Search found 26 matches

by Damned
Mon Oct 02, 2023 16:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

No need to apologise to me. I found it really entertaining to find the cause of the problem. Go the update and it's now working as expected.
by Damned
Sat Sep 30, 2023 06:58
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

I've been having another little play with the quarry. I have found what wrong, or how it's different from before. Place the quarry against a solid block wall. Press Enable. It would check from 3 blocks above, then start removing blocks from quarry +3 and start digging down. If you place a block in w...
by Damned
Wed Sep 27, 2023 20:49
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

It's the same on windows. I updated the content. Went to my mine at -1060, tried using the quarry. Just goes straight to finished.
Like a fool, I didn't check it worked before updating, but it was working prior to that.
It must be something that happened in the last update.
by Damned
Wed Sep 27, 2023 20:21
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

It's not, or doesn't seem to be, a power problem. The power is generated at -1100, so as I moved towards the surface, the further away it was. There was no unpowered message. One place I tried to mine was around 10 horizontal blocks from where the power is generated. the quarry tool was up against a...
by Damned
Tue Sep 26, 2023 19:59
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

One thing I've found out today is if I put the quarry on the surface (+20), it works fine. If I try it at a depth of -1100, it doesn't work. There's a cavern at -1060, worked Went down to -1200, didn't work Somewhere between -1050 and -1058 it stops working. They're all running off the same power. T...
by Damned
Tue Sep 26, 2023 01:31
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

Started a new world, and the quarry works fine. Dug down 100, moved it, and it started digging again. Went back to the original world, doesn't work. Moved the quarry again. Clicked enable, comes up as finished.
by Damned
Mon Sep 25, 2023 22:19
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642413

Re: [Mod] Technic [0.4.16-dev] [technic]

Something seems to have gone wrong with the quarry machine. Was using the quarry earlier, no problems. Went to browse content, noticed there were 2 updates pending, clicked to update (doesn't say what's being updated) Went back into game, tried using the quarry, didn't work. It just goes straight to...
by Damned
Sat Mar 14, 2020 09:52
Forum: Servers
Topic: Server: Survival in Ethereal
Replies: 21
Views: 7365

Re: Server: Survival in Ethereal

So, has this server stopped for good? If so, is there any way I could get the map and addons?
by Damned
Mon Oct 07, 2019 07:29
Forum: Servers
Topic: Server: Survival in Ethereal
Replies: 21
Views: 7365

Re: Server: Survival in Ethereal

Anyone know whats happened to this server? Its been down for quite a while now
by Damned
Sun Feb 18, 2018 20:09
Forum: Servers
Topic: Server: Survival in Ethereal
Replies: 21
Views: 7365

Re: Server: Survival in Ethereal

Problem with the recipe for stained glass type 2 The model is a leaded window so using dyes makes no sense. Especially as the model is black and the dyes are red, blue and white. Better to change it to: nil, Lead lump, nil Lead lump, glass, lead lump nil, Lead lump, nil Produces the same, and avoids...
by Damned
Mon Feb 12, 2018 18:43
Forum: Servers
Topic: Server: Survival in Ethereal
Replies: 21
Views: 7365

Re: Server: Survival in Ethereal

I've been looking through some of the mods to improve the availabilty of items for the builders on the server, some of which I will admit are from a selfish motive. 1st some additional doors from the My Door mod. https://forum.minetest.net/viewtopic.php?f=11&t=10626 While the double sliding door...
by Damned
Mon Apr 17, 2017 20:09
Forum: Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 8
Views: 2022

Re: An unhandled exception occurred: Couldn't save env meta

3 Weeks with not a single crash. Does look like it was the windows indexing service that was the problem.
by Damned
Sun Mar 26, 2017 11:56
Forum: Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 8
Views: 2022

Re: An unhandled exception occurred: Couldn't save env meta

I'd already got an exception in the virus scanner for the minetest folder. It would depend on where the tempory file is located. If it's in the default temp folder, then that's one place that shouldn't be exempt from a scanner. If it's done in the minetest folder then it shouldn't be the scanner cau...
by Damned
Wed Mar 22, 2017 09:47
Forum: Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 8
Views: 2022

Re: An unhandled exception occurred: Couldn't save env meta

I've spent a few weeks monitoring what's happening, and I can't see any obvious cause for the crashing. Okay, so for one, Vista is the slowest, glitchiest version of windows you can get. Try rebooting your computer, and running task manager for background processes that may be using your RAM up. For...
by Damned
Tue Jan 31, 2017 18:52
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 53869

Re: [Mod] Boost cart [boost_cart]

I've been having another play with the rail over a private server using build 4.15 with built-in boost carts. Using a 15x15 grid with a filled 5x5 grid in the center with 8 5x5 areas. Lokks the same when you craft an oven. 1 2 3 8 * 4 7 6 5 Rails run from the center of 1 through 2 to 3 with a 90 deg...
by Damned
Tue Jan 31, 2017 16:20
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 53869

Re: [Mod] Boost cart [boost_cart]

I tried that, but it made no difference.
by Damned
Tue Jan 31, 2017 03:55
Forum: Problems
Topic: An unhandled exception occurred: Couldn't save env meta
Replies: 8
Views: 2022

An unhandled exception occurred: Couldn't save env meta

Server on Vista 32bit running Minetest 32bit version 4.14 or 4.15 To start with everything fine, it can run for days, real time not game time, with no problems, then after a while, maybe 2 weeks it just starts crashing with the same error. It can be anything between a few seconds and a couple of hou...
by Damned
Tue Jan 31, 2017 03:07
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 53869

Re: [Mod] Boost cart [boost_cart]

I've just updated minetest to 4.15 and it seems to be having a problem with the now built-in boost carts. It seem that it's not recongnising all the powered rails. I run a server on a windows machine, don't use mesecons mod. With the previous 4.14 build I could achieve a steady circular climb out of...
by Damned
Sat Jan 28, 2017 03:46
Forum: News
Topic: Minetest 0.4.15
Replies: 148
Views: 55744

Re: Minetest 0.4.15

I'll take that back. It still crashes with failed to write env_meta.txt.
by Damned
Sat Jan 28, 2017 03:38
Forum: News
Topic: Minetest 0.4.15
Replies: 148
Views: 55744

Re: Minetest 0.4.15

I'm having some problems with the included boost carts. It seems to be having a problem recognising powered rails plus it seems to have more of a problem with speed that 4.14. I run a local private server just for family. After upgrading, I removed the boost cart mod as it's no longer needed, but wh...
by Damned
Sat Jan 28, 2017 02:54
Forum: News
Topic: Minetest 0.4.15
Replies: 148
Views: 55744

Re: Minetest 0.4.15

The bush leaves don't decay because the nodes are intended to also be usable for hedges, ornamental hedges or hedge mazes. It also reduces load on the already intensive leafdecay ABM. I know on 4.14. if you built a wooden structure using trunks and found a tree in the way that needed clearing, then...
by Damned
Sun Jan 22, 2017 22:47
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 32
Views: 16557

Re: [Mod] mymillwork [mymillwork]

To be honest, I suffer from depression, so I find it very hard to stay focused on anything. As I've never done anything like this before, with the learning curve I'd proberbly never finish it. Maybe there's somebody out there that's eager to try modeling, after all that's all what's really needed to...
by Damned
Sat Jan 21, 2017 20:55
Forum: Mod Releases
Topic: [Mod] mymillwork [mymillwork]
Replies: 32
Views: 16557

Re: [Mod] mymillwork [mymillwork]

Have you thought about using, or making a different model than the milling machine at the top of the page? When you think of columns and decorative stone work, you think more of the classical world. Roman, Egyptian, Greek. Perhaps a better model would be a stone masons bench. Or maybe both with a ti...
by Damned
Sat Oct 29, 2016 22:14
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 122
Views: 31281

Re: [Mod] mydoors [mydoors]

I appear to have found a problem with this mod. There is way to produce the stained wood to make the doors. Steps: Start a new map Add MyDoors and a craft guide as the only mods Play Check the craft guide Trace the wood back on the secret doors and you'll find there is no recipe. Check the dark stai...
by Damned
Tue Sep 27, 2016 14:35
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64406

Re: [WIP] Goblins [mobs_goblins]

Sorry, I know it's bad that someone new seem to be trying to pick faults, but the more I play this, I get the impression that nobody fact checks. Like the farming mod. You don't get flour from straw, you get it from wheat seeds. https://en.wikipedia.org/wiki/Kobold#Mine_spirits I think you'll find i...