Search found 477 matches

by celeron55
Sun Dec 31, 2023 15:15
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 177
Views: 112848

Re: Forum is now hosted by celeron55 (report issues here)

Sorry, I'm having absolutely nonsensical issues trying to get the spoiler tags to work. Yesterday after trying to understand what's happening by adding and editing tags I tried to remove all the spoiler bbcode tags (which were there and looked correct, but for whatever reason did absolutely nothing ...
by celeron55
Thu Nov 09, 2023 21:41
Forum: General Discussion
Topic: Minetest roadmap is kinda mid
Replies: 15
Views: 3840

Re: Minetest roadmap is kinda mid

Three things, for what it's worth: I agree with @hex about the state of PR handling. It's currently in a good spot. It is crucially important to have a process where things are both merged and discarded without drama, according to well known rules. Please don't bother talking about what it's histori...
by celeron55
Thu Nov 09, 2023 10:44
Forum: General Discussion
Topic: Make the forum / wiki faster
Replies: 6
Views: 1771

Re: Make the forum / wiki faster

I should mention here that I did spend some time upgrading the system and phpbb (no much performance benefit but was necessary), adjusting my DoS prevention measures (the most common case is handled efficiently now) and setting up caching on the wikis (very noticeable), and I believe all works fairl...
by celeron55
Thu Nov 09, 2023 10:29
Forum: News
Topic: Minetest 5.8.0 release candidate 1
Replies: 33
Views: 16491

Re: Minetest 5.8.0 release candidate 1

The short answer is: all that is in development.

MT releases stuff as early as stability permits. Re-styling outdated things wouldn't be a good use of resources when it all is planned to change drastically.
by celeron55
Wed Nov 08, 2023 14:52
Forum: Partly official engine development
Topic: celeron55's roadmap
Replies: 7
Views: 17170

Re: celeron55's roadmap

Well, I'll write this idea down too: Entities (objects) in inactive blocks could probably be baked into the mapblock meshes based on the static data and rendered efficiently that way. EDIT: Also, there could be a way for mods to handle entity staticdata without activating the entities of a mapblock....
by celeron55
Tue Nov 07, 2023 14:00
Forum: Partly official engine development
Topic: celeron55's roadmap
Replies: 7
Views: 17170

Re: celeron55's roadmap

I'll just write this down here so I won't forget it: These days it seems to me it might be a realistic design goal to have VAEs have their own Lua environments, and use that as one way to multithread Lua stuff. The main world would of course be just one VAE. Let's call it VAE 0 or something. This of...
by celeron55
Sun Nov 05, 2023 11:39
Forum: Modding Discussion
Topic: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code
Replies: 6
Views: 832

Re: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code

I suppose this could be fixed by adding a way to get a dummy/offline player object from the engine. Then at least mods using allow_metadata_inventory_* could test with the dummy/offline players provided by the engine and make sure there's compatibility, even if they wouldn't fully resemble online pl...
by celeron55
Wed Nov 01, 2023 17:27
Forum: General Discussion
Topic: Forums partially broken!
Replies: 9
Views: 1233

Re: Forums partially broken!

I was doing system and phpBB upgrades. viewtopic.php?p=430018#p430018

Looks like the spoiler tags need to be looked at still
by celeron55
Wed Nov 01, 2023 08:43
Forum: General Discussion
Topic: Emigrate from Github
Replies: 81
Views: 17557

Re: Emigrate from Github

I'm not sure why I haven't responded to this topic yet - probably because there are others like it(?) but it currently looks like Minetest will eventually move to Codeberg. In order to trigger this move, Microsoft will have to give us at least some inconvenience though. Let's just say it'll make a b...
by celeron55
Tue Oct 03, 2023 11:37
Forum: General Discussion
Topic: Make the forum / wiki faster
Replies: 6
Views: 1771

Re: Make the forum / wiki faster

I agree, good job with branching the topic. What a waste of money ! That makes a used PC with 4/8 core, back in under a year. The cost is nothing compared to the time needed for maintaining a physical server, and then you expose your own internet connection to DoS attacks and your home address to do...
by celeron55
Mon Oct 02, 2023 15:15
Forum: General Discussion
Topic: Minetest Wiki Mirror
Replies: 9
Views: 2124

Re: Minetest Wiki Mirror

I'm not having the time and energy to do it. Thinking about any webadmin stuff like this depresses me like nothing else, it's such a pile of garbage that'll surely break no matter what and will only balloon to a week of work and lost data - a week I don't have and data I don't want to lose. If someo...
by celeron55
Tue Aug 01, 2023 07:07
Forum: General Discussion
Topic: Steam release?
Replies: 3
Views: 573

Re: Steam release?

Short answer: The fee or any legalities aren't a problem, I'll cover those when needed. It's just that we're not happy with the main menu at the moment. And depending on who you ask, maybe some other minor things also. So in short, a Steam release is closer than ever. How close exactly? Hard to say....
by celeron55
Wed May 17, 2023 17:42
Forum: General Discussion
Topic: Forum suggestion: Add more social links for profile
Replies: 9
Views: 2089

Re: Forum suggestion: Add more social links for profile

Bad news: I tried to add a field and phpBB broke in a very alarming way, spitting out raw SQL errors and obscure PHP errors before HTTP headers. I'm cancelling this endeavor for now as I wouldn't have time to fix the forum if I became locked out from the admin console. Will have to look into it at a...
by celeron55
Sat May 13, 2023 09:14
Forum: General Discussion
Topic: Forum suggestion: Add more social links for profile
Replies: 9
Views: 2089

Re: Forum suggestion: Add more social links for profile

The way it works is I can add a new profile field. For each profile field, I need to know how to form the URL for the link based on the entered string. For example: I just updated the youtube field to link to "https://youtube.com/@%s", where %s is the thing entered in the profile. Previous...
by celeron55
Thu Apr 06, 2023 04:06
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 177
Views: 112848

Re: Forum is now hosted by celeron55 (report issues here)

I'm pretty sure phpBB's only solution to that is for you to enable the "Do not automatically parse URLs" option for your specific (entire) post. Then explicitly mark any links by using the [url] bbcode.
by celeron55
Sun Feb 12, 2023 12:31
Forum: General Discussion
Topic: Honest feedback from a newcomer
Replies: 29
Views: 4327

Re: Honest feedback from a newcomer

Sorry for the phpBB session thing.

Having said that, that's pretty much just how phpBB and the web is. I recommend, by the time you've written a screenful of text, to switch to a local text editor. Because, you know.
by celeron55
Tue Jan 17, 2023 13:57
Forum: Suomi
Topic: Suomeksi!
Replies: 4
Views: 6615

Re: Suomeksi!

Yleisestä kiinnostuksesta kysäisenpä: Löytyykö foorumilta suomalaisia nykyään?

Jos löytyy niin mistä löysit Minetestin ja minkälaisessa yhteisössä pelaat?
by celeron55
Sun Aug 21, 2022 14:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048381

Re: Post your screenshots!

screenshot_20220821_175636.png.jpg
screenshot_20220821_175636.png.jpg (674.04 KiB) Viewed 3511 times
screenshot_20220821_173602.png.jpg
screenshot_20220821_173602.png.jpg (844.83 KiB) Viewed 3511 times
screenshot_20220821_181320.png.jpg
screenshot_20220821_181320.png.jpg (419.41 KiB) Viewed 3510 times

I've gotten to enjoy quite some digital wilderness while working on https://github.com/minetest/minetest/pull/12690
by celeron55
Sat Aug 20, 2022 21:23
Forum: General Discussion
Topic: THANK YOU FOR MAKING THIS
Replies: 13
Views: 2612

Re: THANK YOU FOR MAKING THIS

I guess I should say I've been reading this thread.

You're welcome!
by celeron55
Thu Apr 21, 2022 07:04
Forum: Partly official engine development
Topic: What's the idea behind a column only sector implementation?
Replies: 6
Views: 1556

Re: What's the idea behind a column only sector implementation?

There used to be some metadata attached to each MapSector, but that's long gone now. The reason the MapSector data structure has been kept is that for each sector it caches the pointer to the last used MapBlock, similarly to how the Map class (which is the voxel part of the world) caches the last us...
by celeron55
Thu Jan 06, 2022 12:32
Forum: Problems
Topic: minetest not connecting to content db
Replies: 15
Views: 1892

Re: minetest not connecting to content db

Try using some other internet connection, eg. a friend's, a public wlan, internet sharing from your phone or maybe a VPN. If that works, then there's something wrong in your internet connection - maybe the router has been hacked, or if not, then it's your ISP who's messing with you. Try booting your...
by celeron55
Fri Dec 17, 2021 14:41
Forum: General Discussion
Topic: Attachment preview introduces redundancy
Replies: 3
Views: 897

Re: Attachment preview introduces redundancy

In phpBB, a single setting controls whether attachments are shown as images in inline occurrences and in the attachment list at the end of the message. This is the setting I enabled. We somehow need to get people to stop using the [img] hack which is an incorrect usage of phpBB to begin with, and to...
by celeron55
Thu Dec 16, 2021 08:03
Forum: General Discussion
Topic: A new name for Minetest
Replies: 70
Views: 11472

Re: A new name for Minetest

Oh this thread is continuing? I'll throw my fuel into the flames:

Engine: Minette, as mentioned here, is a very clever idea I think

Game: Mesetint, which is what I briefly renamed it to once
by celeron55
Wed Dec 08, 2021 21:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048381

Re: Post your screenshots!

Sorry to put it this way, but I have an impression of the screenshots being so generic as if they were created by some A.I.. I thought I wasn't fun at parties, but look at this guy. Here are my screenshots today. I was comparing the soothing32 texture pack with mtg's default textures. The lack of b...
by celeron55
Sun Dec 05, 2021 10:12
Forum: Problems
Topic: Where do you even get a password?...
Replies: 9
Views: 2130

Re: Where do you even get a password?...

its both a UI failure and also a security one too. I wonder how many minetest servers exist just to steal people's passwords for other things. Most users are not security minded and use one password for everything. So it's just a really bad idea in general. It would not be hard at all to simply gen...