Search found 1855 matches

by sorcerykid
Sun May 26, 2024 22:48
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

Hi everyone, my apologies for the extended absence as of late. My mother passed away at the end of April. As some of you know, she was long struggling with declining health in addition to breast cancer. So it was anticipated that the time would come eventually. Still, losing a parent is not somethin...
by sorcerykid
Tue Apr 30, 2024 22:41
Forum: General Discussion
Topic: Hardcoded system for entity navigation
Replies: 8
Views: 517

Re: Hardcoded system for entity navigation

Right now there are a few mob mods to choose from, namely Mobs Redo and Creatura. While both have unique advantages, there's always limitations when it comes to movement and turning which isn't as realistic as one would expect. Performance with a lot of entities isn't at its best either as Lua has ...
by sorcerykid
Fri Apr 26, 2024 20:50
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

Congrats to the winners of our 2024 Easter Egg Hunt! Each of you will be awarded a trophy to celebrate your egg-straordinary achievement. https://i.imgur.com/iW4zb2A.png Below is a map of depicting all of the hidden egg locations around Spawntown and their respective colours. https://i.imgur.com/Ol...
by sorcerykid
Sun Apr 14, 2024 17:55
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

This coming Tuesday at 1200 UTC (7:00am Central), the server will be shutdown for 24 hours to commemorate the original "just test" server that went offline on April 16, 2016. I will be using this opportunity to once again complete a full server backup to the cloud. The server should be bac...
by sorcerykid
Fri Apr 12, 2024 14:55
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 212
Views: 71750

Re: [Server] Tunnelers' Abyss

I was always under the impression that breaking changes in Minetest like this wouldn't occur within a major version (i.e. 5.x) as backwards compatibility is always guaranteed, even if features are deprecated. Has this guideline changed?
by sorcerykid
Fri Apr 12, 2024 14:48
Forum: Problems
Topic: Delete Orphaned Privs
Replies: 9
Views: 508

Re: Delete Orphaned Privs

The privileges should no longer be registered once you remove or disable the corresponding mods. The only way that privileges get registered in Minetest is when a mod specifically calls "minetest.register_privilege()" at server startup. For example, this is how I register the "dj"...
by sorcerykid
Fri Apr 05, 2024 09:48
Forum: General Discussion
Topic: Server Hardening?
Replies: 12
Views: 1464

Re: Server Hardening?

My Auth Redux mod provides a powerful ruleset language for filtering login requests to the Minetest server. For example, you can enforce a timeout after multiple failed login attempts or limit privileged accounts to a specific set of IP addresses, etc. # deny players with a reserved or restricted n...
by sorcerykid
Sun Mar 31, 2024 13:18
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

https://i.imgur.com/TWOZIIV.png The 2024 Easter Egg Hunt is underway! The top 4 players to find all 80 eggs that have been hidden around Spawntown by Saturday, April 6 will win a prize! Also bunnies are twice as likely to drop chocolate eggs. So get ready to snatch up some holiday treats. Good luck...
by sorcerykid
Fri Mar 29, 2024 21:49
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

https://i.imgur.com/C7YtFMP.png Easter is sure to be hopping good time this year on JT2! Bunnies will be multiplying like jackrabbits all weekend long. Now is your chance to scoop up some delicious milk chocolate and dark chocolate eggs. Then get ready for our third-annual Easter Egg Hunt starting ...
by sorcerykid
Thu Feb 29, 2024 23:43
Forum: Problems
Topic: Most serious bugs (according to you)
Replies: 51
Views: 8793

Re: Most serious bugs (according to you)

I think the most annoying bug in Minetest is broken entity translucency. Although it was finally addressed as of last month, it suffered from a number of setbacks over the course of 6 years. Perhaps it could be characterized as the "Most Cursed Bug of Minetest". #1. The Backstory Entity tr...
by sorcerykid
Tue Feb 27, 2024 20:38
Forum: Minetest-related projects
Topic: Minetest MapExport (RocketLib Toolkit)
Replies: 0
Views: 395

Minetest MapExport (RocketLib Toolkit)

Minetest MapExport v1.0 Minetest MapExport is a command-line script to export all mapblocks from a map database that intersect with the given region. The following parameters are required: -source <string> source filename to read -target <string> target filename to write -npos1 <vector> starting no...
by sorcerykid
Tue Feb 27, 2024 01:52
Forum: Problems
Topic: how to delete generated blocks outside of mapgen limit?
Replies: 3
Views: 279

Re: how to delete generated blocks outside of mapgen limit?

If your database backend is SQLite3, then you could use my MapExport script to export the specific region that you want to preserve into a newly created database. This has the added advantage that a) the newly created database will be reduced in size (otherwise you have to issue a "vacuum"...
by sorcerykid
Fri Feb 23, 2024 22:18
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11180
Views: 2124244

Re: Post your screenshots!

I recently adapted my map rendering script into a full fledged console application. Server administrators can now explore any map.sqlite database interactively from the convenience of the shell. https://i.imgur.com/Ixckwyr.png Navigation is possible in all 6 directions using the I, J, K, M, O, and U...
by sorcerykid
Mon Feb 05, 2024 17:58
Forum: Problems
Topic: Is there a known bottleneck with media sending to clients?
Replies: 6
Views: 483

Re: Is there a known bottleneck with media sending to clients?

Thanks for the clarification. I'm reworking media request handling right now. My goal is to allow for caching media in a memory buffer (with an option to bypass caching when the media size exceeds a predefined threshold set in minetest.conf). I will do some benchmarks, and if they look promising, th...
by sorcerykid
Mon Feb 05, 2024 14:13
Forum: Problems
Topic: Is there a known bottleneck with media sending to clients?
Replies: 6
Views: 483

Re: Is there a known bottleneck with media sending to clients?

I did some more research into this, and I think I tracked down the cause of the bottleneck. After checking the source of server.cpp , I was surprised to discover that media requests are handled entirely in the main server thread. Not only that, but all media is loaded entirely on the fly whenever a ...
by sorcerykid
Mon Feb 05, 2024 02:24
Forum: Problems
Topic: Is there a known bottleneck with media sending to clients?
Replies: 6
Views: 483

Is there a known bottleneck with media sending to clients?

I enabled verbose logging on my server to finally track down an unsual lag spike that often occurs when my server restarts daily. I typically notice this right when the first few players join the game, but it eventually goes away. After reviewing the debug log, it turns out that these lag spikes are...
by sorcerykid
Sat Feb 03, 2024 15:11
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

Who's ready to dance? Our weekly Block Party takes place every Saturday night at spawn! https://i.imgur.com/gG9pyJi.png Doors open at 2300 UTC (that's 5pm Central and 6pm Eastern for our American players). Here are some pictures from the past few Saturdays at Club Nemo. https://i.imgur.com/Jev1DSy.p...
by sorcerykid
Sat Feb 03, 2024 14:12
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - Shutdown
Replies: 973
Views: 277221

Re: [0.4.14] LinuxGaming2 - Shutdown

I'm very saddened to hear about the news. LinuxGaming was arguable the grandaddy of Minetest servers. LinuxGaming been a valuable part of the Minetest community, and it's legacy will never be forgotton.

Thank you for devoting so many years to hosting such a legendary server.
by sorcerykid
Thu Feb 01, 2024 02:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11180
Views: 2124244

Re: Post your screenshots!

A few years ago, I began development of a command-line script to render the distribution of mapblocks in a map.sqlite database as part of my RocketLib Toolkit. As of last week, I finally resumed work on it, and so far the results are very promising. https://i.imgur.com/PYsUwvX.png In the rendering a...
by sorcerykid
Wed Jan 31, 2024 20:53
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

Wrapping up January 2024 with a bunch of bug fixes! Auth Redux Mod – Caused a fatal error when multiple login attempts failed simultaneously. Fixed. Inspection Mod – Crashed when spawning unknown entitites due to the lack of sanity checks. Fixed. Job Control Mod – Caused a fatal error when jobs were...
by sorcerykid
Mon Jan 29, 2024 07:38
Forum: General Discussion
Topic: Suggestions?
Replies: 3
Views: 388

Re: Suggestions?

I've not actually tested this, but couldn't you just alias default:lava_flowing and default:lava_source to air?
by sorcerykid
Fri Jan 26, 2024 19:29
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1859
Views: 343306

Re: [Server] Just Test Tribute

I'm excited to announce chat aliases! You can now mention players quickly and easily in chat just by typing @ and the first three letters of their name. Chat aliases serve as a workaround for the very dodgy auto-complete feature in the 0.4.x clients. https://i.imgur.com/QZl3Rom.png Keep in mind, cha...
by sorcerykid
Fri Jan 26, 2024 00:37
Forum: Modding Discussion
Topic: Can you reformat chat messages in a server side mod?
Replies: 4
Views: 351

Re: Can you reformat chat messages in a server side mod?

It looks like minetest.format_chat_message is solution. I completely forgot that you can override that function. Good catch!
by sorcerykid
Thu Jan 25, 2024 19:49
Forum: Modding Discussion
Topic: Can you reformat chat messages in a server side mod?
Replies: 4
Views: 351

Re: Can you reformat chat messages in a server side mod?

Does that solution allow the other callbacks to run? And are the chat messages still logged as usual by the engine?
by sorcerykid
Thu Jan 25, 2024 17:42
Forum: Modding Discussion
Topic: Can you reformat chat messages in a server side mod?
Replies: 4
Views: 351

Can you reformat chat messages in a server side mod?

I'm curious if it's possible in a server-side mod to reformat chat messages and still have them be sent to all clients and logged in debug.txt? Say for example, someone writes "Hello $time" in chat, and I want to replace the token "$time" with the current timestamp or someone wri...