Search found 173 matches

by Dokimi
Tue Aug 04, 2020 08:34
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.2

Are you considering hosting a server? If not, is there anyone out there who would host a server with this game? It would be nice to play multiplayer (maybe change the skin so it has underwear on by default tho, for a server) I'm not able to host one. I would love to see it on a server though. But r...
by Dokimi
Sun Aug 02, 2020 10:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9622
Views: 1229258

Re: Post your screenshots!

Exile looking like an RTS game when zoomed in (using spyglass from an airship)

Image
by Dokimi
Sun Aug 02, 2020 10:22
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.2

Ok here it is... Update 0.2! This is a huge update. Better working, better looking, lots of new content. Again, still a work in progress so expect some bugs and issues, but this is a huge step up from 0.1. Not compatible with old maps. You'll want to start a new one anyway. Future development: This ...
by Dokimi
Sun Aug 02, 2020 00:24
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

I think Wuzzy also had that issue with Mineclone2, could ask them if you're stumped Looking a Mineclone2 was partly helpful. Confirmed I had the right fix for previous problem. Hasn't solved this bug though. It seems the mapgen has decided the entire world is a river! (uses mgvalleys) I don't know ...
by Dokimi
Sat Aug 01, 2020 06:11
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 647

Re: free models for minetest mobs [model, asset]

Wow. Snake looks awesome!
by Dokimi
Fri Jul 31, 2020 09:31
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 647

Re: free models for minetest mobs [model, asset]

These look pretty good! I'm tempted to make a request for my Exile game . (I wont for now, as I probably wont use them any time soon) I had a hard time finding good models to use. Especially for the following (I really wanted small egg laying animals). e.g: - insects and other creepy crawlies (e.g. ...
by Dokimi
Fri Jul 31, 2020 09:18
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

...another mystery bug! Did Minetest 5.3 change how it handles biomes/mapgen? I've got river soils nodes all over the map, and snow dusting nodes filling the half the sky! Lol. I was hoping to do a few quick bug fixes to bring it up to date with Minetest 5.3, then finally release the new version, bu...
by Dokimi
Fri Jul 31, 2020 01:59
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

Has anyone been able to get this working in latest version of Minetest? I'm getting a major bug now (seems to be same as this issue https://github.com/DokimiCU/Exile/issues/3 ) This is stopping me from releasing the update :-( EDIT: fixed. Seems it was similar to https://forum.minetest.net/viewtopic...
by Dokimi
Thu Jun 04, 2020 08:15
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

LOL we updated and our house fell down coz the roof was limestone blocks. Now to check out the new stuff. :D Ha ha. I done that too! On that note, some things like that aren't compatible with old maps. Worst is clothing. You might get weird min-max tolerances. It should say 20-30 C with no clothes....
by Dokimi
Sun May 31, 2020 10:36
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

A development version is available: https://github.com/DokimiCU/Exile/tree/0.1.1 I done some bug fixing to stop it crashing, then managed to fix some of the things that had been holding me back before. I have added many major missing features (e.g. clothes, dungeon loot). Very big update. Don't know...
by Dokimi
Sat Apr 11, 2020 03:22
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 56
Views: 6114

Re: [Mod] Aotearoa [0.2][aotearoa]

Ya know, the more I work on the game the more it just ends up being "minecraft but in NZ". And that doesn't seem right to me, ... Yeah... that's partly why I've never updated this ;-) Also partly why I ended up making Exile, an attempt to get an actually coherent game out of Minetest that behaves h...
by Dokimi
Mon Mar 30, 2020 02:58
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

I should add, the screenshot in main post is really misleading! Its a stupid design, I done that before certain code changes.
by Dokimi
Mon Mar 30, 2020 02:55
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

The main bug that is driving me totally crazy is how the temperature works when I have a fire in the house to keep warm. .... This is the mechanism that allows furnaces and ovens. Currently it doesn't work well for open spaces. Maybe it could be improved. It's also a build design thing. Do it wrong...
by Dokimi
Sat Mar 28, 2020 21:12
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

... this one is fairly buggy though. The concept is amazing and with some bug fixes this game would be amazing. I'm surprised it works at all! My coding skills are self-taught, so I'm at a point where I don't know how to fix many of these bugs. Much of the code could likely be improved. If people w...
by Dokimi
Fri Mar 27, 2020 02:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9622
Views: 1229258

Re: Post your screenshots!

Playing Exile by Dokimi . Here's a player who doesn't know how to sleep on a bed: https://rwdy.uk/4A8HX.png Why am I not surprised? But, hey, at one point you could simply crawl along the floor... and out into space. So... I call this a win! https://forum.minetest.net/download/file.php?mode=view&id...
by Dokimi
Fri Mar 27, 2020 02:03
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

How can I sleep? Sleep only restores energy. Better quality beds restore faster - Be under shelter (Actually dark. Low light was the best proxy I could figure out). - Be in comfortable temperature Beginners guide: My idea was to push people to experiment and learn. A game with secrets. That said, b...
by Dokimi
Fri Mar 27, 2020 01:37
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 21
Views: 1627

Re: A third Biome axis

Many interesting thoughts :-) I absolutely understand that this idea might be too hard for core engine. I was curious if it was even possible. Shad's ideas might be best for adding succession dynamics. Succession is often "patchy" like that, e.g. a small area of regeneration within a large forest. (...
by Dokimi
Fri Mar 13, 2020 02:57
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 21
Views: 1627

A third Biome axis

Temperature, humidity, and... succession? Talk of an Aotearoa game has reminded me of the problems I had making that map. Many of the biomes I added exist because of ecological succession, NOT climate. (many "third" factors play a role, but succession is by far the largest). Because we only have cli...
by Dokimi
Fri Mar 13, 2020 02:40
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 56
Views: 6114

Re: [Mod] Aotearoa [0.2][aotearoa]

....integrating this mod into my own lib_materials / lib_ecology mods. ... You reminded me of some possible bugs/issues: - schematics: I think I might have screwed them up (saved air nodes that overwrite mapgen??). The map currently has awkward chunks missing near trees. If so... schematics can be ...
by Dokimi
Wed Mar 11, 2020 07:21
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 56
Views: 6114

Re: [Mod] Aotearoa [0.2][aotearoa]

Sounds great! Good to hear you know some bushcraft. I myself have experience with NZ botany, and wouldn't have been able to do this otherwise. Now I'm trying to remember all the stuff I wanted to add... You may have seen "Biome_Guide.txt" has some species listed that I was planning on. Also the educ...
by Dokimi
Wed Mar 11, 2020 01:36
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

Re: [Game] Exile 0.1

This is my attempt at making a coherent game that is more than mere mod salad. Much of the content is original, or adapted to work for Exile. So far it's a pretty good game, but (once again...) I've started to reach my limits with it. There's a big list of bugs and desired features in the Readme, bu...
by Dokimi
Wed Mar 11, 2020 01:31
Forum: WIP Games
Topic: [Game] Exile 0.2
Replies: 26
Views: 2079

[Game] Exile 0.2

https://forum.minetest.net/download/file.php?mode=view&id=21348&sid=3846e77e71707e12670b20b28ffb71f6 Exile is a challenging, at times brutal wilderness survival game with simple technology. Use your wits to find food, water, and shelter before succumbing to the elements, while exploring the mysteri...
by Dokimi
Wed Mar 11, 2020 01:16
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 56
Views: 6114

Re: [Mod] Aotearoa [0.2][aotearoa]

I reckon I'll have a crack at making the Aotearoa game, as there are a few things I'd like to see added and I can't expect anyone else to do it. I look forward to it... I had endless stuff I wanted to add but lost interest! (e.g. most of the forests lack enough undergrowth, only Kauri forest is mos...
by Dokimi
Wed Mar 11, 2020 01:09
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 13951

Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]

The most up to date development version is the "experimental" branch: https://github.com/DokimiCU/mg_tectonic/tree/experimental This includes above mention changes, plus what will be my last contribution to this map ("wave noise"... to make the map more unpredictable, instead of a series of straight...
by Dokimi
Fri Nov 22, 2019 01:47
Forum: Mod Releases
Topic: [Mod] Earthbuild 1.0.2.1 [earthbuild]
Replies: 20
Views: 5363

Re: [Mod] Earthbuild 1.0.2 [earthbuild]

Small update 1.0.2
- better looking (and behaving) pots and baskets
- removed conflicting recipe