Search found 1505 matches
- Sun Jan 17, 2021 04:24
- Forum: Servers
- Topic: Testing maximum numbers of players
- Replies: 13
- Views: 1216
Re: Testing maximum numbers of players
-Really fast storage with good random read/write performance, like NVME SSDs For any serious Minetest server, RAMdisk is the way to go. I use an 18GB tmpfs partition for my worlds directory, backed up to physical media daily with rsync. It makes a significant difference in terms of performance, esp...
- Fri Jan 15, 2021 23:40
- Forum: Servers
- Topic: [Server] Just Test Tribute (Minetest S3 Engine)
- Replies: 1487
- Views: 147115
Re: [Server] Just Test Tribute (Minetest S3 Engine)
Just a quick heads up: Last week I fixed rotten eggs so they properly destroy all owned nodes in unprotected areas. This was my original intention for how rotten eggs should function, of course. But evidently they only worked with locked chests and steel doors. Now they can be used with all of the f...
- Thu Jan 14, 2021 19:12
- Forum: General Discussion
- Topic: Minetest and Wikipedia
- Replies: 14
- Views: 384
Re: Minetest and Wikipedia
A lot tof educators seem to use Minetest, and some have even forked the engine as with kilbith. Yet for some reason, almost nobody finds enough incentive to write about Minetest's usefulness for these various different applications.and have it mentioned in scientific researches.
- Wed Jan 13, 2021 19:32
- Forum: General Discussion
- Topic: Minetest and Wikipedia
- Replies: 14
- Views: 384
Re: Minetest and Wikipedia
That's really disappointing since Minetest is clearly noteworthy enough by now to qualify for its own article without all the red tape.
- Mon Jan 11, 2021 20:26
- Forum: Servers
- Topic: [Server] Just Test Tribute (Minetest S3 Engine)
- Replies: 1487
- Views: 147115
Re: [Server] Just Test Tribute (Minetest S3 Engine)
I've completely reworked protection at spawn, so the Secret Santa stations are now fully operational! It's first come first serve, as stocking space is limited. I'll go ahead and leave the Secret Santa stations active till mid-February. This way players can enjoy the convenience of holiday gift-givi...
- Sun Jan 10, 2021 19:29
- Forum: General Discussion
- Topic: Post your code!
- Replies: 57
- Views: 7994
Re: Post your code!
This is a handy command-line script for locating all "broken" beds in the world. It will output a list of bed parts that either consist of only a top but no bottom, consist of only a bottom but no top, or have incongruent orientation of bottom and top At the head of the script are two vari...
- Thu Jan 07, 2021 22:55
- Forum: Servers
- Topic: [Server] Just Test Tribute (Minetest S3 Engine)
- Replies: 1487
- Views: 147115
Re: [Server] Just Test Tribute (Countdown to 2021)
HUGE thanks to each and every one of you for making our fourth annual NYE party one of the best to date! We had an awesome turnout, including many regular players from both the old world and the new world joining in. With so many of us in quarantine these past several months, I think we were more t...
- Thu Jan 07, 2021 22:33
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303797
Re: Post your screenshots!
Lots of new year's eve craziness ensued on the JT2 server. Huzzah!








- Tue Jan 05, 2021 11:49
- Forum: Feature Discussion
- Topic: JavaScript for moddding
- Replies: 54
- Views: 3328
Re: JavaScript for moddding
That's basic concepts of concatenating and reducing array that are used in JS every time. You don't need to go that deep in code unless something works wrong. If it's such "basic concepts" used every time, then it's strange that the JS language authors were so lazy that they didn't provid...
- Tue Jan 05, 2021 04:25
- Forum: Feature Discussion
- Topic: object:get_id() and get_object_by_id()
- Replies: 6
- Views: 140
Re: object:get_id() and get_object_by_id()
Object IDs are already exposed in the minetest.luaentities table.
https://dev.minetest.net/Global_tables
So in the on_activate() callback, you could store the object ID thusly:
https://dev.minetest.net/Global_tables
So in the on_activate() callback, you could store the object ID thusly:
Code: Select all
for id, v in pairs( minetest.luaentities ) do
if v == self then self.id = id end
end
- Mon Jan 04, 2021 22:18
- Forum: Feature Discussion
- Topic: JavaScript for moddding
- Replies: 54
- Views: 3328
Re: JavaScript for moddding
Well that's I disagree with. It's ok when you have 1 field but complicates the code when you keep an index field for each data list. Except you don't have to keep an index field for each data list. The data structure is always indexed by player name, so the only list to cache (if you decide to go t...
- Mon Jan 04, 2021 16:31
- Forum: Feature Discussion
- Topic: JavaScript for moddding
- Replies: 54
- Views: 3328
Re: JavaScript for moddding
1. Two entities (sorted_list,data) instead of one (this.#data). In my view, that's the way it should be done. If I were to implement this scoring system in Perl, I would do it that way as well. Hash tables in many scripting language are not directly sortable. It's not is if there's significant over...
- Mon Jan 04, 2021 03:46
- Forum: Feature Discussion
- Topic: JavaScript for moddding
- Replies: 54
- Views: 3328
Re: JavaScript for moddding
Here's your Scoreboard class converted Lua. Seems pretty straightforward to me. Heck, I even improved this example by making the data structure private to the class along with methods to manipulate the data, which is how classes should be designed. function Scoreboard( ) local self = { } -- Private ...
- Sat Jan 02, 2021 05:00
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 121
- Views: 6957
Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Just a reminder: This server is offline as of yesterday. It will certainly return at some point, once I can free up enough disk space on my tmpfs filesystem for hosting two separate worlds. I also have to work out the necessary configuration changes so as to avoid any potential conflicts. Future dis...
- Sat Jan 02, 2021 04:03
- Forum: WIP Mods
- Topic: Pickpocketing [pickp] (v1.2)
- Replies: 15
- Views: 489
Re: Pickpocketing [pickp] (beta 2)
Seems a bit similar to the mod by rnd, which I'd proposed back in 2016. I've since adapted the capability into my Thievery mod-pack.
https://github.com/ac-minetest/thief
https://github.com/ac-minetest/thief
- Fri Jan 01, 2021 01:29
- Forum: Servers
- Topic: [Server] Must Test
- Replies: 225
- Views: 23180
Re: [Server] Must Test
I just wanted to wish Goldfire, DVD, Naki, Meechie, Prairiesky, and Treeman a wonderful 2021. I hope the new year finds you happy and in good health! I should be able to log in very soon, probably next week. I think I've finally resolved the Windows networking issue that was preventing me from conne...
- Thu Dec 31, 2020 18:00
- Forum: Servers
- Topic: [Server] Just Test Tribute (Minetest S3 Engine)
- Replies: 1487
- Views: 147115
Re: [Server] Just Test Tribute (Countdown to 2021)
The countdown clock is set... Join us in exactly 6 hours for the BIGGEST balloon drop in all of Minetest! Our dazzling mese globe will once again ascend the mast atop Castle Nemo and fireworks will light up the sky as we usher in the long-awaited new year!. Whether you're a seasoned veteran or a ca...
- Wed Dec 30, 2020 23:45
- Forum: WIP Mods
- Topic: [Mod] Advanced Rangefinder [finder]
- Replies: 4
- Views: 516
Re: [Mod] Advanced Rangefinder [finder]
Great news! With the merging of PR #10668 yesterday, I can now properly implement minetest.find_objects_in_cuboid( ) within the Advanced Rangefinder API. I will try to push an update sometime next week. Of course, I still have other other exciting plans in the works too, one of which is a spatial pa...
- Wed Dec 30, 2020 17:37
- Forum: Servers
- Topic: [Server] Just Test Tribute (Minetest S3 Engine)
- Replies: 1487
- Views: 147115
Re: [Server] Just Test Tribute (Minetest S3 Engine)
Countdown to 2021! https://i.imgur.com/TyoaypD.png The fourth annual New Year's Eve party on Just Test Tribute takes place at Lag Memorial Plaza this Thursday, December 31 with fireworks, balloons, confetti, and more. As usual, there will be a countdown for our European players at 0000 UTC, and the...
- Tue Dec 29, 2020 17:56
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 121
- Views: 6957
Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
As a bonus gift to all players this holiday, Nemo has introduced more stairs and slabs! https://i.imgur.com/PQwrPsE.png Inverted stairs are intended to compliment existing stairs for more intricate designs. They are craftable from three of the same material, outputting two inverted stairs. Credit g...
- Sun Dec 27, 2020 22:58
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 121
- Views: 6957
Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Happy Christmas Wishes! Santa made her rounds again on Christmas Eve, delivering presents to all the good little girls and boys on JT2. Most players hung stockings above their fireplace or doorway, eagerly anticipating Santa's arrival. Whether it was to a fancy mansion or a starter base, there were...
- Fri Dec 25, 2020 05:51
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 635
- Views: 69969
Re: [Server][Game] Extreme Survival
Merry Christmas to your and your family. I hope the season finds you well, and you are staying safe.
I'll stop in for a visit and see what's new. I've been so busy with life outside of Minetest lately, and I miss playing ESM!
I'll stop in for a visit and see what's new. I've been so busy with life outside of Minetest lately, and I miss playing ESM!
- Fri Dec 25, 2020 02:42
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 552
Re: How to increase mapgen_limit more than 31000?
BTW, when I say 'all the space' I don't mean every single node is filled. I mean Big wide or tall structures with smallish gaps in between. Can I ask what these structures are for? I mean to walk 31,000 meters takes almost 2 hours iirc. So I'm curious what the possible goal of the game is you're bu...
- Thu Dec 24, 2020 22:45
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 552
Re: How to increase mapgen_limit more than 31000?
So you have a map file that is several terabytes?I already do use all the space.
- Wed Dec 23, 2020 20:57
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 121
- Views: 6957
Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Great news everyone, I completed several updates to mobs the past couple weeks. First and foremost is the long-promised addition of the penguin! https://i.imgur.com/ZdXp1V4.png The penguin spawns on ice anywhere within 64 meters of main spawn. It drops 3 varieties of flowers. The pigeon drops the re...