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Re: Minecore - A Brand New Engine

We're trying to make Minetest better, and would welcome your efforts too.

Just saying...
by celeron55
Tue Feb 06, 2018 11:50
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 66
Views: 2859

Re: List of Possible Replacements for Lua formspecs

My opinion has always been that we should have our own pure Lua toolkit. Expose some 2D drawing primitives from core to client-side Lua, and let it do the rest.

It could also be published as a stand-alone library for others to use. AFAIK there is no pure Lua toolkit available at all currently.
by celeron55
Fri Oct 13, 2017 20:41
 
Forum: Feature Discussion
Topic: List of Possible Replacements for Lua formspecs
Replies: 13
Views: 818

Re: Forum rules and conditions

There has been some behavior on the forum that warrants adding some points about general conduct. Thus, here are additional important points and clarifications: * Members of this forum should not be insulted or otherwise attacked on the basis of who or what they are. If you wish to criticize someone...
by celeron55
Tue Sep 19, 2017 21:38
 
Global announcement: Forum rules and conditions
Replies: 1
Views: 13563

Re: [RESEARCH] What Happened To Minetest 0.1?

0.1 never existed. 0.0.1 and 0.0.2 did, but it was kind of vague. Before 0.2, versioning was mostly just timestamps. This contains all the old binary releases (no Linux; those didn't exist): http://packages.8dromeda.net/minetest/minetest_old_releases_2010_through_2012_mostly_win32/ Here's all that a...
by celeron55
Mon Sep 11, 2017 20:20
 
Forum: General Discussion
Topic: [RESEARCH] What Happened To Minetest 0.1?
Replies: 5
Views: 308

Re: The Beauty of Minetest (2)

TumeniNodes wrote:I honestly feel move to CC BY- SA 4.0 makes more sense.
Reasons: https://creativecommons.org/share-your- ... /version4/


I hadn't taken the time to review 4.0 yet but now did and yes, it looks to be strictly an improvement over 3.0 for all I can tell.
by celeron55
Sun Sep 10, 2017 23:19
 
Forum: General Discussion
Topic: The Beauty of Minetest (2)
Replies: 13
Views: 468

Re: How do I install mods?

Linux extra help: If you're having trouble finding the right place on Linux, see for example this topic: viewtopic.php?id=6912
by celeron55
Sun Sep 10, 2017 18:06
 
Forum: Mods
Topic: How do I install mods?
Replies: 1
Views: 6038

Re: The Beauty of Minetest (2)

I really like what you're doing here. I'm a minimalist myself and have spent a lot of time browsing landscapes in a similar way. The cheeky use of MT's distance fog interaction with clouds in some pictures is nice. Practical notes: Can you publish these under a specific license that allows free dist...
by celeron55
Sun Sep 10, 2017 17:15
 
Forum: General Discussion
Topic: The Beauty of Minetest (2)
Replies: 13
Views: 468

Re: [Game] Minetest_c55 [WIP]

I don't like this version.

I think 2011-07-23 is probably the best one, before those pesky minetest-delta merges!
by celeron55
Sun Aug 27, 2017 20:12
 
Forum: WIP Subgames
Topic: [Game] Minetest_c55 [WIP][Suspended]
Replies: 29
Views: 1219

Re: Minetest Content Database

To answer a question: While the forum uses MySQL for historical reasons (and is not easy to convert to anything else), I prefer PostgreSQL for any new project I need to host.
by celeron55
Tue Aug 08, 2017 16:49
 
Forum: Minetest-related projects
Topic: Minetest Content Database
Replies: 37
Views: 1512

Re: Rebuild from scratch on Xamarin, different engine...

I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to ...
by celeron55
Wed Mar 29, 2017 08:42
 
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 2101

Re: Rebuild from scratch on Xamarin, different engine...

I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Minetest doesn't run well on low-end devices so it's a good thing to focus on. Of course, open source would be very welcome...
by celeron55
Wed Mar 29, 2017 08:26
 
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 2101

Re: [Mod] Advanced Trains [advtrains] [1.3.0]

Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements. Keep up the good work; I can't even imagine how painful it has been to make something even this fun...
by celeron55
Sat Dec 10, 2016 21:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.13]
Replies: 896
Views: 63346

Re: Making Mining Music

This is probably among the best original music about/for Minetest made so far.

Yes, quite frankly, the bar isn't very high here. I listened the first one two times. 8)
by celeron55
Tue Sep 20, 2016 06:09
 
Forum: Minetest-related projects
Topic: Making Mining Music
Replies: 5
Views: 676

Re: Older classic versions please?

Also, here are all source backups before the initial git commit: http://packages.8dromeda.net/minetest/m ... s_2010.zip

Sloccount reports 1564 lines of code for the first one.
by celeron55
Sat Sep 03, 2016 12:08
 
Forum: Builds
Topic: Older classic versions please?
Replies: 3
Views: 1122

Re: dynamic image loading

Work could be done towards allowing the server to push updated or generated images to the clients at runtime. There are problems with that like the fact that the Minetest client has no means to ever delete any images, but even if that isn't solved, it would still allow updating player skins without ...
by celeron55
Tue Apr 12, 2016 12:12
 
Forum: Partly official engine development
Topic: dynamic image loading
Replies: 5
Views: 548

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, bu...
by celeron55
Wed Apr 06, 2016 09:36
 
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 1666

Re: The future of Minetest after RealBadAngel's departure

Frankly, the shader system will very probably be abandoned in a corner. It will be maintained as-is and it might get some performance improvements, but there is absolutely no force that would move that part of Minetest anywhere now that RBA isn't around. It's just what will happen, there's no need t...
by celeron55
Sun Apr 03, 2016 21:34
 
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 1666

Re: The Flying Whale - the build

Meh; please stop fighting and adding unnecessary reports. The topic will be moved only if the moderators so decide on their own. I decide to not move it because it isn't strictly a map, which in my opinion gives Michael Eh? the freedom to post it here.
by celeron55
Sat Mar 26, 2016 18:47
 
Forum: General Discussion
Topic: The Flying Whale - the build
Replies: 18
Views: 1704

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

I agree that WTFPL was a better idea a few years ago when Mine* was more of a college kid thing rather than a family thing. However, it's practically impossible to switch every piece of content away from that license, and regardless of that, going around changing licenses is not something I consider...
by celeron55
Fri Mar 25, 2016 22:13
 
Forum: General Discussion
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 4752

Re: RealBadAngel

Welp. I guess hoping for the best is all most of us can do.

If there is no recovery, I will miss the brain function of this bastard no matter how many fights I had with him. Or maybe exactly because of those fights.
by celeron55
Fri Mar 18, 2016 20:59
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 9150

Re: image library functions in lua api

Converting pixels to voxels is a valid use case that comes up now and then. If somebody contributes a well-made small implementation of reading image files to the Lua API, I think it could be included. Anything that goes beyond the bare minimum will probably have hard time being accepted because Min...
by celeron55
Sun Mar 13, 2016 20:52
 
Forum: Partly official engine development
Topic: image library functions in lua api
Replies: 4
Views: 579

Re: Old-timer MT lovers (4 years on)

I thought of something that might be of interest... Here's the first ever map rendition of the c55.me server (back then actually celeron.55.lt). It was generated right on the next day (2011-05-30) after the first version of minetestmapper was published by J0gge (2011-05-29) on the finnish IRC channe...
by celeron55
Sun Mar 13, 2016 11:10
 
Forum: General Discussion
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 2005

Re: A plea for direction.

Eh. It'll do. I appreciate your response! Not being Mojang or Microsoft has many sides to it. Let's just deal with it and do what we can get ourselves to be bothered to do. Some people make it sound like everything is falling apart but it's not really the case; there's a lot of room for this projec...
by celeron55
Tue Mar 01, 2016 14:23
 
Forum: General Discussion
Topic: A plea for direction.
Replies: 37
Views: 2921
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