Search found 228 matches
- Thu Feb 08, 2024 08:01
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.15e
GIVE THEM MONEY Y'ALL! Seriously, they deserve it. :-) I am so impressed with how much work they've all put into this project. I never dreamed Exile would still be going this long. My own circumstances are better now than when I started this project ~4yrs ago, so if you want to support me as project...
- Mon Aug 21, 2023 10:18
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
I'm on codeberg now.
That's not just someone impersonating me ;-)
That's not just someone impersonating me ;-)
- Mon Aug 14, 2023 00:13
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
Animals: "...would ping Dokimi but they're not on Codeberg" I'm borderline un-pingable even at the best of times ;-) (...he say's checking his linked email for the first time since 2022) Looks like your running into the hard part of how animals is set up - balancing animals with complex b...
- Sun Aug 13, 2023 23:31
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
- Replies: 111
- Views: 28445
Re: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
I've merged this into Master, so everyone can find it. Maybe it'll be more usable for some people ;-) This map is still slow, by normal standards, and might be buggy (I'm not really planning on maintaining it either). But it's an excellent example of what Minetest could be doing, beyond just replica...
- Sun Aug 13, 2023 02:46
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
- Replies: 111
- Views: 28445
Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Oh, I like that map projection :-)
I look forward to your future experiments.
I look forward to your future experiments.
- Sun Aug 13, 2023 02:43
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
I just discovered games can do music in the main game menu. I couldn't help but fiddle around with it. Here's one for Exile. Drag and drop into the menu folder, and viola - music.
- Sat Aug 12, 2023 04:25
- Forum: General Discussion
- Topic: Minetest's Dirty little secret. It's for creators not players
- Replies: 19
- Views: 2316
Re: Minetest's Dirty little secret. It's for creators not players
we just lack the ability to coordinate our talent to do that. Who's this "we?" I think my team's doing just fine at that over here, thank you very much. Exile started out exactly as suggested - fun for the creator, let the players be damned. Pushing it towards becoming a successfully func...
- Sat Aug 12, 2023 04:05
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
Possible bug: Watering can couldn't handle soils with roots? It placed water above the soil and wiped out the anperla plant instead. (This is from memory, and was a while ago. I just remembered it.) Paper: Here's my nerd info-dump from stuff I already know :-) Many many things have been used for wr...
- Thu Aug 03, 2023 04:38
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
Ha! Reminds me of this project I made ages ago: viewtopic.php?f=50&t=27550.
I don't know if we ever want guns in Exile, but I recommend the Annihilator if you enjoy seeing mobs get yeeted into outer-space!
- Thu Aug 03, 2023 04:33
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
My attempt at a project roadmap is here: https://forum.minetest.net/viewtopic.php?f=49&t=29696 This is very big picture, but hopefully will help new people get a general sense of where things are at and where it's going. If this proves useful, maybe link to it where new contributors can find it?
- Thu Aug 03, 2023 04:29
- Forum: Game Discussion
- Topic: Exile's Roadmap (such as it is)
- Replies: 0
- Views: 1924
Exile's Roadmap (such as it is)
Do you want to contribute to Exile, but have no idea what's going on? Here is a rough big-picture roadmap of what Exile's long term development might look like. Ideally these steps are done in order. Later steps benefit from the previous steps being finished. In practice everything blurs together. h...
- Sun Jul 30, 2023 03:36
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
- Replies: 111
- Views: 28445
Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Hey, that looks cool!
I've kind of forgotten how most of this code works myself. It was always very experimental, pushing Minetest to its limits just to see what it would be like.
I've kind of forgotten how most of this code works myself. It was always very experimental, pushing Minetest to its limits just to see what it would be like.
- Sun Jul 30, 2023 03:34
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
Some thoughts on issues (yeah I should probably set up a codeberg account, but anyway...) sun hat and sandals #381 Current clothes were limited by the player model. So it's kind of minecrafty at the moment. I wanted stuff like wide-brim hats, grass skirts, cloaks with hoods... Many new clothes could...
- Sun Jul 23, 2023 03:28
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.10
Plants look cool :-) As far as keeping it "like a real place" you can push that pretty extreme. Everything in Minetest feels about 10x larger than in reality. So, think what might fit in a 600km x 600km space. (and, as always, you guys are free to take things where ever you want to go. I'm...
- Sun Jul 16, 2023 06:15
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9e
I was thinking about general succulent adaptations... Trust your instincts for what you think looks good :-) In general the new plants look great. I did find the ones in barrenlands to be too dark green, unlike the tsaplop one which fits well. But this is me being seriously perfectionistic! My Afgh...
- Tue May 16, 2023 07:34
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9e
Okay, here's my idea for barrenland plants: Have the new spiky plants mostly just in the orange dunelands. They should look good there. Fill the barrenlands with ephemeral wildflowers. Use these new season/growth features to do a brief "superbloom" in spring/rain/whenever. The landscape tu...
- Tue May 16, 2023 07:04
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9e
I finally made it through winter on V4! For a WIP feature that's pretty awesome. I found the transition to winter very abrupt, so I tried a hacky experiment to see what dead leaves on trees would look like. Leaves https://forum.minetest.net/download/file.php?mode=view&id=27724 No leaves https://...
- Thu Apr 13, 2023 01:14
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9e
I just started a proper play through of V4 on latest Minetest update. It's looking good! - Lag: yeah, it is a bit laggy for me (but most things are on old low end hardware!) - Confusing UI: I'm getting the same vibes that I got when the new HUD was first added, good but confusing at the same time. L...
- Mon Jan 09, 2023 04:02
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9d
Sorry for slow replies :-) lord_of_the_dumpster: Thanks for trying to keep me in the loop. Don't feel like you need to make an effort to keep me updated. I'm deliberately trying not to get too involved (if I'm showing up here I'm probably trying to distract myself from something else!). It is very t...
- Thu Dec 01, 2022 15:37
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9b
I also done a quick test of "tools_v4_dirty LGTM" (I've been looking forward to seeing what tool based crafting would be like!) Some thoughts: - Remove crafting tabs from main menu inventory. Too cluttered. Keep this for highest level elements only (e.g. Health/Clothing/Character/Skills/Qu...
- Thu Dec 01, 2022 14:48
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9b
New big proof of concept experiment here: https://github.com/DokimiCU/exile_experiments/tree/master/unique_characters_framework Lays out a framework for making unique characters gameplay relevant (issue #28). How to test: overwrite Lore with replacement Lore. Add exile_awards to mods. This is a dem...
- Sat Nov 05, 2022 11:07
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.9
Shad: If it's an Lua mapgen it might conflict with the mod that creates the undercity (based on the old geomoria mod)?? Can't confirm that, I just remember having crashes for things like that back when I experimented with mapgens myself. Otherwise, its sounds like Exile just needs to add default val...
- Fri Nov 04, 2022 03:14
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79630
Re: [Game] Exile v0.3.8c
I was fiddling with things, and ended up expanding the environment sound effects. A new version of exile_env_sounds is here: https://github.com/DokimiCU/exile_experiments/tree/master/new_sounds/exile_env_sounds (I'll figure out codeberg one day... This should be straightforward. Replace current env_...
- Mon Sep 05, 2022 05:49
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14460
Re: [Mod] Aotearoa [0.2][aotearoa]
Yes, I read this thread and totally get it, I'd do the same. But, just yesterday, I decided this would be a good dormant project to teach myself a bit of programming, and Lua. The base is already solid and I am already getting my hands dirty trying to decouple the mod from default. I may be way les...
- Sun Sep 04, 2022 00:51
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14460
Re: [Mod] Aotearoa [0.2][aotearoa]
While I am still around now and again (as Mantar can attest) I'm unlikely to respond to any PRs. I'd love to, but maintaining stuff does quickly become a significant amount of work. I'd want to check the quality of the PR, then I get sucked back into bug-fixing and development mode. I only maintain ...