Search found 477 matches
- Sun Dec 31, 2023 15:15
- Forum: News
- Topic: Forum is now hosted by celeron55 (report issues here)
- Replies: 177
- Views: 113446
Re: Forum is now hosted by celeron55 (report issues here)
Sorry, I'm having absolutely nonsensical issues trying to get the spoiler tags to work. Yesterday after trying to understand what's happening by adding and editing tags I tried to remove all the spoiler bbcode tags (which were there and looked correct, but for whatever reason did absolutely nothing ...
- Thu Nov 09, 2023 21:41
- Forum: General Discussion
- Topic: Minetest roadmap is kinda mid
- Replies: 15
- Views: 4030
Re: Minetest roadmap is kinda mid
Three things, for what it's worth: I agree with @hex about the state of PR handling. It's currently in a good spot. It is crucially important to have a process where things are both merged and discarded without drama, according to well known rules. Please don't bother talking about what it's histori...
- Thu Nov 09, 2023 10:44
- Forum: General Discussion
- Topic: Make the forum / wiki faster
- Replies: 6
- Views: 1849
Re: Make the forum / wiki faster
I should mention here that I did spend some time upgrading the system and phpbb (no much performance benefit but was necessary), adjusting my DoS prevention measures (the most common case is handled efficiently now) and setting up caching on the wikis (very noticeable), and I believe all works fairl...
- Thu Nov 09, 2023 10:29
- Forum: News
- Topic: Minetest 5.8.0 release candidate 1
- Replies: 33
- Views: 17061
Re: Minetest 5.8.0 release candidate 1
The short answer is: all that is in development.
MT releases stuff as early as stability permits. Re-styling outdated things wouldn't be a good use of resources when it all is planned to change drastically.
MT releases stuff as early as stability permits. Re-styling outdated things wouldn't be a good use of resources when it all is planned to change drastically.
- Wed Nov 08, 2023 14:52
- Forum: Partly official engine development
- Topic: celeron55's roadmap
- Replies: 7
- Views: 17318
Re: celeron55's roadmap
Well, I'll write this idea down too: Entities (objects) in inactive blocks could probably be baked into the mapblock meshes based on the static data and rendered efficiently that way. EDIT: Also, there could be a way for mods to handle entity staticdata without activating the entities of a mapblock....
- Tue Nov 07, 2023 14:00
- Forum: Partly official engine development
- Topic: celeron55's roadmap
- Replies: 7
- Views: 17318
Re: celeron55's roadmap
I'll just write this down here so I won't forget it: These days it seems to me it might be a realistic design goal to have VAEs have their own Lua environments, and use that as one way to multithread Lua stuff. The main world would of course be just one VAE. Let's call it VAE 0 or something. This of...
- Sun Nov 05, 2023 11:39
- Forum: Modding Discussion
- Topic: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code
- Replies: 6
- Views: 900
Re: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code
I suppose this could be fixed by adding a way to get a dummy/offline player object from the engine. Then at least mods using allow_metadata_inventory_* could test with the dummy/offline players provided by the engine and make sure there's compatibility, even if they wouldn't fully resemble online pl...
- Wed Nov 01, 2023 17:27
- Forum: General Discussion
- Topic: Forums partially broken!
- Replies: 9
- Views: 1329
Re: Forums partially broken!
I was doing system and phpBB upgrades. viewtopic.php?p=430018#p430018
Looks like the spoiler tags need to be looked at still
Looks like the spoiler tags need to be looked at still
- Wed Nov 01, 2023 08:43
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 81
- Views: 17972
Re: Emigrate from Github
I'm not sure why I haven't responded to this topic yet - probably because there are others like it(?) but it currently looks like Minetest will eventually move to Codeberg. In order to trigger this move, Microsoft will have to give us at least some inconvenience though. Let's just say it'll make a b...
- Tue Oct 03, 2023 11:37
- Forum: General Discussion
- Topic: Make the forum / wiki faster
- Replies: 6
- Views: 1849
Re: Make the forum / wiki faster
I agree, good job with branching the topic. What a waste of money ! That makes a used PC with 4/8 core, back in under a year. The cost is nothing compared to the time needed for maintaining a physical server, and then you expose your own internet connection to DoS attacks and your home address to do...
- Mon Oct 02, 2023 15:15
- Forum: General Discussion
- Topic: Minetest Wiki Mirror
- Replies: 9
- Views: 2200
Re: Minetest Wiki Mirror
I'm not having the time and energy to do it. Thinking about any webadmin stuff like this depresses me like nothing else, it's such a pile of garbage that'll surely break no matter what and will only balloon to a week of work and lost data - a week I don't have and data I don't want to lose. If someo...
- Tue Aug 01, 2023 07:07
- Forum: General Discussion
- Topic: Steam release?
- Replies: 3
- Views: 588
Re: Steam release?
Short answer: The fee or any legalities aren't a problem, I'll cover those when needed. It's just that we're not happy with the main menu at the moment. And depending on who you ask, maybe some other minor things also. So in short, a Steam release is closer than ever. How close exactly? Hard to say....
- Wed May 17, 2023 17:42
- Forum: General Discussion
- Topic: Forum suggestion: Add more social links for profile
- Replies: 9
- Views: 2148
Re: Forum suggestion: Add more social links for profile
Bad news: I tried to add a field and phpBB broke in a very alarming way, spitting out raw SQL errors and obscure PHP errors before HTTP headers. I'm cancelling this endeavor for now as I wouldn't have time to fix the forum if I became locked out from the admin console. Will have to look into it at a...
- Sat May 13, 2023 09:14
- Forum: General Discussion
- Topic: Forum suggestion: Add more social links for profile
- Replies: 9
- Views: 2148
Re: Forum suggestion: Add more social links for profile
The way it works is I can add a new profile field. For each profile field, I need to know how to form the URL for the link based on the entered string. For example: I just updated the youtube field to link to "https://youtube.com/@%s", where %s is the thing entered in the profile. Previous...
- Thu Apr 06, 2023 04:06
- Forum: News
- Topic: Forum is now hosted by celeron55 (report issues here)
- Replies: 177
- Views: 113446
Re: Forum is now hosted by celeron55 (report issues here)
I'm pretty sure phpBB's only solution to that is for you to enable the "Do not automatically parse URLs" option for your specific (entire) post. Then explicitly mark any links by using the [url] bbcode.
- Sun Feb 12, 2023 12:31
- Forum: General Discussion
- Topic: Honest feedback from a newcomer
- Replies: 29
- Views: 4387
Re: Honest feedback from a newcomer
Sorry for the phpBB session thing.
Having said that, that's pretty much just how phpBB and the web is. I recommend, by the time you've written a screenful of text, to switch to a local text editor. Because, you know.
Having said that, that's pretty much just how phpBB and the web is. I recommend, by the time you've written a screenful of text, to switch to a local text editor. Because, you know.
Re: Suomeksi!
Yleisestä kiinnostuksesta kysäisenpä: Löytyykö foorumilta suomalaisia nykyään?
Jos löytyy niin mistä löysit Minetestin ja minkälaisessa yhteisössä pelaat?
Jos löytyy niin mistä löysit Minetestin ja minkälaisessa yhteisössä pelaat?
- Sun Aug 21, 2022 14:59
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055151
Re: Post your screenshots!
I've gotten to enjoy quite some digital wilderness while working on https://github.com/minetest/minetest/pull/12690
- Sat Aug 20, 2022 21:23
- Forum: General Discussion
- Topic: THANK YOU FOR MAKING THIS
- Replies: 13
- Views: 2631
Re: THANK YOU FOR MAKING THIS
I guess I should say I've been reading this thread.
You're welcome!
You're welcome!
- Thu Apr 21, 2022 07:04
- Forum: Partly official engine development
- Topic: What's the idea behind a column only sector implementation?
- Replies: 6
- Views: 1577
Re: What's the idea behind a column only sector implementation?
There used to be some metadata attached to each MapSector, but that's long gone now. The reason the MapSector data structure has been kept is that for each sector it caches the pointer to the last used MapBlock, similarly to how the Map class (which is the voxel part of the world) caches the last us...
- Thu Jan 06, 2022 12:32
- Forum: Problems
- Topic: minetest not connecting to content db
- Replies: 15
- Views: 1905
Re: minetest not connecting to content db
Try using some other internet connection, eg. a friend's, a public wlan, internet sharing from your phone or maybe a VPN. If that works, then there's something wrong in your internet connection - maybe the router has been hacked, or if not, then it's your ISP who's messing with you. Try booting your...
- Fri Dec 17, 2021 14:41
- Forum: General Discussion
- Topic: Attachment preview introduces redundancy
- Replies: 3
- Views: 903
Re: Attachment preview introduces redundancy
In phpBB, a single setting controls whether attachments are shown as images in inline occurrences and in the attachment list at the end of the message. This is the setting I enabled. We somehow need to get people to stop using the [img] hack which is an incorrect usage of phpBB to begin with, and to...
- Thu Dec 16, 2021 08:03
- Forum: General Discussion
- Topic: A new name for Minetest
- Replies: 70
- Views: 11551
Re: A new name for Minetest
Oh this thread is continuing? I'll throw my fuel into the flames:
Engine: Minette, as mentioned here, is a very clever idea I think
Game: Mesetint, which is what I briefly renamed it to once
Engine: Minette, as mentioned here, is a very clever idea I think
Game: Mesetint, which is what I briefly renamed it to once
- Wed Dec 08, 2021 21:29
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055151
Re: Post your screenshots!
Sorry to put it this way, but I have an impression of the screenshots being so generic as if they were created by some A.I.. I thought I wasn't fun at parties, but look at this guy. Here are my screenshots today. I was comparing the soothing32 texture pack with mtg's default textures. The lack of b...
- Sun Dec 05, 2021 10:12
- Forum: Problems
- Topic: Where do you even get a password?...
- Replies: 9
- Views: 2160
Re: Where do you even get a password?...
its both a UI failure and also a security one too. I wonder how many minetest servers exist just to steal people's passwords for other things. Most users are not security minded and use one password for everything. So it's just a really bad idea in general. It would not be hard at all to simply gen...