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Re: [Mod] Simple Cipher [cipher]

Version 2.0 Released A new version of Simple Cipher is ready for download. Here is a complete change log: ⋅ Expanded the README.txt file with usage instructions ⋅ implemented a Lua adaptation of the XTEA block-cipher. ⋅ Added support for commonly used checksum algorith...
by sorcerykid
Mon Apr 06, 2020 14:20
 
Forum: WIP Mods
Topic: [Mod] Simple Cipher [cipher]
Replies: 7
Views: 423

Re: What's the deal with the forums lately?

It looks like it may have been fixed. Or else it's just super good luck, because the page loads are blazingly fast now.

Edit: It was working fine for several hours, but maybe that was an anomaly. Who knows.
by sorcerykid
Sun Apr 05, 2020 03:38
 
Forum: General Discussion
Topic: What's the deal with the forums lately?
Replies: 20
Views: 576

Re: [Mod] Simple Cipher [cipher]

What algorithm are you using? Rolling your own crypto is a terrible idea I appreciate the feedback. I'm mostly inclined to agree. But then again, this mod was not originally intended to provide any particular degree of security, just obfuscation primarily for unique non-guessable URLs :) In fairnes...
by sorcerykid
Sat Apr 04, 2020 23:20
 
Forum: WIP Mods
Topic: [Mod] Simple Cipher [cipher]
Replies: 7
Views: 423

Re: [Mod] Signs Redux [signs_rx]

Thanks for the heads up! Those were indeed typos on my part. I think early prototype of my Books Redux mod used the variable names pscale and pcolor, so that might explain my confusion :) Anyway, I'm working on fixes to the Bedrock Markup Language and Signs Redux mods that should address all of the ...
by sorcerykid
Sat Apr 04, 2020 18:04
 
Forum: WIP Mods
Topic: [Mod] Signs Redux [signs_rx]
Replies: 10
Views: 910

Re: What's the deal with the forums lately?

During the last few weeks it feels like the forum was moved to a Raspberry Pi for home hosting with low bandwidth. Interesting, as I made almost that exact same comment in chat the other day:) 2020-04-01 12:04:14: ACTION[Server]: CHAT: <Nemo> i think celeron55 needs a better webhost, or else he's r...
by sorcerykid
Fri Apr 03, 2020 11:47
 
Forum: General Discussion
Topic: What's the deal with the forums lately?
Replies: 20
Views: 576

Re: [Mod] Bedrock Markup Language [markup]

Yes, that's a great idea. I can certainly do that. I think I will auto-detect the skins mod. And if none are found, then a generic placeholder image will be used instead.
by sorcerykid
Fri Apr 03, 2020 00:51
 
Forum: WIP Mods
Topic: [Mod] Bedrock Markup Language [markup]
Replies: 7
Views: 724

What's the deal with the forums lately?

Does anyone know what's going on? I've been getting errors for the past few weeks, and pages take extraordinarily long to load. At first I thought it might've just been a glitch, but then I checked IRC and several others have mentioned the forums being inaccessible or slow. https://i.imgur.com/V7H4Q...
by sorcerykid
Fri Apr 03, 2020 00:43
 
Forum: General Discussion
Topic: What's the deal with the forums lately?
Replies: 20
Views: 576

Re: Controversial Minetest Question

I think it's a very interesting question. The best thing would probably be to give users the possibility to add a password to books, as a Minetest built-in. No password, no access (so I guess some sort of encryption where the pass is the key? I'm not such an expert). My Books Redux mod does this. A...
by sorcerykid
Wed Apr 01, 2020 02:42
 
Forum: General Discussion
Topic: Controversial Minetest Question
Replies: 9
Views: 407

Re: [Server] Just Test Tribute (Minetest S3 Engine)

Hello everyone! As most of you know, I will be bringing the server back online tomorrow in testing mode (yes I know, in the post above, I mistakenly claimed April 1 is Sunday). This will give me an opportunity to address any technical issues before the original map goes live again next week! I will ...
by sorcerykid
Tue Mar 31, 2020 15:52
 
Forum: Servers
Topic: [Server] Just Test Tribute (Minetest S3 Engine)
Replies: 1467
Views: 129491

Re: Post your screenshots!

Toying around with the screwdriver in my new Doors Redux mod. It's so nice to be able to have centered doors!

Image

Image
by sorcerykid
Mon Mar 30, 2020 11:11
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9364
Views: 1165998

Re: Post your screenshots!

What started out as just a couple test pages for my Books Redux Mod, is now growing into a full fledged novel. The story is actually pretty compelling. I'm already half-way through the second chapter :D https://i.imgur.com/8lOIgig.png https://i.imgur.com/Za3ebG9.png https://i.imgur.com/iaE7gwj.png
by sorcerykid
Sun Mar 29, 2020 19:29
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9364
Views: 1165998

Re: can't override the respawn position

The solution I posted shouldn't cripple other mods. It simply allows replacing the builtin on_respawnplayer function. It is actually the builtin on_respawnplayer function that is faulty since it should not move the player if another callback returns true.
by sorcerykid
Sun Mar 29, 2020 17:28
 
Forum: Modding Discussion
Topic: can't override the respawn position
Replies: 3
Views: 147

Re: can't override the respawn position

According to the lua.txt, returning true should override the default respawn position but.. it just doesn't. Am I missing something? Only mods I have on the server aside this are the default ones, signs_lib and basic_materials Yes, I ran into this same problem with my Beds Redux Mod. It appears to ...
by sorcerykid
Sat Mar 28, 2020 22:51
 
Forum: Modding Discussion
Topic: can't override the respawn position
Replies: 3
Views: 147

Re: [Mod] Books Redux [books_rx]

As promised, I made is a step-by-step guide for using Books Redux, which covers all the basics of viewing and editing books and papers. Sometimes being able to follow along with a video makes it so much easier. I hope it is helpful! https://i.vimeocdn.com/video/870575903_640x480.jpg Demonstration of...
by sorcerykid
Sat Mar 28, 2020 21:52
 
Forum: WIP Mods
Topic: [Mod] Books Redux [books_rx]
Replies: 4
Views: 396

Re: Testing code

Yes, the console window was disabled awhile ago. IIRC, you need to go under Settings -> Client -> Advanced to enable it.
by sorcerykid
Fri Mar 27, 2020 19:25
 
Forum: Modding Discussion
Topic: Testing code
Replies: 7
Views: 165

[Mod] Doors Redux [doors]

https://i.imgur.com/HROkSxQ.png Doors Redux Mod doors (by sorcerykid) Doors Redux is a total rewrite of the Doors mod from Minetest Game. It builds upon the work of sofar, PilzAdam, and BlockMen to provide greater functionality in addition to an expanded selection of doors from my own Extra Doors m...
by sorcerykid
Thu Mar 26, 2020 21:20
 
Forum: WIP Mods
Topic: [Mod] Doors Redux [doors]
Replies: 3
Views: 204

Re: [Mod] Bedrock Markup Language [markup]

Beta-testing the new markdown extension to the Bedrock Markup Language, which introduces a new cell-type [m] that supports embedding of Magic Markdown flavored text. https://i.imgur.com/m7BgzaO.png https://i.imgur.com/Ae5mFJp.png What sets this variant of Markdown apart from the more common implemen...
by sorcerykid
Wed Mar 25, 2020 21:39
 
Forum: WIP Mods
Topic: [Mod] Bedrock Markup Language [markup]
Replies: 7
Views: 724

Re: [Mod] Configuration Panel [config]

Version 1.1 Released A new version of Configuration Panel is ready for download. Here is a complete change log: ⋅ Various edits to documentation ⋅ Expanded sandbox with various builtin functions ⋅ Fixed bug with base configuration being clobbered ⋅ Added chec...
by sorcerykid
Wed Mar 25, 2020 21:25
 
Forum: WIP Mods
Topic: [Mod] Configuration Panel [config]
Replies: 5
Views: 449

[Mod] Beds Redux (Exclusive Sneak Peak) [beds]

Beds Redux Mod beds (by sorcerykid) Nemo has been hard at work in her laboratory developing her latest mod, Beds Redux, which is a complete rewrite of the Beds mod from Minetest Game! That's right, beds just got a makeover from the ground up :) After maintaining the original Beds mod for many years...
by sorcerykid
Tue Mar 24, 2020 22:55
 
Forum: WIP Mods
Topic: [Mod] Beds Redux (Exclusive Sneak Peak) [beds]
Replies: 3
Views: 273

Re: Race condition on closing/reopening formspec

Try doing `minetest.after`with 0s delay, as that will make the new form show one tick after the other one closed.
by sorcerykid
Tue Mar 24, 2020 02:07
 
Forum: Partly official engine development
Topic: Race condition on closing/reopening formspec
Replies: 5
Views: 424

Re: [Server] Must Test

I reaaelly miss playing here, as this is one of my favourite servers! If only I didn't have connection problems, I would like to join and see everyone again.
by sorcerykid
Mon Mar 23, 2020 22:46
 
Forum: Servers
Topic: [Server] Must Test
Replies: 215
Views: 18541

Re: [Mod] Signs Redux [signs_rx]

I have changed this code and patched the engine now I can open the editor but the 'Preview' and 'Publish' buttons are not working Hmm, that is very odd. Have you entered any text into the field? I believe if it's empty or shorter than config.min_sign_message_length , then the Preview and Publish bu...
by sorcerykid
Sun Mar 22, 2020 20:41
 
Forum: WIP Mods
Topic: [Mod] Signs Redux [signs_rx]
Replies: 10
Views: 910

Re: Post your screenshots!

Testing the new markdown extension to the Bedrock Markup Language mod, which introduces a new cell-type [m] that supports embedding of Magic Markdown flavored text. https://i.imgur.com/m7BgzaO.png https://i.imgur.com/Ae5mFJp.png What sets this variant of Markdown apart from the more common implement...
by sorcerykid
Sun Mar 22, 2020 15:35
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9364
Views: 1165998

Re: [Mod] Signs Redux [signs_rx]

The mod seems nice but I can't edit the signs with sneak + right click. It doesn't do anything Thanks for the heads up. It turns out there are two branches of my mods, and the ones that I deployed for Signs Redux and Bedrock Markup Language are for the Minetest S3 engine, hence the undocumented dep...
by sorcerykid
Sun Mar 22, 2020 02:29
 
Forum: WIP Mods
Topic: [Mod] Signs Redux [signs_rx]
Replies: 10
Views: 910

Re: [Server] Just Test Tribute coming back online April 1!

As some of you may have noticed, I've been updating a lot of mods lately. And that is part of the reason for the server being offline for the past two months. After finishing work on the incremental backup script, I took a closer look at some of the mods that were in dire need of being fixed based o...
by sorcerykid
Sat Mar 21, 2020 12:34
 
Forum: Servers
Topic: [Server] Just Test Tribute (Minetest S3 Engine)
Replies: 1467
Views: 129491
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