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Re: [Mod] Calibrated Compass [ccompass]

According the poll (2 votes=100%) moved the 16dirs version to master, and the previous master to 12dirs branch.
by bell07
Sun Sep 15, 2019 09:58
 
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 15
Views: 2750

Re: [Game] Wynot Subgame [whynot]

Thank you Norore for compliments, I considered the moreblocks mod some times ago, but decided to not use it. The mod registers a lot of nodes and dies have strange dependencies, like the stairsplus registers stairs for nodes from other mods. Maybe I can reconsider if the mod does fulfill the "W...
by bell07
Sat Sep 14, 2019 19:51
 
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 32
Views: 5688

Re: [Game] Wynot Subgame [whynot]

Thank you for the debug infos! Why I do not get forum notifications anymore from this forum? It was again an race condition in on_joinplayer implementation. Now I did some rework unifying all skins related on_joinplayer. @gulyone , can you pls replace the mods 3d_armor, character_creator, clothing a...
by bell07
Fri Sep 13, 2019 12:05
 
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 32
Views: 5688

Re: [Game] Wynot Subgame [whynot]

Thank you gulyone for the bug report. Unfortunately I cannot reproduce them. Started the game from command line with minetest --config ~/.minetest/minetest.conf.debug --server --world .minetest/worlds/Whynot-Testing (on Linux, I do not have Windows). Started the gui and connected to the server, disc...
by bell07
Sun Aug 25, 2019 18:49
 
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 32
Views: 5688

Re: [Mod] Skinsdb [skinsdb]

For now the mod is available in the latest version on content-db with pre-installed 8 @sirrobzeroone skins. Thank you again!

On github the master branch is still without skins, but new branch "contentdb" was created.

Fixed also issue with list sorting if skin names are in filenames.
by bell07
Fri Aug 09, 2019 05:12
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

Big thanks @sirrobzeroone !!! I did not get forum notification :-( therefore I seen the provided skins today for the first time :-(
I'll add all of them to the mod (new "contentdb" branch) next days and push the mod to the contentdb ;-)
by bell07
Thu Aug 08, 2019 05:29
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Calibrated Compass [ccompass]

In Issue 9 more directions then current 12 was requested for ccompass. @tacotexmex did the textures and I adjusted the 3 lines lua. The new version with 16 directions I pushed to 16dirs branch (download: https://github.com/minetest-mods/ccompass/archive/16dirs.zip ) Please vote on the poll at the fi...
by bell07
Tue Jul 09, 2019 18:55
 
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 15
Views: 2750

Re: [Game] Wynot Subgame [whynot]

Mobs_sky and Mobs_water I considered already, but decided to not include them. The spawn logic is against whynot rules. You can not get rid of the creatures, It is not possible to get Mobs-free areas. I still wait for an Mapgen-driven spawn mechanism that does spawn mobs on generate and only very ra...
by bell07
Sat Jun 22, 2019 04:31
 
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 32
Views: 5688

Re: [modpack][MT-5]Player API skins enhancements modpack

I monitor the origingal mods and port changes to this modpack if possible. If you miss something, let me know. The goal is someday transfer the changes back to the original mods.
by bell07
Mon Jun 17, 2019 07:10
 
Forum: WIP Mods
Topic: [modpack][MT-5]Player API skins enhancements modpack
Replies: 8
Views: 809

Re: [modpack][MT-5]Player API skins enhancements modpack

To push the changes to upstream depends on any decision is taken in minetest_game enhancement. My guess is the PR will not completely accepted and changes will be needed. Stu is involved in this enhancements and is allowed for direct push to the modpack, but we both are waiting for the decision abov...
by bell07
Thu Jun 13, 2019 03:14
 
Forum: WIP Mods
Topic: [modpack][MT-5]Player API skins enhancements modpack
Replies: 8
Views: 809

Re: [modpack][MT-5]Player API skins enhancements modpack

jeremyweston wrote:Thats quite a nifty way to save some bandwidth for users and reduce load time.

The goal (for me) is to save my time not creating the preview files if my doughters creates new skins. ;-)
Nice side effect is the character_creator does have preview in inventory too for now.
by bell07
Wed Jun 12, 2019 09:43
 
Forum: WIP Mods
Topic: [modpack][MT-5]Player API skins enhancements modpack
Replies: 8
Views: 809

Re: [modpack][MT-5]Player API skins enhancements modpack

Just for information: The skinsdb5 does not require the *_preview.png files anymore since I found the great work of GreenXenith function skin_class:get_preview(texture, format) and ported them to skinsdb5
by bell07
Thu Jun 06, 2019 20:11
 
Forum: WIP Mods
Topic: [modpack][MT-5]Player API skins enhancements modpack
Replies: 8
Views: 809

Re: [Mod] Skinsdb [skinsdb] HELP

The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/
by bell07
Mon May 20, 2019 09:32
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

there should not be issue with the license of provided textures. I am about the script updater code license. Pls. read the github issues I posted above.
by bell07
Tue Mar 12, 2019 14:59
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

PolySaken wrote:What wasn't compatible with What?
The updater script license (CC-BY-NC-SA) is not compatible with the skinsdb mod license (GPLv3).

If you write new updater script, please license them to anything GPLv3 compatible.
by bell07
Tue Mar 12, 2019 13:34
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

PolySaken wrote:Why did you get rid of the update script?
I can make my own, but would like to know the reasoning?


The reason was not compatible license.See https://github.com/minetest-mods/skinsdb/issues/19
New updaters are welcome: https://github.com/minetest-mods/skinsdb/issues/21
by bell07
Mon Mar 11, 2019 08:57
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

U recommend this: http://minetest.fensta.bplaced.net/ The removed updater was working with this page and I still have my last export with ~1000 skins. But I disklike to add all of them to the mod. I look for free 1.8er skins, and direct proposals which skin should be provided with skinsdb. 4-5 skin...
by bell07
Sat Mar 09, 2019 08:11
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Mod] Skinsdb [skinsdb] HELP

Please provide skins that I can add to this mod! Since the Skin updater scripts are removed, there is no easy provided skins anymore with this mod. Installing skins is manual effort on files level. For the new Content database I think we need to add some pre-installed skins to the package. I think a...
by bell07
Fri Mar 08, 2019 21:45
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 81
Views: 9580

Re: [Modpack] Unter Null [unternull]

Is there any way to make grass? I pulled in the mod from voxelcraft that makes tree saplings create seedlings. I've got some flowers, at least. :) For that reason I enhanced the compost mod https://github.com/bell07/minetest-compost My changes are rejected by CasimirKaPazi, therefore not merged to ...
by bell07
Wed Mar 06, 2019 19:25
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 43
Views: 8744

Re: [Game] Wynot Subgame [whynot]

Github change: The mt-5 branch was moved to master, the old master to mt-0.4 for backup reason.

The game is available in Minetest content database. I plan to update the CDB release once per month with latest git version.
by bell07
Wed Mar 06, 2019 13:11
 
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 32
Views: 5688

Re: [modpack] Smart sfinv enhancements [smart_sfinv]

No stinginess in creative, just get always the full stacks;-)

Next mod appears: creative_maxstack

Image

The mod does not depend on any mods in this modpack and can be used standalone.
by bell07
Wed Feb 27, 2019 11:08
 
Forum: WIP Mods
Topic: [modpack] Smart sfinv enhancements [smart_sfinv]
Replies: 21
Views: 1697

Re: [modpack] Smart sfinv enhancements [smart_sfinv]

While I'm thinking of it, it would be nice if I could drag my pickaxe onto the output (or some other similar box) and it would fill in the grid with the recipe. I've been playing around with the Tool Ranks mod, and the hassle of dragging sticks and stones (or iron) around, then clearing the grid, p...
by bell07
Tue Feb 26, 2019 17:30
 
Forum: WIP Mods
Topic: [modpack] Smart sfinv enhancements [smart_sfinv]
Replies: 21
Views: 1697

Re: [modpack] Smart sfinv enhancements [smart_sfinv]

I either split 8 ways and drag the extra one back into inventory, or just grab as many as I want to use and put them into the grid and split into 7. I don't really want to use up everything in stock, so ALL isn't quite right, but neither is 10. You can place more-then-needed/all sticks to the craft...
by bell07
Tue Feb 26, 2019 17:18
 
Forum: WIP Mods
Topic: [modpack] Smart sfinv enhancements [smart_sfinv]
Replies: 21
Views: 1697

Re: [modpack] Smart sfinv enhancements [smart_sfinv]

I added both feature requests to github, will take a deeper look if I find time. For multi-selection there is a way to hold shift and use mouse wheel for faster items selection but I agree it is not the best way. Which use-case do you have for this requirement? Because in Minetest game in creative t...
by bell07
Tue Feb 26, 2019 10:02
 
Forum: WIP Mods
Topic: [modpack] Smart sfinv enhancements [smart_sfinv]
Replies: 21
Views: 1697

Re: [Mod] Smart Inventory [smart_inventory]

@RaiManal, can you please answer in usual "Reply" way and not modify your strange ripoff from any chat platform? If you search for help you need to make some effort to get your question readable. I found now the error message in the text-salad, the issue with smart_inventory + worldedit is...
by bell07
Sat Feb 16, 2019 07:48
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 145
Views: 28546
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