Search found 1435 matches

by sorcerykid
Fri Sep 25, 2020 23:40
Forum: WIP Mods
Topic: [Mod] ActiveFormspecs [formspecs]
Replies: 38
Views: 4486

Re: [Mod] ActiveFormspecs [formspecs]

Code Guide: Principles of Form Pagination Handling paginated data in forms might seem daunting at first, but there are a few algorithms that can prove beneficial in for most situations. Let's assume that you plan to index an array, name "high_scores". Here is how you might construct the loop in the...
by sorcerykid
Thu Sep 24, 2020 23:21
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4012

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

Several days ago I announced updates to the craft guide, including a new "/craft" chat command that makes it possible to search the craft guide on the fly. Additionally, the output quantity is now shown in the craft result. Like other mods in the Just Test Tribute game, the craft guide has been unde...
by sorcerykid
Thu Sep 24, 2020 18:32
Forum: General Discussion
Topic: Mesehub is down
Replies: 8
Views: 372

Re: Mesehub is down

This is why I've gotten in the habit of mirroring all of my repositories on GitHub. It's better to be safe than sorry.
by sorcerykid
Tue Sep 22, 2020 23:36
Forum: WIP Mods
Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
Replies: 80
Views: 10044

Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]

If you are migrating from the default auth backend of Minetest 5.x, then you'll first need to convert the auth.sqlite database back into the legacy format. Then you can run the included awk conversion script on the auth.txt file. Run the Minetest server to migrate the SQLite3 auth database backend. ...
by sorcerykid
Tue Sep 22, 2020 21:55
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4012

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

A couple weeks ago, I completely overhauled the Basic Survival mod, including an improved (and hopefully more realistic) algorithm for temperature calculation. So adapting it for different game mechanics like crop growth will be much easier in the near future. One of the most noticeable changes, of ...
by sorcerykid
Tue Sep 22, 2020 16:17
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9675
Views: 1242190

Re: Post your screenshots!

Just finished work on my Debug Console mod, which greatly simplifies outputting of debug information to privileged users directly in-game, without the need for the ever so cumbersome minetest.chat_send_player(). Now it is as simple as calling printf(), which supports substitution of values a-la stri...
by sorcerykid
Tue Sep 22, 2020 15:32
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 987
Views: 130412

Re: What's Minetest still missing over Minecraft?

I have working lasers on my nightclub server. It was one of the first lighting effects I created for the dance floor. Although right now it is a bit funky due to texture translucency still being broken in the engine. Hopefully at some point, Minetest will support real dynamic lighting of scenes with...
by sorcerykid
Sun Sep 20, 2020 22:34
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4012

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

I'd like to give a warm welcome to 1248 and kievski whom came onboard yesterday as our newest moderators. https://i.imgur.com/guBEdHL.png Alongside the rest of our staff (maikerumine, 843jdc, talamh, Master_CJ, and myself), I think they both have the experience and dedication to ensure that the JT2 ...
by sorcerykid
Sun Sep 20, 2020 16:23
Forum: Problems
Topic: One of my players is getting a "can't resolve host" error and I am stumped
Replies: 4
Views: 83

Re: One of my players is getting a "can't resolve host" error and I am stumped

That's a very interesting error message, particularly if he's entering the IP address rather than a domain name. Something is definitely amiss, and I'd consider opening an issue on GitHub.
by sorcerykid
Sun Sep 20, 2020 02:59
Forum: WIP Mods
Topic: [Mod] ActiveFormspecs [formspecs]
Replies: 38
Views: 4486

Re: [Mod] ActiveFormspecs [formspecs]

The /fs command is currently broken in two ways. First off, it uses default's gui_bg and gui_bg_img, which means that it has a secret dependency on default just for the sake of visuals. Second, the "ActiveFormspecs v2.6" label breaks itself and the "uptime" label my missing a ]. Both of those issue...
by sorcerykid
Sat Sep 19, 2020 22:55
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4012

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

For those who haven't noticed, I've restored the 'Del Items' button to the bones GUI. This should make collecting bones much easier, since they are usually filled with unwanted starter items. Several players and have already praised the addition of this feature, so hopefully it proves useful!. https...
by sorcerykid
Fri Sep 18, 2020 23:10
Forum: WIP Mods
Topic: [Mod] Job Control Mod [cronjob]
Replies: 4
Views: 356

Re: [Mod] Job Control Mod [cronjob]

With the release of my Timekeeper mod a couple months ago, there is bound to be some confusion about whether it has advantages compared to this mod. In actuality, neither one is superior. Both target specific use-cases: You should use minetest.after() when you need to delay the execution of a sectio...
by sorcerykid
Fri Sep 18, 2020 22:44
Forum: WIP Mods
Topic: [Mod] ActiveFormspecs [formspecs]
Replies: 38
Views: 4486

Re: [Mod] ActiveFormspecs [formspecs]

Code Guide: Creating Fully Interactive Node Formspecs One of the key benefits of ActiveFormspecs is that it provides an abstraction layer to display dynamic node formspecs via its own "on_open" callback. Although this mechanism has advantages for GUIs that are non-interactive, it isn't particularly...
by sorcerykid
Fri Sep 18, 2020 21:33
Forum: WIP Mods
Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
Replies: 80
Views: 10044

Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]

Did you run the installation script as described? https://github.com/sorcerykid/auth_rx/wiki/Basic-Database-Import Keep in mind, all of the following files will need to have read and write permissions: auth.dbx auth.db greenlist.mt If any of these files are not accessible to the Minetest process, th...
by sorcerykid
Fri Sep 18, 2020 21:24
Forum: WIP Mods
Topic: [Mod] City Block II [city_block]
Replies: 2
Views: 527

Re: [Mod] City Block II [city_block]

Version 2.2 Released A new version of City Block II is ready for download. Here is a complete change log: Minor tweaks to chat messages and formspecs Added ownership validation to boundary display Improved sanity checks in on_punchplayer callback Various corrections to documentation This update add...
by sorcerykid
Fri Sep 18, 2020 20:39
Forum: Servers
Topic: [Server] Xanadu
Replies: 3764
Views: 375575

Re: [Server] Xanadu

I imagine the reasonable solution, if AFK players pose a detriment to server performance, would be to install a mod like afk-kick. The rather hostile response from the server owner in this case just doesn't seem to fit the offense. But that's just me. On a sidenote, I have a PR currently open that m...
by sorcerykid
Thu Sep 17, 2020 19:19
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9675
Views: 1242190

Re: Post your screenshots!

The animated "sleeping" screen used in Beds Redux. The stars are randomly generated and they twinkle as the night progresses.

Image
by sorcerykid
Thu Sep 17, 2020 17:57
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 182
Views: 37359

Re: Content database for in-menu installer - add your things!

Thanks for checking into the bug! I'm happy to confirm that all of my mods named "Redux" are intended as seamless, drop-in replacements for the original versions. Meaning existing functionality is maintained for backwards compatibility. In some cases (like Beds Redux and Auth Redux), it may be neces...
by sorcerykid
Thu Sep 17, 2020 12:12
Forum: WIP Mods
Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
Replies: 80
Views: 10044

Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]

Greetings! You need to have a ruleset file in each world directory that uses Auth Redux. If you're on Linux, then the file must also be readable by the Minetest process.

You can simply create a new file called "greenlist.mt" and include the single rule pass now. Then all should work.
by sorcerykid
Wed Sep 16, 2020 19:16
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4012

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

I recently I improved the item tag in the Bedrock Markup Language, since it couldn't handle textures for certain nodes such as chests, furnaces, and doors.(it caused red warnings in chat and sometimes crashed the server). Now the tag supports a variety of nodes, craftitems, and tools. For cubic node...
by sorcerykid
Wed Sep 16, 2020 10:09
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 182
Views: 37359

Re: Content database for in-menu installer - add your things!

What does "Unapproved ____" mean? In my notifications two of my submissions were listed this way. But I see no explanation.
by sorcerykid
Tue Sep 15, 2020 23:18
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 182
Views: 37359

Re: Content database for in-menu installer - add your things!

Every .zip file upload I attempt results in "Task Failed" for some reason. So I can't create a release.
by sorcerykid
Tue Sep 15, 2020 18:57
Forum: Modding Discussion
Topic: Is it possible to disable the scrollbar in the textarea[] element?
Replies: 2
Views: 60

Re: Is it possible to disable the scrollbar in the textarea[] element?

Thanks for the responses. As far as I understand, scroll_container[] was just added in 5.3.0 wasn't it? So that would means all clients between 0.4.16 and 5.2.0 would still show a scrollbar if I use that element? It's also worth noting that even when the scrollbar is not displayed, it still impacts ...
by sorcerykid
Tue Sep 15, 2020 17:50
Forum: WIP Mods
Topic: [Map] Map [Map]
Replies: 9
Views: 368

Re: [Map] Map [Map]

I would never think to check the keybindings, particularly when there is no explicable reason for them to change between versions.

I assumed, just like with the minimap, that the 3rd person view was simply disabled by default in Minetest 5.x.
by sorcerykid
Tue Sep 15, 2020 15:55
Forum: Modding Discussion
Topic: Is it possible to disable the scrollbar in the textarea[] element?
Replies: 2
Views: 60

Is it possible to disable the scrollbar in the textarea[] element?

There are situations where I would like the content of textareas to clipped when it overflows, rather than a scroll bar being automatically added. Yet I'm not sure if this is even possible currently? Is there a style attribute that can be set?