Search found 105 matches

by echosa
Thu Jun 01, 2017 16:35
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 56526

Re: Should we rename Minetest? (poll)

Esperanto? Why not Toki Pona instead?
by echosa
Thu Jun 01, 2017 16:32
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 7092

Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]

Awesome! Thanks! I look forward to trying this out.
by echosa
Wed May 31, 2017 22:19
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 7092

Re: [Mod] Mirror of Returning [1.0.2] [returnmirror]

The Mirror of Returning doesn't work with the new engraving table mod, because the engraving table requires right-clicking the table with an item to use it but the mirror already binds right-click. Is there a way for you to fix this, please? The author of the engraving table mod said this is somethi...
by echosa
Wed May 31, 2017 22:03
Forum: Client-side modding
Topic: [mod] Activate minimap [minimap]
Replies: 18
Views: 7298

Re: [mod] Activate minimap [minimap]

texmex wrote:Hmm, note that you also need a very fresh dev build of Minetest for this to work.
How fresh is "very fresh"? I had the latest dev build at the time of posting. Seems like that should have been new enough. I'll try building again today and see if I can get it working.
by echosa
Thu May 25, 2017 22:06
Forum: Client-side modding
Topic: [mod] Activate minimap [minimap]
Replies: 18
Views: 7298

Re: [mod] Activate minimap [minimap]

Hm. I tried creating a "clientmods" directory next to the "mods" directory in my game and putting minimap/init.lua there. It doesn't crash the game, but it doesn't work. I thought maybe the issue was that I'd put it inside my custom game, so I moved the entire clientmods directory to the root level ...
by echosa
Thu May 25, 2017 21:58
Forum: Mod Releases
Topic: [Mod] Engraving Table - Change Item Descriptions [engrave]
Replies: 41
Views: 5883

Re: [Mod] Engraving Table - Change Item Descriptions [engrav

I did try holding sneak, and I tried it again just now. It doesn't work.
by echosa
Thu May 25, 2017 04:16
Forum: Mod Releases
Topic: [Mod] Engraving Table - Change Item Descriptions [engrave]
Replies: 41
Views: 5883

Re: [Mod] Engraving Table - Change Item Descriptions [engrav

I added this to my game to label a specific item, but that item doesn't work with the engraving table. I'm hoping this can be fixed. The item that doesn't work is the mirror of returning, from this mod: https://forum.minetest.net/viewtopic.php?f=11&t=11224 The problem is, you have to right-click the...
by echosa
Thu May 25, 2017 04:09
Forum: Client-side modding
Topic: [mod] Activate minimap [minimap]
Replies: 18
Views: 7298

Re: [mod] Activate minimap [minimap]

I'm trying to add this to my subgame. I added a "minimap" directory in the "mods", added "init.lua" to "minimap", then added the one line of lua code to init.lua. However, now when I load a world in my game, I get: 2017-05-24 23:05:50: ERROR[Main]: ModError: Failed to load and run script from /Users...
by echosa
Thu May 25, 2017 04:02
Forum: Client-side modding
Topic: [mod] Activate minimap [minimap]
Replies: 18
Views: 7298

Re: [mod] Activate minimap [minimap]

I agree with Wuzzy, but until this option does exist in the engine, I'm all for this mod. This is something I've wanted for a while and have asked about on these forums before.
by echosa
Tue May 09, 2017 23:00
Forum: Feature Discussion
Topic: [Feature POLL] Saving minetest screen size on resize
Replies: 14
Views: 1427

Re: [Feature POLL] Saving minetest screen size on resize

I'd just be happy for window resizing to work properly. If I resize my window, all the click points are wrong. You have to click over or under buttons to actually click them, etc. It's a lot of guesswork and really annoying. Unplayable, really. So I play at the default size. :-(
by echosa
Fri Apr 28, 2017 18:53
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 56526

Re: Should we rename Minetest? (poll)

Since my detailed reply is now several pages back, let me tl;dr it and suggest "Minetest Launcher" (or similar) again. Is there any reason not to do that? 1.) It keeps the "Minetest" name, so no XBMC/Kodi issues. 2.) It makes it clear what a person is *actually* downloading, installing, and running....
by echosa
Sat Apr 15, 2017 21:59
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 56526

Re: Should we rename Minetest? (poll)

I agree that we should avoid the word "mese". It's already confusing in the game itself. Meece? Meecy? Messy? Meekee? If Minetest is renamed, it should be something easy, unambiguous, and catchy. Again, though, are we (potentially) renaming the engine? Or Minetest Game? Or both? If the engine was on...
by echosa
Fri Mar 31, 2017 14:31
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 7092

Re: [Mod] Mirror of Returning [1.0.2] [returnmirror]

:-) Also, the mirror comes is really handy when digging deep. Set one to the surface, and keep another one that you can set to where you are before you travel back home. Instant way to get back to where you left off. One feature request, though maybe this is something more global than just this one ...
by echosa
Fri Mar 31, 2017 14:29
Forum: General Discussion
Topic: The Mirror of Returning came in very handy tonight
Replies: 2
Views: 285

Re: The Mirror of Returning came in very handy tonight

I was falling in a caverealm (another wonderful mod!) but that mirror took me back home before I could hit the ground. :-)
by echosa
Thu Mar 30, 2017 21:10
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 56526

Re: Should we rename Minetest? (poll)

maikerumine wrote:Minetest = openminer
I like "openminer", but looks like it might not be unique. http://openminer.sourceforge.net/ Abandoned project, likely, but finding a unique name for people to search would be good.
by echosa
Thu Mar 30, 2017 21:08
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 56526

Re: Should we rename Minetest? (poll)

Voxelland? Voxelitis? El Voxelito? Venomi? (VEnomi's NOt MInecraft) Of course, what is actually be renamed? The engine? The base game? To be honest, the majority of poeple won't know (or care about) the difference. They want to download a game and play it. Currently, they download Minetest and play ...
by echosa
Thu Mar 30, 2017 02:59
Forum: General Discussion
Topic: The Mirror of Returning came in very handy tonight
Replies: 2
Views: 285

The Mirror of Returning came in very handy tonight

The Mirror of Returning mod is one of my favorites. Tonight, I'm very thankful for it. :-D

https://www.twitch.tv/videos/132148683
by echosa
Sat Mar 25, 2017 03:25
Forum: WIP Mods
Topic: [Mod] Space 2.2 [space]
Replies: 53
Views: 83974

Re: [Mod] Space [space]

I have a game (or is it subgame? I can never remember the right terminology) I've been working on and testing on stream for a while. It includes several space mods. There were definitely conflicts, but luckily most (maybe all?) of them had a setting, or at least a variable somewhere, where the y-lev...
by echosa
Wed Mar 22, 2017 21:26
Forum: General Discussion
Topic: Sub game folder on mac OS X???????
Replies: 2
Views: 270

Re: Sub game folder on mac OS X???????

The main directory for your Minetest content is ~/Library/Application Support/minetest/

~ is the same as /Users/<your username>

Inside that directory, you'll find the typical games, mods, and other directories. You'll put subgames into the games directory.
by echosa
Mon Mar 20, 2017 00:30
Forum: Problems
Topic: Most serious bugs (according to you)
Replies: 39
Views: 4428

Re: Most serious bugs (according to you)

Shift not working right in the Mac builds. This is *super* annoying. - It keeps shift-clicking from working so no quick-moving items from inventory into chests, etc. - It adds an extra space when typing into the console (example: if I try to type "pick_stone" it ends up "pick _stone" [space before u...
by echosa
Tue Feb 28, 2017 00:57
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1792

Re: [Mod] Extractor [extractor]

Ah, like a dispenser. Got it. Thanks for clearing that up!
by echosa
Mon Feb 27, 2017 21:52
Forum: Mod Releases
Topic: [Mod] Extractor [extractor]
Replies: 6
Views: 1792

Re: [Mod] Extractor [extractor]

Hoppers (from the hoppers mod) can already pull items out of furnaces and chests. Is there something this extractor does that hoppers do not?
by echosa
Wed Feb 15, 2017 22:58
Forum: General Discussion
Topic: Quick move of items in inventory?
Replies: 11
Views: 1122

Re: Quick move of items in inventory?

I'm really glad I'm not the only one having this issue. Hopefully it gets fixed.

I'll look at Protector Redo, but I'm not really wanting to transfer all items. If the engine could be fixed such that shift-click works on Macs, that would be best.
by echosa
Wed Feb 15, 2017 22:55
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93993

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Hm. I wasn't aware of this. I'll try that sometime and see if it makes a difference.