Search found 105 matches
- Thu Jun 01, 2017 17:16
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
- Thu Jun 01, 2017 16:35
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
Re: Should we rename Minetest? (poll)
Esperanto? Why not Toki Pona instead?
- Thu Jun 01, 2017 16:32
- Forum: Mod Releases
- Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
- Replies: 26
- Views: 10979
Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Awesome! Thanks! I look forward to trying this out.
- Wed May 31, 2017 22:19
- Forum: Mod Releases
- Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
- Replies: 26
- Views: 10979
Re: [Mod] Mirror of Returning [1.0.2] [returnmirror]
The Mirror of Returning doesn't work with the new engraving table mod, because the engraving table requires right-clicking the table with an item to use it but the mirror already binds right-click. Is there a way for you to fix this, please? The author of the engraving table mod said this is somethi...
- Wed May 31, 2017 22:03
- Forum: Client-side modding
- Topic: [mod] Activate minimap [minimap]
- Replies: 18
- Views: 13782
Re: [mod] Activate minimap [minimap]
How fresh is "very fresh"? I had the latest dev build at the time of posting. Seems like that should have been new enough. I'll try building again today and see if I can get it working.texmex wrote:Hmm, note that you also need a very fresh dev build of Minetest for this to work.
- Thu May 25, 2017 22:06
- Forum: Client-side modding
- Topic: [mod] Activate minimap [minimap]
- Replies: 18
- Views: 13782
Re: [mod] Activate minimap [minimap]
Hm. I tried creating a "clientmods" directory next to the "mods" directory in my game and putting minimap/init.lua there. It doesn't crash the game, but it doesn't work. I thought maybe the issue was that I'd put it inside my custom game, so I moved the entire clientmods director...
- Thu May 25, 2017 21:58
- Forum: Mod Releases
- Topic: [Mod] Engraving Table - Change Item Descriptions [engrave]
- Replies: 42
- Views: 9142
Re: [Mod] Engraving Table - Change Item Descriptions [engrav
I did try holding sneak, and I tried it again just now. It doesn't work.
- Thu May 25, 2017 04:16
- Forum: Mod Releases
- Topic: [Mod] Engraving Table - Change Item Descriptions [engrave]
- Replies: 42
- Views: 9142
Re: [Mod] Engraving Table - Change Item Descriptions [engrav
I added this to my game to label a specific item, but that item doesn't work with the engraving table. I'm hoping this can be fixed. The item that doesn't work is the mirror of returning, from this mod: https://forum.minetest.net/viewtopic.php?f=11&t=11224 The problem is, you have to right-click...
- Thu May 25, 2017 04:09
- Forum: Client-side modding
- Topic: [mod] Activate minimap [minimap]
- Replies: 18
- Views: 13782
Re: [mod] Activate minimap [minimap]
I'm trying to add this to my subgame. I added a "minimap" directory in the "mods", added "init.lua" to "minimap", then added the one line of lua code to init.lua. However, now when I load a world in my game, I get: 2017-05-24 23:05:50: ERROR[Main]: ModError: F...
- Thu May 25, 2017 04:02
- Forum: Client-side modding
- Topic: [mod] Activate minimap [minimap]
- Replies: 18
- Views: 13782
Re: [mod] Activate minimap [minimap]
I agree with Wuzzy, but until this option does exist in the engine, I'm all for this mod. This is something I've wanted for a while and have asked about on these forums before.
- Tue May 09, 2017 23:00
- Forum: Feature Discussion
- Topic: [Feature POLL] Saving minetest screen size on resize
- Replies: 14
- Views: 2180
Re: [Feature POLL] Saving minetest screen size on resize
I'd just be happy for window resizing to work properly. If I resize my window, all the click points are wrong. You have to click over or under buttons to actually click them, etc. It's a lot of guesswork and really annoying. Unplayable, really. So I play at the default size. :-(
- Fri Apr 28, 2017 18:53
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
Re: Should we rename Minetest? (poll)
Since my detailed reply is now several pages back, let me tl;dr it and suggest "Minetest Launcher" (or similar) again. Is there any reason not to do that? 1.) It keeps the "Minetest" name, so no XBMC/Kodi issues. 2.) It makes it clear what a person is *actually* downloading, inst...
- Sat Apr 15, 2017 21:59
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
Re: Should we rename Minetest? (poll)
I agree that we should avoid the word "mese". It's already confusing in the game itself. Meece? Meecy? Messy? Meekee? If Minetest is renamed, it should be something easy, unambiguous, and catchy. Again, though, are we (potentially) renaming the engine? Or Minetest Game? Or both? If the eng...
- Fri Mar 31, 2017 14:31
- Forum: Mod Releases
- Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
- Replies: 26
- Views: 10979
Re: [Mod] Mirror of Returning [1.0.2] [returnmirror]
:-) Also, the mirror comes is really handy when digging deep. Set one to the surface, and keep another one that you can set to where you are before you travel back home. Instant way to get back to where you left off. One feature request, though maybe this is something more global than just this one ...
- Fri Mar 31, 2017 14:29
- Forum: General Discussion
- Topic: The Mirror of Returning came in very handy tonight
- Replies: 2
- Views: 591
Re: The Mirror of Returning came in very handy tonight
I was falling in a caverealm (another wonderful mod!) but that mirror took me back home before I could hit the ground. :-)
- Thu Mar 30, 2017 21:10
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
Re: Should we rename Minetest? (poll)
I like "openminer", but looks like it might not be unique. http://openminer.sourceforge.net/ Abandoned project, likely, but finding a unique name for people to search would be good.maikerumine wrote:Minetest = openminer
- Thu Mar 30, 2017 21:08
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84315
Re: Should we rename Minetest? (poll)
Voxelland? Voxelitis? El Voxelito? Venomi? (VEnomi's NOt MInecraft) Of course, what is actually be renamed? The engine? The base game? To be honest, the majority of poeple won't know (or care about) the difference. They want to download a game and play it. Currently, they download Minetest and play ...
- Thu Mar 30, 2017 02:59
- Forum: General Discussion
- Topic: The Mirror of Returning came in very handy tonight
- Replies: 2
- Views: 591
The Mirror of Returning came in very handy tonight
The Mirror of Returning mod is one of my favorites. Tonight, I'm very thankful for it. :-D
https://www.twitch.tv/videos/132148683
https://www.twitch.tv/videos/132148683
- Sat Mar 25, 2017 03:25
- Forum: WIP Mods
- Topic: [Mod] Space 2.2 [space]
- Replies: 55
- Views: 92165
Re: [Mod] Space [space]
I have a game (or is it subgame? I can never remember the right terminology) I've been working on and testing on stream for a while. It includes several space mods. There were definitely conflicts, but luckily most (maybe all?) of them had a setting, or at least a variable somewhere, where the y-lev...
- Wed Mar 22, 2017 21:26
- Forum: General Discussion
- Topic: Sub game folder on mac OS X???????
- Replies: 2
- Views: 756
Re: Sub game folder on mac OS X???????
The main directory for your Minetest content is ~/Library/Application Support/minetest/
~ is the same as /Users/<your username>
Inside that directory, you'll find the typical games, mods, and other directories. You'll put subgames into the games directory.
~ is the same as /Users/<your username>
Inside that directory, you'll find the typical games, mods, and other directories. You'll put subgames into the games directory.
- Mon Mar 20, 2017 00:30
- Forum: Problems
- Topic: Most serious bugs (according to you)
- Replies: 51
- Views: 8547
Re: Most serious bugs (according to you)
Shift not working right in the Mac builds. This is *super* annoying. - It keeps shift-clicking from working so no quick-moving items from inventory into chests, etc. - It adds an extra space when typing into the console (example: if I try to type "pick_stone" it ends up "pick _stone&q...
- Tue Feb 28, 2017 00:57
- Forum: Mod Releases
- Topic: [Mod] Extractor [extractor]
- Replies: 6
- Views: 2986
Re: [Mod] Extractor [extractor]
Ah, like a dispenser. Got it. Thanks for clearing that up!
- Mon Feb 27, 2017 21:52
- Forum: Mod Releases
- Topic: [Mod] Extractor [extractor]
- Replies: 6
- Views: 2986
Re: [Mod] Extractor [extractor]
Hoppers (from the hoppers mod) can already pull items out of furnaces and chests. Is there something this extractor does that hoppers do not?
- Wed Feb 15, 2017 22:58
- Forum: General Discussion
- Topic: Quick move of items in inventory?
- Replies: 11
- Views: 2423
Re: Quick move of items in inventory?
I'm really glad I'm not the only one having this issue. Hopefully it gets fixed.
I'll look at Protector Redo, but I'm not really wanting to transfer all items. If the engine could be fixed such that shift-click works on Macs, that would be best.
I'll look at Protector Redo, but I'm not really wanting to transfer all items. If the engine could be fixed such that shift-click works on Macs, that would be best.
- Wed Feb 15, 2017 22:55
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129653
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hm. I wasn't aware of this. I'll try that sometime and see if it makes a difference.