Search found 28 matches
- Sun May 31, 2020 00:28
- Forum: WIP Games
- Topic: [GAME] WIP NewPlanet 1.1 [newplanet]
- Replies: 7
- Views: 2272
Re: [GAME] WIP NewPlanet 1.0 [newplanet]
Looks amazing! I have only played it for a few minutes, but it seems to be incredible. The quests are short, and it would be nice to have a few more to guide the player. One other suggestion is a custom skybox. It would make the environment all the more ethereal. Also, I think it would be a good ide...
- Sat Mar 21, 2020 01:30
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 145
- Views: 24773
Re: [Game] Exile 0.1
Hello Dokimi, I downloaded the game and so far it is just fine. However, I do have a question: How can I sleep? My character is soundly on the sleeping mat, but no time is skipped nor is any energy restored. I also think that the crafting spots are too difficult to tell apart in low light (which is ...
- Sun Sep 09, 2018 01:54
- Forum: WIP Mods
- Topic: [Mod] 3D Wires (for mesecons) [wires3d]
- Replies: 13
- Views: 2891
Re: [Mod] 3D Wires (for mesecons) [3d_wires]
Cool!
IMHO 3D wires look much better than flat ones, and look less confusing. Definitely cool.
(P.S. may give the mod a go soon.)
IMHO 3D wires look much better than flat ones, and look less confusing. Definitely cool.
(P.S. may give the mod a go soon.)
- Sat Jul 28, 2018 11:17
- Forum: WIP Mods
- Topic: [modpack] mars_pack [0.0.1][first test release]
- Replies: 26
- Views: 7106
Re: [modpack] mars_pack [0.0.1][first test release]
Hey, thanks for the help. Unfortunately, it is now throwing another error related to the crafting of sand. From my VERY limited experience in modding I see nothing wrong with it. 2018-07-28 07:12:38: ERROR[Main]: The following mods could not be found: "mars_mobs_redo" 2018-07-28 07:12:40: ...
- Fri Jul 27, 2018 19:58
- Forum: WIP Mods
- Topic: [modpack] mars_pack [0.0.1][first test release]
- Replies: 26
- Views: 7106
Re: [modpack] mars_pack [0.0.1][first test release]
Mine does not work. This error was thrown: 2018-07-27 15:55:14: WARNING[Main]: BanManager: creating C:\Users\_____\Desktop\minetest-0.4.17.1-win64\bin\..\worlds\World 1 mars_pack\ipban.txt 2018-07-27 15:55:14: ERROR[Main]: The following mods could not be found: "mars_mobs_redo" 2018-07-27 ...
- Sun Jun 03, 2018 12:05
- Forum: WIP Mods
- Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
- Replies: 141
- Views: 25324
Re: [Mod] Terumetal [v1.10][terumet]
Hi there. I know I'm supposed to use Github for reporting issues, but I don't have an account. My issue is that when I load the world with Terumetal installed, the game crashes. Failed to load and run script from C:\Users\[username] \Desktop\minetest-0.4.16-win6 4\bin\..\mods\terumet\init.lua: C:\.....
- Fri Jun 01, 2018 11:08
- Forum: Feature Discussion
- Topic: Advanced Furnace Idea
- Replies: 11
- Views: 2500
Re: Advanced Furnace Idea
Bows and drills are made of sticks and string/rope.sorcerykid wrote:...The bow and drill is an interesting concept, but from what readily available materials would it be crafted?
https://en.wikipedia.org/wiki/Bow_drill
- Sun Apr 29, 2018 14:12
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159889
Re: [Game] Voxelgarden [git]
Hi there. I just got started and I am glad you have eradicated tree-punching. (I personally think it is one of the worst reality breaches in most subgames.) Anyway-- how do you get bones to craft the axe without dying? I don't see a recipe to craft a stone axe without bones. EDIT: Just used sticks r...
- Sat Apr 14, 2018 18:31
- Forum: Problems
- Topic: Day/Night Cycle
- Replies: 8
- Views: 1446
Re: Day/Night Cycle
Thanks!
I was looking at the minetest.conf file inside minetest game.
Whoops.
I was looking at the minetest.conf file inside minetest game.
Whoops.
- Sat Apr 14, 2018 18:28
- Forum: WIP Games
- Topic: 3D Minetest Game (Detailed Meshes)
- Replies: 11
- Views: 3623
Re: 3D Minetest Game (Detailed Meshes)
+1
These nodeboxes (especially the torch and ladders) should be merged with Minetest Game.
Great job.
These nodeboxes (especially the torch and ladders) should be merged with Minetest Game.
Great job.
- Sat Apr 14, 2018 17:33
- Forum: Problems
- Topic: Day/Night Cycle
- Replies: 8
- Views: 1446
Day/Night Cycle
I know this question is 100% n00b, but it appears my day/night cycle on my worlds is somehow turned off.
I forgot how to turn it back on. Please help.
Thanks.
I forgot how to turn it back on. Please help.
Thanks.
- Sun Feb 04, 2018 14:14
- Forum: Feature Discussion
- Topic: Advanced Furnace Idea
- Replies: 11
- Views: 2500
Advanced Furnace Idea
Basically, a furnace would not only require fuel but also a "fire" inside it. After all, in real life just throwing some coal and some meat into a cobble furnace is not going to do anything-- until you light the fire. The fire would deplete separately, and would instantly deplete once ther...
- Mon Jan 01, 2018 23:46
- Forum: General Discussion
- Topic: What exactly is this mese stuff anyway?
- Replies: 24
- Views: 4905
Re: What exactly is this mese stuff anyway?
Mese draws energy from an unknown dimension, and releases it back at the end of a mesecon. How it does it I don't know, but it might have something to do with advanced alien tech. Wait, how did the player get to the minetest world in the first place? Is there some sort of being watching it all? Ooo....
- Mon Jan 01, 2018 13:42
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92367
Re: Linuxworks Next Generation (Lots of trains)
Hi,
I have a problem connecting to the server.
Every time I try to join with the right password (it works with at least one other server), it tells me it is invalid.
I don't know why. I'd love to join, but I can't.
Please help.
I have a problem connecting to the server.
Every time I try to join with the right password (it works with at least one other server), it tells me it is invalid.
I don't know why. I'd love to join, but I can't.
Please help.
- Sun Dec 31, 2017 13:17
- Forum: WIP Games
- Topic: [Game] Build Your World [R2]
- Replies: 5
- Views: 4841
Re: [Game] Build Your World [R1]
It's a shame this game does not get more attention. It is truly unique, a puts a new perspective on farming, building, and crafting. It forces you to use your resources wisely and be patient. Soon, you will have more than enough blocks, but they'll run out fast! However, there seems to be no goal be...
- Wed Dec 27, 2017 13:47
- Forum: Minetest-related projects
- Topic: [WIP] IsoMine 2D {Discussion}
- Replies: 27
- Views: 6493
Re: [WIP] IsoMine {Discussion}
Here are some 2D games that are fun and each has its unique qualities: Well, there is this game called Digaway (not Dig Away, be careful) which is 2D, kind of like Terraria, but you only really mine, and once you have completed a quest, you just want a fresh world, or you have died, then you can gen...
- Wed Dec 27, 2017 12:57
- Forum: Texture Packs
- Topic: [16x] Good Morning Craft
- Replies: 33
- Views: 42822
Re: [16x] Good Morning Craft
I like how you changed the formspecs and even the loading bar (thanks 0.4.16)!
It's incredibly good. Good job and keep going!
(It's also amazing how "real" you can make 16x16 look.)
It's incredibly good. Good job and keep going!
(It's also amazing how "real" you can make 16x16 look.)
- Tue Dec 26, 2017 13:52
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38117
Re: [Mod] Mars Survive 9 [marssurvive]
Hi there, I think marssurvive is broken. Every time I enable it from the modpack (not the aliveai part) I get a normal world. Then I go back to mod selection and marssurvive is not even selected! I downloaded marssurvive V9 from the OP. I have also downloaded the modpack from juli, and that is also ...
- Tue Dec 26, 2017 13:44
- Forum: WIP Mods
- Topic: [modpack] mars_pack [0.0.1][first test release]
- Replies: 26
- Views: 7106
Re: [modpack] mars_pack [0.0.1][first test release]
Hello,
This modpack seems not to work. The individual mods have unmet dependencies: each other!
ie. marsair needs marssurvive (both are enabled).
The mapgen won't change. Please help. (Using Minetest and Minetest game 0.4.16, and mapgen v7).
Please help.
Thanks.
This modpack seems not to work. The individual mods have unmet dependencies: each other!
ie. marsair needs marssurvive (both are enabled).
The mapgen won't change. Please help. (Using Minetest and Minetest game 0.4.16, and mapgen v7).
Please help.
Thanks.
- Mon Dec 25, 2017 01:18
- Forum: Minetest-related projects
- Topic: [WIP] IsoMine 2D {Discussion}
- Replies: 27
- Views: 6493
Re: [WIP] IsoMine {Discussion}
Hmm...
I'll remember this, but for the moment I can't tell if you have worked on it yet.
Do you have any screenshots, or just code? I'm interested.
I'll remember this, but for the moment I can't tell if you have worked on it yet.
Do you have any screenshots, or just code? I'm interested.
- Sun Dec 17, 2017 13:20
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 28023
Re: [Server] Regulus: A Mars Server
server down ... again. Maybe we need a reboot script. http://www.animelondon.ca/images/8ball000.jpg was thinking of rebuilding this on the server... Need Circular saw for glow traces... of course the lava lights are from Home Decor mod. Currently on ONEZ server that is now on VanessaE servers on po...
- Fri Dec 01, 2017 21:58
- Forum: Mod Releases
- Topic: [Mod] The Lower Road [thelowerroad]
- Replies: 58
- Views: 11687
Re: [Mod] The Lower Road [thelowerroad]
Awesome!
Enjoy it in singleplayer, and although the rewards can get a little repetitive,
they are still nice for the weary traveler. Keep doing what you're going.
This is great.
Enjoy it in singleplayer, and although the rewards can get a little repetitive,
they are still nice for the weary traveler. Keep doing what you're going.
This is great.
- Sun Nov 26, 2017 02:38
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100542
Re: [Game] Pixture
Downloaded it and I think it's okay.
But-- the sounds aren't great and the "bird" sound that plays while near trees is ear-piercing and a little muffled.
Also, the walking on anything audio sounds like you're walking on a wooden floor.
However, the game itself is interesting.
That's all.
But-- the sounds aren't great and the "bird" sound that plays while near trees is ear-piercing and a little muffled.
Also, the walking on anything audio sounds like you're walking on a wooden floor.
However, the game itself is interesting.
That's all.
- Sat Nov 25, 2017 19:27
- Forum: WIP Mods
- Topic: [ModPack] Necessary Mod Pack
- Replies: 7
- Views: 2387
Re: [ModPack] Necessary Mod Pack
I have a bug:
On attempting to load the world, it has an issue with
"require()" being disabled when mod security is on.
Thank you.
On attempting to load the world, it has an issue with
"require()" being disabled when mod security is on.
Thank you.
- Fri Nov 24, 2017 16:41
- Forum: WIP Mods
- Topic: [mod] Slugs
- Replies: 6
- Views: 1520
Re: [mod] Slugs
Hi. Has potential. Maybe the slugs should be a little smaller. Also, I suggest increasing their rarity. Their turning and climbing is buggy, but they do manage to move and not get stuck. I also like how when you kill them, they drop dirt. Maybe they could be used in a dirt farm on a server without m...