Search found 1847 matches
- Fri Mar 29, 2024 21:49
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute
https://i.imgur.com/C7YtFMP.png Easter is sure to be hopping good time this year on JT2! Bunnies will be multiplying like jackrabbits all weekend long. Now is your chance to scoop up some delicious milk chocolate and dark chocolate eggs. Then get ready for our third-annual Easter Egg Hunt starting ...
- Thu Feb 29, 2024 23:43
- Forum: Problems
- Topic: Most serious bugs (according to you)
- Replies: 51
- Views: 8417
Re: Most serious bugs (according to you)
I think the most annoying bug in Minetest is broken entity translucency. Although it was finally addressed as of last month, it suffered from a number of setbacks over the course of 6 years. Perhaps it could be characterized as the "Most Cursed Bug of Minetest". #1. The Backstory Entity tr...
- Tue Feb 27, 2024 20:38
- Forum: Minetest-related projects
- Topic: Minetest MapExport (RocketLib Toolkit)
- Replies: 0
- Views: 204
Minetest MapExport (RocketLib Toolkit)
Minetest MapExport v1.0 Minetest MapExport is a command-line script to export all mapblocks from a map database that intersect with the given region. The following parameters are required: -source <string> source filename to read -target <string> target filename to write -npos1 <vector> starting no...
- Tue Feb 27, 2024 01:52
- Forum: Problems
- Topic: how to delete generated blocks outside of mapgen limit?
- Replies: 3
- Views: 239
Re: how to delete generated blocks outside of mapgen limit?
If your database backend is SQLite3, then you could use my MapExport script to export the specific region that you want to preserve into a newly created database. This has the added advantage that a) the newly created database will be reduced in size (otherwise you have to issue a "vacuum"...
- Fri Feb 23, 2024 22:18
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055183
Re: Post your screenshots!
I recently adapted my map rendering script into a full fledged console application. Server administrators can now explore any map.sqlite database interactively from the convenience of the shell. https://i.imgur.com/Ixckwyr.png Navigation is possible in all 6 directions using the I, J, K, M, O, and U...
- Mon Feb 05, 2024 17:58
- Forum: Problems
- Topic: Is there a known bottleneck with media sending to clients?
- Replies: 5
- Views: 309
Re: Is there a known bottleneck with media sending to clients?
Thanks for the clarification. I'm reworking media request handling right now. My goal is to allow for caching media in a memory buffer (with an option to bypass caching when the media size exceeds a predefined threshold set in minetest.conf). I will do some benchmarks, and if they look promising, th...
- Mon Feb 05, 2024 14:13
- Forum: Problems
- Topic: Is there a known bottleneck with media sending to clients?
- Replies: 5
- Views: 309
Re: Is there a known bottleneck with media sending to clients?
I did some more research into this, and I think I tracked down the cause of the bottleneck. After checking the source of server.cpp , I was surprised to discover that media requests are handled entirely in the main server thread. Not only that, but all media is loaded entirely on the fly whenever a ...
- Mon Feb 05, 2024 02:24
- Forum: Problems
- Topic: Is there a known bottleneck with media sending to clients?
- Replies: 5
- Views: 309
Is there a known bottleneck with media sending to clients?
I enabled verbose logging on my server to finally track down an unsual lag spike that often occurs when my server restarts daily. I typically notice this right when the first few players join the game, but it eventually goes away. After reviewing the debug log, it turns out that these lag spikes are...
- Sat Feb 03, 2024 15:11
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute
Who's ready to dance? Our weekly Block Party takes place every Saturday night at spawn! https://i.imgur.com/gG9pyJi.png Doors open at 2300 UTC (that's 5pm Central and 6pm Eastern for our American players). Here are some pictures from the past few Saturdays at Club Nemo. https://i.imgur.com/Jev1DSy.p...
- Sat Feb 03, 2024 14:12
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 972
- Views: 269824
Re: [0.4.14] LinuxGaming2 - Shutdown
I'm very saddened to hear about the news. LinuxGaming was arguable the grandaddy of Minetest servers. LinuxGaming been a valuable part of the Minetest community, and it's legacy will never be forgotton.
Thank you for devoting so many years to hosting such a legendary server.
Thank you for devoting so many years to hosting such a legendary server.
- Thu Feb 01, 2024 02:38
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055183
Re: Post your screenshots!
A few years ago, I began development of a command-line script to render the distribution of mapblocks in a map.sqlite database as part of my RocketLib Toolkit. As of last week, I finally resumed work on it, and so far the results are very promising. https://i.imgur.com/PYsUwvX.png In the rendering a...
- Wed Jan 31, 2024 20:53
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute
Wrapping up January 2024 with a bunch of bug fixes! Auth Redux Mod – Caused a fatal error when multiple login attempts failed simultaneously. Fixed. Inspection Mod – Crashed when spawning unknown entitites due to the lack of sanity checks. Fixed. Job Control Mod – Caused a fatal error when jobs were...
- Mon Jan 29, 2024 07:38
- Forum: General Discussion
- Topic: Suggestions?
- Replies: 3
- Views: 351
Re: Suggestions?
I've not actually tested this, but couldn't you just alias default:lava_flowing and default:lava_source to air?
- Fri Jan 26, 2024 19:29
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute
I'm excited to announce chat aliases! You can now mention players quickly and easily in chat just by typing @ and the first three letters of their name. Chat aliases serve as a workaround for the very dodgy auto-complete feature in the 0.4.x clients. https://i.imgur.com/QZl3Rom.png Keep in mind, cha...
- Fri Jan 26, 2024 00:37
- Forum: Modding Discussion
- Topic: Can you reformat chat messages in a server side mod?
- Replies: 4
- Views: 276
Re: Can you reformat chat messages in a server side mod?
It looks like minetest.format_chat_message is solution. I completely forgot that you can override that function. Good catch!
- Thu Jan 25, 2024 19:49
- Forum: Modding Discussion
- Topic: Can you reformat chat messages in a server side mod?
- Replies: 4
- Views: 276
Re: Can you reformat chat messages in a server side mod?
Does that solution allow the other callbacks to run? And are the chat messages still logged as usual by the engine?
- Thu Jan 25, 2024 17:42
- Forum: Modding Discussion
- Topic: Can you reformat chat messages in a server side mod?
- Replies: 4
- Views: 276
Can you reformat chat messages in a server side mod?
I'm curious if it's possible in a server-side mod to reformat chat messages and still have them be sent to all clients and logged in debug.txt? Say for example, someone writes "Hello $time" in chat, and I want to replace the token "$time" with the current timestamp or someone wri...
- Sat Jan 20, 2024 18:53
- Forum: Feature Discussion
- Topic: Merging saved maps.
- Replies: 1
- Views: 280
Re: Merging saved maps.
It depends on what you mean by "merged" since there would likely be conflicts if those players happened to visit the same mapblocks. But if you are basing the merge on last modification time (that is, newer mapblocks overwrite existing older mapblocks), then it should be possible with my i...
- Thu Jan 18, 2024 22:50
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute
Spreading Christmas Cheer We wrapped up another joyous holiday season on JT2 with all the usual festivities and then some! Santa was up bright and early Christmas morning loading up her sleigh with presents. Of course, not every home or base had a fireplace, so that meant leaving extra stocking stu...
- Fri Jan 12, 2024 21:54
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute (Countdown to 2024)
Congratulations to our Top Players of 2023! The following players spent over 200 HOURS on the server during 2023. To recognize your dedication to the game, you will each receive a personalized gift from Nemo. In addition, your names will be listed on a new leaderboard at spawn. https://i.imgur.com/...
- Sat Jan 06, 2024 21:58
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute (Countdown to 2024)
https://i.imgur.com/cpcs7OJ.png Our New Year's Eve party this past weekend was off da hook! Thanks to everyone who celebrated with us! Last weekend was one of the our most memorable countdowns on JT2 since we started the tradition in 2017. Despite the technical difficulties, we still pulled off an ...
- Sun Dec 31, 2023 18:00
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute (Countdown to 2024)
https://i.imgur.com/71cmHn2.png The walls of Castle Nemo are lined with balloons and the countdown clock is set. In exactly SIX HOURS we'll be ringing in the new year on JT2. There will be confetti, balloons, fireworks -- and yes even music and dancing! Don't miss out on the biggest NYE party in Mi...
- Sat Dec 30, 2023 19:33
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1850
- Views: 329935
Re: [Server] Just Test Tribute (Countdown to 2024)
https://i.imgur.com/pwW7JPH.png The new year is almost upon us -- so let's ring in 2024 with a bang! Join us tomorrow night at Lag Memorial Plaza for our seventh annual New Years Eve Party. As is tradition, we'll be counting down to midnight UTC for our European visitors, then again five hours late...
- Thu Dec 28, 2023 03:01
- Forum: Modding Discussion
- Topic: Is it possible yet to animate textures of upright sprites?
- Replies: 0
- Views: 886
Is it possible yet to animate textures of upright sprites?
I'm curious if upright sprites can now have animated textures, or is this still only possible with nodes? The reason I ask, is because I've long wanted to be able to switch between 2D animations on the fly, and it would be ideal to simply update the texture on single entity rather than having to reg...
- Mon Dec 25, 2023 13:59
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4175
- Views: 634828
Re: [Server] Xanadu
Merry Christmas TenPlusOne. Wishing you many happy returns!