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Re: Proposal: Content DB should only accept FOSS

That being said, we haven't had any issues with the forum related to this, with its policy.
by celeron55
Mon Jun 18, 2018 20:54
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 62
Views: 2636

Re: Proposal: Content DB should only accept FOSS

I do think it would not hurt to start the content db with the FSF/OSI limitation. Everyone likely understands that it is the safest thing to do, allowing us to be spared of extra issues on top of any technical and other ones we'll have anyway. This can then be opened as a question again when things ...
by celeron55
Mon Jun 18, 2018 18:57
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 62
Views: 2636

Re: Proposal: Content DB should only accept FOSS

LOL this is getting out of hand! You heard from me via rubenwardy not because I'm using him as a puppet but because he just happened to ask me on IRC. Anyway... Forum Policy is pretty much "open source" when it comes to these issues, even while it doesn't say it. It was written a long time...
by celeron55
Sat Jun 09, 2018 09:06
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 62
Views: 2636

Re: What does this mean ?

I changed the backup script of the VPS to shut down the database in order to get better backups. The forum shows that page while the database is down.

I guess I should make it more descriptive...
by celeron55
Mon Mar 12, 2018 00:06
 
Forum: General Discussion
Topic: What does this mean ?
Replies: 9
Views: 380

Re: Minecore - A Brand New Engine

We're trying to make Minetest better, and would welcome your efforts too.

Just saying...
by celeron55
Tue Feb 06, 2018 11:50
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 6460

Re: List of Possible Replacements for Lua formspecs

My opinion has always been that we should have our own pure Lua toolkit. Expose some 2D drawing primitives from core to client-side Lua, and let it do the rest.

It could also be published as a stand-alone library for others to use. AFAIK there is no pure Lua toolkit available at all currently.
by celeron55
Fri Oct 13, 2017 20:41
 
Forum: Feature Discussion
Topic: List of Possible Replacements for Lua formspecs
Replies: 13
Views: 1137

Amendment 1: Behaviour

There has been some behavior on the forum that warrants adding some points about general conduct. Added two new points: "No personal attacks" and "Moderators' decisions are final"
by celeron55
Tue Sep 19, 2017 21:38
 
Global announcement: Forum rules and conditions
Replies: 2
Views: 66902

Re: [RESEARCH] What Happened To Minetest 0.1?

0.1 never existed. 0.0.1 and 0.0.2 did, but it was kind of vague. Before 0.2, versioning was mostly just timestamps. This contains all the old binary releases (no Linux; those didn't exist): http://packages.8dromeda.net/minetest/minetest_old_releases_2010_through_2012_mostly_win32/ Here's all that a...
by celeron55
Mon Sep 11, 2017 20:20
 
Forum: General Discussion
Topic: [RESEARCH] What Happened To Minetest 0.1?
Replies: 5
Views: 458

Re: The Beauty of Minetest (2)

TumeniNodes wrote:I honestly feel move to CC BY- SA 4.0 makes more sense.
Reasons: https://creativecommons.org/share-your- ... /version4/


I hadn't taken the time to review 4.0 yet but now did and yes, it looks to be strictly an improvement over 3.0 for all I can tell.
by celeron55
Sun Sep 10, 2017 23:19
 
Forum: General Discussion
Topic: The Beauty of Minetest (2)
Replies: 16
Views: 947

Re: How do I install mods?

Linux extra help: If you're having trouble finding the right place on Linux, see for example this topic: viewtopic.php?id=6912
by celeron55
Sun Sep 10, 2017 18:06
 
Forum: Mods
Topic: How do I install mods?
Replies: 1
Views: 7488

Re: The Beauty of Minetest (2)

I really like what you're doing here. I'm a minimalist myself and have spent a lot of time browsing landscapes in a similar way. The cheeky use of MT's distance fog interaction with clouds in some pictures is nice. Practical notes: Can you publish these under a specific license that allows free dist...
by celeron55
Sun Sep 10, 2017 17:15
 
Forum: General Discussion
Topic: The Beauty of Minetest (2)
Replies: 16
Views: 947

Re: [Game] Minetest_c55 [WIP]

I don't like this version.

I think 2011-07-23 is probably the best one, before those pesky minetest-delta merges!
by celeron55
Sun Aug 27, 2017 20:12
 
Forum: WIP Games
Topic: [Game] Minetest_c55 [WIP][Suspended]
Replies: 29
Views: 2726

Re: Minetest Content Database

To answer a question: While the forum uses MySQL for historical reasons (and is not easy to convert to anything else), I prefer PostgreSQL for any new project I need to host.
by celeron55
Tue Aug 08, 2017 16:49
 
Forum: Minetest-related projects
Topic: Minetest Content Database
Replies: 37
Views: 2614

Re: Rebuild from scratch on Xamarin, different engine...

I should add that it would be preferable to make something from the existing codebase though. By making it in a different language, you're going to have to do a lot of work to get future client-side Lua to work and we can't backport your fixes or anything. Also you can't use our updates and have to ...
by celeron55
Wed Mar 29, 2017 08:42
 
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 3253

Re: Rebuild from scratch on Xamarin, different engine...

I'm going to guess Vibrocil isn't going to make anything worse than the existing apple store ripoffs that sell in-game privileges for money, so I wish the best of luck to this. Minetest doesn't run well on low-end devices so it's a good thing to focus on. Of course, open source would be very welcome...
by celeron55
Wed Mar 29, 2017 08:26
 
Forum: Minetest-related projects
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 39
Views: 3253

Re: [Mod] Advanced Trains [advtrains] [1.3.0]

Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements. Keep up the good work; I can't even imagine how painful it has been to make something even this fun...
by celeron55
Sat Dec 10, 2016 21:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.13]
Replies: 1116
Views: 110724

Re: Making Mining Music

This is probably among the best original music about/for Minetest made so far.

Yes, quite frankly, the bar isn't very high here. I listened the first one two times. 8)
by celeron55
Tue Sep 20, 2016 06:09
 
Forum: Minetest-related projects
Topic: Making Mining Music
Replies: 5
Views: 842

Re: Older classic versions please?

Also, here are all source backups before the initial git commit: http://packages.8dromeda.net/minetest/m ... s_2010.zip

Sloccount reports 1564 lines of code for the first one.
by celeron55
Sat Sep 03, 2016 12:08
 
Forum: Builds
Topic: Older classic versions please?
Replies: 3
Views: 1492

Re: dynamic image loading

Work could be done towards allowing the server to push updated or generated images to the clients at runtime. There are problems with that like the fact that the Minetest client has no means to ever delete any images, but even if that isn't solved, it would still allow updating player skins without ...
by celeron55
Tue Apr 12, 2016 12:12
 
Forum: Partly official engine development
Topic: dynamic image loading
Replies: 5
Views: 772

Re: The future of Minetest after RealBadAngel's departure

Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, bu...
by celeron55
Wed Apr 06, 2016 09:36
 
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 2059

Re: The future of Minetest after RealBadAngel's departure

Frankly, the shader system will very probably be abandoned in a corner. It will be maintained as-is and it might get some performance improvements, but there is absolutely no force that would move that part of Minetest anywhere now that RBA isn't around. It's just what will happen, there's no need t...
by celeron55
Sun Apr 03, 2016 21:34
 
Forum: General Discussion
Topic: The future of Minetest after RealBadAngel's departure
Replies: 18
Views: 2059

Re: The Flying Whale - the build

Meh; please stop fighting and adding unnecessary reports. The topic will be moved only if the moderators so decide on their own. I decide to not move it because it isn't strictly a map, which in my opinion gives Michael Eh? the freedom to post it here.
by celeron55
Sat Mar 26, 2016 18:47
 
Forum: General Discussion
Topic: The Flying Whale - the build
Replies: 18
Views: 2507

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

I agree that WTFPL was a better idea a few years ago when Mine* was more of a college kid thing rather than a family thing. However, it's practically impossible to switch every piece of content away from that license, and regardless of that, going around changing licenses is not something I consider...
by celeron55
Fri Mar 25, 2016 22:13
 
Forum: General Discussion
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 6589
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