Thanks for the replies :)
I wanted to use Eclipse because I used to it. After doing a bit of research, it seems that it is not suitable for Lua, even if there is a plugin, because I won't be able to use the graphical debugger.
Search found 14 matches
- Mon Jan 30, 2017 09:59
- Forum: Game Discussion
- Topic: Eclipse workspace setup for subgame
- Replies: 11
- Views: 2836
- Sat Nov 19, 2016 14:18
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Re: Using a DB
Using sql is not a problem and I need to be able to access the DB with php.
- Fri Nov 18, 2016 21:26
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Re: Using a DB
It's not to store the world. It's for mods persistent information. Especially teams and plots.
What's the point of saving the world in a DB?
What's the point of saving the world in a DB?
- Thu Nov 17, 2016 19:33
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Re: Using a DB
Noted. Thanks
- Thu Nov 17, 2016 19:31
- Forum: General Discussion
- Topic: World size
- Replies: 7
- Views: 10729
Re: World size
Somewhat related question :
When implementing a plot manager, is it better to align with MapChunk or MapBlock coordinates?
When implementing a plot manager, is it better to align with MapChunk or MapBlock coordinates?
- Thu Nov 17, 2016 11:48
- Forum: General Discussion
- Topic: World size
- Replies: 7
- Views: 10729
Re: World size
I knew it was something like that but 62000 seems odd.
Thanks :)
Thanks :)
- Thu Nov 17, 2016 11:43
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Re: Using a DB
Yeah sure, can I use this : https://keplerproject.github.io/luasql/ ... #compiling ?
- Wed Nov 16, 2016 18:12
- Forum: General Discussion
- Topic: World size
- Replies: 7
- Views: 10729
World size
Hi,
I was wondering why the world size is 62000? Why this number?
Is it possible to change it? Is it hardcoded or is there some kind of limit?
I was wondering why the world size is 62000? Why this number?
Is it possible to change it? Is it hardcoded or is there some kind of limit?
- Wed Nov 16, 2016 18:10
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Re: Using a DB
Any ideas?
- Sun Nov 13, 2016 09:35
- Forum: Modding Discussion
- Topic: Using a DB
- Replies: 9
- Views: 1377
Using a DB
Hi, I'm gonna make a subgame that will be used for a (hopefully) big server on a Linux machine. What type of database should I use to record persistent data ? I want to be able to read it to display infos on a website and I don't care about portability since the server will run only on Linux. I alre...
- Thu Nov 10, 2016 21:47
- Forum: Game Discussion
- Topic: Eclipse workspace setup for subgame
- Replies: 11
- Views: 2836
Re: Eclipse workspace setup for subgame
Too bad, I guess I'll have to use a gold old text editor, it's gonna be a pain ...
- Thu Nov 10, 2016 20:42
- Forum: Game Discussion
- Topic: Eclipse workspace setup for subgame
- Replies: 11
- Views: 2836
Re: Eclipse workspace setup for subgame
Eclipse is an integrated development environment. I want to use it to code a subgame. I don't like to use a text editor, I need a IDE with auto-completion. So if someone can teach me how to launch Minetest with Eclipse, it would be nice. Maybe it's more a Lua problem, I don't quite understand how Lu...
- Thu Nov 10, 2016 08:31
- Forum: Game Discussion
- Topic: Eclipse workspace setup for subgame
- Replies: 11
- Views: 2836
Re: Eclipse workspace setup for subgame
Nobody knows how to setup Eclipse for Minetest ??
- Sat Nov 05, 2016 10:43
- Forum: Game Discussion
- Topic: Eclipse workspace setup for subgame
- Replies: 11
- Views: 2836
Eclipse workspace setup for subgame
Hi, I'm trying to setup Eclipse to make a subgame by following this guide : here It seems outdated because for what I understand, Koneki is not maintained anymore, I couldn't find it, so I use LDT. I tried many thing, I cloned the minetest_game repo, I'm not sure if I have to clone the minetest repo...