Search found 585 matches

by bell07
Thu May 21, 2020 06:02
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 239
Views: 19479

Re: [Mod] Laptop (WIP) (V. 0.39)

@FreeGamers, the formspec_func needs to return any formspec string (or false). Try something like local market = commoditymarket.registered_markets["kings"] if market == nil then return end local formspec = market:get_formspec(market:get_account(player_name)) return formspec or false Code taken from...
by bell07
Wed May 20, 2020 07:43
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 239
Views: 19479

Re: [Mod] Laptop (WIP) (V. 0.39)

@FreeGamers. You forgotten the formspec_func parameters formspec_func = function(app, mtos) In case no current agent assigned you need to handle the mtos.sysram.current_player is empty. You can look into the mail_app how I did it if not mtos.sysram.current_player then mtos:set_app() -- no player. Ba...
by bell07
Fri May 01, 2020 06:21
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

@macabre222, there is no setting to disable the progressive mode. You need to remove the mod /mods/libs/craftguide_reveal from the game.
by bell07
Wed Mar 25, 2020 06:38
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 155
Views: 36400

Re: [Mod] Smart Inventory [smart_inventory]

Thank you @daret for the textures. I added an link to the file in first post.
by bell07
Sun Feb 09, 2020 08:12
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb]

New noteworhy update appears on github: The skinsdb can now generate the preview textures for skins, so no *_preview.png files are required anymore. The support for preview files is still there for the case of any performance issues with generation. Thanks again to @GreenXenith, which implementation...
by bell07
Wed Jan 15, 2020 16:36
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 155
Views: 36400

Re: [Mod] Smart Inventory [smart_inventory]

The mod is available on contentdb for now, since compatibility to MT-5 is given with last changes
by bell07
Thu Jan 09, 2020 07:32
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

@diceLibrarian
What do you mean with "Farming is borked"?
Which mods do you usually use and does not work with Whynot?
Which Minetest version do you use? I test with current stable 5.1.0

intllib is deprecated and will be removed in feature if all mods are moved to the new translation infrastructure.
by bell07
Tue Dec 31, 2019 17:46
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 155
Views: 36400

Re: [Mod] Smart Inventory [smart_inventory]

Thanks for the feedback! The file was wrong for the fix. fix Moved to init.lua, and do cleanup the lookup-inventory field that was affected by the issue too. Please checkout new github version
by bell07
Mon Dec 30, 2019 21:00
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 155
Views: 36400

Re: [Mod] Smart Inventory [smart_inventory]

@not2stressed, thank you for the bug report. Issue with the trash is fixed now on github
by bell07
Mon Dec 30, 2019 20:31
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 155
Views: 36400

Re: [Mod] Smart Inventory [smart_inventory]

I given the smart inventory up in favor of smart_sfinv modpack some times ago. Last "supported" version was 0.4.17. But the smart inventory is still in maintenance mode and may we should get it ready for MT-5. At the first the https://github.com/minetest-mods/smart_ ... y/issues/6, @Stix (or any oth...
by bell07
Tue Dec 03, 2019 07:26
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Finally fixed the silicon lump issue in craftguide. Pushed update to github and ContentDB
by bell07
Fri Nov 29, 2019 07:20
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb]

You can try the GreenXenith fork: https://github.com/GreenXenith/skinsdb But beware the hint ### WARNING: **Cannot guarantee compatibillity with anything other than unified_inventory. Not tested without character_creator.** If the change does work with sfinv, I can consolidate to merge the changes t...
by bell07
Wed Nov 20, 2019 06:45
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb]

@vtwindsurfer I tried to reproduce the issue today again, but it does not appear for me. Can you please provide the files list how the files are called in textures and meta folder? Or maybe just zip your skinsdb mod folder with the issue and provide it to me so I can look for the reason.
by bell07
Sat Nov 09, 2019 21:56
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Updated the Minetest Game mods to 5.1.0 and other mods. Created new release in contentdb for 5.1.0.

Unfortunately the craftguide mod still (or again) have the issue with some recipes like silicon lump.

Other issue findings or improvement proposals still welcome.
by bell07
Tue Oct 29, 2019 07:13
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb]

Thank you for bug report. Can you please test the latest git version? I did a fix that should help.
by bell07
Mon Oct 21, 2019 22:39
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Ok, the silicon recipe is visible for now in crafting guide (twice because homedecor and mesecons do not like each other. I was not able to solve it using clear_craft). I see Abriglass recipes, but not all Abriglass nodes does have recipe. If any one is missed but defined in code, let me know witch ...
by bell07
Mon Oct 21, 2019 15:20
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Currently my time is very limited and the minetest does not have prio since I do not play them anymore. Seems my craftguide_reveal mod in the game causes the issue. Need some time to look into and fix them. The Whynot needs an upgrade to released Minetest Game 5.1.0 in the next step, that may is mor...
by bell07
Mon Sep 30, 2019 08:29
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Thanks for the bug report. I looked into and created an issue for you https://github.com/minetest-mods/craftguide/issues/91
I do not think it is a lot of recipes, the minetest.register_alias_force is used only for silicon lump and chainlink steel in Whynot game
by bell07
Sun Sep 15, 2019 09:58
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 17
Views: 4133

Re: [Mod] Calibrated Compass [ccompass]

According the poll (2 votes=100%) moved the 16dirs version to master, and the previous master to 12dirs branch.
by bell07
Sat Sep 14, 2019 19:51
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Thank you Norore for compliments, I considered the moreblocks mod some times ago, but decided to not use it. The mod registers a lot of nodes and dies have strange dependencies, like the stairsplus registers stairs for nodes from other mods. Maybe I can reconsider if the mod does fulfill the "Whynot...
by bell07
Fri Sep 13, 2019 12:05
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Thank you for the debug infos! Why I do not get forum notifications anymore from this forum? It was again an race condition in on_joinplayer implementation. Now I did some rework unifying all skins related on_joinplayer. @gulyone , can you pls replace the mods 3d_armor, character_creator, clothing a...
by bell07
Sun Aug 25, 2019 18:49
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 47
Views: 14122

Re: [Game] Wynot Subgame [whynot]

Thank you gulyone for the bug report. Unfortunately I cannot reproduce them. Started the game from command line with minetest --config ~/.minetest/minetest.conf.debug --server --world .minetest/worlds/Whynot-Testing (on Linux, I do not have Windows). Started the gui and connected to the server, disc...
by bell07
Fri Aug 09, 2019 05:12
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb]

For now the mod is available in the latest version on content-db with pre-installed 8 @sirrobzeroone skins. Thank you again!

On github the master branch is still without skins, but new branch "contentdb" was created.

Fixed also issue with list sorting if skin names are in filenames.
by bell07
Thu Aug 08, 2019 05:29
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 91
Views: 14195

Re: [Mod] Skinsdb [skinsdb] HELP

Big thanks @sirrobzeroone !!! I did not get forum notification :-( therefore I seen the provided skins today for the first time :-(
I'll add all of them to the mod (new "contentdb" branch) next days and push the mod to the contentdb ;-)
by bell07
Tue Jul 09, 2019 18:55
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 17
Views: 4133

Re: [Mod] Calibrated Compass [ccompass]

In Issue 9 more directions then current 12 was requested for ccompass. @tacotexmex did the textures and I adjusted the 3 lines lua. The new version with 16 directions I pushed to 16dirs branch (download: https://github.com/minetest-mods/ccompass/archive/16dirs.zip ) Please vote on the poll at the fi...