Search found 7 matches
- Tue Jul 18, 2017 18:28
- Forum: Feature Discussion
- Topic: Protection that Expires from Inactivity
- Replies: 8
- Views: 1571
Re: Protection that Expires from Inactivity
I agree that moving spawn or providing teleportation to new areas is a valid solution, but ruins are also cool! I would like to try something to make a building start to crumble after three months of inactivity, until after six months there is practically nothing left of it. I have an idea for this ...
- Tue Jul 18, 2017 17:55
- Forum: Feature Discussion
- Topic: Remove Torches, I'm Serious
- Replies: 31
- Views: 6415
Re: Remove Torches, I'm Serious
Thank you all for the replies. I am reluctant to resurrect an old thread like this but I think I have come to an important realisation based on what you all have said. I forgot one very important thing about minetest that you reminded me: The primary goal of the game is to tame the landscape. The wa...
- Fri Sep 30, 2016 01:39
- Forum: Feature Discussion
- Topic: Remove Torches, I'm Serious
- Replies: 31
- Views: 6415
Re: Remove Torches, I'm Serious
I don't think maintaining your light adds to the gameplay. Survival games don't necessarily have to be simulations… I don't want it to be a simulation either. I am not asking for fires that burn out for lighting because it is realistic, only because it is fun to light fires and it adds to atmospher...
- Sun Sep 18, 2016 16:22
- Forum: Feature Discussion
- Topic: Remove Torches, I'm Serious
- Replies: 31
- Views: 6415
Remove Torches, I'm Serious
I was playing earlier and couldn't find any coal. I went into a cave assuming I would find some fairly quickly but no. I dug deeper and deeper, it got darker and darker but still there was no coal. I could barely see anything but I had enough wood and cobble to make a furnace and smelt some of the i...
- Sun Sep 18, 2016 15:10
- Forum: Minetest-related projects
- Topic: Minetest News (YouTube Series)
- Replies: 7
- Views: 1675
Re: Minetest News (YouTube Series)
That sounds like research you need to do for youself.benrob0329 wrote:So what I'm trying to go for is not just any mod, but rather mods that have been updated within the developments of 0.4.14, as the episode will cover news of that period.
- Thu Sep 15, 2016 02:13
- Forum: General Discussion
- Topic: I'm writing music (20-30 tracks) for the music/ambience mod!
- Replies: 6
- Views: 1436
Re: I'm writing music (20-30 tracks) for the music/ambience
Very nice. They are all very intense, which is not a bad thing, but I would find it impossible to relax while listening to these. Great for night time though. What did you use to make these tracks? The instruments sound great. I am using LMMS but I am very new to it and don't know how to use samples...
- Thu Sep 15, 2016 01:29
- Forum: Minetest-related projects
- Topic: Making Mining Music
- Replies: 5
- Views: 1970
Making Mining Music
Hello there! I have been writing music for a long time but I am very new to music production and this is my first project with LMMS , so be kind, I am learning. I have made two versions of a main theme that tries to evoke a whimsical, adventurous spirit. First, using the NES synth: https://soundclou...