Search found 55 matches

by yzelast
Mon Dec 31, 2018 22:38
Forum: Modding Discussion
Topic: How much storing values in metadata affects performance?
Replies: 1
Views: 568

How much storing values in metadata affects performance?

Hi guys, i'm implementing a feature in my mod that makes the leaves regrow after some time, and after some tests it looks like using metadatas is the easiest way to do it. I only need to store 2 values, the node name and the facedir, and i wanna know if having a lot of these metadatas together will ...
by yzelast
Thu Aug 30, 2018 23:10
Forum: WIP Mods
Topic: [Mod] Basic Trees [basic_trees]
Replies: 12
Views: 2442

Re: [Mod] Basic Trees [basic_trees]

Interesting mod but i think there are some issues that need to be pointed: How you can create new trees that cannot be found in the map? The license should be properly defined, as you already said, your mod is based in many other mods, so you must be sure to respect its respectively licenses. If you...
by yzelast
Wed Aug 29, 2018 03:52
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 32
Views: 9598

Re: [Mod] [Real Trees] [real_trees] [1.1]

I need to fix some stuff before thinking about support other mods, first i will rewrite the mod to create a nice api to add and tweak new stuff, then i will add the death and spread mechanics that was already planned to the mod, and after this i will think about supporting other mods. I already look...
by yzelast
Sun Aug 06, 2017 03:30
Forum: Mod Releases
Topic: [Mod] Bridges [bridger]
Replies: 49
Views: 17676

Re: [Mod] Bridges [bridges] [3.0]

Cool, especially the textures, no complex meshes or ultra high resolutions, the mod fits greatly with the minetest_game.
by yzelast
Wed Jul 19, 2017 03:58
Forum: Modding Discussion
Topic: how can I make a nodebox breakable?
Replies: 2
Views: 647

Re: How does a nodebox work/What is a nodebox?

You need to add a group that can be harvested by hand or a tool. By example, if you add the group oddly_breakable_by_hand = 1, then you node will be breakable by hand.
by yzelast
Mon Jul 17, 2017 07:49
Forum: WIP Mods
Topic: [mod] Fruit [fruit]
Replies: 8
Views: 2360

Re: [mod] Fruit [fruit]

I suggested the tree generation because it looked strange the fruits spawning all together, half the tree with fruits, and half not. Maybe with some tweaks the fruits could be generated with more leaves between then, i'm not sure how the ore generation works...but it's cool this way, i can live with...
by yzelast
Mon Jul 17, 2017 05:50
Forum: WIP Mods
Topic: [mod] Fruit [fruit]
Replies: 8
Views: 2360

Re: [mod] Fruit [fruit]

Maybe you could add fruit trees, it would look more natural. Btw, the textures are really nice, but you could move the orange to the middle, or move the others to the bottom, seeing them side by side looks ugly with the height difference.
by yzelast
Tue Jun 06, 2017 18:54
Forum: WIP Mods
Topic: [Mod] Liquid uprooting, liquid erosion [floodables]
Replies: 19
Views: 5783

Re: [Mod] Liquid uprooting, liquid erosion [floodables]

I liked the idea of the erosion, but it seems a bit weird erode an entire mountain with only a bucket of water... Btw i have some ideas/suggestions: use the group: dirt, so all the dirts could be used my bad, overriding doesn't work with groups if the dirt is located on a cliff, then u can set a ver...
by yzelast
Sat May 13, 2017 19:53
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Hey guys, just some small questions: I'm planning to create a sickle to destroy leaves in an area but after reading the wiki and the api, i still do not understand how the wear parameter works. And in my tests, the nodes are being instantly destroyed, if someone could tell me how to dig the nodes in...
by yzelast
Sat May 13, 2017 19:38
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
Replies: 9
Views: 3119

Re: [Mod] [Wood Plus] [wood_plus] [0.3.1]

Hi guys, just a small bugfix today: thanks to tacotexmex, the wooden doors protection was removed.
by yzelast
Tue Mar 07, 2017 10:46
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 32
Views: 9598

Re: [Mod] [Real Trees] [real_trees] [1.1]

The trees are placed with simple schematics, so i don't think it's possible or viable to check node by node. Probably i will just not allow a tree grow close a wall. In fact, the code i'm working now doesn't allow this problem to happen.
by yzelast
Sat Mar 04, 2017 18:04
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Is it possible to make such a leaf shape? It is a normal leaf node with an oversized plantlike inside https://forum.minetest.net/download/file.php?mode=view&id=9373&sid=922ec2168b025196fa288b67602c4a03 The nodebox trees have similar leaves, you could take a look on it. https://forum.minetes...
by yzelast
Sat Mar 04, 2017 06:22
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Thinking about it, i forgot the default modname at the beginning...it's sad...well, sorry for the time wasted here, i will think more next time.
by yzelast
Sat Mar 04, 2017 06:02
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

What do you mean? Is there an error when you try to concatenate? (that alone bracket on swap node function didn't matter) The following error appear on chat: 2017-03-04 02:00:42: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:leaves" a...
by yzelast
Sat Mar 04, 2017 04:43
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Hey guys, today i have another small question: I'm not able to concatenate 2 strings... The function: realtrees.dry = function(pos1,pos2,chance) local leaves = minetest.find_nodes_in_area(pos1,pos2,{"group:leaves"}) for key,value in pairs(leaves) do if math.random(1,chance) == 1 then local...
by yzelast
Wed Mar 01, 2017 18:37
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 32
Views: 9598

Re: [Mod] [Real Trees] [real_trees] [1.1]

The only problem that could happen is that the leaves will not fall. In a few hours after the 0.4.16 release this will be fixed, don't worry about this.
by yzelast
Sun Feb 26, 2017 22:24
Forum: News
Topic: Leafdecay changes: Changes needed in tree mods
Replies: 17
Views: 5134

Re: Leafdecay changes: Changes needed in tree mods

Looks easy, every optimization is welcome.
by yzelast
Sun Feb 26, 2017 03:49
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
Replies: 9
Views: 3119

Re: [Mod] [Wood Plus] [wood_plus] [0.3]

The main focus of this mod is not to add new things, but add things that should already exist, so furniture stuff is not in my plans. I think that furniture stuff would fit better with xdecor or homedecor, i don't want to add things that someone already did or could do. I try to create things that d...
by yzelast
Sun Feb 26, 2017 03:13
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 32
Views: 9598

Re: [Mod] [Real Trees] [real_trees] [1.1]

Would be easy to add an pot to control the growth, in the past i thinked about adding a way to control the size but never decided how. A way of control the tree size will exist for sure but will be added later. Currently i'm focusing in the death and spread of the trees so it will take a while to a ...
by yzelast
Sat Feb 25, 2017 01:15
Forum: Português
Topic: Algum br?
Replies: 30
Views: 13659

Re: Algum br?

Dá pra conta nos dedos os BR, que loucura huehuehue
by yzelast
Fri Feb 24, 2017 21:40
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Hey guys, i have a little question: There's a way to get how the node is rotated? What a want to do is basically: get node's rotation set the pos with air placa another node with the same rotation What you want is param2. Take a look in the stairs mod. or try swap_node() https://github.com/minetest...
by yzelast
Fri Feb 24, 2017 20:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572447

Re: Post your modding questions here

Hey guys, i have a little question: There's a way to get how the node is rotated?

What a want to do is basically:
  • get node's rotation
  • set the pos with air
  • placa another node with the same rotation
by yzelast
Sat Feb 18, 2017 02:28
Forum: WIP Mods
Topic: [abandoned mod] Ziggurats [zigg]
Replies: 14
Views: 3201

Re: [mod] Ziggurats [zigg]

Cool. But i think the jungle building would look better being camouflaged
by yzelast
Fri Jan 20, 2017 17:48
Forum: WIP Mods
Topic: [Mod] Hard Wood [hard_wood]
Replies: 3
Views: 1295

Re: [Mod] Hard Wood [hard_wood]

i think you could add flint tools, and stick drop from leaves, doesn't make sense to me being unable to break wood but be able to use wooden tools.