18:44
Forum: Servers
Topic: [Server] Celine in Thailand (0.4.17.1) => 5.x Asia Thailand
Replies: 77
Views: 12251

Re: [Server] Celines Wildes Thailand

I should not be blocked by border because I am not a first time player (I had already connected to speak with you). The message I get when trying to connect appears to be the message from nonew. When I check the mod list, both nonew and border are active, so you need to remove nonew. Only one of the...
by Shara
Mon Jan 28, 2019 17:10
Forum: Problems
Topic: mods checked with upgrade server from 0.4.x to 5.x
Replies: 27
Views: 4908

Re: what to check upgrade server (or client) from 0.4.x to 5

shutdown ? - when there is no-one coming anymore as all clients cant access 0.4 The clients are available and they can access it... my mods ? - if I am right, I didn't write any of them - and if mods I use are only used by my server, forget it. There are sure more important and better things to do....
by Shara
Mon Jan 28, 2019 16:57
Forum: Servers
Topic: [Server] Celine in Thailand (0.4.17.1) => 5.x Asia Thailand
Replies: 77
Views: 12251

Re: [Server] Celines Wildes Thailand

Have you banned the player (including by IP address) who is giving you problems? I am very sorry, I don't fully understand your issues with testing 5.0, but I do (almost) all my testing under Windows and have never had a problem. Either way, you should not worry about moving to 5.0 until it is offic...
by Shara
Mon Jan 28, 2019 16:37
Forum: Servers
Topic: [Server] Celine in Thailand (0.4.17.1) => 5.x Asia Thailand
Replies: 77
Views: 12251

Re: [Server] Celines Wildes Thailand

You can upgrade a 0.4.x server to 5.x. Players also need to upgrade to 5.0 clients to play on 5.0 servers, but nothing on the server will get lost. If they can't upgrade for any reason, just stay on 0.4.x until you are sure they can. Nothing forces you to upgrade the first day 5.0 is released. If yo...
by Shara
Mon Jan 28, 2019 16:29
Forum: Problems
Topic: mods checked with upgrade server from 0.4.x to 5.x
Replies: 27
Views: 4908

Re: what to check upgrade server (or client) from 0.4.x to 5

You will shut down a popular server because you don't want to update and fix your mods? I should say "just wow" to you. I am not telling you it is the mods just to randomly blame someone. I am telling you this out of actual experience with similar issues on my own servers. There are likely...
by Shara
Mon Jan 28, 2019 16:13
Forum: Problems
Topic: mods checked with upgrade server from 0.4.x to 5.x
Replies: 27
Views: 4908

Re: what to check upgrade server (or client) from 0.4.x to 5

Just to add - anything a mobile app could do, could potentially be done by a desktop user as well. If you "beat" this one user by blocking all mobile players, you will hurt a lot of innocent players, and then tomorrow a desktop player may come along and do the same thing. The correct appro...
by Shara
Fri Jan 25, 2019 19:38
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 67
Views: 21382

Re: [Mod] Other Worlds [other_worlds]

I'd be more than happy to make any adjustments that might help in other_worlds as well. It would be nice if mods that adjusted the skybox played better with each other in general.
by Shara
Thu Jan 17, 2019 11:16
Forum: Mod Releases
Topic: [Mod] Stained Glass and One Way Windows [abriglass]
Replies: 25
Views: 9969

Re: [Mod] Stained Glass and One Way Windows [abriglass]

You can only decide if light passes through a node or not; there is no way to have one way movement of light. This means removing the ability for light to travel from inside a hidden room would also prevent light from moving into it from outside.
by Shara
Thu Jan 17, 2019 11:09
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 67
Views: 21382

Re: [Mod] Other Worlds [other_worlds]

A better approach would be if the mods were compatible. If the issue is weather, do you need weather to be active once you are in space?
by Shara
Wed Nov 28, 2018 21:42
Forum: WIP Mods
Topic: [Mod] Terraria Swords [terrariaswords]
Replies: 51
Views: 6241

Re: [Mod] Terraria Swords [terrariaswords]

DELTA_FORCE: In general if you don't have something showing you the actual license, then it's best not to use something. Using textures that aren't under a suitably open license can also result in your mod being removed from the forums here, so you may want to look at making your own textures. Terra...
by Shara
Wed Nov 28, 2018 17:29
Forum: WIP Mods
Topic: [Mod] Terraria Swords [terrariaswords]
Replies: 51
Views: 6241

Re: [Mod] Terraria Swords [terrariaswords]

Don't worry. I checked the licensing and it's fine, as long as I acknowledged that is is in fact not my artwork and it belongs to https://terraria.gamepedia.com/Swords, then I should be fine. But that page states: Terraria content and materials are trademarks and copyrights of Re-Logic and its lice...
by Shara
Wed Nov 28, 2018 10:01
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 55
Views: 13222

Re: [Mod] Mountain Climbing [handholds]

It's not possible for it to dig ice, because it's also used to make handholds in ice, and I feel it would be odd if it could just dig one single node (snow) in the whole game. I know that in theory you should be able to use the tool to clear certain nodes out of the way, but we'd need something like...
by Shara
Tue Nov 27, 2018 20:38
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 55
Views: 13222

Re: [Mod] Mountain Climbing [handholds]

voxelproof - glad that you had some fun with it. But I think for overhangs most people would need more than just a climbing pick anyway. :) FaceDeer - I've thought about it, and also considered having submerged handholds "wash away" much like ones buried by falling nodes get lost. I'm relu...
by Shara
Tue Nov 27, 2018 13:57
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 55
Views: 13222

Re: [Mod] Mountain Climbing [handholds]

Which quirks? Last time I tested, everything was working as intended.The major reason not to add it as a separate node is the visual appearance. It looks like a separate node, and I don't like that. The major issue I still dislike is "air bubbles" in water, but a separate node isn't going ...