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Re: [Mod] Earthbuild 1.0.2 [earthbuild]

Small update 1.0.2
- better looking (and behaving) pots and baskets
- removed conflicting recipe
by Dokimi
Fri Nov 22, 2019 01:47
 
Forum: Mod Releases
Topic: [Mod] Earthbuild 1.0.2 [earthbuild]
Replies: 20
Views: 4654

Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]

Had a very quick look at Hamlet's version on Github WARNING[Main]: Undeclared global variable "lnodes_fr" accessed at ...1.0-win64\bin\..\mods\mg_tectonic-development/plants.lua:690 WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at ...5.1.0-win64\bin\..\mod...
by Dokimi
Thu Nov 21, 2019 23:58
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]

Some enhancements:... ...Have a bunch of enhancements in mind. Wow. Exciting stuff. This will take me a long time to look at. Thorn was the last person to do a big pull request and it took me months to finally look at it. ;-) I will tell you the same thing I told Thorn: I am happy to pass on develo...
by Dokimi
Mon Nov 18, 2019 02:14
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]

Small update 0.3.1 Fixed kelp bug (thank you!) Add snow dusting https://forum.minetest.net/download/file.php?mode=view&id=20206&sid=557726fd98840cc8439d9ce19ba609f5 https://forum.minetest.net/download/file.php?mode=view&id=20207&sid=557726fd98840cc8439d9ce19ba609f5 ~~~ "You cou...
by Dokimi
Wed Oct 02, 2019 05:30
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Modpack] Self Organizing Systems 0.3.1

...I would have liked to use cellular automaton to teach biology and plant growth. ... Some of these are broken now, and all are very badly coded (I learnt to code making these!). And some never worked well to begin with! My recommendation for education: 1. Start with Cellular automaton. These teac...
by Dokimi
Fri Sep 06, 2019 04:36
 
Forum: WIP Mods
Topic: [Modpack] Self Organizing Systems 0.3.1
Replies: 63
Views: 5559

Re: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]

Added an FAQ section in main post :-)

Voxelproof -- Epic you say? Those are merely hills....! (about 5-6km West?... only 1 km high... only)
by Dokimi
Sat Aug 17, 2019 22:33
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]

0.3 Update: Big rebalance of landscape shape, plus many fixes and improvements. Finally mg_tectonic is starting to look like what I had always intended. Everything seems to be working...however as every location is unique it requires exploring the whole map to be sure! Which is why I've repeatedly ...
by Dokimi
Sun Aug 11, 2019 03:11
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

Tech trees vs Tech networks: Not sure I explained this very well. I brought it up because I don't want to see the mistakes of Minetest-game repeated. Yes, a tree structure is desirable for a sense of progress. However crafting naturally forms a network (unless you get rid of crafting altogether... w...
by Dokimi
Mon Jul 29, 2019 00:07
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1146

Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur

I like the idea in general. Some thoughts. ~~~ The core: Much of what this game requires doesn't exist yet. Therefore: Keep it simple. What is the core? Strip out everything unnecessary from the concept (complications can be added later). The core appears to be change over time (hence "Evolutio...
by Dokimi
Tue Jul 23, 2019 02:34
 
Forum: Game Discussion
Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
Replies: 20
Views: 1146

Re: What if there was a mod that gave Minetest a story?

...Even if the content is the obsolete book format technology from the 14th century. A thought... instead of color coded books, split them by display format (map, newspaper, computer screen, book, letter...) (Technical discussions of making a better lorebooks should move to the lorebooks thread ) :...
by Dokimi
Sun Jul 14, 2019 22:04
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 36
Views: 1388

Re: What if there was a mod that gave Minetest a story?

... I'm more interested in making the mechanics fun and fair and using books to introduce contextual clues via story is just a way to provide players with some essential information for me... Agreed. It is a game after all. To try and treat it like a novel would just fail. It is best suited to &quo...
by Dokimi
Sat Jul 13, 2019 23:19
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 36
Views: 1388

Re: What if there was a mod that gave Minetest a story?

Ha ha, I'd forgotten about Lorebooks! The main thing I was going for there was not so much story, as meaning . Currently the world feels empty. Mese is just some stuff, dungeons exist ...because dungeons exist. It makes the world feel pointless. Ennui? Anomie? The reality is that all those things ex...
by Dokimi
Sat Jul 13, 2019 10:44
 
Forum: Modding Discussion
Topic: What if there was a mod that gave Minetest a story?
Replies: 36
Views: 1388

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Getting better...
Image
This is the kind of thing I was always trying to achieve with this map, a profile that looks like the real thing.
by Dokimi
Fri Jul 12, 2019 04:47
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

I wasn't very happy with how 0.2 turned out (those sharp mountain ridges get game breakingly bad in some places). Turns out how I thought it was working and how it actually worked did not always align! So it's a bit unbalanced. So... done a rebalance, and a 0.3 version is on it's way. (link in main ...
by Dokimi
Wed Jul 10, 2019 22:58
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

I just updated the spawn message, seems that has confused a few people :-). Can confirm it should be working.
by Dokimi
Wed Jun 12, 2019 01:46
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

...I get a blank world and some spawning messages. :/ (I do have the pixel perfect texture pack installed.) LOL! I know what's happened. It is working... that's just the crappy hacky random start code. Be patient, it is moving you down to the ground. (I know, I know, it's confusing and stupid but i...
by Dokimi
Wed Jun 12, 2019 01:36
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

...Could you help me to understand why i get these holes in the ground on my edited version of your mapgen ?... Hard to tell without spending hours digging through your code :-) I can't think of anything obvious. Maybe you've just misnamed something somewhere! Interesting work by the way. A suggest...
by Dokimi
Sat Jun 01, 2019 00:09
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

... when you die it always spawns me at a y value of about 1800, even though the ground is at around 280, and it's really annoying. Can somebody help me out here? I also got that bug, it spawns you at y = 2400. .... The player start is really hacky! (it was the least bad solution, of many bad solut...
by Dokimi
Thu May 30, 2019 23:18
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Molten Sailor [molten_sailor]

This is a pretty quick adaptation of other people's mods - almost all credit goes to them. I only made it because I wanted something to explore mg_tectonic's lava depths. Having made it I thought I might as well share it. No plans for any future development. It seems to work pretty well already anyh...
by Dokimi
Sat May 18, 2019 02:09
 
Forum: WIP Mods
Topic: [Mod] Molten Sailor [molten_sailor]
Replies: 3
Views: 636

[Mod] Molten Sailor [molten_sailor]

Boat for sailing on lava, and armor for diving in lava. Adaptations of Minetest Game mod Boats, and Spacesuit mod by Thomas Rudin / Buckaroo Banzay https://forum.minetest.net/download/file.php?mode=view&id=18626&sid=ccb573f91a7508a0645ee4d1408a5dd9 Requires 3d_armor fire protection setting t...
by Dokimi
Sat May 18, 2019 02:00
 
Forum: WIP Mods
Topic: [Mod] Molten Sailor [molten_sailor]
Replies: 3
Views: 636

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

my new darling, I hope someday it will be shipped with minetest;) Thank you. I'm not sure what it would take to get it to that standard, and it does operate radically different from default maps (e.g. it has no biomes). I guess we'll have to see if any of the developers think that would be feasible...
by Dokimi
Sat May 11, 2019 23:25
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: Post your screenshots!

Image
by Dokimi
Tue May 07, 2019 06:05
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9179
Views: 1083881

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Okay then.... I've got sick of bug fixing, and 0.2 is well overdue for release, so here it is! 0.2 Update This should (ha ha ha!) be 100% playable. While far from perfect I've fixed or disabled anything that was game-breakingly buggy (e.g. I've disabled kelp due to above bug). Main stuff in this upd...
by Dokimi
Tue May 07, 2019 05:57
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Tectonic Map Generator [mg_tectonic]

A few comments have gone missing here after forum crash: ... ...Main point though... 0.2 is very close to release!!! (I think I've dealt with the worst of the bugs... this map is very hard to test though... so big!) Only one thing is really stopping me from releasing 0.2 at the moment: a bug with th...
by Dokimi
Sat May 04, 2019 01:18
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 96
Views: 10166

Re: [Mod] Earthbuild 1.0.1 [earthbuild]

Lost message from our wee forum crash:

... 1.0.1 update: fixed a bug that made turf cutter and dirt compactor crash minetest 5.0.
by Dokimi
Fri May 03, 2019 23:42
 
Forum: Mod Releases
Topic: [Mod] Earthbuild 1.0.2 [earthbuild]
Replies: 20
Views: 4654
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