Search found 28 matches

by TheGreatCoffeeKing99
Sun May 31, 2020 00:28
Forum: WIP Games
Topic: [GAME] WIP NewPlanet 1.1 [newplanet]
Replies: 6
Views: 859

Re: [GAME] WIP NewPlanet 1.0 [newplanet]

Looks amazing! I have only played it for a few minutes, but it seems to be incredible. The quests are short, and it would be nice to have a few more to guide the player. One other suggestion is a custom skybox. It would make the environment all the more ethereal. Also, I think it would be a good ide...
by TheGreatCoffeeKing99
Sat Mar 21, 2020 01:30
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 31
Views: 2499

Re: [Game] Exile 0.1

Hello Dokimi, I downloaded the game and so far it is just fine. However, I do have a question: How can I sleep? My character is soundly on the sleeping mat, but no time is skipped nor is any energy restored. I also think that the crafting spots are too difficult to tell apart in low light (which is ...
by TheGreatCoffeeKing99
Sun Sep 09, 2018 01:54
Forum: WIP Mods
Topic: [Mod] 3D Wires (for mesecons) [wires3d]
Replies: 13
Views: 1559

Re: [Mod] 3D Wires (for mesecons) [3d_wires]

Cool!

IMHO 3D wires look much better than flat ones, and look less confusing. Definitely cool.

(P.S. may give the mod a go soon.)
by TheGreatCoffeeKing99
Sat Jul 28, 2018 11:17
Forum: WIP Mods
Topic: [modpack] mars_pack [0.0.1][first test release]
Replies: 26
Views: 4884

Re: [modpack] mars_pack [0.0.1][first test release]

Hey, thanks for the help. Unfortunately, it is now throwing another error related to the crafting of sand. From my VERY limited experience in modding I see nothing wrong with it. 2018-07-28 07:12:38: ERROR[Main]: The following mods could not be found: "mars_mobs_redo" 2018-07-28 07:12:40: ERROR[Main...
by TheGreatCoffeeKing99
Fri Jul 27, 2018 19:58
Forum: WIP Mods
Topic: [modpack] mars_pack [0.0.1][first test release]
Replies: 26
Views: 4884

Re: [modpack] mars_pack [0.0.1][first test release]

Mine does not work. This error was thrown: 2018-07-27 15:55:14: WARNING[Main]: BanManager: creating C:\Users\_____\Desktop\minetest-0.4.17.1-win64\bin\..\worlds\World 1 mars_pack\ipban.txt 2018-07-27 15:55:14: ERROR[Main]: The following mods could not be found: "mars_mobs_redo" 2018-07-27 15:55:15: ...
by TheGreatCoffeeKing99
Sun Jun 03, 2018 12:05
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 10414

Re: [Mod] Terumetal [v1.10][terumet]

Hi there. I know I'm supposed to use Github for reporting issues, but I don't have an account. My issue is that when I load the world with Terumetal installed, the game crashes. Failed to load and run script from C:\Users\[username] \Desktop\minetest-0.4.16-win6 4\bin\..\mods\terumet\init.lua: C:\.....
by TheGreatCoffeeKing99
Fri Jun 01, 2018 11:08
Forum: Feature Discussion
Topic: Advanced Furnace Idea
Replies: 11
Views: 1423

Re: Advanced Furnace Idea

sorcerykid wrote:...The bow and drill is an interesting concept, but from what readily available materials would it be crafted?
Bows and drills are made of sticks and string/rope.

https://en.wikipedia.org/wiki/Bow_drill
by TheGreatCoffeeKing99
Sun Apr 29, 2018 14:12
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 158
Views: 127365

Re: [Game] Voxelgarden [git]

Hi there. I just got started and I am glad you have eradicated tree-punching. (I personally think it is one of the worst reality breaches in most subgames.) Anyway-- how do you get bones to craft the axe without dying? I don't see a recipe to craft a stone axe without bones. EDIT: Just used sticks r...
by TheGreatCoffeeKing99
Sat Apr 14, 2018 18:31
Forum: Problems
Topic: Day/Night Cycle
Replies: 4
Views: 326

Re: Day/Night Cycle

Thanks!
I was looking at the minetest.conf file inside minetest game.
Whoops.
by TheGreatCoffeeKing99
Sat Apr 14, 2018 18:28
Forum: WIP Games
Topic: 3D Minetest Game (Detailed Meshes)
Replies: 11
Views: 2181

Re: 3D Minetest Game (Detailed Meshes)

+1
These nodeboxes (especially the torch and ladders) should be merged with Minetest Game.

Great job.
by TheGreatCoffeeKing99
Sat Apr 14, 2018 17:33
Forum: Problems
Topic: Day/Night Cycle
Replies: 4
Views: 326

Day/Night Cycle

I know this question is 100% n00b, but it appears my day/night cycle on my worlds is somehow turned off.
I forgot how to turn it back on. Please help.
Thanks.
by TheGreatCoffeeKing99
Sun Feb 04, 2018 14:14
Forum: Feature Discussion
Topic: Advanced Furnace Idea
Replies: 11
Views: 1423

Advanced Furnace Idea

Basically, a furnace would not only require fuel but also a "fire" inside it. After all, in real life just throwing some coal and some meat into a cobble furnace is not going to do anything-- until you light the fire. The fire would deplete separately, and would instantly deplete once there is no mo...
by TheGreatCoffeeKing99
Mon Jan 01, 2018 23:46
Forum: General Discussion
Topic: What exactly is this mese stuff anyway?
Replies: 24
Views: 2659

Re: What exactly is this mese stuff anyway?

Mese draws energy from an unknown dimension, and releases it back at the end of a mesecon. How it does it I don't know, but it might have something to do with advanced alien tech. Wait, how did the player get to the minetest world in the first place? Is there some sort of being watching it all? Ooo....
by TheGreatCoffeeKing99
Mon Jan 01, 2018 13:42
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 32967

Re: Linuxworks Next Generation (Lots of trains)

Hi,
I have a problem connecting to the server.
Every time I try to join with the right password (it works with at least one other server), it tells me it is invalid.
I don't know why. I'd love to join, but I can't.
Please help.
by TheGreatCoffeeKing99
Sun Dec 31, 2017 13:17
Forum: WIP Games
Topic: [Game] Build Your World [R2]
Replies: 5
Views: 3882

Re: [Game] Build Your World [R1]

It's a shame this game does not get more attention. It is truly unique, a puts a new perspective on farming, building, and crafting. It forces you to use your resources wisely and be patient. Soon, you will have more than enough blocks, but they'll run out fast! However, there seems to be no goal be...
by TheGreatCoffeeKing99
Wed Dec 27, 2017 13:47
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 27
Views: 4883

Re: [WIP] IsoMine {Discussion}

Here are some 2D games that are fun and each has its unique qualities: Well, there is this game called Digaway (not Dig Away, be careful) which is 2D, kind of like Terraria, but you only really mine, and once you have completed a quest, you just want a fresh world, or you have died, then you can gen...
by TheGreatCoffeeKing99
Wed Dec 27, 2017 12:57
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 33
Views: 27993

Re: [16x] Good Morning Craft

I like how you changed the formspecs and even the loading bar (thanks 0.4.16)!
It's incredibly good. Good job and keep going!
(It's also amazing how "real" you can make 16x16 look.)
by TheGreatCoffeeKing99
Tue Dec 26, 2017 13:52
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 112
Views: 24880

Re: [Mod] Mars Survive 9 [marssurvive]

Hi there, I think marssurvive is broken. Every time I enable it from the modpack (not the aliveai part) I get a normal world. Then I go back to mod selection and marssurvive is not even selected! I downloaded marssurvive V9 from the OP. I have also downloaded the modpack from juli, and that is also ...
by TheGreatCoffeeKing99
Tue Dec 26, 2017 13:44
Forum: WIP Mods
Topic: [modpack] mars_pack [0.0.1][first test release]
Replies: 26
Views: 4884

Re: [modpack] mars_pack [0.0.1][first test release]

Hello,
This modpack seems not to work. The individual mods have unmet dependencies: each other!
ie. marsair needs marssurvive (both are enabled).
The mapgen won't change. Please help. (Using Minetest and Minetest game 0.4.16, and mapgen v7).
Please help.
Thanks.
by TheGreatCoffeeKing99
Mon Dec 25, 2017 01:18
Forum: Minetest-related projects
Topic: [WIP] IsoMine 2D {Discussion}
Replies: 27
Views: 4883

Re: [WIP] IsoMine {Discussion}

Hmm...
I'll remember this, but for the moment I can't tell if you have worked on it yet.
Do you have any screenshots, or just code? I'm interested.
by TheGreatCoffeeKing99
Sun Dec 17, 2017 13:20
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 15373

Re: [Server] Regulus: A Mars Server

server down ... again. Maybe we need a reboot script. http://www.animelondon.ca/images/8ball000.jpg was thinking of rebuilding this on the server... Need Circular saw for glow traces... of course the lava lights are from Home Decor mod. Currently on ONEZ server that is now on VanessaE servers on po...
by TheGreatCoffeeKing99
Fri Dec 01, 2017 21:58
Forum: Mod Releases
Topic: [Mod] The Lower Road [thelowerroad]
Replies: 55
Views: 6196

Re: [Mod] The Lower Road [thelowerroad]

Awesome!
Enjoy it in singleplayer, and although the rewards can get a little repetitive,
they are still nice for the weary traveler. Keep doing what you're going.
This is great.
by TheGreatCoffeeKing99
Sun Nov 26, 2017 02:38
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 74923

Re: [Game] Pixture

Downloaded it and I think it's okay.
But-- the sounds aren't great and the "bird" sound that plays while near trees is ear-piercing and a little muffled.
Also, the walking on anything audio sounds like you're walking on a wooden floor.
However, the game itself is interesting.
That's all.
by TheGreatCoffeeKing99
Sat Nov 25, 2017 19:27
Forum: WIP Mods
Topic: [ModPack] Necessary Mod Pack
Replies: 7
Views: 1621

Re: [ModPack] Necessary Mod Pack

I have a bug:
On attempting to load the world, it has an issue with
"require()" being disabled when mod security is on.

Thank you.
by TheGreatCoffeeKing99
Fri Nov 24, 2017 16:41
Forum: WIP Mods
Topic: [mod] Slugs
Replies: 6
Views: 784

Re: [mod] Slugs

Hi. Has potential. Maybe the slugs should be a little smaller. Also, I suggest increasing their rarity. Their turning and climbing is buggy, but they do manage to move and not get stuck. I also like how when you kill them, they drop dirt. Maybe they could be used in a dirt farm on a server without m...