Search found 192 matches

by Dokimi
Wed Dec 30, 2020 00:29
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.2

Update 0.2.2 New release! Main new feature is health effects (e.g. disease, drugs, poison). Also various fixes and balancing. I also added a Walkthrough guide for people finding it way too hard ( a common request!) https://forum.minetest.net/download/file.php?mode=view&id=23501 Future developme...
by Dokimi
Wed Nov 18, 2020 05:03
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

Quick news update. I've been far too preoccupied to engage with forums lately (such is life). https://forum.minetest.net/download/file.php?mode=view&id=23142 So, for those who are wondering here's where things are: 2.2.2 is in the works, main features are new HUD and health effects. This still h...
by Dokimi
Tue Oct 06, 2020 01:47
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

This sounds a bit like "I'll do the creative fun stuff, but the hard work... please someone else". I do not think that it will work this ẃay. That's not what I mean at all (I mean... I've made the entire thing so far! Lol) I'm just explaining what my skills are, to manage people's expecta...
by Dokimi
Mon Oct 05, 2020 05:05
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

So... many... bugs... !!! A quick note: Fixing these bugs will go faster if other people find solutions to them. (you don't even have to get it to the level of a pull request - frankly Github still confuses me sometimes!) My strengths are on the conceptual, design, creative side. That's what I enjoy...
by Dokimi
Fri Oct 02, 2020 21:04
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

Without the hud turned on, I can’t tell if I’m exhausted or thirsty. It would really help if I could see what was going on without having to turn on the health hud every time I start the game up. But I like the Idea of figuring out how to survive the elements, but I haven’t found out how to cook fo...
by Dokimi
Fri Oct 02, 2020 20:57
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 1278

Re: Enhancing Player Welfare with Good Design

Those are some good ideas for a scary game Jastiv. We are starting to get off topic though :-) I opened this thread to dig a bit deeper than this usual level of game design, into what might be called the "positive psychology" of games. e.g. how do we combine your ideas about how to make a ...
by Dokimi
Sun Sep 27, 2020 08:28
Forum: Servers
Topic: [Server] 3xile - closed
Replies: 63
Views: 2301

Re: [Server] 3xile - featuring Dokimi's exile game --NEW--

Here's a present for Emerald...

This is what you've been trying to make: a bloomery furnace

https://www.youtube.com/watch?v=zsywnQJMJEk

(as close as I could manage in a game anyway!)
by Dokimi
Sat Sep 26, 2020 23:32
Forum: Servers
Topic: [Server] 3xile - closed
Replies: 63
Views: 2301

Re: [Server] 3xile - featuring Dokimi's exile game --NEW--

Make sure to open issues or send pull requests for any fixes you make. If you like I can give you like fly, noclip, fast etc. Yes please! (maybe people can PM me coordinates for places they'd like to share? This is my first chance to see how other people interact with the game, so is very useful for...
by Dokimi
Sat Sep 26, 2020 23:26
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

I'll have to play with this feature on, see if I like it.

I don't like clutter which is why I had tried to make a very simple HUD. But this may actually be better.
by Dokimi
Sat Sep 26, 2020 23:21
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 1278

Re: Enhancing Player Welfare with Good Design

Good thoughts Hume. A player on the server told me they found the underground in Exile very scary already, and didn't like going there alone. So it is interesting to see other people's perspectives. Personally I hate horror. I was wanting to use the underground to explore darker emotions (like fear)...
by Dokimi
Fri Sep 25, 2020 05:45
Forum: Servers
Topic: [Server] 3xile - closed
Replies: 63
Views: 2301

Re: [Server] 3xile - featuring Dokimi's exile game --NEW--

I think kind of welcome screen for new players wouldn't be too bad. Not every minetest player is reading this forum and a short discription of what happened and how things are going would be helpful :) Or maybe a general help screen (or tab in sfinv) explaining the basics. A help menu is on the To ...
by Dokimi
Fri Sep 25, 2020 05:36
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 1278

Re: Enhancing Player Welfare with Good Design

Thanks for your thoughts Hume Here's some related videos I saw that people might find interesting. The ethics of exploiting psychological research in video games https://www.youtube.com/watch?v=unVzwxmyeqs (the whole skinner box thing) Sid Meier (Civilisation) about how he factors psychology into ga...
by Dokimi
Fri Sep 25, 2020 05:29
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2.1

Update 0.2.1 Mostly bug fixing and balancing stuff left over from 0.2. Especially for animals. Future Development: I'd like to add some flavor and dynamism to the underground city. Here's a code problem for you all... The Megamorph mod is extracted from Duane's old Geomoria and Mapgen . Extracting ...
by Dokimi
Wed Sep 23, 2020 03:16
Forum: Servers
Topic: [Server] 3xile - closed
Replies: 63
Views: 2301

Re: [Server] 3xile - featuring Dokimi's exile game --NEW--

I will have to check this out some time

I'm curious what strategies people use, what people can and can't figure out ;-)
by Dokimi
Wed Sep 23, 2020 03:13
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2

Very cool to see server. A quick comment seeing as other people have been digging into the code... Many of the current features in Exile are "quick and dirty" or "placeholders". e.g. the health tab was originally just for bug testing! I was trying to get all the "jigsaw puzz...
by Dokimi
Thu Aug 27, 2020 00:34
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 1278

Re: Enhancing Player Welfare with Good Design

I'll start! 1) What positives do you see in games? - escapism (in the positive sense) e.g. natural settings can be very calming - listening to rain etc - education e.g. when it has real world content (history, geography, science etc) - a place for creativity 2) What negatives do you see in games? - ...
by Dokimi
Thu Aug 27, 2020 00:31
Forum: Feature Discussion
Topic: Enhancing Player Welfare with Good Design
Replies: 27
Views: 1278

Enhancing Player Welfare with Good Design

Ideas please! I want to generate some ideas here that might be useful for mod makers, games makers, and developers (e.g. I'd like my game Exile to be as positive an experience as possible). As a community project Minetest has the potential to do good things here, things that commercial games might n...
by Dokimi
Sun Aug 23, 2020 04:04
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 5920

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

I have an idea: "Gold Standard" games. These would be games that met certain quality criteria e.g. - developer approval - popularity - active development - unique concept - quality coding and content -etc... They would be labelled (e.g. on forums, ContentDB) like a Quality Assurance mark. ...
by Dokimi
Sun Aug 23, 2020 03:54
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2

I have added a survey about difficulty. Much of Exile's difficult comes from figuring out how the world of Exile works. Because I know how everything works it is hard for me to know how hard Exile is for others. I'll probably leave this survey up for a while, until I get the motivation to do more wo...
by Dokimi
Tue Aug 04, 2020 08:34
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2

Are you considering hosting a server? If not, is there anyone out there who would host a server with this game? It would be nice to play multiplayer (maybe change the skin so it has underwear on by default tho, for a server) I'm not able to host one. I would love to see it on a server though. But r...
by Dokimi
Sun Aug 02, 2020 10:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9921
Views: 1304234

Re: Post your screenshots!

Exile looking like an RTS game when zoomed in (using spyglass from an airship)

Image
by Dokimi
Sun Aug 02, 2020 10:22
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.2

Ok here it is... Update 0.2! This is a huge update. Better working, better looking, lots of new content. Again, still a work in progress so expect some bugs and issues, but this is a huge step up from 0.1. Not compatible with old maps. You'll want to start a new one anyway. Future development: This ...
by Dokimi
Sun Aug 02, 2020 00:24
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 55
Views: 5006

Re: [Game] Exile 0.1

I think Wuzzy also had that issue with Mineclone2, could ask them if you're stumped Looking a Mineclone2 was partly helpful. Confirmed I had the right fix for previous problem. Hasn't solved this bug though. It seems the mapgen has decided the entire world is a river! (uses mgvalleys) I don't know ...
by Dokimi
Sat Aug 01, 2020 06:11
Forum: WIP Mods
Topic: free models [model, asset]
Replies: 33
Views: 1550

Re: free models for minetest mobs [model, asset]

Wow. Snake looks awesome!
by Dokimi
Fri Jul 31, 2020 09:31
Forum: WIP Mods
Topic: free models [model, asset]
Replies: 33
Views: 1550

Re: free models for minetest mobs [model, asset]

These look pretty good! I'm tempted to make a request for my Exile game . (I wont for now, as I probably wont use them any time soon) I had a hard time finding good models to use. Especially for the following (I really wanted small egg laying animals). e.g: - insects and other creepy crawlies (e.g. ...