Search found 55 matches
- Mon Dec 31, 2018 22:38
- Forum: Modding Discussion
- Topic: How much storing values in metadata affects performance?
- Replies: 1
- Views: 569
How much storing values in metadata affects performance?
Hi guys, i'm implementing a feature in my mod that makes the leaves regrow after some time, and after some tests it looks like using metadatas is the easiest way to do it. I only need to store 2 values, the node name and the facedir, and i wanna know if having a lot of these metadatas together will ...
- Thu Aug 30, 2018 23:10
- Forum: WIP Mods
- Topic: [Mod] Basic Trees [basic_trees]
- Replies: 12
- Views: 2449
Re: [Mod] Basic Trees [basic_trees]
Interesting mod but i think there are some issues that need to be pointed: How you can create new trees that cannot be found in the map? The license should be properly defined, as you already said, your mod is based in many other mods, so you must be sure to respect its respectively licenses. If you...
- Wed Aug 29, 2018 03:52
- Forum: WIP Mods
- Topic: [Mod] [Real Trees] [real_trees] [1.1]
- Replies: 32
- Views: 9620
Re: [Mod] [Real Trees] [real_trees] [1.1]
I need to fix some stuff before thinking about support other mods, first i will rewrite the mod to create a nice api to add and tweak new stuff, then i will add the death and spread mechanics that was already planned to the mod, and after this i will think about supporting other mods. I already look...
- Sun Aug 06, 2017 03:30
- Forum: Mod Releases
- Topic: [Mod] Bridges [bridger]
- Replies: 49
- Views: 17693
Re: [Mod] Bridges [bridges] [3.0]
Cool, especially the textures, no complex meshes or ultra high resolutions, the mod fits greatly with the minetest_game.
- Wed Jul 19, 2017 03:58
- Forum: Modding Discussion
- Topic: how can I make a nodebox breakable?
- Replies: 2
- Views: 649
Re: How does a nodebox work/What is a nodebox?
You need to add a group that can be harvested by hand or a tool. By example, if you add the group oddly_breakable_by_hand = 1, then you node will be breakable by hand.
- Mon Jul 17, 2017 07:49
- Forum: WIP Mods
- Topic: [mod] Fruit [fruit]
- Replies: 8
- Views: 2363
Re: [mod] Fruit [fruit]
I suggested the tree generation because it looked strange the fruits spawning all together, half the tree with fruits, and half not. Maybe with some tweaks the fruits could be generated with more leaves between then, i'm not sure how the ore generation works...but it's cool this way, i can live with...
- Mon Jul 17, 2017 05:50
- Forum: WIP Mods
- Topic: [mod] Fruit [fruit]
- Replies: 8
- Views: 2363
Re: [mod] Fruit [fruit]
Maybe you could add fruit trees, it would look more natural. Btw, the textures are really nice, but you could move the orange to the middle, or move the others to the bottom, seeing them side by side looks ugly with the height difference.
- Tue Jun 06, 2017 18:54
- Forum: WIP Mods
- Topic: [Mod] Liquid uprooting, liquid erosion [floodables]
- Replies: 19
- Views: 5785
Re: [Mod] Liquid uprooting, liquid erosion [floodables]
I liked the idea of the erosion, but it seems a bit weird erode an entire mountain with only a bucket of water... Btw i have some ideas/suggestions: use the group: dirt, so all the dirts could be used my bad, overriding doesn't work with groups if the dirt is located on a cliff, then u can set a ver...
- Sat May 13, 2017 19:53
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hey guys, just some small questions: I'm planning to create a sickle to destroy leaves in an area but after reading the wiki and the api, i still do not understand how the wear parameter works. And in my tests, the nodes are being instantly destroyed, if someone could tell me how to dig the nodes in...
- Sat May 13, 2017 19:38
- Forum: WIP Mods
- Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
- Replies: 9
- Views: 3126
Re: [Mod] [Wood Plus] [wood_plus] [0.3.1]
Hi guys, just a small bugfix today: thanks to tacotexmex, the wooden doors protection was removed.
- Fri Apr 28, 2017 20:25
- Forum: Mod Releases
- Topic: [Modpack] Societies [v3.0.0] [sociedades]
- Replies: 46
- Views: 15714
- Tue Mar 07, 2017 10:46
- Forum: WIP Mods
- Topic: [Mod] [Real Trees] [real_trees] [1.1]
- Replies: 32
- Views: 9620
Re: [Mod] [Real Trees] [real_trees] [1.1]
The trees are placed with simple schematics, so i don't think it's possible or viable to check node by node. Probably i will just not allow a tree grow close a wall. In fact, the code i'm working now doesn't allow this problem to happen.
- Sat Mar 04, 2017 18:04
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Is it possible to make such a leaf shape? It is a normal leaf node with an oversized plantlike inside https://forum.minetest.net/download/file.php?mode=view&id=9373&sid=922ec2168b025196fa288b67602c4a03 The nodebox trees have similar leaves, you could take a look on it. https://forum.minetes...
- Sat Mar 04, 2017 06:22
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Thinking about it, i forgot the default modname at the beginning...it's sad...well, sorry for the time wasted here, i will think more next time.
- Sat Mar 04, 2017 06:02
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
What do you mean? Is there an error when you try to concatenate? (that alone bracket on swap node function didn't matter) The following error appear on chat: 2017-03-04 02:00:42: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:leaves" a...
- Sat Mar 04, 2017 04:43
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hey guys, today i have another small question: I'm not able to concatenate 2 strings... The function: realtrees.dry = function(pos1,pos2,chance) local leaves = minetest.find_nodes_in_area(pos1,pos2,{"group:leaves"}) for key,value in pairs(leaves) do if math.random(1,chance) == 1 then local...
- Wed Mar 01, 2017 18:37
- Forum: WIP Mods
- Topic: [Mod] [Real Trees] [real_trees] [1.1]
- Replies: 32
- Views: 9620
Re: [Mod] [Real Trees] [real_trees] [1.1]
The only problem that could happen is that the leaves will not fall. In a few hours after the 0.4.16 release this will be fixed, don't worry about this.
- Sun Feb 26, 2017 22:24
- Forum: News
- Topic: Leafdecay changes: Changes needed in tree mods
- Replies: 17
- Views: 5139
Re: Leafdecay changes: Changes needed in tree mods
Looks easy, every optimization is welcome.
- Sun Feb 26, 2017 03:49
- Forum: WIP Mods
- Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
- Replies: 9
- Views: 3126
Re: [Mod] [Wood Plus] [wood_plus] [0.3]
The main focus of this mod is not to add new things, but add things that should already exist, so furniture stuff is not in my plans. I think that furniture stuff would fit better with xdecor or homedecor, i don't want to add things that someone already did or could do. I try to create things that d...
- Sun Feb 26, 2017 03:13
- Forum: WIP Mods
- Topic: [Mod] [Real Trees] [real_trees] [1.1]
- Replies: 32
- Views: 9620
Re: [Mod] [Real Trees] [real_trees] [1.1]
Would be easy to add an pot to control the growth, in the past i thinked about adding a way to control the size but never decided how. A way of control the tree size will exist for sure but will be added later. Currently i'm focusing in the death and spread of the trees so it will take a while to a ...
Re: Algum br?
Dá pra conta nos dedos os BR, que loucura huehuehue
- Fri Feb 24, 2017 21:40
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hey guys, i have a little question: There's a way to get how the node is rotated? What a want to do is basically: get node's rotation set the pos with air placa another node with the same rotation What you want is param2. Take a look in the stairs mod. or try swap_node() https://github.com/minetest...
- Fri Feb 24, 2017 20:17
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hey guys, i have a little question: There's a way to get how the node is rotated?
What a want to do is basically:
What a want to do is basically:
- get node's rotation
- set the pos with air
- placa another node with the same rotation
- Sat Feb 18, 2017 02:28
- Forum: WIP Mods
- Topic: [abandoned mod] Ziggurats [zigg]
- Replies: 14
- Views: 3206
Re: [mod] Ziggurats [zigg]
Cool. But i think the jungle building would look better being camouflaged
- Fri Jan 20, 2017 17:48
- Forum: WIP Mods
- Topic: [Mod] Hard Wood [hard_wood]
- Replies: 3
- Views: 1296
Re: [Mod] Hard Wood [hard_wood]
i think you could add flint tools, and stick drop from leaves, doesn't make sense to me being unable to break wood but be able to use wooden tools.